Showing posts with label alex robinson. Show all posts
Showing posts with label alex robinson. Show all posts

Monday, August 19, 2013

Consumed: Digestate -- A Food And Eating Themed Anthology

JT Yost's anthology Digestate contains an interesting concept that gets lost in its bloated pagecount. The anthology is about different cartoonists' relationship with food and eating. Though on a superficial level there are stories from vegans and carnivores alike, the best parts of the anthology take on different aspects of food and how traumatic events can shape what we eat and our subsequent social identities. Unfortunately, at nearly 300 pages, that personal touch got lost in Yost's attempt at cramming in a number of previously published stories and story excerpts that had something, anything to do with food. There are any number of examples of this: pages from Renee French's new book, an entire minicomic reprinted from Daryl Ayo, an excerpt from a comic by Minty Lewis, assorted gag reprints from Keith Knight, Hawk Krall and Dan Piraro, etc. I found these comics distracting and not just because I had read them before. Aside from the back cover being somewhat misleading in getting the reader to think that people like Berke Breathed had contributed new material in this anthology (his strip is actually a photocopy from a collection; I get that it inspired Yost to rethink his own eating habits, but advertising it on the back was a dubious move), those strips stand out in the anthology because they lack the kind of personal touch that the best stories in the anthology possess.

Take Alex Robinson's "That Peanut Butter Kid", for example. Robinson rarely does autobiography, but not only does he explain that he is only capable of eating the blandest, kid-friendly food, he boldly reveals that he suspects it has something to do with being a survivor of childhood sexual abuse. One can almost sense the relief on the page as he relates how embarrassing and awkward it's been over the years to explain his very limited palate and relates this to his introversion and preference for staying at home. The gratitude he expresses toward his therapist but especially his wife for slowly, patiently getting him to try new things is also remarkable. It's a powerful story that's still funny (because Robinson is naturally funny). Tod Parkhill's "Picky Picky" is along the same lines, only in his case his eating habits were simply solidified at a young age and he lacked the parental attention needed to correct his palate.

A common theme among many of the meat-eater's stories is guilt for eating meat. Pranas Naujokaitis' "The Tell-Tale Burger" plays this for laughs, as his guilt for eating fast food is mostly in his own head, as his girlfriend doesn't care even as she's cooked chickpea burgers for him. Paul Hoppe's "The Flesh Is Weak, The Meat Is Strong" takes a friend saying "Oh, you're eating meat?" and proselytizing for vegetarianism, which he goes along with until he's hungry and a KFC is up ahead. Cartoonists like Sophie Wiedeman touch on meat eating in terms of sacrifice, as a group of children eat a chicken as a way of keeping up their strength in lieu of their mother leaving to bury their grandmother. It's a touching, intense rite of passage story.

The stories from the vegan/vegetarian side of the fence vary in their fervor. Sam Henderson manages to poke fun at both sides in his inimitable manner; his interstitial strips were important in trying to break up the anthology's unwieldy page count. JT Dockery's ruminations on being a vegetarian are lushly illustrated and funny; he's less interested in preaching than describing what works for him. Liz Prince's autobio account of becoming what she describes a "junk food vegetarian" is also quite funny, thanks in part to her sketchy line and solid comedic timing. Hazel Newlevant rightly points out the connection between veganism and the food-related practices of religions, though she doesn't go all the way in connecting the dots between the fervor of some vegans as a kind of evangelical fervor. At the other end of things, the title of K. Thor Jensen's "Living With Murder" alone tells the reader what's in store for them, as an injury to his daughter puts him in a furious state, with no desire to candy-coat his beliefs. Yost's 25-page illustrated text relating to the slaughterhouse industry is even-handed in tone, though I found it a slog in terms of its repetitiveness. Nicole Georges' "Boycotts" tries to poke fun at her own self-righteousness but doesn't quite get there. Cha's extremely amusingly-drawn fairy-tale screeds may have all the subtlety of a sledgehammer, but they're still extremely well-done and effective. She absolutely sells every one of her points with illustrations that are both hilarious and horrifying. The same was true of Danny Hellman's typically superb two-page illustration depicting a history of meat consumption.

I could have done with more of that kind of expression than some of the blander attempts at comedy and/or weirdness in the book. I enjoy William Cardini's wacky monster comics as much as anyone, but a strip about the Mizzarrd eating a snack didn't really add much to the proceedings, nor did Aaron Mew's "Ghost Dog" strip. About the only other bit of weirdness that I enjoyed was Josh Bayer's frantically scrawled strips, but even they had relatively little to do with food. I could have used more strips like L.Nichols' "The Wonderful World of Vegetables", which really gets at one woman's experience with eating that's atypical of many Americans.  Jess Ruliffson's "City Chickens" is an excellent bit of reportage in comics form about the history and implications of raising one's own poultry in an urban setting. I got the sense that Yost was trying to appeal to as wide an audience as possible by bringing in genre stories or stories with a tenuous connection to food. I'd love to see him take another crack at this concept with a tighter focus.

Tuesday, May 21, 2013

Another Look Inside the CCS Student/Mentor Process

In honor of the graduating class of 2013 at the Center for Cartoon Studies, here's some heretofore unreleased interview material that I did for my article on CCS for The Comics Journal #301. I asked each student the same questions. Here are some selected answers regarding my topic: the student/thesis mentor relationship.

Steve Seck
Steve Seck is in the middle

RC: Why did you choose Alex Robinson as your advisor?

SS: As someone who is attempting a serialized comic, I was interested in hearing his thoughts on how he went about serializing Box Office Poison (which works remarkably well as a book). I am a great admirer of his storytelling ability, sense of humor & drawing style & saw a lot of things he was doing well in his work that I needed to improve on in mine. He also seemed like someone who would be approachable & relatively easy to work with.

RC: What was the process of working with Robinson like? How hands-on was he?

SS: I had a great experience working with Alex. My girlfriend & I had moved back to New Jersey from Vermont in the fall of 2008 - I was one of the first low-residency students in the CCS program - so I was able to meet up with Alex in Manhattan a few times to review work, have a couple drinks & discuss comics with him. I would bring copies of my inked pages with me for him to sketch revision ideas on & show him my (very rough) thumbnails for upcoming pages. I always emailed him my scripts before I got started on a new comic to get input from him about what to add, remove, revise, etc. before I started drawing. His comments were thoughtful & he never tried to dramatically change what I was trying to achieve with a scene or line of dialogue. He was always very respectful of my work - he was encouraging & his suggestions were mostly in line with what I was going for.

RCHow much of an influence do you feel he had on you as an artist, and in what ways?

SS: It's hard to say exactly how much of an influence Alex had on me as an artist - he was really much more into guiding me through my own way of working than telling me explicitly how to do things. If he felt something wasn't quite right with how I had done a panel,line of dialogue or gag, he'd often give me a few suggestions as to how he'd do it & leave it up to me to figure out my angle on it. He was always responsive if I came to him with a problem I couldn't solve, but mostly let me do my own work & guided or encouraged me whenever I'd give him a new batch of pages. He never imposed the ALEX ROBINSON WAY OF DOING THINGS on me, but rather helped me to further realize my own vision for my work.

RC:. How much of that influence was pre-existing, and how much came as a result of how he worked on you on your thesis?

SS: Box Office Poison - being one of the first books that got me into indie comics - had a pretty big impact on me; I'd say most of the Alex Robinson influence on my work was pre-existing. As stated previously, as an adviser Alex seemed interested in helping me continue to develop my own style & voice.

RC: What was the most valuable thing you learned from your advisor?

SS: First and foremost, giving my work to one of my favorite cartoonists was a big deal for me - I had never done anything of the sort until I gave Alex my CCS first year final project at MoCCA 2008. (I'm relatively "green" when it comes to cartooning - I didn't really start seriously pursuing it until right before I had been accepted to CCS.) Having him actually agree to be my adviser after reading it was also a huge deal - hey, he
thinks my stuff is worthwhile enough to spend a year helping me get better at it! Working with him gave me the confidence I needed to not only trust my instincts but also to keep at it & push myself to improve.




Alex Robinson


RC: What was the most frustrating aspect of working with your advisor?

SS: I really didn't have a frustrating experience with Alex at all - he was responsive & encouraging.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

SS: My advice to future CCS cartoonists when choosing an adviser? Look at what some of the cartoonists you like are doing well that you'd like to see yourself do better. Don't be afraid to choose someone whose style isn't exactly like yours - look for someone who excels at the stuff you want to improve at.


Casey Bohn


RC: Why did you choose Paul Karasik as your advisor?

CB: I had previous positive experience working with Paul on a class project in my first year. Beyond that, I felt that an editor, especially one of Paul's standing within the industry, would be the best choice for an advisor. Someone who is expressly a cartoonist isn't necessarily able to explain in words how something is or isn't working. Paul has a lot of experience doing exactly that.

RC: What was/is the process of working with Karasik like? How hands-on was he?

CB: Paul was most involved in revising sketch versions of my comics. I would email him sketches, he would give me notes, I would revise it again, and he would give me more notes, until he was completely satisfied. The magic words were, "This is looking good. Now start pencilling." From my second book on I pencilled from blowups of my thumbnails, and while I showed Paul my pencils every time, once I started doing that there was very little that needed to be said.

RC: How much of an influence do you feel he had on you as an artist, and in what ways?

CB: Paul's focus was graphic storytelling. Does it make sense, does it read smoothly, is it getting the intended message across, is it compelling? These were the unspoken maxims that every critique was predicated upon, and I intend on taking a lot of that to heart from here on.

RC: What was the most valuable thing you learned from him?

CB: Getting to hear him laugh. We spoke on the phone twice and in person once, and hearing him laugh at the funny bits I had written was really satisfying. It was also much easier to…

RC: What was the most frustrating aspect of working with your advisor?

CB: Disagreeing with Paul. I didn't want to ever have to do it. Just before inter break he sent me suggestions for new endings of my second book, and I ddn't like any of them, but I didn't want to tell him that. So I just said I would table my thesis until after winter break. He came to the school in January for Visiting Artist Seminar and he read over the last email he had sent me about my thesis, and he couldn't believe his suggestions, either. "Was I high?" he asked with disbelief. I preferred to wait until Paul could
disagree with himself than to speak against him.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

CB: Choosing someone for their editorial experience really helped me. Settle on a project in the first week, stick to it, and get cracking. Do multiple smaller projects, with the goal being to complete everything you start this year. Don't try to do a graphic novel. The momentous work that gets made by Seniors begins life as a bit of fun that snowballs.


Alex Kim

RC: Why did you choose Chip Kidd as your advisor?

AK: I chose Chip because I greatly admire his work. His book covers are some of my favorite pieces of art out there. Also because he loves comics and understands how they work but isn't a cartoonist himself so I thought his feedback wouldn't get caught up so much in the mechanics of my process, which I knew I would get a lot of in school, and more on the final product.
RC: What was the process of working with this person like? How hands-on were they?

AK: Well, the process we set up was that I'd work on my thesis and present when I thought I had enough work to show. It was more presenting finished portions of my comic rather than presenting an outline or thumbnails, etc.... I was able to get a lot of feedback from my teachers and classmates during the process and wanted the use the time w/ my advisor to go over more finished work. I thought this would be more helpful since it would allow me to keep working and working and then get feedback on a chunk of work. This was also driven by how I wanted to work - I wanted to try and get as much drawing done as I could and then take a step back and look at what was produced. I thought it would be an interesting way to work and that there would be a lot I could learn.

RC: How much of an influence do you feel they have had on you as an artist, and in what ways?

AK: A lot and on composition and using words and images together effectively.

RC: What was the most valuable thing you learned from your advisor?

AK: To draw everyday.

RC: What was the most frustrating aspect of working with your advisor?

AK: I ended up wanting more interaction with Chip. In the end, I think it was my fault. I think he would have been open to more interaction but I had to ask for it.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

AK: Don't hesitate in asking for more face time with your advisor. Sounds like that goes without saying, but I know I should have asked for more.


Josh Rosen

RC: Why did you choose Aaron Renier as your advisor?

JR: It was James's  (Sturm, head of CCS--RC) idea, actually. It'd been the end of the first year, and I was at sort of a loss for who I wanted for a thesis advisor, so I met with James and asked his advice. And James just started rattling off names, and with almost all of them I was instantly, like, "that's a great idea! Why didn't I think of them!" And Aaron was one of them. On top of which, I remembered Alec Longstreth (who's good friends with Aaron) mentioning that Aaron was really good at "world building," which is something I was really interested in at the time. And I'd heard that Aaron was a really nice, positive person, which seemed like a good thing to have in a thesis advisor to me.

RC: Before you started working with your advisor, what was your understanding of what the thesis process would be like?

JR: I wasn't entirely sure what to expect, partially because I'd heard that the thesis advisor relationship often tended to vary from person to person (which makes sense). I knew I'd be sending them my work in progress over the course of the year, and getting their feedback on that, though I wasn't sure how involved the process would be. And I guess I assumed they would be a good potential resource for professional advice as well? I don't know, I suppose my expectations going in were ultimately sort of vague.

RC: What was the process of working with Renier like? How hands-on was he?

JR: Well Aaron lives in Chicago, which is far enough that we never had a chance to meet in person. However, we managed fairly early on to set up a schedule of meeting on Skype once a week, and having an hour or so long video chat about whatever it was that I was working on at the time. So we ended up working together a fair amount

RC: How much of an influence do you feel he had on you as an artist, and in what ways?

JR: One of the earliest things was that Aaron's influence got me starting to use brush a bit more, something I hadn't had a lot of experience with before (I'd mostly just stuck to nib or technical pens previously). My main project for this past year ended up being doing a large thumbnail draft for a graphic novel that I plan to begin serializing after I graduate, and he ended up having a huge influence on that process as well. Honestly, that whole draft probably wouldn't even have existed without him. He encouraged me to just lay down a straight six panel grid, not to worry about layout or how the drawings look or anything like that, and just fill up the panels. Just write out the story. And the whole process proved extremely liberating, and made the whole writing process easier than it had ever been. It's a way of going about things that probably wouldn't ever have occurred to me on my own, and now I absolutely love it. So that probably turned out to be the biggest influence ultimately, just in terms of process.

RC: How much of that influence was pre-existing, and how much came as a result of how they worked on you on your thesis?

JR: I think the influence Aaron has had on my work came out more through working with him than anything pre-existing before. I of course really admired his work before, and I would look at a drawing by him and be like "woah, I wish I could do that." But I don't think I really tried to consciously emulate his work until I started working with him during my thesis year. And I think part of that is because his work is so obviously brush-y, and I really only started working with brush over the course of the past year. And part of that as well is just that when you're working with someone really talented like Aaron, you sort of can't help but be like "Aaron does this really well. Maybe I should try doing something a bit like that too, while he's still around, and see what tips he might have on that." And the influence that comes about just through going through that process.

RC: What was the most valuable thing you learned from your advisor?

JR: Oh, lord. I'm not sure, I find it hard to gage what's "most valuable" at this point. Again, starting to use the brush and the altered thumbnailing process I took from him both spring to mind as pretty big things. Um, I think setting personal deadlines was a pretty important thing Aaron helped me to learn a bit too. As soon as we decided to start setting deadlines for the project I was working on, my productivity went way up. And I don't know, there's little stuff too, like when he encouraged me to try to just draw the shading on a rock or something now and then. I suspect that stuff'll stick with me too.

RC: What was the most frustrating aspect of working with your advisor?

JR: Um, well I think we both tend to occasionally be somewhat absent-minded (and overly busy) people, so even though we did manage to more or less maintain a weekly meeting schedule we did both have a bad habit of occasionally accidentally missing, or needing to last-minute reschedule meetings, or even just changing the day we were supposed to be regularly meeting on several times over the course of the year. Which could occasionally become a little frustrating. Haha, but whatever, I think we were both just as guilty in regards to that, so what can you do.
Aaron Renier (on the left)

RC: Was the experience all that you had hoped it would be?

JR: Well originally I was imagining it to be absolutely magical and full of rainbows, and we would become instant best friends and dance off into the sunset. Haha, which, you know, wasn't entirely accurate. Although on occasion I felt like it would come close! Heh. But yeah. It was still fun. And I still consider everything I learnt from it to be pretty much invaluable.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

JR: I'd say if you can figure out a regular schedule for talking/meeting with your advisor, and if you can establish a good rapport, then you're already a huge chunk of the way there. And, you know, remember that your thesis advisor is a person too, and they also have their own work and their own life. So remember to allow them time for all that.


Finally, here's the view from one of the advisors, Jeffrey Brown:


RC: What was it about this role that appealed to you enough to take it on, given your busy schedule?

JB: There were a few reasons. One, I feel like I've been extremely fortunate to have an older generation of cartoonists who have mentored me in various ways to various extents, and I think it's good to pass that on. I also think that there's a lot one can learn from trying to help someone else understand their work, things which can then help one see their own work in new ways. I've also thought about the possibility of teaching, and this seemed like a good baby step toward seeing if that's something I'd really like to do.

RC: What did you see as your role with regard to the student, or did you leave that up to each individual?

JB: For the most part, I tried to let the student guide things. I saw my role as having two basic components. One, that I would respond to any questions or needs the student expressed, be a foil to them in examining their own work, and give any insight I could that they may not be able to get elsewhere. Two, I felt that I could be a system of support as a fellow cartoonist, and as someone who'd been through what they're going through.

RC: What was your understanding of what the mentor role would entail when you agreed to participate, and how did that change over time?

JB: I don't think my understanding changed at all, except that maybe I felt less pressure as time went on, and I became more comfortable with the student-mentor relationship, as well as getting to know each other better. I saw my role as somewhat reactive rather than proactive; that is, to respond to the student's needs and desires, without being any kind of taskmaster or trying to push the student in a particular direction. After my experience, I felt like this was the right way to go about it, and that I was more helpful in that way - just being available and offering feedback, rather than telling the student what they need to do.

RC: What has been the most satisfying part of being a mentor?

JB: Seeing a student's work improve, as well as seeing their working methods improve, and feeling that I played a role in helping that happen. It's nice to know that I could have a positive impact like that.

RC: What has been the most frustrating part of being a mentor?

JB: Schedule-wise it's tough, and that was a constant frustration - both sides forgetting their was a phone call schedule, one or the other of us not responding too quickly. That said, those were relatively minor frustrations and tended to not distract from the experience at all, I think.


Thursday, December 6, 2012

Sequart Reprints: Lower Regions, Bluefuzz

This article was originally published at sequart.com in 2007.
*****

An interesting new trend I've noticed is alt-comics cartoonists approaching some old-fashioned genre stories with a great deal of affection. The most familiar example of this sort of storytelling is the Lewis Trondheim/Joann Sfar Dungeon series. They manage to take the hoary old sword-and-sorcery fantasy epic (reflected back and towards Dungeons and Dragons in particular) and tell stories that both celebrate and poke fun at genre conventions. Best of all, they do it with a straight face, allowing the inherent ridiculousness of fantasy tropes (and our inherent familiarity with them) to carry the humor, all while relishing the opportunity to engage in this sort of storytelling.

Alex Robinson is best known for his slice-of-life storytelling in Box Office Poison and Tricked! Of course, anyone who's read his comics will find that they're littered with genre and pop-culture references. His friend Tim Krieder, an alt-weekly cartoonist best known for his political cartoons, talked to him about fighting through cartooning ruts. When he asked Robinson what he really wanted to draw, he noted that he'd love to draw a sword-and-sorcery story that had the feel of an old D&D adventure: hack and slash fights, trudging through a dungeon, meeting weird monsters, etc. In essence, the goal was pure cartooning fun.

With Lower Regions, Robinson did just that. This book is entirely straightforward: a female fighter armed with a battle-axe walks into an underground lair with a companion on some sort of quest, fights all sorts of nasty monsters, and eventually completes her journey. The fact that the title of the book is a double-entendre shows that Robinson is approaching the subject with a bit of whimsy, yet the story itself isn't a parody. There are moments of humor, like when the companion is fried by a giant, fire-breathing cat and is brought back to life with a healing potion--and then flattened by a huge barrel. The sense of humor here is not unlike a group of gamers at a table coming up with ridiculous solutions to scenarios the game-master is throwing at them. There's a lightness in this work that's very appealing, where one can sense Robinson really throwing himself into the work and come up with a compelling, kinetic and visceral story. The storytelling problems inherent in fantasy fiction are completely different than the usual ones he faces, and one can see him relishing a very different kind of challenge, entirely on his own terms. The end result is slight and even disposable (it doesn't beg for multiple readings), but it was obvious that Robinson wasn't going for a lasting Statement--he was going for fun. It was a pleasure to see him stretch his cartooning muscles a bit, and it'll be interesting to see if this has an impact on his upcoming projects.

Jesse Reklaw's one of the most clever cartoonists working today. From his alt-weekly dream comic Slow Wave to his innovative autobio minicomics, Reklaw excels at subverting expectations. He finds humor in serious situations, and can lace a seemingly light-hearted premise (like telling the story of all the cats his family has owned) with memories of bittersweet and even traumatic events. So it's no surprise that his take on D&D-type storytelling, Bluefuzz The Hero, is somehow both a straightforward adventure with lots of cool twists and turns and a sarcastic take on same.

While Reklaw approaches the fantasy genre with the same kind of affection and intimate knowledge that Robinson does, his storytelling decisions are entirely different. Robinson doesn't use dialogue, relying entirely on his art to carry the story and especially its humor. He uses a style that's relatively realistic, at least to those familiar with fantasy art. Reklaw mixes an omniscient narrator with dialogue, and employs a loose, sketchy style to get across his action. His character designs are stripped-down and silly, but don't step into cheap parody. Reklaw has the narrator tell the story of heroic Bluefuzz as though we were already familiar with his most famous exploits, and instead opts to present a behind-the-scenes look at his story. Instead of a single flowing narrative, Reklaw chooses to chop up his story into smaller segments, each announcing a different episode of Bluefuzz's grand adventure. Bluefuzz himself has a blobby blue tone with a fuzzy head--the very opposite of a typical, muscular sword 'n sorcery hero.

There are two things in particular that I love about this mini. The first is the sardonic but matter-of-fact narration, as though it were told by a stoner. The second are intermittent, full-color splash pages that aren't part of the narrative, but rather are illustrative of a single scene--much like in a D&D Monster Manual. Bluefuzz himself is the sort of "brick" hero so prevalent in fantasy stories, a well-meaning oaf who can't be stopped. I noted earlier that Reklaw excels at subverting expectations. In each adventure, things don't turn out as the reader would expect: Bluefuzz is an oaf who only becomes a hero after being drubbed out of town, and the eventual conclusion to his adventures is a series of anticlimaxes. Even his heroics are a bit off-kilter: in a two-page spread where his most "famous" adventures take place, one of them has Bluefuzz playing an electric guitar attached to an amp.

It's a testament to Reklaw's talent that even this bit of fluffy fun is packed with great ideas, clever visuals and a lot of laughs. Though he's been around comics for awhile, it seems like he's really been taking his work to another level in the past couple of years. I hope to see him really bust out with a long-form work in the near future, because he certainly has the chops to pull it off.

Thursday, October 25, 2012

Sequart Reprints: 12 Great Minis From SPX 2006


This article was originally published in 2006.
*****
One of the highlights of any alt-comics events is the opportunity to take a look at a new crop of mini-comics. Some of them are by established artists who have regular, professional publishing outlets. They often make minis just to have something new to show at conventions, or do it as a way of publishing chapters of new, long-form works. Other minis are by young artists looking to establish themselves, and yet others do minis purely as an end unto themselves. Some are elaborate, with die-cut or silk-screened covers; while others are humble Xeroxed efforts. The minis I included in this article were those that were my favorites. There were a number of other minis that I enjoyed as well, but the minis I wanted to include here were a bit more substantive -- both in terms of content and page length. Without further ado...

1. My Affliction, by Gabrielle Bell. Bell was giving out copies of this mini, a return to the weirder, magical realist stories of her earlier work. The title affliction is actually summed up by Gabrielle's stand-in character: "I'm always falling in love with guys who aren't good for me." One would expect a story built around that statement to be a typical melodrama. Instead, Bell starts off the story being picked up by a giant and finding herself stopping in mid-air when he dropped her. Things get stranger from there, as she finds herself in a neurologist's office after getting attacked by a gang of dogs. He tells her that that she must transfer her feelings of love to someone safer, and gives her a wooden token named Charlie. After she drops it into a river, he comes to life and they live together on a houseboat. Gabrielle finds herself unable to fall in love with him, and in fact fell in love with everyone but him. A panel where a UPS delivery man asking for her name for a signature is hilarious, as she suggestively replies "What's your name?"

Things get even weirder from there, as she winds up with a brutish thug who was the original owner of her foul-mouthed parrot. She gets abandoned by her new boyfriend and winds up getting a ride from a suicidal man and careens off a cliff. Winding up in a cage in the home of the original behemoth, she manages an escape attempt with her new cagemate and her rescuing boyfriend, and must worry about her dog winding up in a giant rat trap. As always, Bell plays all of this wackiness with a straight face. Her deadpan narration provides a bit of distance, but its flatness actually draws out the absurdity of the scenarios Gabrielle winds up in. That craziness is given warmth by Bell's loose and lively line. This mini is the latest in a series of triumphs by Bell and an interesting change of pace from her autobiographical work in her new book Lucky, as well as the conventional stories in Mome. While we've seen some fantasy elements creep back into her work recently, it's been awhile since we saw an all-out flight of fancy from Bell. It's a welcome return and makes me wonder if we'll see a long-form work of this nature from her in the future.

2. Becky and Friend, by Lauren R. Weinstein. This mini includes the story "Horse Camp", which was  published in the Viking anthology Stuck in the Middle.. A story much like her work in Girl Stories, this is a hilarious but awful account of Becky and her summer at what is supposed to be a horseback riding camp. Weinstein possesses the uncanny ability to depict the narcissism, self-loathing, giddiness and melodrama of the teenaged years. The funniest bits in the story are the over-the-top letters of woe Becky writes to her parents, despite the fact that she does finally manage to spend a few rapturous hours riding a horse. As always, Weinstein's style is an exaggerated one, to the point where some of the figures are almost grotesque. Her teenaged stand-in is memorably goofy--the scene where she tries to start dancing with her horse (singing Salt 'n Pepa's "Push It") is ridiculous, especially when some other girls catch her, mortified. Despite these exaggerated touches throughout the story, what makes it so effective is how remarkably (and embarrassingly) true she makes the episode seem. The distortions are played straight, which makes them both funny and real. A nice addition for the mini was the presence of grade school poetry about a similar experience, which was as over-the-top as one might expect for a child.

3. Couch Tag #3, by Jesse Reklaw. Reklaw's previous issue was one of the more compelling comics of 2005, and I was happy to see it included in The Best American Comics, 2005. Reklaw's skill as an autobiographical artist is to relay one series of anecdotes that are of interest to a general audience, but doing so in a manner that subtly reveals more profound emotional truths. In Couch Tag #2, Reklaw discussed the cats he had as childhood pets, but he was really telling the story of how his family disintegrated. In #3, the hook is the series of pranks and artistic projects he and his friend collaborated on over the years, but the underlying story is about different kinds of communication and the ways they can break down.

The best comparison I can think of is the relationship between Becky & Enid in Ghost World. Jesse and his friend Brandon went through ups and downs as friends, but when they were close, that friendship was expressed through a series of artistic collaborations and pranks. That culminated in a comic they did together about a man named Fred Robinson. He was someone random they picked to make into sort of their own everyman character--except that they'd leave him weird objects, set up stolen traffic signs repainted to say "Fred Robinson Crossing" across from his house and even send him comics they did about him. This communication through activity and in-jokes is not unusual for many men, especially those who have trouble expressing their feelings otherwise.

A telling scene in the story is when Jesse gets a letter from Brandon, who is living in Norway at the time. All of the things that had never been said between the two of them as friends just spilled out--and were never said again in the same way when they reunited. That letter became especially poignant when we see their friendship splintering apart because they aren't capable of talking about it. That poignancy is prevented from becoming schmaltz by the shenanigans depicted throughout the rest of the issue. My favorite sequence is when they make up a stencil template and use spraypaint to turn street signs that look like this <- -> into the Batman signal. Reklaw is becoming an increasingly skilled and versatile artist, capable of doing straight-up humor pieces, dream interpretation strips, autobio and much more.

4. Krayon's Ego, by various. In the tradition of Low-Jinx and Johnny Ryan's nasty parodies, a variety of artists take on comics in the Kramer's Ergot vein. Parodies of Craig Thompson and James Kochalka, while both funny, don't really have much to do with the Kramer's aesthetic. Still, the hilarious parody of Blankets (involving an extremely inappropriate use of a crucifix) was a hoot, and the mimicking of Thompson's angular style was uncanny. Spoofing Kochalka's cloying sweetness is like shooting fish in a barrel, but the "American Elf 2030" strips here were extremely clever. The thought of Kochalka continuing his strip into old age, while visiting his son in prison and selling his song "It's My Dink" for a Viagra ad were all good gags. However, the Tom Gauld-esque looking strips satirizing Sammy Harkham, Souther Salazar, Kevin Huizenga, Ben Jones and Gabrielle Bell were nasty fun. The fifth strip, involving Harkham finding a discarded strip by Mr T and Harkham declaring him "another naïve master of sequential art!" The other strips poke fun at the creators by portraying them as their opposites: Jones as a wheeler-dealer businessman, Bell as a superhero, Harkham as a junkie who pretends to bow out of activities for religious reasons, etc. My favorite strip was probably "Why Johnny Can't Satirize", a send-up of Johnny Ryan's crude parodies: "It's like he takes a great comic and then puts a dick or fart joke at the end." "Brilliant!" This mini is clearly a series of inside jokes for the alt-comics crowd, but it's still quite amusing. Contributors include Karen Sneider, Marc Campos, Clutch, Josh Frankel, Tom Neely, Jesse Reklaw and Sara Oleksyk.

5. Morbus, by Star St. Germain. St. Germain is primarily an illustrator whose style is somewhat reminiscent of Phoebe Gloeckner. Both have an astonishing facility with anatomical drawings put to new purposes. This short mini is a stylized catalogue of "various diseases, illnesses, and syndromes that my body has collected over the years". Each page's design is beautiful, with an illustration of conditions like scoliosis and carpal tunnel paired with medical descriptions that have been mostly erased. The final image of the mini, where she opens up her dress to reveal an anatomical diagram perfectly captures the evocative nature of her work. The disappearing text evokes the imperfection of how medical lingo captures the effect that pain and sickness can inflict--theimage, combining her normal features and the anatomical dialogues, perfectly conveys these feelings.

6. Various minis by Drew Weing & Eleanor Davis. Both are graduates of the Savannah College of Art & Design and are two of the most promising talents in comics. All four of the minis reviewed here are beautiful art objects on their own, with die-cut covers, innovative cover designs and beautiful uses of color.

Weing is best known for his Journal Comic and Pup, both of which drew a lot of attention when they were originally published on the web. Weing is an amazing draftsman and designer, merging a light cartoony sensibility with lush backgrounds. His solo effort here, Blar, is a straight-ahead tale of a barbarian who kills everything in his path. Feeling a bit like Trondheim & Sfar's Dungeon, Weing plays the action straight but ups the ante with ever-more ridiculous opponents and situations. Each story ends with an unexpected punchline, as Weing paces each strip with great skill. This is a modest but delightful comic.

Davis is a bit more under the radar at the moment, but not for long. Her comics often have fantastic themes but a melancholy tone; she reminds me a bit of Megan Kelso in that regard. The Beast Mother is a masterpiece in the use of negative space as Davis details the life of a female monster with dozens of children. When a hunter starts stalking her, our assumptions and expectations are quickly challenged. Even after the big reveal, there's a sadness to the story that lingers. Mattie and Dodi is a very different sort of strip that evokes the same kind of feelings. It concerns a pair of sisters, the older of whom is taking care of both her dying grandfather and her younger sister, an extremely shy girl. This story is all about roles and responsibilities, as Mattie struggles to deal with her grandfather, her boyfriend (who wants her to sell the house), and Dodi, who is enormously uncomfortable with the outside world. While not as visually striking as The Beast Mother, it's every bit as powerful. The final two panels, as we see the sister in very different places emotionally, gives the reader a number of clues as to where their stories might go next.

Davis and Weing collected several of their short stories in a mini called Bugbear. Life and death are the overriding themes in this mini. Weing does an odd story based on a dream he had after his father died, where his father comes back to life in a "soy-based" body. In the dream, Drew realizes that he can bring Eleanor back to life in the same manner. Davis has a story in which a young girl screams that there's been a mistake and ventures with a creature to the local graveyard, where her dead grandfather is revived. The themes are similar, but there's always an added distance present in Davis' stories.

Both artists are self-publishing, but don't look for that to last much longer. The only question is what kind of stories they'll want to tell given the resources of a publisher. I sense that Weing has several big stories that he wants to tell, but Davis' future might lie in being a short story specialist like Bell or Kelso. 

7. Husky #1 & #2, by Alex Robinson & Tony Consiglio. Two of my favorite "new-mainstream" creators are serializing their new long-form stories. Consiglio (whose  110PerCent was quite enjoyable) contributes "Titanius", a surprisingly hard-boiled, straight-laced noir involving a guy in a metal suit and his quest to get his son back. The humor here is told with a straight face as Consiglio conforms to certain genre conventions. However, the increasingly-convoluted plot (involving cures for herpes, evil pharmaceutical companies, killing enemies with lamps and more) reveals that Consiglio is winking at the whole story with his cartoony art style and over-the-top scenarios.

Meanwhile, Robinson's new story is called "2 Cool 2B 4gotten". The high concept is quite simple: a 40-year old man undergoing hypnosis to cure him of smoking is somehow sent back in time to high school--and in his 16 year old body. While he initially thinks he has an opportunity to ask that girl out he always wanted to and perhaps never start smoking as a youngster, it's clear that there's some deeper problem that he's repressed and has only started to bubble up. As always, Robinson's grasp on relationships and facility with dialogue makes him a pleasure to read. I like his work best when it deals with the most painful of human emotions; he has a way of evoking desperation that's almost visceral. While there's plenty of 80's name-checking here, Robinson keeps the nostalgia to a minimum and in service to the story. Robinson in the past has tended to write huge, sprawling stories; in Box Office Poison, they sometimes lost focus. That was due in part to the periodical nature of that story, but I think he was also perhaps a bit overambitious. The tighter focus in this story bodes well for this new project's development.

8. The Egoists, by Kelli Nelson. Another SCAD grad, Nelson's blocky computer-designed line provides the right amount of emotional distance needed for this story of her trip back to her hometown for her parents' divorce. The story itself has enough lurid and painful moments to be interesting without any further elaboration by Nelson, but she makes a number of clever formal and narrative choices that lead to some unexpected results. First off, the emotional distance created by her line is reflected in other choices. Nelson begins the story by introducing us to her hometown, leading us at last to the courthouse where her parents are divorcing. While the story is told in real time, Nelson tells us the story from a first-person future perspective. This choice again filters out the emotions she felt at the time; even as she tries to describe how she felt, it's all through her present perspective. The obvious absurdity of the moment and the meaninglessness of many of her interactions are emphasized by her choosing to put so much of the dialogue in empty word balloons--including all of her non-narrative, real-time dialogue. The most interesting question that Nelson asks is of herself: why did she attend? To support her mother, or get back at her father? Or worse--was it to get material for another comic? None of these questions are answered, but this isn't a story about answers. It's a story about a process, one that didn't make sense at the time of the events and clearly still didn't make much sense when Nelson wrote it. The irony is that only Nelson herself seems capable of asking questions, self-doubt and seeing perspectives other than her own.

9. Hey, 4-Eyes! #2, edited by Robyn Chapman. A delightful combination of zine and comics, this new paean to eyeglasses is a stylishly quirky read. This is the sort of esoteric zine that's clearly a labor of love and unapologetic about its obsession. What makes it so enjoyable is Chapman's sense of style and the variety of material she presents. From articles on how to purchase vintage glasses, to profiles on fellow zinesters and photo features on the "Miss (and Mister) Specs Appeal", Chapman gets down to the nuts and bolts of why she finds glasses so appealing. The best bit was "Eyeglasses Trading Cards" featuring profiles and D&D-style characteristics of the likes of Harry Potter, Lisa Loeb, Enid Coleslaw and Woody Allen, among others. Of course, there are also a number of top-notch comics in here as well. Chapman herself contributes a strip where she hits on these two guys who look like personal crush Harry Potter but instead gets shot down. The Icecreamlandia duo of Eve Engelos & Josh Moutray have their usual painfully gorgeous linework combined with bizarre one-page monologues, all centering around characters with glasses, goggles, monocles, etc. Also enjoyable is Damien Jay's take on being forced to wear glasses. A worthwhile read for anyone interested in the topic or just frothy fun.

10. Phase 7 #006 & 010, by Alec Longstreth. Longstreth is a hurricane of comics enthusiasm. These two minis tell very different kinds of stories, one the next chapter of his serial "Basewood" and the other an autobiographical account of his obsession with comics. "Basewood" is a story simply told, about a young man who wakes up in the middle of a mysterious, dangerous forest with no memory of how he got there. In this chapter, he becomes friends with Argus, an older man who had lived in a forest treehouse for years. We learn that Argus moved there with his wife, who was killed by a monster. The two become friends, but our amnesiac protagonist is haunted by dreams of monsters devouring him. The issue ends on a cliffhanger.

While the story itself is not especially ground-breaking, it's told simply and beautifully. Longstreth keeps his figures simple and iconic but provides lavishly cross-hatched backgrounds. He almost completely eschews the use of blank space, and the imbues each panel with a sort of nervous energy. Despite the heavy uses of blacks and shading, none of his pages feel claustrophobic or overstuffed. Instead there's a richness to his art that draws the eye in, aided by his fine storytelling skills and page design.

PHASE 007 #010 is something completely different. The story starts by Alec going to a therapist of some kind to tell him that "my comic book is really stressing me out!" That leads into Longstreth discussing how he became so devoted to comics. While Disney comics and Bone were huge early influences (there are touches of both in "Basewood"), it was Scott McCloud's Understanding Comics that blew his mind. Combined with Dave Sim's preachings on self-publishing, Longstreth knew that he wanted to make, teach and think about comics for the rest of his life.

One gets the sense when reading some of his comics that he wishes some of his stories could just come pouring out of him. We don't actually get to the root of his frustration in this issue, but I would suspect that he hates that he can't get his ideas down on paper fast enough. Longstreth's story is notable for his reaction when introduced to new concepts and ideas--he becomes so absorbed by them that he forgoes everything else to fulfill them. After being exposed to art comics, he read everything his libraries had in stock within a couple of weeks. Sim's writing encouraged him to draw some form of comics every day of his life. When he compares this to "a commitment on the same level as marriage", it's clear that this intensity is going to bring a lot of highs and lows as an artist. There's a total lack of cynicism in his approach, a purity and naivete that comes through clearly on the page. Longstreth is not only obsessed with the form, but he's also trying to figure out why he is obsessed. That mania, as Longstreth struggles with his own personal blind spots, is almost as interesting to follow as his actual comics.

11. How To Start Thinking About Learning How to Draw Comics, by Kevin Huizenga. This mini, designed as a guidebook for the Center for Cartoon Studies in Vermont, offers rewards on every page both as promotional material and as a comics-reading experience. I can't think of someone more suited to do this sort of comic than Huizenga, other than perhaps fellow USS Catastrophe stablemate Dan Zettwoch. Huizenga's fascination with structure and patterns meshed perfectly with the flights of fancy that inform his best work in this catalog-as-comic. My favorite bits are the how-to tips and "secrets" of comics, like the absurd series of visual cues for mood that he came up with, like "Fiery Shoulder" for a "feeling of regret", or "Waltzing Duck" as "The ghost of carefree days".

What Huizenga captures best here are the joys and frustrations of a cartoonist's life. In a strip called "Vermont Winter: Cartooning Season", we see the CCS student hole up in his room for four months working on his comic as snow piles up outside his window. Upon emerging, he proudly hands a completed comic to a friend. Twenty minutes later, the friend completely finishes reading it. That's the struggle of the cartoonist in a nutshell: months of tedious labor that is consumed in mere minutes.

The booklet is also just plain funny and knowing about comics. Lesson 113: "The Types of Cartoonists" is an accurate bit of smart-assery, as Huizenga tels us about the "Retro Retentive (Motto: 'Sigh')", the "Mad Comedian (Motto: 'F*** all this boring artsy s***')", and "Autobiographical (Motto: 'That would make a good comic')". There are also plenty of Huizenga's diagrams--some useful (like neck & back exercises for cartoonists) and some whimsical (such as deliberately over-complicated model of approaches to comics, an amusing job at Scott McCloud's attempts to reduce comics down to easily categorizable forms). 

12. Pony Up, by Karen Sneider. Sneider is a stand-up comedian whose comics come all-too-infrequently. This comic appears to be an autobiographical tale from her youth, somewhat in the vein of Lauren Weinstein. Only wanting to ride her friend's horse, our heroine instead talks herself into drinking a beer and smoking a cigarette. Desperate to look cool for her fashionable friend (I love the touch of her friend wearing an off-the-shoulder Flashdance-style shirt), our heroine can only ask "Is this what adults do all the time?" The bonus story, where our heroine learns how to pop a pimple, is a bit more light-hearted. I like the way Sneider deals with the melodrama of her teenage years with a lighthearted illustration style. I'm used to stories from Sneider that are purely comedic, but I enjoyed this change of pace and style.

Thursday, December 29, 2011

Minicomics Round-Up: Spina, Robinson, Solomon, Kirby, Ullman/Brown

This batch of minicomics is a true grab-bag and is hard to pin down to any one particular genre:



Fight, by Sam Spina. This comic won a Xeric grant for Spina and is not unlike a slightly gentler version of Johnny Ryan's Prison Pit. While Spina's diary strip may be prosaic at times, his fiction has always been extra-crazy in response. He comes up with wacky premises, carries them through to their logical extremes, and then bombards the reader with uncomfortable gags along the way. Fight features a world where certain creatures have been bioengineered for specific tasks. This comic focuses on humanoid creatures bred only to fight for entertainment. The plot follows a creature called Fight, his downfall and eventual triumph over the female Super Fight that defeats him via trickery, her psychopathic offspring that forms as a result of their brief coupling, and lots of battles along the way. Spina loves gross-out gags, like when Super Fight gives birth to a bounding creature or the truly revolting Boobstadon, a sort of walking set of teats with a brain that is forcibly milked. The scene where an overeager farmer fondles it lasciviously is hilariously uncomfortable, but Spina tops it with Super Fight's child unexpectedly ripping it (and everything else in its path) to shreds. Spina's line is simple and energetic, and the mini-sized format helps add a density and urgency to each page. It's definitely an interesting step for an artist still developing his voice as a humorist.


Box Office Poison #78, by Alex Robinson. This minicomic represents Robinson's failed attempt to revive his first comics series, as he was looking for a new direction after some false starts. He has said that he thought it might be easy and fun to see what his characters were up to a few years after the conclusion of the series (which of course was collected by Top Shelf in one massive tome), but he abandoned this path as well. This mini represents a few pages from that attempt, packaged as though Robinson had never stopped doing the series as minicomics. It's clever and a delightful little gift for fans of the series. All of the BOP trademarks are there: interstitial stories focusing on one character, character surveys, a guest pin-up, a letters page, and a page from another abandoned Robinson project, a sequel to Lower Regions. Seeing some of Robinson's tricks like temporarily abandoning a realistic style for cartoony anger or filling up pages with thought balloons was also quite welcome. That said, I can understand why he abandoned the project: he wasn't saying anything new. He had a fairly definitive ending for BOP, and while it might have been tempting to see if protagonist Sherman Davies could be rescued from a hellish existence with his girlfriend Dorothy and find a healthy relationship, I thought that originally downbeat ending was a more appropriate way to leave the character. It was still nice to see the sprawl of characters even in this short minicomic; this is where Robinson has always excelled as a writer. That's why I prefer BOP and especially Tricked! over Too Cool To Be Forgotten; being able to explore a number of different emotional states and personae seems to be precisely the kind of challenge that pushes Robinson to evolve.


Our Fantastic Universe, by Lizzee Solomon. This odd little comic is the black & white version of a story that's going to be published in a collection dedicated to extraterrestrial sex. This version puts the emphasis on Solomon's grotesque linework, balanced against the amusingly sedate and even detached narration of the "host" of this "series" about alien sexuality. The story details the mating habits of cactus-like creatures called Milchigs and tiny, airborne creatures called Fleart, as the two species have a synergistic relationship. In pulsating, undulating and throbbing detail, Solomon shows us both the typical, nature-show style side of their sexuality as well as some unexpected aspects of their lives. The Fleart, once ingested by the Milchigs, engage in frottage. The Milchigs, once engorged by having ingested Fleart, engage in an extreme form of S&M that not all of them survive. The effect is a variation on body horror, where instead of physical transformation being a source of fear or dread, it's a source for pleasure. For the reader, it's no less strange an experience to read and just as unsettling.


King For A Day, by Rob Kirby. This comic is an interesting departure for comics veteran Kirby, best known for his slice-of-life relationship comics as well as for helming the queer-themed anthology Three. This is a silent comic about a man who is literally shat upon who then finds a crown. That suddenly inspires instant worship and admiration from everyone he happens to come upon. Of course, this sad sack character can't quite end up with a happy ending, even in his own dreams, and Kirby takes great delight in piling on a series of catastrophes, humiliations and general physical comedy. His art is simple and classically cartoony, with rubbery character design that expands into full-out exaggeration during certain scenes. The way he varies line thickness is a big key to the success of the comic; a thicker line usually indicates something significant happening, but that slight variation also makes the lines comprising his characters pop out on the page. The result is a delightfully charming comic that makes the most of a thin premise thanks to funny drawings on nearly every page.


Old-Timey Hockey Tales, by Rob Ullman & Jeffrey Brown. This is a comics rarity: a straightforward series of stories about sports. It helps that cartoonists Brown & Ullman chose to write about the most visceral of major sports, ice hockey and that its early participants were kind of crazy. The design of this mini is typically handsome, thanks to Ullman's eye for detail. Ullman selected items that were more anecdotes than narratives, like a strip about Maurice "Rocket" Richard being banned from the NHL and the ensuing series of riots, or a tight-fisted owner resisting the league mandate to put the names of players on the back of jerseys and protesting with names that were the same color as the uniforms themselves. Brown favored more sustained narratives, like when how the Detroit Red Wings wound up playing a group of prisoners; how one player got revenge on a coach who tried to trade him; and why anyone who messed with Gordie Howe was an idiot. Ullman's story about the great goalie Terry Sawchuk (originally published years ago in an SPX anthology) is still one of his best, documenting Sawchuk's skill as a player and how awful he was as a person. At 28 pages, this mini left me wanting more, especially because the two cartoonists have art styles and approaches to narrative that are so different. I'd love to see an all-sports comics anthology; Dan Zettwoch has done interesting work about basketball & baseball (if I had a million dollars, I'd commission Zettwoch to create an illustrated version of the book Loose Balls, an oral history of the ABA), while Dennis Eichorn has written a number of stories about football. This would be truly "mainstream" work, given America's love of sports.

Friday, November 20, 2009

Three Takes On Christmas: The Fir Tree, Gift of the Magi, A Kidnapped Santa Claus

Rob reviews a trio of Christmas story adaptations from Harper Collins' itbooks line. Included are L. Frank Baum's A KIDNAPPED SANTA CLAUS (adapted by Alex Robinson); Hans Christian Andersen's THE FIR-TREE (adapated by Lilli' Carre); and O. Henry's THE GIFT OF THE MAGI (adapted by Joel Priddy).


The itbooks line represents another entry of smartly-designed, attractive and intelligently chosen comics for whatever is left of the book market. Each of the three hardbacks is designed to be held by a younger reader (they're about 4.5 x 7.5), with each book totally roughly 60-70 pages each. They're graphic novellas, really, but they perfectly mesh the sensibilities of modern comics publishing with a throwback attempt at drawing kids back to classic literature. The choice for each of the three stories was inspired, with each volume representing a different range of emotions and experiences. What struck me most about each volume was that despite the fact that each artist was adapting someone else's story, the tone of each comic was very much that of the cartoonist, not the writer.

For example, Alex Robinson adapted the obscure L. Frank Baum story, "A Kidnapped Santa Claus". The story itself was very short and sparing on details, so Robinson had to flesh out a number of characters and situations. His tone for this story was absolutely perfect, a blend of humor, action, horror and Christmas sentiment. I'm guessing the publishers chose him because of the tender and funny way he handled a Christmas story back when BOX OFFICE POISON was still coming out in comics form. Robinson thrived with the constraints he found himself faced with here, and I found this a much more satisfying work than his recent TOO COOL TO BE FORGOTTEN, a book I found predictable and maudlin. With A KIDNAPPED SANTA CLAUS and LOWER REGIONS, Robinson seems to have found a niche with off-kilter genre stories filtered through his slice-of-life storytelling interests.


Baum set Robinson up with Santa living in a valley with all sorts of helpful creatures, near the lair of the demons Selfishness, Envy and Hatred. Robinson turned what could have been a tedious fable into something charming, thanks to his lively character design and focus on character interaction. The demons are all jealous of Santa and first try to trick him into renouncing his good ways (with one of the demons disguising himself as Robinson's own self-caricature, which for someone reason he draws as a morbidly obese man), and then later kidnap him when that fails. The reader gets both the usual Santa-related Christmas ephemera in this story and several pages of fairy vs demon battle action. The inclusion of demons, along with Robinson's heavy reliance on blacks, make this an unusual entry as a Christmas story, but that was all part of the fun. This is the frothiest of the three books, which makes sense given that Robinson's art and approach is the most straightforward of the three artists asked to contribute.

The artist who did the most with the least was Joel Priddy, in his adaptation of O.Henry's THE GIFT OF THE MAGI. This story has been told and re-told so many times that its twist ending (a standard O.Henry trick) is not exactly a well-kept secret. Priddy is not a widely known name in comics circles, but I've been a fan of everything he's published, starting with his sole graphic novel, PULPATOON PILGRIMAGE. Priddy is a remarkably fluid, versatile draftsman who can create naturalistic settings and complex color blurring effects but also draw the reader's eye in with character designs that are cartoonishly simple. Clear-line animation is a big inspiration for the visuals of this book, with sharp, angular facial features, exaggerated expressions and the sweeping movements from panel to panel. The simplicity and clarity of the figures contrasts elegantly with the more naturalistically rendered furniture. His use of color in a key sequence pops off the page, especially the way in which he literally unrolls it on to the page when Della takes her hair down and rolls it back up when she ties it up again.

Priddy's narrative voice is also extremely clever, essentially taking the reader on a voyeur's tour of a couple fallen on hard times who sacrifice their most valuable possessions so as to get the perfect Christmas gift for the other. There's a great page where the husband, Jim, first sees his wife's shorn locks and we see four faces from him in sequence, each one trying to express a different level of surprise, shock and bemusement. The next page, where we see Della (dreading that Jim would reject her) coil her body into a ball, is nicely matched against the next page, where she tries to deflect her anxiety by uncoiling herself and cheerfully trying to reassure her husband. Priddy manages to generate a lot of humor out of an otherwise tense moment thanks to his line.

The book as a whole has a light touch despite its slightly maudlin premise and treacly conclusion. Priddy helps the story earn its earnestness with his characters' body language, turning what seemed to be resentment from Jim into the most earnest kind of admiration. After pages of clever visual turns (like fracturing Della's likeness with multiple looks at a very narrow mirror, or "animating" the ways in which their prize possessions would cause the Queen of Sheba and King Solomon to envy them), Priddy goes back to the images of snow and stars against a black sky, reflecting the wisdom of generosity of the protagonists. THE GIFT OF THE MAGI is admirable both for its charming drawing and the ingenious ways in which Priddy solved storytelling problems.

Of the three adaptations, Lilli Carre's THE FIR-TREE feels the most like the sort of story she might have written on her own. Carre manages to trump Priddy with the ingenuity of her design, weaving text and image together in clever ways. There's a brightness to her design that's an effective and ironic contrast to the relentless grimness of the original Hans Christian Andersen story. Carre's work has always had a magical realist element to it, so a story about a tree with thoughts, hopes and dreams was a natural fit. What was different was how much Carre leaned on the original text; her dialogue and written narration is usually considerably more spare than in this book, preferring to let her images tell the story as much as possible. Here, she embraced the fairy-tale narration to its fullest, but found different ways to make that text visually interesting.


Andersen's story had a punishing way of relaying its moral without actually spelling it out ala Aesop: don't wish to become something else so much that you are incapable of enjoying your life now. The fir tree wanted to become bigger and resented animals jumping over it. It grew tired of its forest and wanted to see the world. It longed for a better world, never satisfied with its own. Of course, when it gets chopped down, it immediately starts to regret its stance, but only begins to learn to enjoy the moment once it's too late. The tree's delusional belief that the glory of Christmas day, when its branches were hung with fruit and candles, would be repeated again and again, was painful to the point of being funny. The book continued to pile on as the tree was thrown into an attic for several months, then taken outside, chopped into pieces and thrown onto the fire, sighing in the end that it wished it could have enjoyed itself while it had the chance.

Visually, Carre's biggest success was making a tree an interesting protagonist. The way the tree's branches bent gave it a subtle anthropomorphic quality and a surprising amount of expressiveness. Carre' used a variety of colors for her word balloons that allowed them to mesh with both image and the narrative text on the page, giving the whole book a fluid, sweeping quality. Despite the fact that the book was in reality more illustrated text than "pure" comic book (there were no traditional panels, for example), that integrative strategy prevented the book from having a static quality. The warmth of her images is an interesting contrast to the formal, almost cold nature of the narration and dialogue. At the same time, that distance is an element that's often present in Carre's work, and it was obvious that the effect was deliberate on her part.

Each of the three books was successful on their own terms. The Robinson book was a character-oriented lark with action elements. The Priddy book showed off the artist's cleverness as a cartoonist. The Carre' book fit neatly into her concerns as an artist, displaying yet another narrative approach while staying true to her overall trajectory of explanation. It felt like each artist was given a lot of leeway, within the bounds of story length (each is a graphic novella of about sixty pages in length) and format (the size and general appearance of each book is roughly the same, though the covers of each book are different colors). It's encouraging when a new imprint feels like a lot of thought has gone into it, and this is certainly true of itbooks. I'll be curious to see what they choose to do next with regard to comics, and if they'll move on from adaptations to original stories.