Andrew White is one of the most prolific practitioners of comics-as-poetry. I'm going to break down his work over the next month as part of my overall comics-as-poetry series. Today, we'll look at some of his collaborations.
Those Goddamn Fuckers (with Alec Berry) was published by Uncivilized Books as part of their minicomics line. Written by Berry and drawn by White, it's an especially haunting story that stays mostly faithful to a 2x3 grid until the final page. That grid is often free of borders, but its structure allow for the ghostly, fading figure effect that resembles that of memories, times and people slowly fading away. The story is about one figure in particular, a street poet and writer, the kind who is not long for this world. He's the kind of person who's broken and mentally ill and self-medicating but with something to say and people who will listen, if only for a time. The smudgy, blurred quality of the images and and frequent dropping away of line indicates that this is also a memory that won't stay around for long. It's a comic about connecting to something meaningful that is slipping away.
Fill'd/Empty'd (with Warren Craghead). The classic Warren Craghead comic is one where a relatively still scene is observed over time without regard to narrative. It's a kind of pure form of phenomenological poetry, looking at what is observed without regard to its function or its average everyday use, and through drawing it, Craghead really sees it. White experiments with this in his half of this flip book comic, taking a Craghead drawing for reference and running with it. White often uses a John Hankiewicz approach in his comics by creating a rhythm by "rhyming" images and then repeating them throughout, pairing the images with short pieces of text. White is exploring all of the meanings of the word "filled" by juxtaposing scribbled, shadowy figures against many days' worth of observation of what seems to be a pond near some rolling hills. There are oblique references to the rain cycle (airlifted) that also have a double meaning with regard to emotional states. There's a rainstorm, and the way that affects everything in the environment. Though he's working a hybrid between his own style and that of Craghead's, White's drawings always have a more anxious and urgent quality than the quietude of Craghead's, making for an interesting clash.
That clash continues with the White-written "Empty'd" part of the mini, which was drawn by Craghead. This is a different kind of phenomenological study, one in which the study of a single object with regard to its context is crucial to understanding the story. In this case, it's a stop sign in front of a vacant lot. In a fractured, frenzied manner, Craghead eventually relates the story of a car crash near the sign, a tragic event that perhaps ended someone's life. Incorporating the text as broken, jagged letters into part of the rusty, battered setting is a powerful reminder of how traumatic the event truly was and how even conjuring up memories of it is difficult and indistinct. Collaborations like this are often tricky, but both Craghead and White embraced the essential qualities of each other while working out how to create a synthesis.
Muscle Memory (with Kimball Anderson). Once again, White shows his versatility in working in a style closer to Anderson's than his own. Anderson loves playing with time and pace while blurring colors. In this comic, they mixed colors together and also co-wrote this story of a chef working over a number of years. This is a comic about a mindset, specifically a mindset needed for repeatedly performing a mundane but still somewhat skilled set of tasks. The imagery is inchoate in the early going, suggesting that a persona as a chef was still somewhat in its formative stages at the time. The rhythm of this comic is a 4x4 grid on the left-hand pages and a single, recapitulating image on the right hand side. It is crucial as a reader to stop and rest for a moment on the many empty panels in the early part of the comic, as they are meant to create a kind of reader empathy toward the slow progress made both in developing skills but also creating an identity. There's a relaxed, meditative feel to these panels as an identity is built and firmed up. The frequent use of alliteration creates an additional layer of viscerality, as even the words have weight and thickness on the page. Without conscious thought to what the chef was doing, their mind drifted out of intentionality and into the titular muscle memory. Two entirely blank pages suggest a passage of time that was so numbingly similar on a day to day basis that literally nothing stuck to the page. As the chef ages and their hands and mind aren't quite as sharp as they once where, there's no panel that goes blank. There's an intense, almost painful level of concentration on hands, head and the work itself. There's also a pain expressed with regard to the meaningfulness of this identity, a pain that fades as the work continues on. The repeating text is a kind of buzzing set of thoughts in the back of the chef's mind: never fully formed, but always repeating. White and Anderson embrace simplicity on a formal level in order to examine far deeper concepts, but the concept is irreducible from the form here. That makes it a perfectly-realized example of comics-as-poetry, one that might be used to demonstrate the form in a way that makes clear sense to a layman.
Showing posts with label warren craghead. Show all posts
Showing posts with label warren craghead. Show all posts
Tuesday, May 30, 2017
Thursday, May 18, 2017
Comics As Poetry #3: Comics As Poetry anthology
The origins of comics-as-poetry go way back to the 1960s, at least in terms of poets incorporating illustrations. The origins of what I call comics-as-poetry go back to the 1990s, with Warren Craghead being one of the earliest exemplars of the genre. I first used the phrase in 2009 to describe John Hankiewicz' Asthma and Tom Neely's The Blot. In 2012, New Modern Press published an anthology by the title of Comics as Poetry, edited by Franklin Einspruch. It's a short but solid introduction to the genre, featuring some of its greatest exemplars.
William Corbett's introduction regrettably references superhero comic books and generally lacks a real point, other than "who knows what the future will bring". Fortunately, the first piece is by Paul K. Tunis, who opens and closes the book with a style that brings a decorative quality to text that is well-integrated with its corresponding imagery. His first poem addresses the plastic quality of words, in the sense where all words sound like nonsense or onomatopoeia if said enough. Contrasting that with cartooning representations of said words adds to the fun, playful exercise that this piece is. His final piece is just as playful, using vivid imagery in his description of a relationship between a man and a woman--a relationship that's somewhere between work, romance and mutual aggravation.
Derik A. Badman's piece is his usual stuff: repurposing the work of old cartoonists (usually from romance or western comics) and adding either his own text or text from a completely different source. It's a kind of shtick, but it's a surprisingly effective shtick in that this juxtaposition really does create a new meaning for both image and text. The melodramatic quality of the figures is "cooled" by text that's frequently oblique, but not random. Einspurch's own piece is what I would call more of an illustrated poem rather than comics-as-poetry in that the text could hang entirely on its own without the use of the watercolors of different kinds of flowers he employs in the poem. It's an amusing poem but just doesn't hang together like the other work in the book, and I think part of that may be that he was a poet before he tried cartooning.
Absolutely no one puts together a page like Warren Craghead does. His nautical piece uses carefully drawn images, scrawled lines, odd uses of spot color, a six-panel grid with no outside edges, images that bleed into each other and text that is attached to images and tumbles across the page. Despite the spareness of the drawings and the extensive use of negative space, Craghead's comics have a thickness to them that takes several readings to truly absorb. Jason Overby's comics are like that as well, only he's not afraid to go much more abstract than Craghead. He also makes extensive use of collage, found images, scribbles and repurposed text as he goes meta in a piece titled "Process Is Poetry", referring to process in creating anything, not just a poem.
Kimball Anderson uses a first-person point of view in her piece about riding in a car through the countryside and losing one's sense of self. Not just ego loss, but that sense of being unable to understand the difference between sleep and consciousness. The art here is mostly naturalistic, but the color scheme gives the piece a strange quality, like a sense of being hyper-real as though one is in a psychedelic state. Julie Delporte's story about OCD/pure obsession and tracing it back to her childhood and a fear of being hated by her parents over something she did related to sex is actually one of the more conventional pieces in the book. The accompanying images are quite straightforward, but it's her extensive use of colored pencil and open-page layout that makes it unlike other comics. Finally, Oliver East's feature employs some of that Craghead minimalism and negative space, but then goes in a different direction by providing small cutaways of walks around gardens, tiny slices of quietude that I found to be remarkably moving.
William Corbett's introduction regrettably references superhero comic books and generally lacks a real point, other than "who knows what the future will bring". Fortunately, the first piece is by Paul K. Tunis, who opens and closes the book with a style that brings a decorative quality to text that is well-integrated with its corresponding imagery. His first poem addresses the plastic quality of words, in the sense where all words sound like nonsense or onomatopoeia if said enough. Contrasting that with cartooning representations of said words adds to the fun, playful exercise that this piece is. His final piece is just as playful, using vivid imagery in his description of a relationship between a man and a woman--a relationship that's somewhere between work, romance and mutual aggravation.
Derik A. Badman's piece is his usual stuff: repurposing the work of old cartoonists (usually from romance or western comics) and adding either his own text or text from a completely different source. It's a kind of shtick, but it's a surprisingly effective shtick in that this juxtaposition really does create a new meaning for both image and text. The melodramatic quality of the figures is "cooled" by text that's frequently oblique, but not random. Einspurch's own piece is what I would call more of an illustrated poem rather than comics-as-poetry in that the text could hang entirely on its own without the use of the watercolors of different kinds of flowers he employs in the poem. It's an amusing poem but just doesn't hang together like the other work in the book, and I think part of that may be that he was a poet before he tried cartooning.
Absolutely no one puts together a page like Warren Craghead does. His nautical piece uses carefully drawn images, scrawled lines, odd uses of spot color, a six-panel grid with no outside edges, images that bleed into each other and text that is attached to images and tumbles across the page. Despite the spareness of the drawings and the extensive use of negative space, Craghead's comics have a thickness to them that takes several readings to truly absorb. Jason Overby's comics are like that as well, only he's not afraid to go much more abstract than Craghead. He also makes extensive use of collage, found images, scribbles and repurposed text as he goes meta in a piece titled "Process Is Poetry", referring to process in creating anything, not just a poem.
Kimball Anderson uses a first-person point of view in her piece about riding in a car through the countryside and losing one's sense of self. Not just ego loss, but that sense of being unable to understand the difference between sleep and consciousness. The art here is mostly naturalistic, but the color scheme gives the piece a strange quality, like a sense of being hyper-real as though one is in a psychedelic state. Julie Delporte's story about OCD/pure obsession and tracing it back to her childhood and a fear of being hated by her parents over something she did related to sex is actually one of the more conventional pieces in the book. The accompanying images are quite straightforward, but it's her extensive use of colored pencil and open-page layout that makes it unlike other comics. Finally, Oliver East's feature employs some of that Craghead minimalism and negative space, but then goes in a different direction by providing small cutaways of walks around gardens, tiny slices of quietude that I found to be remarkably moving.
Saturday, September 5, 2009
Amazing Adventures: Emberley Galaxy
Rob reviews EMBERLEY GALAXY, an anthology designed as a tribute to children's illustrator Ed Emberley.

I've read a lot of themed anthologies and comics textbooks, but I've never read anything quite like EMBERLEY GALAXY, edited by Joe Kuth. It's a tribute to illustrator Ed Emberley, best known for his long series of innovative how-to-draw books for children. The genius of his approach was to start with a simple series of shapes that anyone could draw and add elements one-by-one until the image was complete. This anthology paid more than mere lip service as a tribute, given an extended introduction and demonstration of the technique, along with providing an annotated bibliography. Every artist who contributed based their strip on a particular Emberley book or set of techniques, but even those unfamiliar with the artist will find something to enjoy.

The anthology is also wise not to overstay its welcome, clocking in at just 60 pages. Some of the biggest alt-comics stars make appearances, including Jeffrey Brown, Dan Zettwoch, Dave Kiersh, Sam Henderson and Warren Craghead, among many others. One of my favorite pieces was from Rina Ayuyang, who was inspired by Emberley's thumbprint/fingerprint comics. It's also the only color piece in the book, as Ayuyang used her fingerprints to form most of the framework of the figures and buildings in a story about how living in paradise is harder than one might think. This was a beautiful-looking entry that worked both as a comic and a children's story, especially in the way that she integrated text and image.

Stefan Gruber contributed what may have been the single most clever entry in the anthology, using Emberley's panel-at-a-time additive drawing technique to create a clever series of punchlines. Every strip stays true to the spirit of Emberley's technique while turning it into an opportunity for conceptual humor. Along the same lines, Craghead employed his thin line while imagining Emberley's shapes as sentient beings that are slapped together and magically transformed into building blocks. In this instance, they were used to magically create a pencil, which in turn created more triangle-shaped beings. This is a beautiful piece, perfectly executed, that would be an outstanding entry in any anthology. Brown used the technique to draw himself (naturally), but threw in a self-deprecatory job as he drew himself sulking. Alex Holden created a narrative around a shipbuilder needing triangles and finding ways to improvise using the material at hand (rectangles, squiggles, etc)--a clever way to wrap a gag around the concept.
Henderson and Kiersh's work in general was a perfect fit for an Emberley tribute. Indeed, Henderson's page looked like a variation on his own sketchbook doodles. Here, he added a bit of narration on his quest to find Emberley books for reference, with each of the monsters acting as his mouthpieces. Kiersh's work has always had a bit of a childlike quality to it, and here he directly talked to children about music, and then featureed a page of nothing but Emberley-inspired drawings. There were a few such entries of nothing but drawings, mostly eschewing narrative. Jack Fraley's take on this was reproduced so small as to look like little but chicken scratch. Kuth and David Paleo's monster matchups, on the other hand, , were a playful delight. Paleo, known mostly for grotesque drawings, was quite adept at doing something much more playful.

The biggest standout strip in the anthology was Zettwoch's epic "Big Orange Vs Purple". Given his obsession with schematics and the building blocks of things, it should be no surprise that Zettwoch masterfully carried out a story dealing with the building blocks of drawing itself. This strip was inspired by his own obsession with a couple of Emberley's books as a child and had him set up a huge sea battle between the forces of Orange and Purple. Fans of Zettwoch's classic minicomic IRONCLAD (name-checked in the strip) will be delighted to see him mount a steadily-escalating battle with both sides steadily constructing their weapons, only to have it dashed at the last moment by a giant shark and giant ape. About the only thing this strip lacked was color, though Zettwoch's thorough exploration of Emberley's mark-making was still a lot of fun to look at. What I liked best about this strip was the childlike way Zettwoch went about building up each side's forces. This was done as a child might--with a great deal of seriousness and exacting detail, since play is very serious stuff.
There's an almost meditative quality to Emberley's technique. The more you do it, the more you want to do it. The technique is also quite empowering; even someone who can't draw can still create sturdy figures. That empowerment undoubtedly encouraged so many children to keep drawing even past the age when a lot of children with lesser skill might choose to give it up. The technique is also flexible enough to allow for greater complexity later on, as Zettwoch demonstrated in his strip. At the same time, it was never so prescriptive as to box children in to drawing in just one way, inhibiting creativity. EMBERLEY GALAXY is a tribute to Emberley giving children tools to draw and doing it as a form of narrative. The simplicity of the technique gave it its power and appeal, opening up a world of self-expression that many of the artists here still draw upon as adults.

I've read a lot of themed anthologies and comics textbooks, but I've never read anything quite like EMBERLEY GALAXY, edited by Joe Kuth. It's a tribute to illustrator Ed Emberley, best known for his long series of innovative how-to-draw books for children. The genius of his approach was to start with a simple series of shapes that anyone could draw and add elements one-by-one until the image was complete. This anthology paid more than mere lip service as a tribute, given an extended introduction and demonstration of the technique, along with providing an annotated bibliography. Every artist who contributed based their strip on a particular Emberley book or set of techniques, but even those unfamiliar with the artist will find something to enjoy.

The anthology is also wise not to overstay its welcome, clocking in at just 60 pages. Some of the biggest alt-comics stars make appearances, including Jeffrey Brown, Dan Zettwoch, Dave Kiersh, Sam Henderson and Warren Craghead, among many others. One of my favorite pieces was from Rina Ayuyang, who was inspired by Emberley's thumbprint/fingerprint comics. It's also the only color piece in the book, as Ayuyang used her fingerprints to form most of the framework of the figures and buildings in a story about how living in paradise is harder than one might think. This was a beautiful-looking entry that worked both as a comic and a children's story, especially in the way that she integrated text and image.

Stefan Gruber contributed what may have been the single most clever entry in the anthology, using Emberley's panel-at-a-time additive drawing technique to create a clever series of punchlines. Every strip stays true to the spirit of Emberley's technique while turning it into an opportunity for conceptual humor. Along the same lines, Craghead employed his thin line while imagining Emberley's shapes as sentient beings that are slapped together and magically transformed into building blocks. In this instance, they were used to magically create a pencil, which in turn created more triangle-shaped beings. This is a beautiful piece, perfectly executed, that would be an outstanding entry in any anthology. Brown used the technique to draw himself (naturally), but threw in a self-deprecatory job as he drew himself sulking. Alex Holden created a narrative around a shipbuilder needing triangles and finding ways to improvise using the material at hand (rectangles, squiggles, etc)--a clever way to wrap a gag around the concept.
Henderson and Kiersh's work in general was a perfect fit for an Emberley tribute. Indeed, Henderson's page looked like a variation on his own sketchbook doodles. Here, he added a bit of narration on his quest to find Emberley books for reference, with each of the monsters acting as his mouthpieces. Kiersh's work has always had a bit of a childlike quality to it, and here he directly talked to children about music, and then featureed a page of nothing but Emberley-inspired drawings. There were a few such entries of nothing but drawings, mostly eschewing narrative. Jack Fraley's take on this was reproduced so small as to look like little but chicken scratch. Kuth and David Paleo's monster matchups, on the other hand, , were a playful delight. Paleo, known mostly for grotesque drawings, was quite adept at doing something much more playful.

The biggest standout strip in the anthology was Zettwoch's epic "Big Orange Vs Purple". Given his obsession with schematics and the building blocks of things, it should be no surprise that Zettwoch masterfully carried out a story dealing with the building blocks of drawing itself. This strip was inspired by his own obsession with a couple of Emberley's books as a child and had him set up a huge sea battle between the forces of Orange and Purple. Fans of Zettwoch's classic minicomic IRONCLAD (name-checked in the strip) will be delighted to see him mount a steadily-escalating battle with both sides steadily constructing their weapons, only to have it dashed at the last moment by a giant shark and giant ape. About the only thing this strip lacked was color, though Zettwoch's thorough exploration of Emberley's mark-making was still a lot of fun to look at. What I liked best about this strip was the childlike way Zettwoch went about building up each side's forces. This was done as a child might--with a great deal of seriousness and exacting detail, since play is very serious stuff.
There's an almost meditative quality to Emberley's technique. The more you do it, the more you want to do it. The technique is also quite empowering; even someone who can't draw can still create sturdy figures. That empowerment undoubtedly encouraged so many children to keep drawing even past the age when a lot of children with lesser skill might choose to give it up. The technique is also flexible enough to allow for greater complexity later on, as Zettwoch demonstrated in his strip. At the same time, it was never so prescriptive as to box children in to drawing in just one way, inhibiting creativity. EMBERLEY GALAXY is a tribute to Emberley giving children tools to draw and doing it as a form of narrative. The simplicity of the technique gave it its power and appeal, opening up a world of self-expression that many of the artists here still draw upon as adults.
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