Showing posts with label eddie j o'neill. Show all posts
Showing posts with label eddie j o'neill. Show all posts

Monday, January 8, 2024

45 Days Of CCS, #39: What The Gnomes Know

What The Gnomes Know is an anthology centered around artists from CCS and the Columbus scene. There's a good mixture of both, and there are a number of artist-writer combos that are somewhat unusual for an alt-comics anthology, but it works to good effect here. What's interesting is that a couple of the collaborations are between partners. It was organized and selected by CCS grads Rainer Kannenstine and Ben Wright-Heuman, both of whom have a lot of different projects they've been involved in, both solo and in terms of collaborative efforts. It was edited and designed by Columbus mainstay Kelci Crawford. 


Writer Ian M. Klesch collaborated with Wright-Heuman on a post-apocalyptic story following an elder gnome navigating a ruined city, looking for parts. This is an elegantly-constructed story using a recording of the gnome's dead son to push the narrative, as we learn just what caused the apocalypse in the first place. Wright-Heuman's art is moody and stylish, but it pushes the frantic action of the second half of the story clearly. It's a great use of world-building to set up a character-driven narrative with a satisfying resolution that still leaves the reader wanting more. 

Catalina Rufin's "Gnome Pizza" was cleverly assigned right after that story, and it's the contrast that make both stories stand out. Using a delicate line and extensive use of watercolors, Rufin establishes an interesting narrative when a woman moves into an apartment that was originally gnome territory, and then turns the plot on its head by turning what could have been a conflict into an appeal for connection from a desperately lonely person. 


Writer C.M. Clemence and artist Kelly Swann offer up what seems to be a typical D&D-inspired quest by two gnomes seeking out their friend. They acquire allies along the way until the rescue, but the swerve at the end that reveals what's really happening is clever. Swann's art shot straight from her scratchy pencils is the highlight here. Eddie J. O'Neill and Kaz G.M. Lukacs collaborated on a story of a group of gnomes adopting a misfit kobold that's cute, but whose use of color feels garish throughout. Angela Boyle took a lot of risks with "Gnoir With A Silent G," a parody of detective tropes featuring a gnome. The big risk was making this illustrated text with a stylized font. There were just enough illustrations (and enough sequential art) to make this work, especially since the art belied the hard-boiled cliches of the lead character. Boyle's drawings are also lovely, with an effective combination of grit and delicate color. 


Alex Washburn's story about humans who can transform into gnomes was a mix of what felt like a personal story of frustration around identity and a ripping fantasy story involving the danger of possibly being turned into stone. Washburn's use of color was way over the top and would have looked better muted, but his expressive characters drawn in a thick line match up with their emotional natures. The collaboration between Erienne McCray and Kannenstine leans into the density of its colors in a deeply expressionistic manner, especially since so much of the story revolves around dark magic. However, it's still essentially a story about a mother and daughter's connection, and that's what ultimately gives the story its real impact in the end. 

The non-CCS stories included a clever entry from Jess Tweed about two friends dealing with dark magic in order to save someone else, and the clever way a seemingly iron-clad contract was dealt with. There's also a text piece written by Jack Wallace with moody illustrations by J.M. Hunter that's nearly unreadable because of its use of stylized text. The illustrations became almost incidental. Overall, it's a fairly strong anthology that could have toned down some of its use of color and has a wide variety of genre types despite revolving around a highly particular genre theme 




Thursday, December 31, 2020

31 Days Of CCS, #33: Fantology Issue 2

The second issue of Kristen Shull and Emily Zea's Fantology arrived just under the gun for inclusion in this feature. Unsurprisingly, this issue was generally superior to the first, often in surprising ways. For editors figuring out how best to assemble an anthology, the second issue is the one where all the kinks are generally hammered out in terms of process and production. In an anthology where very little is at stake in terms of money but a lot is at stake in terms of editorial credibility, young editors have to take risks on the kind of work they accept. There were a few newcomers in this issue and the returns were fairly positive on them; indeed, some of these stories were the best in the whole volume. 



One of the more surprising and delightful aspects of this volume is that the shared-world conceit of the first volume not only carried over here, but that some artists used the creations of other artists from the first volume to strong effect. This is another similarity to the Cartozia Tales series edited by Isaac Cates, only without the OuBaPo-style rigidity with regard to rules and switching every issue. This felt like a relaxed and fun one for artists to play together in the same world. Speaking of relaxed, the issue's theme of "Flora & Fauna" struck a nice balance between having no theme and having one that produced too much of the same thing. Each artist was simply compelled to come up with a new animal or plant during the course of their story. Some of them were incidental, and some of them drove the plot. 

While fantasy stories often devolve into world-building exercises, it was clear that Fantology's artists were generally far more interested in character-building. The characters drove the plots, and in the cases where they were returning characters, the stories served to expand on their histories and personalities. All of this is also tightened up by the anthology's narrator and gimmick Bartlebee the Bard, who not only informed the readers as to the anthology's theme, but also introduced each story and served as a natural piece of interstitial material. Unfortunately, one thing that got by the editors was matching up page numbers and the table of contents, which only had a passing resemblance to each other for many entries. 



The continuing adventures of several characters were certainly highlights. Shull's own saga of Sabi and Kata (the elf and the wizard) once again had an episode that was not only entirely satisfying on its own merits but also moved along the larger plot. It even hooked in a character from a group introduced by Leise Hook in the first issue. Given that the main characteristic of the character was his lusciousness, this was right up Shull's alley. Catalina Rufin's continuing adventures of Brono and Satu, the barbarian and his child, continued to be pitch-perfect. While retaining a rough fantasy aesthetic, the gentle quality of the story belied its concept. Filipa Estrela's gentle saga of Frill and Frond, the mushroom person and goblin who became partners in the first issue, is expanded here as the parameters and boundaries of their relationship are tested. Indeed, this is less a fantasy comic than it is a comic about relationships with fantasy trappings, although Estrela made those trappings delightful. Emily Zea's "Troubled Waters" continues the adventures of Princess Trudy and pirate captain Troub. It's a funny and compelling story, as it's made clear that Troub is more closely connected to Trudy than she first let on. Zea's linework here seems considerably more rushed in this issue than the first, however. Alex Washburn's story about a group of dysfunctional explorers maintained its humor thanks to Washburn's thick line and irreverent storytelling. 



The most interesting artists that were new to me were Tao Tao Jones and Chelsi Fiore. The former wrote a compelling story about the Pea from the "Princess and the Pea" becoming a cherished heirloom to a family of servants, until one of them broke away and created her own country based around the pea's growth. Jones' line is thin and scribbly, which suits the material, although I found myself wishing her script was a bit larger. Fiore's story about a desert traveler encountering a fuzzy little potato-like animal was imaginatively drawn and worked well with its short length. It was not just a story about reuniting a child with their family but also about an explorer who respected the environment they traveled in. 

This anthology was filled with pleasant interactions in this particular world, proving that not every fantasy story has to be about conflict. Eddie O'Neill and Kay Brand told a story about a couple going hunting for eggs and herbs so they could have brunch together; the plot was thin, but it was all about fleshing out their dynamic as a couple. Emily Bradfield's story had a little more action, but it was about a witch and a new witch wishing to be her friend and work comrade and how routine can often prevent us from making connections. Rainer Kannenstine's story is a send-up of boastful fantasy tropes. Kat Ghastly offered up more of a psychedelic bit of lore than a story, but it worked as a visually impactful opener. 



There were three stories that particularly stood out. Keren Katz's detailing of how the coin-people introduced in the first issue reversed their process and undid everything that was purchased with them was both conceptually fascinating and heart-rending. In terms of style, there's no one who draws with her level of detail and conceptual power. Kevin Fitzpatrick's meaty story about a potions-master and his imprisonment was full of fascinating character details, ethically thorny dilemmas, and extensive mastery of light and dark contacts. Emil Wilson's story about hunters discovering a bear with an orange tree growing on it not only had an exciting blend of naturalism and weirdness, it also was emotionally complex and touching. 

At 252 pages, the volume felt a little bloated. There were several stories that were had to parse or process visually that could have been eliminated. While the slighter stories were enjoyable, this issue felt unbalanced in that direction. The more complex stories really stood out in this volume, but their tone was subdued by the lighter fare in some of the other stories. Creating a balance in an open-call anthology is extremely difficult, but it's a credit to Shull and Zea that they were able to sequence things in such a way that they were nearly able to pull it off. 

Wednesday, December 12, 2018

Thirty One Days Of CCS #12: Quinn Thomson, Kristen Shull, Eddie J. O'Neill



Zero Point and Quinn Thomson's Comics, by Quinn Thomson. Zero Point is a self-aware parody of Alien, more or less, employing a mix of line weights that emphasize different aspects of storytelling. A spaceship is sent on a rescue mission to an uncharted planet, and there's one guy in the crew who knows that everything on this “routine” mission is going to go horribly wrong. The stark blacks in this comic work well on the slick paper that Thomson chose, and they help accentuate his excellent work with making his faces expressive in an exaggerated way. The cartoonish nature of his line made me wish he had chosen to hand-letter the comic, as the fonts he chose were distracting. This is a funny comic that gets a lot of mileage out of its horrifying aspects and the awful decision-making of its characters. Thomson's portfolio comic shows off his expressive cartooning in an even better light with comics like “Metro”, which looks like it could be a short story featured in a French anthology somewhere. It's about a guy with stringy hair that stands up (an excellent design) having a miserable time on a subway. There are bits of over-rendering here and there, but for the most part Thomson keeps things clear and focuses on the physical humor of the jokes. In “Bibliomancy” and “Meditation Comic”, Thomson makes great use of a lively, squiggly line to create a wonderful, zaftig character in one comic and alternates between heavily spotted blacks and wonderfully scrawled faces in a deep-sea diving adventure. There's also a little of Graham Chaffee to his work, in that I could see him working comfortably in either comics or animation.

Netflix and Chill, Bones Vs. Tomes and Infernal Nihilism, by Kristen Shull. Shull is adept at the comedy narrative, as each of her three stories featured somewhat cynical sense of humor with genre trappings. Bones Vs. Tomes is a four-pager about a sorcery adept who goes out to the woods to learn spells instead of studying books to get them like wizards. In the span of four panels, she sets up the premise and introduces us to the teenage story of the story. Things go wrong (because of course) and she accidentally summons up a bunch of skeletons out for blood. Then there's a page and a half of negotiating the killer skeletons, until she's saved by a bunch of dickish wizards. The final two panels offer her wicked revenge for dealing with those bullies. Her line is decent, looking great when dealing with the main character and a bit more unsure when drawing other people. That said, her storytelling fundamentals are solid. There's nothing spectacular-looking about this comic, but her execution made it memorable.

Infernal Nihilism is a take on Dante's trip to hell, done in the Ed Emberley style of simple geometric shapes. Like much of Shull's work, it is simultaneously funny and grim. For example, Virgil, Dante's guide, takes the form of a scotch-drinking, cigarette-smoking giant squid. The planets of hell that Virgil shows Dante are filled with inconsiderate people, people who don't clean up after their animals, and those that feel they're morally superior. When Dante's relieved that he doesn't fall into any of these categories, Virgil reveals that the afterlife is all made-up, and that Dante's made his own hell. The cuteness of the story works effectively in both adding to the laughs but also making its nihilistic ending all the more stark, juxtaposed against the art.


Netflix and Chill is a great shaggy-dog joke of a comic, wherein a woman is brought out of a cryogenic sleep six hundred years after she went in and finds that all of humanity was absorbed by artificial intelligence after the Singularity occurred. The AI is fascinated by her as one of their ancestors and wants to keep her happy while studying her. They wind up throwing in another subject into her cubicle, a handsome guy, and the punchline swerves away from the common parlance of what “Netflix and Chill” means (sex) into something much more literal. Shull's line is pleasing here, working in a mostly naturalistic way but allowing her faces to be distinct and even slightly exaggerated. In general, Shull is adept at making short stories memorable, thanks to her comedic chops and strong sense of storytelling. That said, this is an artist that I can easily see tackling a long-form comic in the near future.

Rising, Caged Birds, Flight Club and Rats, by Eddie J. O'Neill. O'Neill has a distinctive voice that uses grotesque and distorted images to tackle complex emotions. In Rats, O'Neill uses a blood-red patina to tell a brief, horrifying story of a person feeling rats crawling around inside of them but fearing for them if they get out. The last image is of the person swallowing the rat, because “I'm not a mother”. The fear of being an inadequate nurturer of one's own parasitical entities supersedes the body horror images of the art itself, which I found fascinating. The pathological fear of losing one's own demons is in itself a horrible fate. Caged Birds features a a group of birds-as-mental-patients. They are drawn as birds and more-or-less act like birds...except some of them are in there for hearing voices, OCD or other mental illnesses. O'Neill takes this to its logical, grim but funny extreme when one of the birds tries to escape—and runs into a window. Once again, O'Neill's images point to dehumanization and detachment from one's own body.

Flight Club was done as part of a non-fiction assignment, and it's a highly clever story about O'Neill's family's history with violent birds of prey. From a pair of auks at a highly dangerous open-air, walk-through zoo, to some hopping mad turkeys to ultra-aggressive terns at the beach, there's a lovely clarity to O'Neill's line that is aided by the highly-effective placement of spot reds that emphasize the homicidal nature of these birds. There's one panel comparing the “pure evil” of all three birds and noting that it's the same despite the size difference of each—and evil is just blood red on the chart. Rising uses a thicker line weight in this moving, grim story about a monk trained in specific sacraments relating to the dead. The monk's job was to carry the body to a certain place where the bodies would be eaten by birds, allowing the souls to move on to their next life. When a group of bandits cut down a child, the monk overcomes adversity and gets the body to the top of the mountain—only to see his image burned down. When he returns and he realizes that he can't move all the bodies, a miracle happens. It's a genuinely joyous and surprising moment, and O'Neill's careful use of spotting blacks on the final pages frame the characters in just the right way.