Since finishing up Rage of Poseidon, Anders Nilsen's output has mostly been one-shot mini-comics, albeit in a large page size. But he's now going full-throttle with a new series called Tongues. He began his own No Miracles Press in partnership with musician/publicist Jackie Westfall to produce this comic and other future work; I imagine it's a way of controlling the means of his production. The series is pretty much peak-level Nilsen, but what immediately struck me about this 48 page comic is how it mixes and matches various Nilsen themes and approaches from over the years. There's the apocalyptic quality of his mythological work like Rage of Poseidon and his classic short story "Sisyphus" from Kramer's Ergot. There's the typical wrecked and bombed-out backgrounds of Big Questions, complete with intelligent animals. There's even the central character from Dogs and Water on a walkabout, his teddy bear still strapped to his backpack. It's a recapitulation of his entire career, yet it still feels fresh and bold. His use of color in particular is exciting, but there's also a narrative through-line that was introduced with a promise of future conflict and world-building that's unusual for Nilsen's usually quieter fare.
The issue is published in roughly the same format as the former Ignatz line of books that was co-published by Fantagraphics and Coconino Press. Nilsen did his first issue of The End with that line, in fact, which is much missed. It's a large format with French flaps and beautiful inside cover art. It's accompanied by a Process Zine with all sorts of sketches and other preparatory drawings for the actual book. This is another Nilsen trademark, adding something handmade that breaks down his creation process, only it's coming out in real time with the release of each issue. In a sense, Tongues is simultaneously a recapitulation of his career to date as well as an ambitious story with an epic scope. Like many of his comics, there's a sense of a background conflict looming over it. There was a war that ended but still has a strong stamp on current events, as well as a sense of a conflict yet to come. There are desolate landscapes with signs of life struggling to survive.
The three different chapters represent three different but intersecting narratives. The first, "The Prisoner", follows an eagle intently examining several overturned vehicles in the middle of a desert. He finds a monkey in a jeep that he frees before he goes about his real business: tearing out the liver of the titan Prometheus. Yes, the very same god who gave humans fire and protected them from the vicissitudes of the gods. In this story, the eagle and Prometheus became friends, with the eagle performing his daily duty with reluctance. This is by far the most visually ambitious chapter, as Prometheus relates a dream of finding a young girl in the mud of a river. Each of the dream pages is formatted around the silhouette of a different animal, along with drawings of different anatomical systems: digestive, neurological, respiratory, etc. They reflect the nature of the animals the eagle encountered and included the young girl. The formal qualities of each page are eye-catching and demand a lot of reader attention in order to absorb everything Nilsen is depicting.
The second chapter brings back the main character from Dogs and Water, once again hiking out in the middle of nowhere for unknown reasons. He does mumble to himself about having a plan and sticking it to some guy who was doubting him, This chapter represented a bit of the goofy side of Nilsen, as the hiker is a clumsy goof who literally trips over his own shoelaces. When he sees a convoy of military vehicles pass by on the road, he tries to flag them down but they all ignore him...with the exception of one jeep. The driver is amused by the sheer lunacy of traveling by foot and essentially demands to have him come with them so he can hear his story. This chapter is titled "Hercules" and one wonders if the hiker is going on some epic set of labors or if he's just highly deluded. Of note with regard to the rest of the book: the vehicles in this chapter are the same as the wrecked ones we see in chapters one and three, and the monkey that we see in the other two chapters is introduced here.
The final chapter is "The Murderer" and introduces us to the young African girl we saw in Prometheus' dream in chapter one. Like the other two chapters, Nilsen here is establishing new characters and their environs. She pushes her way out of what may have been a locked military vehicle, gets food from where the monkey's hiding out and talks to a chicken about her quest. The chicken is quite insistent that she meet her up with her sister before she tries to kill her adversary. There's an elevation to and almost a florid quality in the dialog here, as Nilsen is writing this portion like a fantasy story. She's on a quest, and she's being directed to places she doesn't necessarily want to go as part of that quest. Her goal is to kill someone who's presumably horrible, but is it Prometheus? What becomes of the hiker? Who is the girl's "sister"?
Nilsen plays with time in each of the three stories. The first pays close attention to the ritualistic, daily character of the eagle's quest. We know it's coming, that it's been going on for a long time, and that it will continue to happen. The second story is another quest, whose purpose is known only to the hiker (and even then there's some question that he knows what he's doing). He's in the desert for an interminable period of time, but we also know that this narrative is headed for disaster. Finally, the girl is both tied to a specific time and place when she emerges from the car but also seems magical, as though time doesn't quite have the same effect or meaning when it comes to her. That chronological unraveling contributes to the entropic feel of this comic, where whatever order is perceived in each story is on the verge of falling apart. This has the potential to be Nilsen's best work yet, and I will be fascinated to see how the narrative continues.
Showing posts with label anders nilsen. Show all posts
Showing posts with label anders nilsen. Show all posts
Monday, November 6, 2017
Monday, June 20, 2016
Feelin' Minnesota: Dinski, Nilsen, Gillmer/Thompson
Minneapolis is one of the most fertile of cartooning cities. That's due in part to the presence of two of my favorite alt-comics publishers (2D Cloud and Uncivilized Books), as well as the Minneapolis College of Art and Design. I'll have features on those publishers soon, but here are a few comics from locals.
God And The Devil At War In The Garden/Conversation Gardening, by Anders Nilsen. Nilsen doesn't generally do a lot of his own minicomics these days, given that he has a couple of different publishers, but this one was a special occasion. This 9 x 13" comic on a cardstock cover and interior paper that soaks up Nilsen's line nicely, and it also contains another minicomic (Conversation Gardening) within. That minicomic is done in the style of Nilsen's Monologues comics: with a stick-figure smart ass and a surprising number of gags. The gags are rather pointed, however, and are aimed squarely at amazon.com's suppression of books not only critical of it, but of other books by the same publisher. Of course, their business model was predicated on wiping out independent bookstores in order to obtain a near-monopoly. While Nilsen's critique is on-point, he notes that his real purpose here was to continue what he calls "the conversation": the millennia-long interaction between authors and readers. Thus, he offered to anyone who sent him a receipt of one of his books purchased at an actual brick-and-mortar store a chance to send him a question/idea/thought, and he'd send the reader back a drawing in response to it. It's a clever idea to confront naked greed with creativity.
The larger comic is done in Nilsen's fare more work-intensive style that involves dense hatching and even stippling here and there. It also includes his single page silhouette style that he used for Rage Of Poseidon wherein he takes on the story of Lucifer. It's a sympathetic take on Lucifer's downfall, as he viewed himself as god's partner in creativity rather than a servant. When god created man (in his own image, which Lucifer noted in man's eyes) and noted that he might sing, Lucifer laughed. That leads to a great panel where we see a black-on-white composition where Lucifer's wings have been shorn off as he's falling from paradise. At the end of the story, we're left with Lucifer's potential reconciliation with god and his return to heaven--but not yet. The other pieces are also interesting, like "Anatomy Of A Vacant Lot", which is a witty deconstruction of the ways in which gentrification can lead to blight when the money runs out. "A Frailty Overhead" (written by Kyle Beachy) is a densely drawn account of the remnants of a resistance force being doomed by a grenade thrown down by a young girl. Nilsen captures the desperation, the detritus of their attempts to stay alive, and their resignation as each makes visible their last, dying wishes.
Intimacy Test, An Honest Performance and Quick & Painless, by Will Dinski. Any long-time reader of any incarnation of High-Low will know how much I've enjoyed Dinski's many formal experiments and decorative flourishes paired with his frequently bleak and cynical sensibilities. His latest comics are no exception.
Intimacy Test is printed on heavy cardstock with a color cardstock dustcover. Dinski has often used a stripped down, stylized approach to character design, but this comic takes that to a new extreme. Dinski's line is scratchy and ragged, designed to get across the idea of this story about a story is trying to express and nothing else. This comic is a shaggy dog story about unlikely revenge, as a possessive asshole is embarrassed by a guy talking to his girlfriend at a bar. It's narrated by the guy who embarrassed him, but the truly tragic figure in the story is his sister, whom the asshole deliberately befriends and dates (despite having a girlfriend he feels is out of his league!) in order to find information to get revenge. Thus, the emotional climax of the story wasn't when the awful guy got his petty revenge (though it's a darkly hilarious moment as the punchline of the shaggy dog joke), it's when the sister tries out her titular test on the asshole, a test whose reaction determines where she thinks a relationship is headed. Of course, the information the asshole gleaned from the test wound up fueling his revenge, and his reaction was simply to walk away without a word--the cruelest and most inexplicable reaction possible.
An Honest Performance is another emotionally brutal comic, this time told in the first person by a musician. Instead of starting the story in the middle, Dinski begins toward the very end, as the musician is discussing the final stages of a documentary about his life with a great deal of bitterness. Along the way, we learn that his wife has left him and that the crew essentially took her side in things. Throughout the comic, the musician wrestles with the word "honesty". He's praised for his honesty by the director and various people on the red carpet while noting that during one scene in his house, he figures out that he's not actually being recorded--a lack of honesty. As the story proceeds, he begins to understand that when he's being praised for his honesty, it really means something else--and it's not something that's a virtue. In fact, it's more of an acknowledgment of letting his character flaws show so broadly, of revealing himself so totally that everyone's aware of every poor decision he made and every awful thing he said. That's why the ending, where he leaves the premiere of the documentary and goes to a bar, ties the story up so neatly; at last, he can stop being honest. While the style of art here is very much the same as in Intimacy Test, the images Dinski chooses to draw are more static: he draws objects as much as he does people, and there's a deliberate lack of panel-to-panel flow on a number of pages. It's more akin to a group of photographs than a film or a comic, as those moments are frozen in time for the musician.
Quick and Painless is a collection of Dinski's short stories and minicomics, with some new material. In the interest of full disclosure, I wrote the introduction for this collection. I've reviewed many of the stories here on High-Low over the years: "Wait", "A Fine Job On The Execution", "The Pressman", "Get Away From Me", "Routine", "Are You Often Impulsive In Your Behavior?", "Covered In Confusion", and "Errand Service". For this volume, Dinski added a number of two-page stories drawn in a stick-figure style as interstitial material. They remind me a little of the gag strips that Tom Gauld does, both in terms of the stripped-down and tiny line as well as the sardonic nature of the gags. In strips like "At The End Of An Action Movie" and "At The End Of An Adventure Movie", Dinski wittily deconstructs both genres. A lot of Dinski's humor is pretty grim, like in "A Few Of My Favorite Things", wherein a group of friends unwittingly aid a friend's suicide by being astoundingly unobservant. "He Fighter Wins" is a very Gauld kind of strip, as Dinski deflates a fantasy saga by having its hero talk its villain into chilling out and taking credit for vanquishing him. There are thirteen of these interstitial strips in all, and they're the perfect kind of connecting material for the disparate material found in the book. While Dinski notes on the cover that the stories therein are "mostly about death", there's a wide enough disparity in mood and subject matter that having these palate cleansers is an effective reset, time after time. Speaking of making connections, Dinski also creates an unexpected connection between a couple of the stories that's a hilarious, fourth-wall-breaking gag. It's all part of a showcase of Dinski's shorter, punchier work that demonstrates that he's as effective in executing a sharp shock as he is setting up a long-burning narrative.
BFD 2-3, by Scotty Gillmer and Carl Thompson. This good old fashioned slice of-life comic manages to transcend its influences in crafting carefully-considered and well-rounded characters. The first issue established the Minnesota high school setting and the time period (2006) as well as the six main characters. It also introduced two bits of drama, as a generally passive girl named Kelly broke up with her loutish boyfriend Bradley, and a girl named Ava sparked a potential relationship with a cool punker named Tre. This issue follows Kelly and Ava a bit further, giving them room to narrate their own stories in their own way. Kelly's story, "Stupid Loop", is written in the form of a journal entry as she negotiates her own decision-making as it relates to her anxiety disorder, her lack of self-esteem, her therapy and her occasional suicidal ideations. Thompson's art is reminiscent of Jaime Hernandez (character design, use of blacks) and Chester Brown (delicate line weights, facial construction), as he focuses on gesture and emotional expression. Gillmer has a clear understanding of how mental illness works, with the titular "stupid loop" being an excellent model of how anxiety can supersede rationality. "A Poem For A Boy I Know" features Ava meeting up with Tre at a political event related to Tre's mother, and they initially bond over feeling out of place at the event and head out into the rain. This story is a document of a perfect, small moment that nonetheless starts to become a poem in Ava's mind even as it's still going on. The device of seeing Ava cross out words in her mind and replacing them with different ones as she was composing the poem for him was a clever technique. While there's nothing groundbreaking about this series, there's a sensitivity and sincerity in its construction that's refreshing.
God And The Devil At War In The Garden/Conversation Gardening, by Anders Nilsen. Nilsen doesn't generally do a lot of his own minicomics these days, given that he has a couple of different publishers, but this one was a special occasion. This 9 x 13" comic on a cardstock cover and interior paper that soaks up Nilsen's line nicely, and it also contains another minicomic (Conversation Gardening) within. That minicomic is done in the style of Nilsen's Monologues comics: with a stick-figure smart ass and a surprising number of gags. The gags are rather pointed, however, and are aimed squarely at amazon.com's suppression of books not only critical of it, but of other books by the same publisher. Of course, their business model was predicated on wiping out independent bookstores in order to obtain a near-monopoly. While Nilsen's critique is on-point, he notes that his real purpose here was to continue what he calls "the conversation": the millennia-long interaction between authors and readers. Thus, he offered to anyone who sent him a receipt of one of his books purchased at an actual brick-and-mortar store a chance to send him a question/idea/thought, and he'd send the reader back a drawing in response to it. It's a clever idea to confront naked greed with creativity.
The larger comic is done in Nilsen's fare more work-intensive style that involves dense hatching and even stippling here and there. It also includes his single page silhouette style that he used for Rage Of Poseidon wherein he takes on the story of Lucifer. It's a sympathetic take on Lucifer's downfall, as he viewed himself as god's partner in creativity rather than a servant. When god created man (in his own image, which Lucifer noted in man's eyes) and noted that he might sing, Lucifer laughed. That leads to a great panel where we see a black-on-white composition where Lucifer's wings have been shorn off as he's falling from paradise. At the end of the story, we're left with Lucifer's potential reconciliation with god and his return to heaven--but not yet. The other pieces are also interesting, like "Anatomy Of A Vacant Lot", which is a witty deconstruction of the ways in which gentrification can lead to blight when the money runs out. "A Frailty Overhead" (written by Kyle Beachy) is a densely drawn account of the remnants of a resistance force being doomed by a grenade thrown down by a young girl. Nilsen captures the desperation, the detritus of their attempts to stay alive, and their resignation as each makes visible their last, dying wishes.
Intimacy Test, An Honest Performance and Quick & Painless, by Will Dinski. Any long-time reader of any incarnation of High-Low will know how much I've enjoyed Dinski's many formal experiments and decorative flourishes paired with his frequently bleak and cynical sensibilities. His latest comics are no exception.
Intimacy Test is printed on heavy cardstock with a color cardstock dustcover. Dinski has often used a stripped down, stylized approach to character design, but this comic takes that to a new extreme. Dinski's line is scratchy and ragged, designed to get across the idea of this story about a story is trying to express and nothing else. This comic is a shaggy dog story about unlikely revenge, as a possessive asshole is embarrassed by a guy talking to his girlfriend at a bar. It's narrated by the guy who embarrassed him, but the truly tragic figure in the story is his sister, whom the asshole deliberately befriends and dates (despite having a girlfriend he feels is out of his league!) in order to find information to get revenge. Thus, the emotional climax of the story wasn't when the awful guy got his petty revenge (though it's a darkly hilarious moment as the punchline of the shaggy dog joke), it's when the sister tries out her titular test on the asshole, a test whose reaction determines where she thinks a relationship is headed. Of course, the information the asshole gleaned from the test wound up fueling his revenge, and his reaction was simply to walk away without a word--the cruelest and most inexplicable reaction possible.
An Honest Performance is another emotionally brutal comic, this time told in the first person by a musician. Instead of starting the story in the middle, Dinski begins toward the very end, as the musician is discussing the final stages of a documentary about his life with a great deal of bitterness. Along the way, we learn that his wife has left him and that the crew essentially took her side in things. Throughout the comic, the musician wrestles with the word "honesty". He's praised for his honesty by the director and various people on the red carpet while noting that during one scene in his house, he figures out that he's not actually being recorded--a lack of honesty. As the story proceeds, he begins to understand that when he's being praised for his honesty, it really means something else--and it's not something that's a virtue. In fact, it's more of an acknowledgment of letting his character flaws show so broadly, of revealing himself so totally that everyone's aware of every poor decision he made and every awful thing he said. That's why the ending, where he leaves the premiere of the documentary and goes to a bar, ties the story up so neatly; at last, he can stop being honest. While the style of art here is very much the same as in Intimacy Test, the images Dinski chooses to draw are more static: he draws objects as much as he does people, and there's a deliberate lack of panel-to-panel flow on a number of pages. It's more akin to a group of photographs than a film or a comic, as those moments are frozen in time for the musician.
Quick and Painless is a collection of Dinski's short stories and minicomics, with some new material. In the interest of full disclosure, I wrote the introduction for this collection. I've reviewed many of the stories here on High-Low over the years: "Wait", "A Fine Job On The Execution", "The Pressman", "Get Away From Me", "Routine", "Are You Often Impulsive In Your Behavior?", "Covered In Confusion", and "Errand Service". For this volume, Dinski added a number of two-page stories drawn in a stick-figure style as interstitial material. They remind me a little of the gag strips that Tom Gauld does, both in terms of the stripped-down and tiny line as well as the sardonic nature of the gags. In strips like "At The End Of An Action Movie" and "At The End Of An Adventure Movie", Dinski wittily deconstructs both genres. A lot of Dinski's humor is pretty grim, like in "A Few Of My Favorite Things", wherein a group of friends unwittingly aid a friend's suicide by being astoundingly unobservant. "He Fighter Wins" is a very Gauld kind of strip, as Dinski deflates a fantasy saga by having its hero talk its villain into chilling out and taking credit for vanquishing him. There are thirteen of these interstitial strips in all, and they're the perfect kind of connecting material for the disparate material found in the book. While Dinski notes on the cover that the stories therein are "mostly about death", there's a wide enough disparity in mood and subject matter that having these palate cleansers is an effective reset, time after time. Speaking of making connections, Dinski also creates an unexpected connection between a couple of the stories that's a hilarious, fourth-wall-breaking gag. It's all part of a showcase of Dinski's shorter, punchier work that demonstrates that he's as effective in executing a sharp shock as he is setting up a long-burning narrative.
BFD 2-3, by Scotty Gillmer and Carl Thompson. This good old fashioned slice of-life comic manages to transcend its influences in crafting carefully-considered and well-rounded characters. The first issue established the Minnesota high school setting and the time period (2006) as well as the six main characters. It also introduced two bits of drama, as a generally passive girl named Kelly broke up with her loutish boyfriend Bradley, and a girl named Ava sparked a potential relationship with a cool punker named Tre. This issue follows Kelly and Ava a bit further, giving them room to narrate their own stories in their own way. Kelly's story, "Stupid Loop", is written in the form of a journal entry as she negotiates her own decision-making as it relates to her anxiety disorder, her lack of self-esteem, her therapy and her occasional suicidal ideations. Thompson's art is reminiscent of Jaime Hernandez (character design, use of blacks) and Chester Brown (delicate line weights, facial construction), as he focuses on gesture and emotional expression. Gillmer has a clear understanding of how mental illness works, with the titular "stupid loop" being an excellent model of how anxiety can supersede rationality. "A Poem For A Boy I Know" features Ava meeting up with Tre at a political event related to Tre's mother, and they initially bond over feeling out of place at the event and head out into the rain. This story is a document of a perfect, small moment that nonetheless starts to become a poem in Ava's mind even as it's still going on. The device of seeing Ava cross out words in her mind and replacing them with different ones as she was composing the poem for him was a clever technique. While there's nothing groundbreaking about this series, there's a sensitivity and sincerity in its construction that's refreshing.
Labels:
anders nilsen,
carl thompson,
scotty gilmer,
will dinski
Monday, August 26, 2013
Autoptic and Everything Before in Minneapolis
From Friday 8/16 to Sunday 8/18, Minneapolis was the alt-comics capital of the US. Combining the resources of the Minneapolis College of Art and Design (MCAD), the minds behind PFC and the organizing committee behind Autoptic, comics fans were treated with a true comics arts festival. The focus was on guest of honor Jaime Hernandez, who gave a talk on Friday at MCAD in support of the closing of his exhibit in the MCAD gallery. However, collaboration was the theme of the weekend, as a week's worth of collaborations between North American and European artists was on display on Saturday. All of these artists attended the inaugural Autoptic show. Let's take a closer look at each event.
1. Jaime Hernandez exhibit and talk at MCAD. Friday night was the closing of the Zak Sally-curated exhibition of Jaime Hernandez' work, with the artist himself giving a talk in a packed auditorium. I had an opportunity to go through the show slowly before the crowds arrived. While I've never been a big proponent of comics in galleries, I thought Sally did a fine job in giving interested parties a good reason to study the show closely. Before one entered the main exhibition room, there was a wall dedicated to media coverage about "Los Bros" as well as posters and other ephemera. Sally sensibly arranged the art to reflect Hernandez's evolution as an artist over the years, dividing it into a variety of eras. He was careful to select a few stories here and there and display several pages in sequence, a decision that helped preserve the sequential nature of the work. There were also displays of the original, self-published Love and Rockets #1 and dozens of issues and collections under glass.
Hernandez is known as one of the greatest comics draftsmen in the world, so getting to see original art was fascinating. In the early days, he actually used quite a bit of whiteout. In the pages I saw from the recent story "The Love Bunglers", there was almost none. The real discovery of this exhibit is that Hernandez had a few out-take pages from several stories, including the only extant original art from "Flies On The Ceiling" (the originals were "lost" after being displayed in a gallery). Another outtake from "Jerusalem Crickets" was thrown out because it depicts Hopey writing a letter to Maggie while she's touring; Jaime realized that Hopey simply wasn't the kind of person who writes letters and scrapped the idea. Other pages were simply abandoned after a panel or two. It was also interesting to see him draw a couple of pages and later cannibalize them, combining them into a single page as he switched around or threw away panels. Also on display were a few pages from his scripts, which he continues to write on yellow legal pads. He used to throw them away until someone urged him to keep them. He told me he now has a huge stack of them and doesn't know what to do with them. I suggested he donate them to one of the many universities now collecting comics-related work. He said he's thought about that, but that he's also thought about selling them (he's selling some of his art now).
Stories highlighted in the exhibition include the aforementioned, "Spring 1982", "Home School"; and "The Death of Speedy"; Sally hit the highlights hard. At the end of the exhibition, there were two couches and a bookshelf with various volumes of L&R for readers to peruse. The crowd then streamed into the building's big auditorium on the campus of MCAD. It was standing room only in the hall, with a video feed being piped into the overflow room next door. Sally interviewed Hernandez in his heartfelt, passionate style, and it was clear that the artists had established a clear connection in working together on this project. As Sally enthused later, Hernandez indeed told stories he hadn't heard before. A big focus was on the role of his family in becoming a cartoonist. Jaime talked at length about his mother, who used to collect comics in the 40s and 50s but had to hide them from her own mother. He talked about drawing with his brothers one day, and his mom brought out a stack of drawings she had made of various comic book and comic strip characters. He and his brothers were awed by the fact that she had done this and it became something very cool to them.
He noted that he and his brothers had simply always drawn comics. "It was just what we did. Get up, eat breakfast, draw comics". It was a cheap way to get a bunch of little kids to quiet down for a while. His older brothers did it, so he had to do it too. Sally made a joke about wanting to have introduced the Crumb brothers to the Hernandez brothers. I ran with that idea and asked Jaime about the hierarchy in the family, noting that Charles Crumb was the comics boss of the family and the other two brothers followed along. I wondered if he was ever told to draw a certain way, or if he was told he was doing something wrong. Jaime replied that it was never like that. Instead, it was just a constant sense of excitement from his brothers, but especially Gilbert:. "Hey, let's draw!" There were suggestions about fun things they could draw together but never orders.
Jaime said that during the academic year, comics were frequently forbidden until they got their grades up. When summer rolled around, his mom would take out a huge bag of Archies, Dells, Gold Keys, etc. (Mario's Marvel collection was considered to be "the good stuff" and off-limits for rough re-readings.) Those frequent re-readings refined Jaime's eye and made him realize what excited him. He remembered an issue of Dennis The Menace (most likely drawn by Al Wiseman) where Dennis and Joey walk down a street, having a conversation. This excited young Jaime for reasons he didn't understand, but he started to love the scenes in super-hero comics were they were in civilian clothes instead of the fight scenes. That launched him on his way.
There were any number of other interesting anecdotes as Sally and Hernandez got to the heart of how comics and music were meaningful to them. One common theme to Hernandez talking about his own comics is authenticity; he wants to depict things accurately and honestly. That extends to growing up Mexican-American in Texas and California, to the punk scene in early 80s Los Angeles, to how women think and act, to writing gay and lesbian characters. When I mentioned to him that a mutual cartoonist friend was working as an apartment manager in LA like Maggie, he said that he had run into her and she had told him that story. His main concern: "Did I get it right?" The other interesting theme that emerged about him over the weekend is how important it is to him to be part of the current comics scene. There was a long period where "the phones stopped ringing" and he and Gilbert stopped being hot cartoonists. The show and the reception he got the entire weekend spoke to just how important he is to young fans and cartoonists alike.
2. PFC Exhibition. Coinciding with the Jaime Hernandez show and the Autoptic festival was Pierre Feuille Ciseaux #4, or "Rock Paper Scissors". Organized by the ebullient June Julien Misserey and brought to the US by way of Zak Sally's suggestion, this was a weeklong experimental comics camp that brought together artists from North America and Europe. PFC is all about constraint comics, wherein artists are asked to draw stories given time limits and particular limitations. In one "game", an artist would draw a panel. The next artist would continue the story by drawing a panel above that panel, to the right of the panel and under that panel. The next artist would have to draw five panels, and so on, all the while keeping up the narrative. Another game saw the artists have to draw themselves captured by Wonder Woman's lasso and forced to tell the truth about something. Another game, called "Fuck This Thing" (printed as a free mini) forced each artist to draw the the thing they hated drawing the most until they got sick of it; they got to write "Fuck drawing thing x" as a sort of reward.
The roster of artists included Kevin Huizenga, John Porcellino, Eleanor Davis, Lisa Hanawalt, Genevieve Castree, Jim Rugg, Anders Nilsen, Lilli Carre', Marc Bell, and Tom Kaczynski from the US and Canada. Representing France and Belgium were J.C. Menu, Misserey, David Libens, Max de Radigues, Benoit Pretesille, Domitille Collardey, Eugene Riousse, Sandrine Martin, and Pierre Ferrero. All of these cartoonists have reached their mature style, but all of them are still in their primes. There was a careful balance of styles, from naturalistic to cartoony to minimalist. The artists also collaborated with a group of MCAD students on a number of projects, and the students came up with their own games as well. Something remarkable about this assemblage is that even by Saturday, the last day of PFC, the artists still couldn't stop drawing. A number of professional cartoonists sat in with those stopping by for a public zine/mini making workshop. Lisa Hanawalt and Eleanor Davis made a last-second mini for Autoptic. When I stopped by the main studio on Saturday, the artists were hanging around, helping each spot blacks and make beautiful, accordion-style minicomics.
In speaking to the participating artists, most of them were apprehensive to begin the week. The joke of the situation was that every artist felt like they weren't as good as their neighbor--they couldn't draw as well or as seemingly effortlessly as everyone else. That was true from John Porcellino to Jim Rugg, representing a beautiful and minimalist style to a highly elaborate, detailed line, respectively. Critic Xavier Guilbert discussed how being forced to work with another cartoonist, especially a stranger, was a way of breaking the ice for you. You each had a project to do and had to find solutions together, which naturally led to talking about everything else. Menu noted that artists from both Europe and North America not only have drawing in common, but the common language of storytelling. Even someone like Marc Bell, who works in a kind of dream logic, is working in that common language of narrative. Being forced to engage in these games forced the artists to work in their most spontaneous and natural styles, putting down their purest line before doubt and the need to clean up lines or the urge to choke a drawing to death took over.
The ostensible goal of the week was to create a screenprinted comic. Each artist was asked to pick a character from a list. A North American artist was randomly paired up with a European artist (in most cases), combining their two characters with the theme "Break Something". The screenprinting studio Aesthetic Apparatus printed them and they were cut on site as the artists pitched in with folding and cutting. There are a lot of great collaborations, but the Kevin Huizenga ("The Devil") and Sandrine Martin ("God") was the best, as God was a cartoonist and the Devil kept burning up his work. I also quite enjoyed Eleanor Davis & Max de Radigues doing a Soldier and a Corpse. All of the cartoonists used the sort of rich color screen that popped when screenprinted on thick paper stock.
Another highlight of the day was getting a guided tour to the students' exhibition of their PFC challenges by Barb Schulz, a professor in the comics program at MCAD (I should note that Sally is also a professor there). She talked a bit about particular students and the curriculum for undergraduates. MCAD has offered cartooning as a major since 1997 and they're now up to fifty or so cartooning majors in a school that has about 700 undergraduates. A number of the cartoonists wound up tabling at Autoptic. Mandie Brasington was one interesting artist who runs the Dead Cartoonist's Society, which published an anthology. Dawson Walker is a senior who has serious cartooning chops. Frosh Rosemary Vallero-O'Connell's cartoons for PFC really stood out; despite her lack of publishing experience, it's clear that she has real talent and ambition. I'll have a more detailed MCAD artist report for my High-Low column over at tcj.com soon, once I plow through the pile of minis I got from the cartoonists who tabled at Autoptic.
There was an interesting lightness I observed in the PFC artists as I saw them working. Combining the social aspects of a convention with an environment that demanded actual productivity led to work that was mostly light-hearted and even crude in nature, but there was also a lot of cleverness and truth-telling to be found in the PFC exhibition. The sheer amount of comics they produced was staggering. Even Jaime Hernandez got into the act on Friday night, drawing a couple of images for a Nancy animation and getting in on a couple of games. Lisa Hanawalt naturally started a comic involving a woman's ass, knowing that Jaime was taking part and knowing that he'd "knock it out of the park" when he got to it. (Needless to say, he did.) Porcellino and Misserey both described the week as one of the best of their lives. I imagine a number of the other artists concurred. The lingering memory I'll carry of the day is Porcellino flitting from table to table and room to room, cracking jokes, spotting blacks and whistling Led Zeppelin's "Houses of the Holy".
I'll be curious to see what the future of PFC might be. The last event in France had all sorts of logistical problems, and there was talk that that might have been the last one. Bringing it to the US was a logical move that obviously bore great fruit. I could see the event moving to England for a year, given the now-high concentration of interesting cartoonists there. I could also see it coming back to the US. The Center for Cartoon Studies would be a logical home. SCAD in Savannah might work as well, or perhaps Columbia College in Chicago (Ivan Brunetti would be a total natural in this scenario!). Those institutions might have the money to make this possible. A longshot but interesting possibility might be SAW in Gainesville, which would be fitting because Tom Hart is a longtime OuBaPo participant. This is a worthwhile experiment that foments enthusiasm and productivity, and I hope to see it continue on an annual basis.
3. Autoptic. The show itself was a one-day affair held at the Aria Building, a renovated former warehouse and theater that's now an all-purpose event space. Others have raved about the space for the purposes of this show and I have to agree. The exposed brick, the quirky accents and the airy feel of the place reminded me a bit of the Puck Building in the MOCCA festival's early days. The fact that the show was free combined with a sunny day meant a number of curious passers-by came to take a look, given that the building is in a walkable part of downtown near the Mississippi River. The organizers of the show smartly had a hot dog stand and a food truck set up outside the show, and there were raves about both. There was clearly a great deal of thought that went into any number of decisions related to the show, even as they ran into some last-minute snafus.For example, the programming for the show was supposed to be at Alliance Francaise next door, but there was a mix-up in scheduling on their part that froze out Autoptic after 4pm. So the organizers quickly made a room in the back of Aria into a makeshift programming area. This had mixed results, as the microphones were all hand-held and the ambient noise out in the hall muffled a number of panel members. Luckily, the room was small enough that most information got across.
The show itself was just the right size for a one-day event, with just over a hundred exhibitors. Some of them were printmakers, local radio stations and local independent music labels. A few artists noted that prints seemed to be the biggest sellers in the room. For the most part, the room was still dominated by cartoonists. What I found interesting about the character of this show was that it drew a number of west coast cartoonists who I'd never met who were able to afford a ticket to Minneapolis (and in the case of some, drive there). This show was also a chance for the thriving Minneapolis comics scene to make itself known, especially students and graduates of MCAD. Of course, the American and French PFC artists also tabled at this show and made a big splash. West coast artists on hand included Elijah Brubaker, Rusty Jordan, David King, Greg Means, Tom Neely, and Virginia Paine. There were a number of Chicago artists who made the short trip up, including Sam Sharpe, Laura Park, Keiler Roberts and Marnie Galloway. The locals filled out many of the other spots, including Anna Bongiovanni, Kevin Cannon, Zander Cannon, JP Coovert, Max Mose, Will Dinski, 2D Cloud, Tom Kaczynski, and MCAD students and alumni like Dawson Walker, Leigh Luna, Mandie Brasington, Danielle Chenette, Alexis Cooke, Amara Leipzig, Jay Ragorshek and many others. There were any number of other familiar faces and micropublishers, but seeing that local color in a juried show gave the show an unusually high level of overall quality.
Sales ranged from low to solid. John Porcellino said he did quite well and sold a lot of comics to non-comics readers who were curious, including plenty of his own King Cat series. Annie Koyama also reported good sales despite having nothing new for the show. Having Jaime Hernandez on hand certainly helped Fantagraphics (repped by the tireless Jen Vaughn) move a decent number of books. The total attendance for the day neared 1500, which is about what the defunct Minneapolis Indie Expo (MIX) did in its second year. The low sales were perhaps not surprising give the fact that the show drew in lots of local fans who weren't necessarily sophisticated comics readers. However, even a publisher like Secret Acres, which pretty much took a bath at the show, said that they want to come back if possible when the show is held again in two years because of the show's many other attractive aspects.
I had a strong hand in programming the show's panels after volunteering in the early going. Bill Kartalopoulos suggested doing a Q&A with Menu. I didn't get a chance to see it, but Bill said that the Alliance Francaise had a bottle of white wine on the table and the two of them drained it over the course of an hour, leading to a very relaxed panel. I put together the "Impact and Future of Micropublishing" panel and handed it over to the very capable hands of local writer Greg Hunter, who was also a big help in the A/V department during one of my panels. That panel included Justin Skarhus (2D Cloud), Virginia Paine (Sparkplug), Kartalopoulos (Rebus Books), and Barry Matthews (Secret Acres). Zak Sally moderated a panel on "Independent Culture" that included Koyama, a printmaker and a indy record label producer, while Isaac Cates' "Animals as People" panel had Lisa Hanawalt, Anders Nilsen and Sally.
I moderated two panels. The first, "The Dark Roots of Myth" took an unexpected and personal turn in the early going. Featuring Eleanor Davis, Caitlin Skaalrud, Eamon Espey, Max Mose and Anna Bongiovanni, each artist noted that their frequently dark and fictional comics are rooted in autobiographical concerns. For example, Davis said that she is every one of the characters in her stories, and so conflicts presented are really internal conflicts. Espey said that some of his violent, meat-grinding imagery reflects an unpleasant job he was working at the time. Skaalrud and Bongiovanni both said that comics are a way of working through their own personal issues without having to talk about it at a conscious level. Bongiovanni said that she depicts motherhood and babies in the unusual way that she does as a way of working through her own childhood trauma. Mose works through political issues that burn at him (like the Louisiana oil spill) using monsters and horror so as not to be didactic. All of them mentioned using primal imagery as something direct and easy to understand by a reader and easy to translate as a creator.
The panel was an interesting mix of frivolity and sincerity. After taking up about half the panel with my questions (mostly of the explanatory nature mentioned earlier), I turned it over to Lisa, who had told me she had taken some notes during Jaime's lecture on Friday night. Jaime talked a bit about how embarrassing but true it is that he has a crush on a number of his characters, but especially Maggie, because he "knows" her best. Paradoxically, he puts her through the emotional wringer because he's interested in seeing her display a range of emotions in different situations, but he exclaimed that when he does it, he wants to yell, "I'm with you, Maggie!" He also revealed a couple of simple narrative tricks that were head-slappingly obvious when he talked about them but were things that I had never noticed. Because he knows Maggie, we the reader get full access to her thoughts and feelings, but from the point of view of an outsider. Hopey is a character who is a little more unknowable, and so the reader never gets to see her thought balloons. Ray is a sort of reader substitute so his comics feature first-person narration in captions.
The artists also talked about process, with both Lisa and Domitille both being relieved to hear that Jaime encounters problems he sometimes can't fix when trying to tell a story. Jaime mentioned putting some stories in a drawer and coming back a few months later to see if the problems magically worked themselves out. If not, back in the drawer they go. Lisa described her version of this process as putting her pages in a drawer in order to "let them think about what they did." Lisa and Domitille also talked a bit about Pizza Island, their old studio were all the artists were women, which received some funny publicity as a result. I noted that Pizza Island is the sort of concept that Jaime would have done twenty years ago.
At one point, Jaime suggested that Lisa aim some of the questions meant for him over to Domitille. On cue, Lisa said, "So Domitille, what was it like to grow up as a Mexican-American?" Jaime ended the panel by saying that he was happy to do it to tell the artists how much of a crush he had on their work and to let them know it. Lisa elaborated on a point I made toward the end, in that Jaime is drawing packed rooms and has a lot of younger fans: "Deal with it!"
Regarding Autoptic as a whole: as others have noted, the lighting was too low in some parts of the room, there was no easy access to an ATM, and while the crowd was decent, many of them weren't interested in buying comics. Still, there was a tremendous amount of goodwill in the crowd and affection toward the organizers and volunteers (mostly MCAD students) who tried to solve problems and offer help as quickly as they could. Like the city of Minneapolis itself, the home team wanted the out-of-towners to have a great time and love their city and scene as much as they did. The show and the city certainly made a believer out of me.
4. The Social Scene. I generally tend not to focus on this sort of thing very much in my convention reports, because it's not generally relevant to the show, and no one really cares unless you were there. That said, the kick-off party, held at the CO Exhibitions building that was housing an Anders Nilsen-curated exhibit of the PFC artists, featured cheap PBR and a number of interesting musical/performance art pieces. This is when guests of the show started showing up en masse, and the place was packed and full of nervous energy. After Autoptic, there was an afterparty at a restaurant/bar called the Red Stag Supper Club. While the ambiance and weather were both absolutely perfect, the restaurant was a bit overwhelmed by the crowds of cartoonists and service was spotty as a result. When the hour grew later, the place emptied out of non-cartoonists patrons and a great time was had by all. The evening benefited from the general good vibes of the show, as crowds ebbed and flowed together and artists of multiple generations entertained each other. Goodbyes were long and lingering, and the conversations ranged from serious discussions of art to fall-down laughing anecdotes. I know of at least one editor who got a cartoonist to quickly sign on to his anthology as a result of their conversation. Even though some cartoonists and publishers didn't make a lot of money, the low-key vibe and relatively small size of the show (the juried guest list was top notch) made for an intimate and pleasant weekend for all and struck a powerful claim for the Minneapolis comics scene as one of the most exciting in North America.
Special thanks to the ever-amazing Laura Jent-Clough for taking photographs (all photos taken by her unless otherwise credited). and to Annie Koyama for being Annie Koyama.
1. Jaime Hernandez exhibit and talk at MCAD. Friday night was the closing of the Zak Sally-curated exhibition of Jaime Hernandez' work, with the artist himself giving a talk in a packed auditorium. I had an opportunity to go through the show slowly before the crowds arrived. While I've never been a big proponent of comics in galleries, I thought Sally did a fine job in giving interested parties a good reason to study the show closely. Before one entered the main exhibition room, there was a wall dedicated to media coverage about "Los Bros" as well as posters and other ephemera. Sally sensibly arranged the art to reflect Hernandez's evolution as an artist over the years, dividing it into a variety of eras. He was careful to select a few stories here and there and display several pages in sequence, a decision that helped preserve the sequential nature of the work. There were also displays of the original, self-published Love and Rockets #1 and dozens of issues and collections under glass.
The top two pages were cut up and combined into the bottom page for "Spring 1982".
Hernandez is known as one of the greatest comics draftsmen in the world, so getting to see original art was fascinating. In the early days, he actually used quite a bit of whiteout. In the pages I saw from the recent story "The Love Bunglers", there was almost none. The real discovery of this exhibit is that Hernandez had a few out-take pages from several stories, including the only extant original art from "Flies On The Ceiling" (the originals were "lost" after being displayed in a gallery). Another outtake from "Jerusalem Crickets" was thrown out because it depicts Hopey writing a letter to Maggie while she's touring; Jaime realized that Hopey simply wasn't the kind of person who writes letters and scrapped the idea. Other pages were simply abandoned after a panel or two. It was also interesting to see him draw a couple of pages and later cannibalize them, combining them into a single page as he switched around or threw away panels. Also on display were a few pages from his scripts, which he continues to write on yellow legal pads. He used to throw them away until someone urged him to keep them. He told me he now has a huge stack of them and doesn't know what to do with them. I suggested he donate them to one of the many universities now collecting comics-related work. He said he's thought about that, but that he's also thought about selling them (he's selling some of his art now).
Outtake from "Jerusalem Crickets".
Stories highlighted in the exhibition include the aforementioned, "Spring 1982", "Home School"; and "The Death of Speedy"; Sally hit the highlights hard. At the end of the exhibition, there were two couches and a bookshelf with various volumes of L&R for readers to peruse. The crowd then streamed into the building's big auditorium on the campus of MCAD. It was standing room only in the hall, with a video feed being piped into the overflow room next door. Sally interviewed Hernandez in his heartfelt, passionate style, and it was clear that the artists had established a clear connection in working together on this project. As Sally enthused later, Hernandez indeed told stories he hadn't heard before. A big focus was on the role of his family in becoming a cartoonist. Jaime talked at length about his mother, who used to collect comics in the 40s and 50s but had to hide them from her own mother. He talked about drawing with his brothers one day, and his mom brought out a stack of drawings she had made of various comic book and comic strip characters. He and his brothers were awed by the fact that she had done this and it became something very cool to them.
The author in the reading section of the exhibition.
He noted that he and his brothers had simply always drawn comics. "It was just what we did. Get up, eat breakfast, draw comics". It was a cheap way to get a bunch of little kids to quiet down for a while. His older brothers did it, so he had to do it too. Sally made a joke about wanting to have introduced the Crumb brothers to the Hernandez brothers. I ran with that idea and asked Jaime about the hierarchy in the family, noting that Charles Crumb was the comics boss of the family and the other two brothers followed along. I wondered if he was ever told to draw a certain way, or if he was told he was doing something wrong. Jaime replied that it was never like that. Instead, it was just a constant sense of excitement from his brothers, but especially Gilbert:. "Hey, let's draw!" There were suggestions about fun things they could draw together but never orders.
An outtake from "Flies on the Ceiling".
Jaime said that during the academic year, comics were frequently forbidden until they got their grades up. When summer rolled around, his mom would take out a huge bag of Archies, Dells, Gold Keys, etc. (Mario's Marvel collection was considered to be "the good stuff" and off-limits for rough re-readings.) Those frequent re-readings refined Jaime's eye and made him realize what excited him. He remembered an issue of Dennis The Menace (most likely drawn by Al Wiseman) where Dennis and Joey walk down a street, having a conversation. This excited young Jaime for reasons he didn't understand, but he started to love the scenes in super-hero comics were they were in civilian clothes instead of the fight scenes. That launched him on his way.
Zak Sally and Jaime Hernandez. Photo by June Julien Morrisey.
There were any number of other interesting anecdotes as Sally and Hernandez got to the heart of how comics and music were meaningful to them. One common theme to Hernandez talking about his own comics is authenticity; he wants to depict things accurately and honestly. That extends to growing up Mexican-American in Texas and California, to the punk scene in early 80s Los Angeles, to how women think and act, to writing gay and lesbian characters. When I mentioned to him that a mutual cartoonist friend was working as an apartment manager in LA like Maggie, he said that he had run into her and she had told him that story. His main concern: "Did I get it right?" The other interesting theme that emerged about him over the weekend is how important it is to him to be part of the current comics scene. There was a long period where "the phones stopped ringing" and he and Gilbert stopped being hot cartoonists. The show and the reception he got the entire weekend spoke to just how important he is to young fans and cartoonists alike.
2. PFC Exhibition. Coinciding with the Jaime Hernandez show and the Autoptic festival was Pierre Feuille Ciseaux #4, or "Rock Paper Scissors". Organized by the ebullient June Julien Misserey and brought to the US by way of Zak Sally's suggestion, this was a weeklong experimental comics camp that brought together artists from North America and Europe. PFC is all about constraint comics, wherein artists are asked to draw stories given time limits and particular limitations. In one "game", an artist would draw a panel. The next artist would continue the story by drawing a panel above that panel, to the right of the panel and under that panel. The next artist would have to draw five panels, and so on, all the while keeping up the narrative. Another game saw the artists have to draw themselves captured by Wonder Woman's lasso and forced to tell the truth about something. Another game, called "Fuck This Thing" (printed as a free mini) forced each artist to draw the the thing they hated drawing the most until they got sick of it; they got to write "Fuck drawing thing x" as a sort of reward.
The roster of artists included Kevin Huizenga, John Porcellino, Eleanor Davis, Lisa Hanawalt, Genevieve Castree, Jim Rugg, Anders Nilsen, Lilli Carre', Marc Bell, and Tom Kaczynski from the US and Canada. Representing France and Belgium were J.C. Menu, Misserey, David Libens, Max de Radigues, Benoit Pretesille, Domitille Collardey, Eugene Riousse, Sandrine Martin, and Pierre Ferrero. All of these cartoonists have reached their mature style, but all of them are still in their primes. There was a careful balance of styles, from naturalistic to cartoony to minimalist. The artists also collaborated with a group of MCAD students on a number of projects, and the students came up with their own games as well. Something remarkable about this assemblage is that even by Saturday, the last day of PFC, the artists still couldn't stop drawing. A number of professional cartoonists sat in with those stopping by for a public zine/mini making workshop. Lisa Hanawalt and Eleanor Davis made a last-second mini for Autoptic. When I stopped by the main studio on Saturday, the artists were hanging around, helping each spot blacks and make beautiful, accordion-style minicomics.
The Saturday Comics Workshop at MCAD. The author's wife is in the lower left-hand corner. Photo taken from PFC website (presumably by June Misserey).
In speaking to the participating artists, most of them were apprehensive to begin the week. The joke of the situation was that every artist felt like they weren't as good as their neighbor--they couldn't draw as well or as seemingly effortlessly as everyone else. That was true from John Porcellino to Jim Rugg, representing a beautiful and minimalist style to a highly elaborate, detailed line, respectively. Critic Xavier Guilbert discussed how being forced to work with another cartoonist, especially a stranger, was a way of breaking the ice for you. You each had a project to do and had to find solutions together, which naturally led to talking about everything else. Menu noted that artists from both Europe and North America not only have drawing in common, but the common language of storytelling. Even someone like Marc Bell, who works in a kind of dream logic, is working in that common language of narrative. Being forced to engage in these games forced the artists to work in their most spontaneous and natural styles, putting down their purest line before doubt and the need to clean up lines or the urge to choke a drawing to death took over.
The assignment board for "Break Something".
The ostensible goal of the week was to create a screenprinted comic. Each artist was asked to pick a character from a list. A North American artist was randomly paired up with a European artist (in most cases), combining their two characters with the theme "Break Something". The screenprinting studio Aesthetic Apparatus printed them and they were cut on site as the artists pitched in with folding and cutting. There are a lot of great collaborations, but the Kevin Huizenga ("The Devil") and Sandrine Martin ("God") was the best, as God was a cartoonist and the Devil kept burning up his work. I also quite enjoyed Eleanor Davis & Max de Radigues doing a Soldier and a Corpse. All of the cartoonists used the sort of rich color screen that popped when screenprinted on thick paper stock.
Another highlight of the day was getting a guided tour to the students' exhibition of their PFC challenges by Barb Schulz, a professor in the comics program at MCAD (I should note that Sally is also a professor there). She talked a bit about particular students and the curriculum for undergraduates. MCAD has offered cartooning as a major since 1997 and they're now up to fifty or so cartooning majors in a school that has about 700 undergraduates. A number of the cartoonists wound up tabling at Autoptic. Mandie Brasington was one interesting artist who runs the Dead Cartoonist's Society, which published an anthology. Dawson Walker is a senior who has serious cartooning chops. Frosh Rosemary Vallero-O'Connell's cartoons for PFC really stood out; despite her lack of publishing experience, it's clear that she has real talent and ambition. I'll have a more detailed MCAD artist report for my High-Low column over at tcj.com soon, once I plow through the pile of minis I got from the cartoonists who tabled at Autoptic.
L to R: Genevieve Castree, Zak Sally, John Porcellino, Jaime Hernandez, Max de Radigues. Photo by June Julien Misserey.
There was an interesting lightness I observed in the PFC artists as I saw them working. Combining the social aspects of a convention with an environment that demanded actual productivity led to work that was mostly light-hearted and even crude in nature, but there was also a lot of cleverness and truth-telling to be found in the PFC exhibition. The sheer amount of comics they produced was staggering. Even Jaime Hernandez got into the act on Friday night, drawing a couple of images for a Nancy animation and getting in on a couple of games. Lisa Hanawalt naturally started a comic involving a woman's ass, knowing that Jaime was taking part and knowing that he'd "knock it out of the park" when he got to it. (Needless to say, he did.) Porcellino and Misserey both described the week as one of the best of their lives. I imagine a number of the other artists concurred. The lingering memory I'll carry of the day is Porcellino flitting from table to table and room to room, cracking jokes, spotting blacks and whistling Led Zeppelin's "Houses of the Holy".
I'll be curious to see what the future of PFC might be. The last event in France had all sorts of logistical problems, and there was talk that that might have been the last one. Bringing it to the US was a logical move that obviously bore great fruit. I could see the event moving to England for a year, given the now-high concentration of interesting cartoonists there. I could also see it coming back to the US. The Center for Cartoon Studies would be a logical home. SCAD in Savannah might work as well, or perhaps Columbia College in Chicago (Ivan Brunetti would be a total natural in this scenario!). Those institutions might have the money to make this possible. A longshot but interesting possibility might be SAW in Gainesville, which would be fitting because Tom Hart is a longtime OuBaPo participant. This is a worthwhile experiment that foments enthusiasm and productivity, and I hope to see it continue on an annual basis.
The funkiness of the Aria Building.
3. Autoptic. The show itself was a one-day affair held at the Aria Building, a renovated former warehouse and theater that's now an all-purpose event space. Others have raved about the space for the purposes of this show and I have to agree. The exposed brick, the quirky accents and the airy feel of the place reminded me a bit of the Puck Building in the MOCCA festival's early days. The fact that the show was free combined with a sunny day meant a number of curious passers-by came to take a look, given that the building is in a walkable part of downtown near the Mississippi River. The organizers of the show smartly had a hot dog stand and a food truck set up outside the show, and there were raves about both. There was clearly a great deal of thought that went into any number of decisions related to the show, even as they ran into some last-minute snafus.For example, the programming for the show was supposed to be at Alliance Francaise next door, but there was a mix-up in scheduling on their part that froze out Autoptic after 4pm. So the organizers quickly made a room in the back of Aria into a makeshift programming area. This had mixed results, as the microphones were all hand-held and the ambient noise out in the hall muffled a number of panel members. Luckily, the room was small enough that most information got across.
The show itself was just the right size for a one-day event, with just over a hundred exhibitors. Some of them were printmakers, local radio stations and local independent music labels. A few artists noted that prints seemed to be the biggest sellers in the room. For the most part, the room was still dominated by cartoonists. What I found interesting about the character of this show was that it drew a number of west coast cartoonists who I'd never met who were able to afford a ticket to Minneapolis (and in the case of some, drive there). This show was also a chance for the thriving Minneapolis comics scene to make itself known, especially students and graduates of MCAD. Of course, the American and French PFC artists also tabled at this show and made a big splash. West coast artists on hand included Elijah Brubaker, Rusty Jordan, David King, Greg Means, Tom Neely, and Virginia Paine. There were a number of Chicago artists who made the short trip up, including Sam Sharpe, Laura Park, Keiler Roberts and Marnie Galloway. The locals filled out many of the other spots, including Anna Bongiovanni, Kevin Cannon, Zander Cannon, JP Coovert, Max Mose, Will Dinski, 2D Cloud, Tom Kaczynski, and MCAD students and alumni like Dawson Walker, Leigh Luna, Mandie Brasington, Danielle Chenette, Alexis Cooke, Amara Leipzig, Jay Ragorshek and many others. There were any number of other familiar faces and micropublishers, but seeing that local color in a juried show gave the show an unusually high level of overall quality.
The Dead Cartoonist Society table from MCAD. L to R: Jen Silverman, Joel McKeen, Kitty Berry
Sales ranged from low to solid. John Porcellino said he did quite well and sold a lot of comics to non-comics readers who were curious, including plenty of his own King Cat series. Annie Koyama also reported good sales despite having nothing new for the show. Having Jaime Hernandez on hand certainly helped Fantagraphics (repped by the tireless Jen Vaughn) move a decent number of books. The total attendance for the day neared 1500, which is about what the defunct Minneapolis Indie Expo (MIX) did in its second year. The low sales were perhaps not surprising give the fact that the show drew in lots of local fans who weren't necessarily sophisticated comics readers. However, even a publisher like Secret Acres, which pretty much took a bath at the show, said that they want to come back if possible when the show is held again in two years because of the show's many other attractive aspects.
I had a strong hand in programming the show's panels after volunteering in the early going. Bill Kartalopoulos suggested doing a Q&A with Menu. I didn't get a chance to see it, but Bill said that the Alliance Francaise had a bottle of white wine on the table and the two of them drained it over the course of an hour, leading to a very relaxed panel. I put together the "Impact and Future of Micropublishing" panel and handed it over to the very capable hands of local writer Greg Hunter, who was also a big help in the A/V department during one of my panels. That panel included Justin Skarhus (2D Cloud), Virginia Paine (Sparkplug), Kartalopoulos (Rebus Books), and Barry Matthews (Secret Acres). Zak Sally moderated a panel on "Independent Culture" that included Koyama, a printmaker and a indy record label producer, while Isaac Cates' "Animals as People" panel had Lisa Hanawalt, Anders Nilsen and Sally.
L to R: Max Mose, Anna Bongiovanni, Eamon Espey, Eleanor Davis.
I moderated two panels. The first, "The Dark Roots of Myth" took an unexpected and personal turn in the early going. Featuring Eleanor Davis, Caitlin Skaalrud, Eamon Espey, Max Mose and Anna Bongiovanni, each artist noted that their frequently dark and fictional comics are rooted in autobiographical concerns. For example, Davis said that she is every one of the characters in her stories, and so conflicts presented are really internal conflicts. Espey said that some of his violent, meat-grinding imagery reflects an unpleasant job he was working at the time. Skaalrud and Bongiovanni both said that comics are a way of working through their own personal issues without having to talk about it at a conscious level. Bongiovanni said that she depicts motherhood and babies in the unusual way that she does as a way of working through her own childhood trauma. Mose works through political issues that burn at him (like the Louisiana oil spill) using monsters and horror so as not to be didactic. All of them mentioned using primal imagery as something direct and easy to understand by a reader and easy to translate as a creator.
L to R: Eleanor Davis, Caitlin Skaalrud, the author.
The second panel was a conversation with Jaime Hernandez and Lisa Hanawalt. I was well-prepared for my first panel, but I was mostly winging it here, counting on Lisa to make Jaime laugh for an hour. This is more or less what happened, to my great delight. I had a few questions prepped for them, mostly along the lines of when they first encountered the other's work, what you saw in their work that you wish you could do, etc. Right before the panel, Lisa brought Domitille Collardey up to the panel to participate, to my great delight. Jaime recalled meeting Lisa in a van at Comicon in San Diego, getting a ride with Matt Groening and Lisa to some location. He remembered being thrilled to actually hang out with some of the younger cartoonists. Then he said that he signed up as "an old man" on twitter, stalking his favorite young cartoonists. Domitille said that one of her crowning achievements in life was getting Jaime to favorite a fart joke that she made, but he replied that he favorites all fart jokes on twitter.
L to R: Domitille Collardey, Lisa Hanawalt, Jaime Hernandez, the author.
The artists also talked about process, with both Lisa and Domitille both being relieved to hear that Jaime encounters problems he sometimes can't fix when trying to tell a story. Jaime mentioned putting some stories in a drawer and coming back a few months later to see if the problems magically worked themselves out. If not, back in the drawer they go. Lisa described her version of this process as putting her pages in a drawer in order to "let them think about what they did." Lisa and Domitille also talked a bit about Pizza Island, their old studio were all the artists were women, which received some funny publicity as a result. I noted that Pizza Island is the sort of concept that Jaime would have done twenty years ago.
At one point, Jaime suggested that Lisa aim some of the questions meant for him over to Domitille. On cue, Lisa said, "So Domitille, what was it like to grow up as a Mexican-American?" Jaime ended the panel by saying that he was happy to do it to tell the artists how much of a crush he had on their work and to let them know it. Lisa elaborated on a point I made toward the end, in that Jaime is drawing packed rooms and has a lot of younger fans: "Deal with it!"
The Autoptic organizers spelling out "Thanks!!" at the end of the show.
Regarding Autoptic as a whole: as others have noted, the lighting was too low in some parts of the room, there was no easy access to an ATM, and while the crowd was decent, many of them weren't interested in buying comics. Still, there was a tremendous amount of goodwill in the crowd and affection toward the organizers and volunteers (mostly MCAD students) who tried to solve problems and offer help as quickly as they could. Like the city of Minneapolis itself, the home team wanted the out-of-towners to have a great time and love their city and scene as much as they did. The show and the city certainly made a believer out of me.
Critic Xavier Guilbert and the author, both in black, at the kick-off party on Friday night. Photo by June Julien Misserey.
4. The Social Scene. I generally tend not to focus on this sort of thing very much in my convention reports, because it's not generally relevant to the show, and no one really cares unless you were there. That said, the kick-off party, held at the CO Exhibitions building that was housing an Anders Nilsen-curated exhibit of the PFC artists, featured cheap PBR and a number of interesting musical/performance art pieces. This is when guests of the show started showing up en masse, and the place was packed and full of nervous energy. After Autoptic, there was an afterparty at a restaurant/bar called the Red Stag Supper Club. While the ambiance and weather were both absolutely perfect, the restaurant was a bit overwhelmed by the crowds of cartoonists and service was spotty as a result. When the hour grew later, the place emptied out of non-cartoonists patrons and a great time was had by all. The evening benefited from the general good vibes of the show, as crowds ebbed and flowed together and artists of multiple generations entertained each other. Goodbyes were long and lingering, and the conversations ranged from serious discussions of art to fall-down laughing anecdotes. I know of at least one editor who got a cartoonist to quickly sign on to his anthology as a result of their conversation. Even though some cartoonists and publishers didn't make a lot of money, the low-key vibe and relatively small size of the show (the juried guest list was top notch) made for an intimate and pleasant weekend for all and struck a powerful claim for the Minneapolis comics scene as one of the most exciting in North America.
Special thanks to the ever-amazing Laura Jent-Clough for taking photographs (all photos taken by her unless otherwise credited). and to Annie Koyama for being Annie Koyama.
Thursday, May 21, 2009
Shaggy Dog: Monologues For Calculating the Density of Black Holes
Rob reviews the new collection of stories, sketches and other tidbits by Anders Nilsen, MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES (Fantagraphics).

It's an interesting exercise to try to wrap one's head around Anders Nilsen's MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES, which is apparently the second in a series. Nilsen is well known for his exacting work in his BIG QUESTIONS series, which is one of the few comics I read these days that has a lot of stippling to go along with its other detail. DOGS AND WATER was another book with opaque themes and a painstaking line that demanded a high level of scrutiny from its readers to tease out its meaning. That's why it caught many readers off guard when he started submitting scratched-out, stick-figure comics for MOME and for his first Fantagraphics book, MONOLOGUES FOR THE COMING PLAGUE. A number of readers were frankly baffled or even angered by that comic, given its bulging page count and slapped-off drawings. Those readers will likely want to avoid BLACK HOLES, since the style is the same.

So what is Nilsen's goal here? Like many artists whose masterwork takes years to complete, it seems as though Nilsen wanted to spend time on a project that was utterly different from his other work. Thus, the MONOLOGUES: spare and scratchy where his other work was detailed; loose and spontaneous where his other work was considered; and funny where his other work was melancholy. It's interesting to see the many influences that inform MONOLOGUES; there's a bit of absurdists like Ionesco, elements of Tom Stoppard's wit and philosophical musings, stream of consciousness dada in the style of Tristan Tzara, and oblique New Yorker type gags with the scratchy looseness of James Thurber and Saul Steinberg. Clocking in at over 400 pages, what MONOLOGUES winds up most of all as is a really good shaggy dog joke.

We meet a man who tells us about his day, where an increasingly absurd number of weird events has happened to him. He goes on Oprah, gets kidnapped by the CIA, and has all of his possessions shrink to nothing--or so he tells us. The central idea behind the book is "I'm not me", so he's able to talk about these events as though they were happening to someone else. We then meet the man in charge of his fate, with a scribbled-out head. The fact that Nilsen does not correct his scribbles is obviously quite deliberate: the omnipotent creator makes mistakes, but the characters are forced to deal with them. Immediacy and spontaneity are what he's going for above all else, not pausing to correct because he's quickly changing a punchline.
It's a risky approach because even comics with loose & scratchy art rarely include errors, and it's a big reason why so many readers have reacted so viscerally against these books. I actually see the scratch-outs as part of the joke: it's a form of erasure, leaving behind meaning even though we can't see the meaning. We can't see it as readers or know Nilsen's intent before he scratched out a word. Of course, we can only guess at what he really means even when we do see the words, which is part of the point. The spontaneity of the page makes for a deconstructive reading experience, where Nilsen forces the reader to break down each image and word.

Nilsen mockingly addresses his critics in the middle of the book, one of many tangents and side-trips in the book. Nilsen jokes that the drawing isn't crude--it took him his whole life to learn how to draw this badly, after drawing well for so many years. When the criticism is brought to his attention that he isn't funny, he simply replies "Fuck you. I don't think you are funny either." When another person notes that it's "random and incoherent", he smirks (with his blank-faced character), "Ah, my audience is finally beginning to understand me." These strips are random after a fashion, given the level of improvisation seen here, but it's not automatic writing. There are definitely story and concept threads that bind the book together.

One of the monologues is about a god-like figure looking over his creation and doubting his own decisions, while wearing handcuffs. The existence or non-existence of such concepts as god, empirical proof, knowledge and even doubt itself is discussed and then immediately lightened by a gag or an attack by killer robots. At its heart, this is a book about doubt and the ways in which it is punished and discouraged. Certitude even about doubt comes under fire in this book, as Nilsen mocks nihilism as much as he does the smugness of scientists. Nilsen lampoons science and faith alike, goes off on a tangent where he posits absurd fights ("who do you think would win--cows or pigs?"), and later has a bunch of single-page gags about masked burglars. The answers to profound philosophical questions are often solved by consulting a calculator, while the search for a note from his mother seems to be crucial to the ontological foundation for the main character. My favorite thing in the book are his absurd floorplans, where the rooms are labeled with people and things along with places (like salt pork, or machine guns).
An important note about the book is that it needs to be read in as close as one sitting as possible. There are recurring jokes as well as admonitions to pay attention to the main plot, even if nothing seemed to be happening. While there are plenty of gags, it's the shaggy dog nature of the book that form's the book's foundation, stringing the reader along as characters talk to us about what seems to be nonsense, until the end. Reading the book in smaller chunks robs the reader of that immersive experience and blunts the overall effectiveness of the joke. A second reading of the book helps remove some of that initial confusion, even allowing one to understand the bigger picture while taking in the small details a bit more closely.
MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES is a lark that allows Nilsen to ask a few fundamental questions without taking it all very seriously. It's best read quickly at first, never lingering too long on a particular image (again, a deliberate move by Nilsen). Instead, one should pay attention to the rhythm of the dialogue (and monologues) as it builds and gets crazier and crazier. The experience is akin to going to a small theater with bare walls, watching an absurdist play unfold. Even the pages where the character's backgrounds are mountains or maps feel like an overhead projector clumsily creating a background instead of a more organically constructed scene. We're thrust directly into the experience with no warning or context. It's best not to have any expectations; even the author chides his assistant for claiming that the book will all make sense in the end. While there is a conclusion of sorts to the narrative, it's really just another series of blackout gags as the main character drowns himself in paper in search of the one note that will ground him in reality and gets cleaned up in a quite literal manner. It's one of a surprising number of visual gags in this comic, as Nilsen isn't just shoving words down our throats but instead uses images as the workhorse for many of his jokes. Nilsen may have been trained in art school, but he has always had the instincts of a cartoonist and appreciation for the entire depth and breadth of its history. In this book, those instincts play out in an unorthodox fashion.

It's an interesting exercise to try to wrap one's head around Anders Nilsen's MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES, which is apparently the second in a series. Nilsen is well known for his exacting work in his BIG QUESTIONS series, which is one of the few comics I read these days that has a lot of stippling to go along with its other detail. DOGS AND WATER was another book with opaque themes and a painstaking line that demanded a high level of scrutiny from its readers to tease out its meaning. That's why it caught many readers off guard when he started submitting scratched-out, stick-figure comics for MOME and for his first Fantagraphics book, MONOLOGUES FOR THE COMING PLAGUE. A number of readers were frankly baffled or even angered by that comic, given its bulging page count and slapped-off drawings. Those readers will likely want to avoid BLACK HOLES, since the style is the same.

So what is Nilsen's goal here? Like many artists whose masterwork takes years to complete, it seems as though Nilsen wanted to spend time on a project that was utterly different from his other work. Thus, the MONOLOGUES: spare and scratchy where his other work was detailed; loose and spontaneous where his other work was considered; and funny where his other work was melancholy. It's interesting to see the many influences that inform MONOLOGUES; there's a bit of absurdists like Ionesco, elements of Tom Stoppard's wit and philosophical musings, stream of consciousness dada in the style of Tristan Tzara, and oblique New Yorker type gags with the scratchy looseness of James Thurber and Saul Steinberg. Clocking in at over 400 pages, what MONOLOGUES winds up most of all as is a really good shaggy dog joke.

We meet a man who tells us about his day, where an increasingly absurd number of weird events has happened to him. He goes on Oprah, gets kidnapped by the CIA, and has all of his possessions shrink to nothing--or so he tells us. The central idea behind the book is "I'm not me", so he's able to talk about these events as though they were happening to someone else. We then meet the man in charge of his fate, with a scribbled-out head. The fact that Nilsen does not correct his scribbles is obviously quite deliberate: the omnipotent creator makes mistakes, but the characters are forced to deal with them. Immediacy and spontaneity are what he's going for above all else, not pausing to correct because he's quickly changing a punchline.
It's a risky approach because even comics with loose & scratchy art rarely include errors, and it's a big reason why so many readers have reacted so viscerally against these books. I actually see the scratch-outs as part of the joke: it's a form of erasure, leaving behind meaning even though we can't see the meaning. We can't see it as readers or know Nilsen's intent before he scratched out a word. Of course, we can only guess at what he really means even when we do see the words, which is part of the point. The spontaneity of the page makes for a deconstructive reading experience, where Nilsen forces the reader to break down each image and word.

Nilsen mockingly addresses his critics in the middle of the book, one of many tangents and side-trips in the book. Nilsen jokes that the drawing isn't crude--it took him his whole life to learn how to draw this badly, after drawing well for so many years. When the criticism is brought to his attention that he isn't funny, he simply replies "Fuck you. I don't think you are funny either." When another person notes that it's "random and incoherent", he smirks (with his blank-faced character), "Ah, my audience is finally beginning to understand me." These strips are random after a fashion, given the level of improvisation seen here, but it's not automatic writing. There are definitely story and concept threads that bind the book together.

One of the monologues is about a god-like figure looking over his creation and doubting his own decisions, while wearing handcuffs. The existence or non-existence of such concepts as god, empirical proof, knowledge and even doubt itself is discussed and then immediately lightened by a gag or an attack by killer robots. At its heart, this is a book about doubt and the ways in which it is punished and discouraged. Certitude even about doubt comes under fire in this book, as Nilsen mocks nihilism as much as he does the smugness of scientists. Nilsen lampoons science and faith alike, goes off on a tangent where he posits absurd fights ("who do you think would win--cows or pigs?"), and later has a bunch of single-page gags about masked burglars. The answers to profound philosophical questions are often solved by consulting a calculator, while the search for a note from his mother seems to be crucial to the ontological foundation for the main character. My favorite thing in the book are his absurd floorplans, where the rooms are labeled with people and things along with places (like salt pork, or machine guns).
An important note about the book is that it needs to be read in as close as one sitting as possible. There are recurring jokes as well as admonitions to pay attention to the main plot, even if nothing seemed to be happening. While there are plenty of gags, it's the shaggy dog nature of the book that form's the book's foundation, stringing the reader along as characters talk to us about what seems to be nonsense, until the end. Reading the book in smaller chunks robs the reader of that immersive experience and blunts the overall effectiveness of the joke. A second reading of the book helps remove some of that initial confusion, even allowing one to understand the bigger picture while taking in the small details a bit more closely.
MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES is a lark that allows Nilsen to ask a few fundamental questions without taking it all very seriously. It's best read quickly at first, never lingering too long on a particular image (again, a deliberate move by Nilsen). Instead, one should pay attention to the rhythm of the dialogue (and monologues) as it builds and gets crazier and crazier. The experience is akin to going to a small theater with bare walls, watching an absurdist play unfold. Even the pages where the character's backgrounds are mountains or maps feel like an overhead projector clumsily creating a background instead of a more organically constructed scene. We're thrust directly into the experience with no warning or context. It's best not to have any expectations; even the author chides his assistant for claiming that the book will all make sense in the end. While there is a conclusion of sorts to the narrative, it's really just another series of blackout gags as the main character drowns himself in paper in search of the one note that will ground him in reality and gets cleaned up in a quite literal manner. It's one of a surprising number of visual gags in this comic, as Nilsen isn't just shoving words down our throats but instead uses images as the workhorse for many of his jokes. Nilsen may have been trained in art school, but he has always had the instincts of a cartoonist and appreciation for the entire depth and breadth of its history. In this book, those instincts play out in an unorthodox fashion.
Sunday, February 1, 2009
Periodical Reviews: Snake Oil, Shirtlifter, Reich, Big Questions, TTTTD
Rob reviews the latest issues of several comics series. Included are SNAKE OIL #3 (Chuck Forsman), REICH #5 (Elijah Brubaker, Sparkplug Comic Books), SHIRTLIFTER #3 (Steve McIsaac, Justin Hall & Fuzzbelly), BIG QUESTIONS #11 (Anders Nilsen, Drawn & Quarterly) and TEN THOUSAND THINGS TO DO #1 (Jesse Reklaw, self-published).
Though standard pamphlet-size issues of alt-comics have gone out of vogue for any number of reasons, there are still plenty of holdouts. Some of them publish them as minis, while other publishers still make a point of releasing individual issues of series as opposed to waiting years for a collection.

Elijah Brubaker's ongoing series REICH, a biography of famous outcast psychoanalyst Wilhelm Reich, is still in the process of building to a slow boil. Anyone who knows about Reich's life is aware that his truly weird theories were yet to come, as was the worst of the abuse he would take from various governments. The fifth issue is a clear turning point, as Reich's outspokenness and utter certitude has alienated him from both the psychoanalytic and communist camps. There's a remarkable page where Reich delineates his vision of a sexual utopia to his mentor, Freud: sexual education, the eradication of venereal disease, diligent contraceptive campaigns, legalizing abortion, protecting children from seduction. It's all too much for Freud, who was so shaken by World War I's violence that his view of humanity became increasingly distopic. Here, Brubaker's use of unusual angles in arranging his figures and the slightly fanciful nature of his drawing was put to good use, as we literally see Freud in his shadow, and then having words put into his head by Reich's enemies.

Brubaker's authorial voice regarding his subject is restrained but unsparing. It's clear that he respects Reich's ability as a thinker, but has little patience for when Reich uses his theories to justify his increasingly questionable actions. He sloughs off his wife's feelings over his many affairs as something only a neurotic would experience and refuses to acknowledge his responsibility to be fully open and honest. The irony is that like many theorists, he hides behind his own dogma at the expense of a broader, humanistic point of view, a fact that's especially piquant given his own utopian quest. Brubaker's heavy emphasis on Reich's personal life spotlights the idea that the personal (and sexual) is political and that Reich's own obsessive nature often deliberately obscured his responsibilities closer to home. One senses that Reich's story, in Brubaker's hands, is very much a tragedy in the truest sense of the term. A hero with vast knowledge and great hubris will be brought down in the most painful way possible, and a great deal of his fate will be his own doing. Reich's inability to be fully honest with himself and his own repression, will wind up taking him down. I'm always eager to see the next issue of this series.

Multi-Ignatz winner Chuck Forsman came out with a new issue of his series SNAKE OIL, and it once again furthers an overall narrative and also features several stand-alone strips. The larger story is a series of shorter vignettes, some of which are clearly connected and others not, about the ways in which daily life are suddenly and nightmarishly ruptured by unexplainable and absurd horror. We follow a man dropped into another world, looking for a friend, only to have his native guide eaten by a hideous creature. The way the man connects this event to his own failings as a person ("If only I was 'more fun'") was amusing and an interesting storytelling device, dropping mundane, navel-gazing musings into a life-or-death situation.
We also see stories of a king who wants Apple Jacks, a teen acting out on the guilt he feels over his friend's overdose, and one of the series' original characters being gutted like a fish in a men's room by one of the many weird creatures inhabiting the "real" world. The back-up features were an interesting mix, with one strip devoted to drawing an approaching rainstorm, and another punning on "breaking up" over a cel phone. Forsman's confidence as a storyteller continues to grow, as he's shedding his influences and developing a style all his own. He's managed to maintain his loose, lively & scratchy line while continuing to bring greater clarity to his figures. Forsman obviously likes to vary his visual approach, working in silhouette on some pages, pure scribbles on others, open grids, closed grids, dense hatching, and the use of lots of white space. While there's clearly an overarching story slowly developing here, this series continues to have an improvisitory feel to it. That sense of improvisation with clarity has grown from issue to issue.

SHIRTLIFTER has to date been Steve McIsaac's one-man anthology, but the third issue also featured Justin Hall and Fuzzbelly with their own entries. Each of the three artists brought a different approach. MacIsaac's approach is "cool", in that there's a great deal of reserve in his characters and his art has a certain stiffness to it. That makes it more like a series of images to be stared at than a sequence of images that flow together. Fuzzbelly used a sketchier approach with a more rubbery line in doing a short story about porn that was in itself porn. Hall's story is the most ambiguous, the least sexually explicit and features the most organic-looking line.
Hall's "The Liar"is an excerpt from a larger story, about a young hitch-hiker with a pattern of using others. This is a story about someone who uses sex as a means of getting what he wants, quickly detaching himself from any dangling relationships and restlessly moving on to repeat his pattern. The main character is an interesting cipher for the reader, his true intentions constantly shifting and hidden. The one common thread is the way he leaves doodles on bathroom walls and stalls at each of his stops. He jokes about drawing an epic story a page at a time on stalls all over America, but it's clear that this form of self-expression tells us something about himself. He leaves no other trace of himself behind but that. Some of Hall's drawings are a bit clumsy (especially the way he draws hands), but his characters are so expressive that the problematic aspects of his draftsmanship tend to fall away.
Fuzzbelly's "F Buds" is a breezy story about the author's frustration with drawing typical gay erotica. He decries the fantasy scenarios of construction workers, truckers etc., saying that they have little to do with "real romance or real sex". He then depicts one of his own encounters as pretty much straight-up porn, only with a punch line at the end. It's a cute idea, but one gets the sense that artist protests a bit too much, especially given that his own entry here was not what I would call "erotica" either.

The bulk of the issue is given over to several chapters of a larger story by MacIsaac called "Unpacking". MacIsaac's comics are often a strange read. They have that static quality that I mentioned of someone used to drawing porn. Porn is all about creating single, powerful images; and MacIsaac excels at depicting sex as that series of images. However, MacIsaac is as concerned with what leads up to making our romantic and erotic choices as he is in detailing the acts. The problem is that his chunky figures don't really seem to move all that well in the spaces he creates; the panel-to-panel flow of his figures and their relationship to each other in space is sometimes stiff and awkward. In other words, I feel a tension in MacIsaac's work between the cartoonist and the illustrator, a tension exacerbated by how much of it is done on computer.
That said, what carries the story is how carefully he pays attention to expression and gesture. Body language is everything in this story. His sex scenes are far from gratuitous; indeed, they wind up carrying a lot of emotional information that becomes key later in the story. "Unpacking" is about a man who's just been dumped after an 8-year relationship and the ways in which he tries to cope. In particular, he starts having random sex with on-line hook-ups while dodging his ex's attempts at "staying friends". The title refers to his disinterest in unpacking his boxes in his new place as well as unpacking in trying to start a new emotional life. What makes the story so interesting is the way MacIsaac explores sexual politics, as the main character, Matt, winds up hooking up with a man married to a woman who also likes having sex with men. That man does not identify as being gay and in fact believes that men can't have real relationships with each other, which leads to some fascinating tension. The reserve of Matt's character, with all sorts of pain simmering underneath the surface, adds to that tension. I'm curious to see where this story will eventually lead.

Reviewing a single issue of Anders Nilsen's series BIG QUESTIONS is difficult without providing context for what has gone before. Nilsen has made a huge splash in recent years doing comics in a number of different styles, all of which tackle any number of philosophical issues. Those who have only read his stick-figure monologues will be surprised to see his feathery, delicate pencils in BIG QUESTIONS, the series that really brought him to prominence. In brief, the title of the book sums things up nicely: a number of events happen to a group of animals, mostly centered around birds, and everyone is trying to figure out what it all means. This series emphasizes gesture, open space and the occasional shocking event that has enormous impact because of the normally languid pace of the story.
Issue #11 is actually much less talky than other recent issues, emphasizing slow and agonizing action. A wounded bird literally crawls on the ground for miles, while another bird dedicated to watching over him flies after him, silently imploring him to go back, to no avail. A dog nudges a sleeping man in the midst of a plane wreck. The pilot of the wreck dreams of a monstrous bird that he has to cut open in order to free dozens of smaller birds inside of it. In the most wrenching scene, a crow sneeringly informs another bird that he's just accidentally eaten animal meat (which has a "sweetness" to it, informing the issue's subtitle of "Sweetness and Light") and can never turn back. The bird returns to his nest and mate, filled with their dead young, and tries to convince her to eat as he consoles her.
One thematic reason for the issue's stillness is when it took place: in the waning hours before dawn. The series had a literally explosive moment a couple of issues ago when a bomb (that many of the birds had been worshiping) went off, and the last few issues have been dedicated to exploring the aftermath of that event. For the birds, it was akin to Zeus throwing a thunderbolt or Jehovah speaking to Moses through a burning bush, only the message was an apocalyptic one. This issue was a literal sort of "dark night of the soul" as each of the characters was trying to make it to daylight. It's fitting that the crawling bird who opened the issue finally reached his destination (the edge of the crater created by the exploding bomb) as dawn arrived. I am wondering, given the cancellation of other D&Q series like CRICKETS and OR ELSE if BIG QUESTIONS will make it to its final issue, or if Nilsen will simply choose to publish the whole series in one collection. Given the individual care given to each issue, I hope he'll stick it out.
TEN THOUSAND THINGS TO DO #1 is Jesse Reklaw's latest project, a daily diary strip inspired by Lynda Barry's example. If 2008 was the year when the comics world suddenly stopped taking Barry for granted and heaped huge amounts of well-deserved praise on her, it was also a year when Reklaw started to finally receive some long overdue accolades of his own. After many years of nominations, he got a big win at the highly competitive Ignatz awards. It's perhaps no coincidence that Reklaw's productivity in comics is at an all-time high, given his weekly SLOW WAVE strip, the new collection of those strips from Dark Horse (and subsequent book tour), his autobiographical COUCH TAG book that he's working on; random & brilliant minis like BLUEFUZZ and now TTTTD.
This new project actually seems to be as much an exercise for developing COUCH TAG as it is a project in its own right, given the way he chooses to flatten certain aspects of his emotional life and emphasize seemingly quotidian details as a way of getting at something deeper. In COUCH TAG #2, Reklaw tells the story of the disintegration of his family by way of talking about all of the cats his family ever owned. In #3, he chronicles the ups and downs of various friendships through their mutual obsessions, pranks and fantasy worlds that they invented. TTTTD seems to be about the tension between his need to be perpetually in motion as a reaction to his depression and constant physical pain (almost of a fibromyalgic nature).
Reklaw is matter-of-fact when he brings up his depression, never offering a context or explanation of its origin, or in fact of anything he's doing. In four panels every day, he in a sense tells us the ways in which he perceives himself succeeding or failing in his own eyes and the ways in which he tries to cope. He's actively engaged with the world and with others, and some of the most fun strips are the ones in which he is goofing around with his fellow artists. That sense of camaraderie is clearly crucial to him, that others share his passion and that they happen to be people he loves spending time with. There's an industriousness to Reklaw that is a reflection of the way he's battling against his own problems; he's always picking up new projects, accepting invitations into gallery shows, organizing comics for festivals, etc. That activity leads to stress, and stress to procrastination and self-flagellation, but Reklaw always fights through it.
That ability to bring himself back to the drawing table despite the stress, worry and pain was one of the most striking repeated events in this dense, 64-page collection covering two months of Reklaw's life. Having a weekly strip in SLOW WAVE is clearly both a burden for Reklaw and an enormous benefit, because his sense of professionalism makes him get back to drawing, which then makes him realize how much he loves it and how it eases his depression. Barry talked about how worrying about the "two questions" ("Is this good?" and "Does this suck?") can paralyze an artist and make them forget that drawing & writing are pleasurable activities--and that artists forget this over and over, every time they have any kind of block. Reklaw found his own ways of getting around the two questions, even if everything else in his life makes him forget his love of drawing. Taking on this daily strip, given Barry's example, always forces him to draw at least the one quick page a day, if nothing else.
At its heart, TTTTD may be a depiction of a struggle, but it's done with Reklaw's light, subtle touch as a humorist. He may not employ "funny drawings" or craft conventional gags, but Reklaw's comics have always had laugh-out-loud moments. That matter-of-factness in his depiction of life, that slight flattening of affect, makes for a perfect set-up for his dry humor. One senses that Reklaw understands his own tendencies as a loner (not unusual for a cartoonist) and balances that with his easygoing relationship with his girlfriend, with high-energy interactions with his friends (including a number of jams in the pages of this comic, along with tours and cons) and even with the way he is always reaching out to animals.
I wish I had thought to include the on-line version of this strip as one of my favorite comics of 2009, because it certainly stacks up with the best diary comics by the likes of Vanessa Davis & Laura Park. I do wonder how many of the strip's repeating motifs have been intentional and how much was subconscious placement of material, and how much Reklaw re-reads his old diary entries to see what he's done. Being a quickly-drawn diary comic, there's not much flash here, but there is plenty of expressiveness and a lively line. Indeed, Reklaw is remarkably adept at getting across emotion with a quickly-drawn likeness; fussing over such drawings endlessly often winds up killing that initial energy. This comic is one man's attempt at channeling his stress into something very positive indeed.
Though standard pamphlet-size issues of alt-comics have gone out of vogue for any number of reasons, there are still plenty of holdouts. Some of them publish them as minis, while other publishers still make a point of releasing individual issues of series as opposed to waiting years for a collection.

Elijah Brubaker's ongoing series REICH, a biography of famous outcast psychoanalyst Wilhelm Reich, is still in the process of building to a slow boil. Anyone who knows about Reich's life is aware that his truly weird theories were yet to come, as was the worst of the abuse he would take from various governments. The fifth issue is a clear turning point, as Reich's outspokenness and utter certitude has alienated him from both the psychoanalytic and communist camps. There's a remarkable page where Reich delineates his vision of a sexual utopia to his mentor, Freud: sexual education, the eradication of venereal disease, diligent contraceptive campaigns, legalizing abortion, protecting children from seduction. It's all too much for Freud, who was so shaken by World War I's violence that his view of humanity became increasingly distopic. Here, Brubaker's use of unusual angles in arranging his figures and the slightly fanciful nature of his drawing was put to good use, as we literally see Freud in his shadow, and then having words put into his head by Reich's enemies.

Brubaker's authorial voice regarding his subject is restrained but unsparing. It's clear that he respects Reich's ability as a thinker, but has little patience for when Reich uses his theories to justify his increasingly questionable actions. He sloughs off his wife's feelings over his many affairs as something only a neurotic would experience and refuses to acknowledge his responsibility to be fully open and honest. The irony is that like many theorists, he hides behind his own dogma at the expense of a broader, humanistic point of view, a fact that's especially piquant given his own utopian quest. Brubaker's heavy emphasis on Reich's personal life spotlights the idea that the personal (and sexual) is political and that Reich's own obsessive nature often deliberately obscured his responsibilities closer to home. One senses that Reich's story, in Brubaker's hands, is very much a tragedy in the truest sense of the term. A hero with vast knowledge and great hubris will be brought down in the most painful way possible, and a great deal of his fate will be his own doing. Reich's inability to be fully honest with himself and his own repression, will wind up taking him down. I'm always eager to see the next issue of this series.

Multi-Ignatz winner Chuck Forsman came out with a new issue of his series SNAKE OIL, and it once again furthers an overall narrative and also features several stand-alone strips. The larger story is a series of shorter vignettes, some of which are clearly connected and others not, about the ways in which daily life are suddenly and nightmarishly ruptured by unexplainable and absurd horror. We follow a man dropped into another world, looking for a friend, only to have his native guide eaten by a hideous creature. The way the man connects this event to his own failings as a person ("If only I was 'more fun'") was amusing and an interesting storytelling device, dropping mundane, navel-gazing musings into a life-or-death situation.
We also see stories of a king who wants Apple Jacks, a teen acting out on the guilt he feels over his friend's overdose, and one of the series' original characters being gutted like a fish in a men's room by one of the many weird creatures inhabiting the "real" world. The back-up features were an interesting mix, with one strip devoted to drawing an approaching rainstorm, and another punning on "breaking up" over a cel phone. Forsman's confidence as a storyteller continues to grow, as he's shedding his influences and developing a style all his own. He's managed to maintain his loose, lively & scratchy line while continuing to bring greater clarity to his figures. Forsman obviously likes to vary his visual approach, working in silhouette on some pages, pure scribbles on others, open grids, closed grids, dense hatching, and the use of lots of white space. While there's clearly an overarching story slowly developing here, this series continues to have an improvisitory feel to it. That sense of improvisation with clarity has grown from issue to issue.

SHIRTLIFTER has to date been Steve McIsaac's one-man anthology, but the third issue also featured Justin Hall and Fuzzbelly with their own entries. Each of the three artists brought a different approach. MacIsaac's approach is "cool", in that there's a great deal of reserve in his characters and his art has a certain stiffness to it. That makes it more like a series of images to be stared at than a sequence of images that flow together. Fuzzbelly used a sketchier approach with a more rubbery line in doing a short story about porn that was in itself porn. Hall's story is the most ambiguous, the least sexually explicit and features the most organic-looking line.
Hall's "The Liar"is an excerpt from a larger story, about a young hitch-hiker with a pattern of using others. This is a story about someone who uses sex as a means of getting what he wants, quickly detaching himself from any dangling relationships and restlessly moving on to repeat his pattern. The main character is an interesting cipher for the reader, his true intentions constantly shifting and hidden. The one common thread is the way he leaves doodles on bathroom walls and stalls at each of his stops. He jokes about drawing an epic story a page at a time on stalls all over America, but it's clear that this form of self-expression tells us something about himself. He leaves no other trace of himself behind but that. Some of Hall's drawings are a bit clumsy (especially the way he draws hands), but his characters are so expressive that the problematic aspects of his draftsmanship tend to fall away.
Fuzzbelly's "F Buds" is a breezy story about the author's frustration with drawing typical gay erotica. He decries the fantasy scenarios of construction workers, truckers etc., saying that they have little to do with "real romance or real sex". He then depicts one of his own encounters as pretty much straight-up porn, only with a punch line at the end. It's a cute idea, but one gets the sense that artist protests a bit too much, especially given that his own entry here was not what I would call "erotica" either.

The bulk of the issue is given over to several chapters of a larger story by MacIsaac called "Unpacking". MacIsaac's comics are often a strange read. They have that static quality that I mentioned of someone used to drawing porn. Porn is all about creating single, powerful images; and MacIsaac excels at depicting sex as that series of images. However, MacIsaac is as concerned with what leads up to making our romantic and erotic choices as he is in detailing the acts. The problem is that his chunky figures don't really seem to move all that well in the spaces he creates; the panel-to-panel flow of his figures and their relationship to each other in space is sometimes stiff and awkward. In other words, I feel a tension in MacIsaac's work between the cartoonist and the illustrator, a tension exacerbated by how much of it is done on computer.
That said, what carries the story is how carefully he pays attention to expression and gesture. Body language is everything in this story. His sex scenes are far from gratuitous; indeed, they wind up carrying a lot of emotional information that becomes key later in the story. "Unpacking" is about a man who's just been dumped after an 8-year relationship and the ways in which he tries to cope. In particular, he starts having random sex with on-line hook-ups while dodging his ex's attempts at "staying friends". The title refers to his disinterest in unpacking his boxes in his new place as well as unpacking in trying to start a new emotional life. What makes the story so interesting is the way MacIsaac explores sexual politics, as the main character, Matt, winds up hooking up with a man married to a woman who also likes having sex with men. That man does not identify as being gay and in fact believes that men can't have real relationships with each other, which leads to some fascinating tension. The reserve of Matt's character, with all sorts of pain simmering underneath the surface, adds to that tension. I'm curious to see where this story will eventually lead.

Reviewing a single issue of Anders Nilsen's series BIG QUESTIONS is difficult without providing context for what has gone before. Nilsen has made a huge splash in recent years doing comics in a number of different styles, all of which tackle any number of philosophical issues. Those who have only read his stick-figure monologues will be surprised to see his feathery, delicate pencils in BIG QUESTIONS, the series that really brought him to prominence. In brief, the title of the book sums things up nicely: a number of events happen to a group of animals, mostly centered around birds, and everyone is trying to figure out what it all means. This series emphasizes gesture, open space and the occasional shocking event that has enormous impact because of the normally languid pace of the story.
Issue #11 is actually much less talky than other recent issues, emphasizing slow and agonizing action. A wounded bird literally crawls on the ground for miles, while another bird dedicated to watching over him flies after him, silently imploring him to go back, to no avail. A dog nudges a sleeping man in the midst of a plane wreck. The pilot of the wreck dreams of a monstrous bird that he has to cut open in order to free dozens of smaller birds inside of it. In the most wrenching scene, a crow sneeringly informs another bird that he's just accidentally eaten animal meat (which has a "sweetness" to it, informing the issue's subtitle of "Sweetness and Light") and can never turn back. The bird returns to his nest and mate, filled with their dead young, and tries to convince her to eat as he consoles her.
One thematic reason for the issue's stillness is when it took place: in the waning hours before dawn. The series had a literally explosive moment a couple of issues ago when a bomb (that many of the birds had been worshiping) went off, and the last few issues have been dedicated to exploring the aftermath of that event. For the birds, it was akin to Zeus throwing a thunderbolt or Jehovah speaking to Moses through a burning bush, only the message was an apocalyptic one. This issue was a literal sort of "dark night of the soul" as each of the characters was trying to make it to daylight. It's fitting that the crawling bird who opened the issue finally reached his destination (the edge of the crater created by the exploding bomb) as dawn arrived. I am wondering, given the cancellation of other D&Q series like CRICKETS and OR ELSE if BIG QUESTIONS will make it to its final issue, or if Nilsen will simply choose to publish the whole series in one collection. Given the individual care given to each issue, I hope he'll stick it out.
TEN THOUSAND THINGS TO DO #1 is Jesse Reklaw's latest project, a daily diary strip inspired by Lynda Barry's example. If 2008 was the year when the comics world suddenly stopped taking Barry for granted and heaped huge amounts of well-deserved praise on her, it was also a year when Reklaw started to finally receive some long overdue accolades of his own. After many years of nominations, he got a big win at the highly competitive Ignatz awards. It's perhaps no coincidence that Reklaw's productivity in comics is at an all-time high, given his weekly SLOW WAVE strip, the new collection of those strips from Dark Horse (and subsequent book tour), his autobiographical COUCH TAG book that he's working on; random & brilliant minis like BLUEFUZZ and now TTTTD.This new project actually seems to be as much an exercise for developing COUCH TAG as it is a project in its own right, given the way he chooses to flatten certain aspects of his emotional life and emphasize seemingly quotidian details as a way of getting at something deeper. In COUCH TAG #2, Reklaw tells the story of the disintegration of his family by way of talking about all of the cats his family ever owned. In #3, he chronicles the ups and downs of various friendships through their mutual obsessions, pranks and fantasy worlds that they invented. TTTTD seems to be about the tension between his need to be perpetually in motion as a reaction to his depression and constant physical pain (almost of a fibromyalgic nature).
Reklaw is matter-of-fact when he brings up his depression, never offering a context or explanation of its origin, or in fact of anything he's doing. In four panels every day, he in a sense tells us the ways in which he perceives himself succeeding or failing in his own eyes and the ways in which he tries to cope. He's actively engaged with the world and with others, and some of the most fun strips are the ones in which he is goofing around with his fellow artists. That sense of camaraderie is clearly crucial to him, that others share his passion and that they happen to be people he loves spending time with. There's an industriousness to Reklaw that is a reflection of the way he's battling against his own problems; he's always picking up new projects, accepting invitations into gallery shows, organizing comics for festivals, etc. That activity leads to stress, and stress to procrastination and self-flagellation, but Reklaw always fights through it.
That ability to bring himself back to the drawing table despite the stress, worry and pain was one of the most striking repeated events in this dense, 64-page collection covering two months of Reklaw's life. Having a weekly strip in SLOW WAVE is clearly both a burden for Reklaw and an enormous benefit, because his sense of professionalism makes him get back to drawing, which then makes him realize how much he loves it and how it eases his depression. Barry talked about how worrying about the "two questions" ("Is this good?" and "Does this suck?") can paralyze an artist and make them forget that drawing & writing are pleasurable activities--and that artists forget this over and over, every time they have any kind of block. Reklaw found his own ways of getting around the two questions, even if everything else in his life makes him forget his love of drawing. Taking on this daily strip, given Barry's example, always forces him to draw at least the one quick page a day, if nothing else.
At its heart, TTTTD may be a depiction of a struggle, but it's done with Reklaw's light, subtle touch as a humorist. He may not employ "funny drawings" or craft conventional gags, but Reklaw's comics have always had laugh-out-loud moments. That matter-of-factness in his depiction of life, that slight flattening of affect, makes for a perfect set-up for his dry humor. One senses that Reklaw understands his own tendencies as a loner (not unusual for a cartoonist) and balances that with his easygoing relationship with his girlfriend, with high-energy interactions with his friends (including a number of jams in the pages of this comic, along with tours and cons) and even with the way he is always reaching out to animals.
I wish I had thought to include the on-line version of this strip as one of my favorite comics of 2009, because it certainly stacks up with the best diary comics by the likes of Vanessa Davis & Laura Park. I do wonder how many of the strip's repeating motifs have been intentional and how much was subconscious placement of material, and how much Reklaw re-reads his old diary entries to see what he's done. Being a quickly-drawn diary comic, there's not much flash here, but there is plenty of expressiveness and a lively line. Indeed, Reklaw is remarkably adept at getting across emotion with a quickly-drawn likeness; fussing over such drawings endlessly often winds up killing that initial energy. This comic is one man's attempt at channeling his stress into something very positive indeed.
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