Showing posts with label matt runkle. Show all posts
Showing posts with label matt runkle. Show all posts
Wednesday, December 18, 2013
Shades of Autobio: Baylis, Martin, Runkle
So Buttons #6, by Jonathan Baylis and various artists. This is yet another solid issue of bite-sized anecdotes related by Baylis and rendered by an increasingly-impressive group of collaborators. Fred Hembeck continues to be an ideal artist for Baylis' stories about his time as an intern at Marvel Comics, and printing this story in full color adds to its effectiveness. Baylis has a front-line view of exactly how Marvel treated its most talented creators, and the anecdote here where he chose to give Joe Simon a couple of Golden Age comics that Simon himself did not possess instead of just getting them autographed shows how a fan treated the creators with more compassion than Marvel itself. Baylis made an interesting choice by also running the superb Josh Bayer story "Trimpe Survives", originally printed in black & white in the Rub The Blood anthology broadsheet. Printed in color and on a smaller scale, this story that interpolates a fantasy sequence with Trimpe's real struggle to get work from Marvel in the 90s is in turns profane, poignant and hilarious. It also dovetailed nicely with the first story. "So Begrudgingly" and "So This Is Where I Got It From" (drawn by Sam Spina and T.J. Kirsch, respectively), are the sort of short, gag-oriented strips that Baylis does well. Spina in particular adds exaggerated body language and flopsweat to a story about living well being the best revenge (but tweeting about it not hurting things).
The centerpiece of the issue is "So Basquiat". One of my early criticisms of Baylis' writing, especially with regard to longer, more serious pieces, is that he tended to overwrite. Too much narrative caption text and too little room for the artist to do more other than functionally describe that text was a frequent problem, though not a surprising one for a writer trying to figure out how to write a comic. As Baylis has evolved, he's come to trust his artists more and more; in turn, the artists he's working with are more adept at taking what he's written and transforming it into something visually striking. This suite of three stories works so well because it begins with Baylis' own personal experiences discovering Jean Michel Basquiat, the famous graffiti artist/painter who emerged in the 1980s. Baylis discovered his work through the biopic about his life, which tied into his own unsatisfying experience at NYU film school and that the downtown art scene was not what he had hoped. That segues into a sequence drawn by Becky Hawkins (jammed full of eye-pops) that saw a naive but enthusiastic Baylis take the money he got after being downsized by Topps to go to the Guggenheim museum in Bilbao, Spain. The cartoony nature of Hawkins' line and the soft use of color was a perfect match for the delightful weirdness of the museum's design, and Baylis let the art do the talking as much as possible while still adding in key expository points that talked more about his emotions than actual events. Victor Kerlow did the first and third segments, and his comparatively, scratchy & dirty line further communicated how much seeing the museum and Basquiat's pieces there affected him as a person, creating a sense of not necessarily relating to him but getting a sense of what they had in common. This story is a true breakthrough for Baylis, and when you tack on the cover by Jay Lynch (combining Topps' imagery with Basquiat's likeness) and a back cover portrait by Noah Van Sciver, you have his strongest issue to date.
Runx Tales #3, by Matt Runkle. Runkle is a fine general-interest storyteller who moves seamlessly from talking about a beloved drug store that closed to weird spots in San Jose to an interview with a beloved author to a series of anecdotes about a couple of ex-lovers. There's something pleasingly crude and beautifully ugly about the way he draws people: bug-eyes, stubble, skewed mouths and slouched, often amorphously drawn bodies. I think the best way to categorize him as a visual essayist, as he eloquently and colorfully spins yarns about things that interest him. His extended essay about seeing Prince on the day that fringe Christian Harold Camping claimed the world would end was jam-packed with interesting bits of trivia that went off on fascinating tangents. It was like reading a personal, emotional version of Ripley's Believe It Or Not!, stripped of its hyperbolic qualities. That was especially true when he segued into discussing the famous Winchester House. The story goes that Mary Winchester, the heir to the Winchester rifle fortune, kept on adding to the house in order to appease the ghosts of those killed by the rifles. Runkle goes deeper, discussing Winchester's roots in theosophy and spiritualism but also making note of her innovative architectural concepts.
The interview with author Jincy Willett is also tremendous, combining quotes from her novels, quotes from the interview, a variety of cleverly-composed illustrations and some solid literary criticism. The feature on the bizarre variety store SuperLongs was a bit tougher to swallow because of how esoteric its subject was and how text-heavy the feature turned out to be, but it did give Runkle a chance to draw the interesting objects one could find in there. Finally, "My Two Daddies" finds Runkle literally cutting a horizontal line in the middle of the page to create dual flip-books about two life-changing relationships when he was a "failed rent boy". It's a fascinating look at Runkle coming to terms with a stereotype, dealing with the racial implications of his relationships (he's white, but both of those sugar daddies were African-American), and how injecting money into personal and sexual relationships made things more complicated, not less so. It's a beautiful, haunting and bracingly honest account of his past and just the sort of story that makes him such a sharp writer.
Driftwood City, by Jason Martin. This is a 100-page collection of Martin's Laterborn minicomics series. Martin's comics are all about capturing small, powerful and poignant motions. Above all else, they are about trying to capture particular strong feelings. "Lily, or Save Your Pity" is about being a teen and meeting a girl with whom he had an intense phone-and-letter relationship with for a couple of months. It eventually fizzled out, but Martin really gets at that feeling of going through an experience that has an indelible impact on one's experiences and memories. It's a personality-forming experience. In the first section of the book, "Home", the stories inevitably turn to either brief, funny anecdotes or life-changing experiences or individuals. The strip about his class reciting the lyrics to "The Humpty Dance" to a teacher who inadvertently says the first line of the song is hilarious. "Who Are You" is about a teacher who inspired him to be a better human being, one more empathetic, caring and courageous. Martin himself would downplay this, as some of the strips in the book depict a breakdown of his own moral courage, but there's no question that there's a sense of being more evolved than the average high schooler.
"The College Years" gets at the heart of Martin's stories, which is the relationship between him and his friends. He had the fortune of meeting and cultivating a group of friends that had a nourishing and sustaining effect on his life, and he likewise for them. The strips here are about small moments, shared moments of beauty, funny stories, and the ways in which emotions from grief to joy are felt. It's clear that Martin is powerfully affected by what the philosopher Kant refers to as the "sublime" experience, which is a moment where one is overwhelmed by beauty. The moment can be talked about and around, but the moment itself is beyond descriptive language. Sharing these moments through the poetic language of comics, in a manner similar to John Porcellino, is one of the best ways of attempting to communicate the experience.
Martin's line is crude but functional. He's allowed himself to try to draw less and less in terms of detail and lines, which has made his actual comics look better. Some of his more labored drawings get in the way of understanding the feelings and experiences he's trying to relate, but for the most part his sense of restraint as both writer and illustrator meshes well enough to get across his meaning. That's true in some clever strips, like "The San Joaquin Route" and "Nocturnal Waltz", where his drawings and page design have qualities that affect the narrative. The third section of the book, "Drifting/Nocturnal Waltz" was my favorite because it wasn't tethered to a particular chronological era in his life, but instead allowed him to jump from anecdote to anecdote about traveling, especially traveling with others. The book concludes with Martin once again expressing his devotion to his friends, old and new, and the ways in which they obviously drive and affect his art. This is a deceptively simple and beautifully sincere book with many moments of wry humor and more moments of how wonderful and difficult it is to be alive and interact with others.
Wednesday, July 18, 2012
New Comics From Rob Kirby: Three #3 and Ginger
Rob Kirby really went all-out in producing the third issue of his queer anthology Three.While the past two issues contained three stories by three different artists, the format of this issue is a bit different. There are still three features but also a number of shorter pieces that manage to incorporate threes in some manner. For example, the opening page is a 3 x 3 grid, with each panel featuring art by a different cartoonist. Mari Naomi contribute an image of a woman in three successive moments in time, eating a piece of fruit. It's a beautiful, evocative drawing, as she is nude and being watched by a prone figure. Marian Runk did a one-page bird strip featuring three different backyard birds.About the only cartoonists who don't fall into this pattern are Matt Runkle and Janelle Hessig, in their delightful strip about making a pilgrimage to see Dolly Parton in concert and discuss why she's so inspiring.
Those features are nice little changes of pace for the feature stories, all of which are dramatically different from each other. "Oh No!", a jam "where something bad happens every three panels" is entirely self-explanatory and quite silly. Borrowed from what was going to be content from an upcoming volume of Jennifer Camper's anthology Juicy Mother, an all-star lineup of queer creators passes the narrative baton every three panels and cycles back through one more time to each artist. The story is nonsense, as a one-legged, one-eyed African-American lesbian is struck by a struck in the first strip by Ivan Velez Jr, and it gets crazier from there as exorcisms occur, we view donkey's getting blown in hell, Paris Hilton being born to the devil, dead characters rising up and killing their creators, a demented Peanuts pastiche, etc. Camper, Kirby, Ellen Forney, Diane DiMassa, Joan Hilty, and Howard Cruse all obviously have a fun time, and the strip looks great in color.
The real highlights of the issue are Carrie McNinch's "Fly Like An Eagle, her story of spending a year in a Christian middle-school; as well as Ed Luce's "Love Lust Lost". I count Luce's Wuvable Oaf as one of my comics blind spots (just haven't gotten around to picking it up yet) and I'm sure some of the nuances of this strip were lost on me, but there's no doubting the absolute command he has over a comics page. This ingeniously designed and paced story of three "bears" draws the reader in from the first image, even as the silent nature of Luce's imagery is quite bizarre at times. One man with red eyes and a fearsome beard plays endlessly with his tiny kitty-cats, a second does some kind of fetish cosplay/furry play with a group of men dressed as pigs, while a third man with a bunny-eared motorcycle helmet zips through traffic on a mountainside in order to deliver flowers at a spot where a former loved one died. This story is cute, touching and bizarre all at once as it plays upon the theme of "three" in a number of different ways. It's one of the best short stories I've read all year.
McNinch's story is in that same league. It's one of her longest stories, and one written in her voice as a teenager. It's an account of struggling to deal with life in a restrictive Christian school, the fellow burn-out girls that she befriends, and the creeping realization that she's gay. It's a story that goes from isolation to the understanding that she's not alone, that there's a community waiting out there for her to join. Seeing McNinch's simple line in color is lovely, as the color really adds a lot to the emotional content of the story as well as assisting in evoking the era (late 70s/early 80s). As always with McNinch's work, it's her strong attention to tiny details that makes this comic come alive, from the fashions and drugs of choice to the ways in which she is able to grasp and comprehend her own thoughts and emotions. It's certainly the strongest story I've read from this long-time comics and zine veteran.
I also wanted to highlight Ginger, a short collection of strips about Kirby's dog. She's a beautiful, affectionate chocolate lab, and it's Kirby's skill at drawing her that makes these stories so much fun. From the poem "Birch" (written by Karen Shepard) that is an image of Ginger asking "You gonna eat that?" to a story about a squirrel falling out of a tree and straight into the waiting dog's mouth, Kirby evokes the joys and occasional headaches of owning a strong-willed, energetic dog. I'd love to see an expanded version of this at some point.
Labels:
carrie mcninch,
ed luce,
janelle hessig,
jennifer camper,
matt runkle,
rob kirby
Wednesday, October 28, 2009
Minicomics Round-Up: Krall, Turnbull, Viola, Ineke, Runkle, Jordan & Harada
Time for another look at a variety of minicomics that have been sent my way. Reviewed are RUNX TALES #2 by Matt Runkle; HERMAN THE MANATEE #1 & 2 by Jason Viola; THE SLEEP OF KINGS by Ibrahim Ineke; PRIZE #2 by Hawk Krall; INVASIVE EXOTICS #2 by Jack Turnbull; and MOULGER BAG DIGEST #2 by Rusty Jordan & Brent Harada.

RUNX TALES #2, by Matt Runkle. Runkle has a crude but expressive line, but these comics popped off the page because of his terrific design sense. In this large format comic (8.5 x 11), the standouts were "Nora Stories" and, oddly enough, a long essay on ranch dressing. With the former, Runkle's character design was key, especially with regard to the huge eyeglasses of the title character (they fairly overwhelmed her face) and the sleazy vagrant named Crow who somehow kept popping up in her life. Nora's exasperated but resigned body language was nicely related by Runkle, particularly in the way she looked exactly like a weirdo magnet--the sort of person freaks gravitate toward because they know they'll be tolerated. Runkle's comics essay on the virtues of ranch dressing leaned heavily on his use of white-on-black images and a clever use of fonts. Runkle was more than a little tongue-in-cheek in this essay, especially when he compared the dressing to semen and noted that many of the folks he waited on reacted to it much like a desired money-shot.

Runkle's own personal observations also had some amusing moments. "Wrestling With The Truth" was about his high school experiences as a wrestler, while dealing with the awkwardness of being gay in rural America. While that was the backdrop of the story, the meat of it dealt with what happened when he was thrown to the mat in practice and hit his head hard. He saw a vision where for a second, "it all made sense": a middle-aged woman, a ladder and other vague details. Runkle contrasting this to San Francisco goddess worship was hilarious, noting that this goddess was very much of her surroundings: "farm-hardened, sensible and the type that would hate new-agers". His story about a recently deceased friend of his was touching, funny and compelling, detailing the ways in which this trans friend embraced living. Runkle is a great cartoonist despite being a mediocre draftsman who plays to his strengths, understands how to compose a page, and focuses on his line expressing his sense of humor and point of view. The result is one of the more entertaining one-man anthologies I've read in quite some time.

HERMAN THE MANATEE, #1 & 2 by Jason Viola. At first glance, I thought this might be a series of cute strips about a manatee and worried that it might be a bit saccharine. Then I read the first strip and realized that it was about a manatee who was hit by a speedboat in strip after strip. It was the equivalent of reading a collection of PEANUTS wherein every strip featured Lucy pulling the football away from Charlie Brown. Varying the set-up to a situation with the same punchline every time is not easy, but Viola went through a lot of variations: flashing back to childhood, being deceived by god, playing Marco Polo, doing a Gorey pastiche, etc. By volume 2 of this mini, Viola started an extended narrative about the perils of having a protected pond, including being forced to pose for humiliating photos with tourists and being exploited for money. Viola is a good gagsmith with an appealing line who gets a lot of mileage out of being extremely cruel to his characters for no particular reason. Herman isn't punished because he deserves it; it's simply his fate to have his head hit by boats. While I can understand the difficulty of coming up with variations on a particular formula, I did think that Viola started to drift away from what made his strip successful when he went on to do the longer storyline. His attempts at satire were clumsy, but more problematic was that he was trying to turn Herman into a real protagonist. Sure, he still turned out to be a failure, but it still felt like an uneasy match of ambition and character. Herman is perhaps less like Charlie Brown (a sad-sack who is multidimensional) and more like Wile E Coyote, and the extended storyline felt like Viola was plopping him down into a story that didn't suit the character.

THE SLEEP OF KINGS, by Ibrahim Ineke. Ineke is a Dutch artist with a fine arts background who has recently started to move into comics work. His specialty is horror, but less an American sense of horror and more of a Japanese one. That is, the ideas presented and hinted at by the story are more awful than the standard American presentation of gore. There's also a bit of Lovecraft to be found here, in that evidence of something ancient & horrible is discovered with disastrous results. The story finds two boys playing sword and sorcery games in the woods. When one boy disappears for a bit, his friend finds him with his back to him, unresponsive--and surrounded by buzzing insects. What I liked about this story is that its horror takes place in broad daylight, with light and shadow cleverly deployed when an eclipse occurs. Ineke only hints at what's happening here: stones in a circle with some sort of mystic runes, and some type of demonic possession. All the reader needs to know is that both boys meet a terrible end in a story that moves leisurely but doesn't outstay its welcome.
Ineke's figures, especially in close-up, have a scribbly & energetic quality to them that made them come alive. Indeed, there's a spontaneity to his line that made reading this sort of story more entertaining than usual, given that I'm used to a certain slickness with American horror comics. There were some panels where he seemed to be losing a bit of control with regard to characters in motion (not surprising for someone from a fine arts background); panel-to-panel transitions as well as characters in relation to each other are things that I imagine he'll continue to improve on as he continues to draw comics. He's certainly an interesting artist, and I'll be curious to see how he would tackle a longer-form work.

PRIZE #2, by Hawk Krall. I first became aware of Krall's work in the pages of Danny Hellman's anthology TYPHON, with his "Summer of Seven-Eleven" story being a standout. PRIZE is a collection of shorter strips in three different categories: stories about working the graveyard shift at a 7-11, stories about living in squalid conditions with his art school roommates ("Living In Filth"), and tales from the kitchens of a big city ("Dirty Dish"). Krall's work is very much in the tradition of underground comics, with a particular focus on grotesque character design. Krall is a great yarn-spinner, especially when he zeroes in on the most sordid details. He plays up the absurdity of living with filthy roommates in a run-down apartment, of the frequently disgusting truth of working conditions in a kitchen, and the sort of people he encountered working in a convenience store. His ability to capture the characters he met and crystalize them in short order made strip after strip a hilarious experience.

Of the three different features, I thought "Dirty Dish" was the funniest and most original. They're presented as single-page strips, and it's a format that flatters Krall's style. Krall doesn't vary his line or panel composition much from strip to strip. With his longer stories, the reader is hammered in panel after panel by Krall's grotesque imagery, and the effect can be suffocating at times. "Dirty Dish" not only opens up the page a bit, it finds Krall concentrating on a single image or idea and playing that out. The strip also provides the reader a peek into the world of professional kitchens. Krall portrays it as an unrelenting series of hostile encounters, where the workers struggle to hold on to their sanity. He also made it seem like fun, at least in the sense that huddling in a foxhole develops camaraderie. Even in strips that seemed a bit cluttered, Krall's ability to escalate situations is the hallmark of his very sharp sense of comic timing.

INVASIVE EXOTICS #2, by Jack Turnbull. Turnbull's APOLLO ASTRO series of minicomics that he published before he went to art school positioned him high on my list of interesting young artists. His new series is a radical departure from those comics that clearly displayed his influences (Clowes, Ware & Tomine in particular) but still showed that his voice was one that needed to be heard. INVASIVE EXOTICS is a mash-up of a startling array of genres, including sci-fi, conspiracy fiction, psychedelic social satire, slice-of-life, and crime fiction. While not a direct influence, Matthew Thurber's 1-800-MICE is the closest point of comparison I can think of, though Turnbull's comic is not as tightly plotted or outrageous in its conceits.

Most stories involving satires of corporate America tend to fall flat, but Turnbull mutated an obvious visceral dislike of Coldstone Creamery (the one where the servers are forced to sing whenever they get a tip) into an over-the-top conspiracy story. I've always liked Turnbull's elongated character design, and the slightly bigfoot nature of his character design serves the story well. The villainous "Slimecold" CEO resembled a warped Bozo the Clown, with pointy hair that he used as corporate iconography. His scheme was to force out the residents of Brooklyn using a mutated form of killer ant that would cause them to flee, create gentrification and then provide the sort of Brooklyn where he could open up many more stores. He's opposed by a small cadre of eco-terrorist types, with the character of Jane Easewell being Turnbull's all-purpose satire of scientist-as-action hero. The first issue sees her go on a one-woman commando raid at a Slimecold lab in a sequence that's deadpan in its depiction but completely ridiculous. At the same time, there's a pastiche of slice-of-life romance going on in the backdrop that gets dramatically halted when the ant rampage story slams into it.

This comic is jam-packed with ideas, characters and crazy page layouts. At times I think it's too all over the place, as Turnbull seemed to want to draw every single idea he had had for the past several years in one series. The action scenes, while funny, didn't really work on their own visually because there's a lack of fluidity in the way he depicted motion. His figure-to-figure interactions also felt a bit stiff. The comics simply seemed rushed at times, with a slew of spelling errors and some cramped panels. That said, there was a lot to like in INVASIVE EXOTICS. Panels where you see ants who have been put to sleep with tiny little "zzz"s next to their head displayed just how loony Turnbull was getting here, while still positing the insects as a very real threat. Turnbull created caricatures that, while exaggerations, still have a lot of uncomfortable truths to them. This comic simply needs to be refined, edited and cleaned up; the energy, ideas and images are all there.

MOULGER BAG DIGEST #2, by Rusty Jordan & Brent Harada. This is a comic very much in the Fort Thunder tradition, with a big dose of Gary Panter. There is a kind of narrative at play here, on pages dominated by psychedelic character design that's mashed up much like a collage. The narrative involves ambling movements followed by utter stillness and a sense of characters constantly changing and pulsing into one another. What's surprising about this comic is the way my eye was able to latch on to the figures on the pages. Even the most jam-packed pages had a few images that seemed to pop out at the reader. I'm not sure what to make of this succession of images that combined figure and structure, other than I liked looking at it. It certainly felt like an object that was meant to be looked at more than read, especially given the oblique nature of its narrative.

RUNX TALES #2, by Matt Runkle. Runkle has a crude but expressive line, but these comics popped off the page because of his terrific design sense. In this large format comic (8.5 x 11), the standouts were "Nora Stories" and, oddly enough, a long essay on ranch dressing. With the former, Runkle's character design was key, especially with regard to the huge eyeglasses of the title character (they fairly overwhelmed her face) and the sleazy vagrant named Crow who somehow kept popping up in her life. Nora's exasperated but resigned body language was nicely related by Runkle, particularly in the way she looked exactly like a weirdo magnet--the sort of person freaks gravitate toward because they know they'll be tolerated. Runkle's comics essay on the virtues of ranch dressing leaned heavily on his use of white-on-black images and a clever use of fonts. Runkle was more than a little tongue-in-cheek in this essay, especially when he compared the dressing to semen and noted that many of the folks he waited on reacted to it much like a desired money-shot.

Runkle's own personal observations also had some amusing moments. "Wrestling With The Truth" was about his high school experiences as a wrestler, while dealing with the awkwardness of being gay in rural America. While that was the backdrop of the story, the meat of it dealt with what happened when he was thrown to the mat in practice and hit his head hard. He saw a vision where for a second, "it all made sense": a middle-aged woman, a ladder and other vague details. Runkle contrasting this to San Francisco goddess worship was hilarious, noting that this goddess was very much of her surroundings: "farm-hardened, sensible and the type that would hate new-agers". His story about a recently deceased friend of his was touching, funny and compelling, detailing the ways in which this trans friend embraced living. Runkle is a great cartoonist despite being a mediocre draftsman who plays to his strengths, understands how to compose a page, and focuses on his line expressing his sense of humor and point of view. The result is one of the more entertaining one-man anthologies I've read in quite some time.

HERMAN THE MANATEE, #1 & 2 by Jason Viola. At first glance, I thought this might be a series of cute strips about a manatee and worried that it might be a bit saccharine. Then I read the first strip and realized that it was about a manatee who was hit by a speedboat in strip after strip. It was the equivalent of reading a collection of PEANUTS wherein every strip featured Lucy pulling the football away from Charlie Brown. Varying the set-up to a situation with the same punchline every time is not easy, but Viola went through a lot of variations: flashing back to childhood, being deceived by god, playing Marco Polo, doing a Gorey pastiche, etc. By volume 2 of this mini, Viola started an extended narrative about the perils of having a protected pond, including being forced to pose for humiliating photos with tourists and being exploited for money. Viola is a good gagsmith with an appealing line who gets a lot of mileage out of being extremely cruel to his characters for no particular reason. Herman isn't punished because he deserves it; it's simply his fate to have his head hit by boats. While I can understand the difficulty of coming up with variations on a particular formula, I did think that Viola started to drift away from what made his strip successful when he went on to do the longer storyline. His attempts at satire were clumsy, but more problematic was that he was trying to turn Herman into a real protagonist. Sure, he still turned out to be a failure, but it still felt like an uneasy match of ambition and character. Herman is perhaps less like Charlie Brown (a sad-sack who is multidimensional) and more like Wile E Coyote, and the extended storyline felt like Viola was plopping him down into a story that didn't suit the character.
THE SLEEP OF KINGS, by Ibrahim Ineke. Ineke is a Dutch artist with a fine arts background who has recently started to move into comics work. His specialty is horror, but less an American sense of horror and more of a Japanese one. That is, the ideas presented and hinted at by the story are more awful than the standard American presentation of gore. There's also a bit of Lovecraft to be found here, in that evidence of something ancient & horrible is discovered with disastrous results. The story finds two boys playing sword and sorcery games in the woods. When one boy disappears for a bit, his friend finds him with his back to him, unresponsive--and surrounded by buzzing insects. What I liked about this story is that its horror takes place in broad daylight, with light and shadow cleverly deployed when an eclipse occurs. Ineke only hints at what's happening here: stones in a circle with some sort of mystic runes, and some type of demonic possession. All the reader needs to know is that both boys meet a terrible end in a story that moves leisurely but doesn't outstay its welcome.
Ineke's figures, especially in close-up, have a scribbly & energetic quality to them that made them come alive. Indeed, there's a spontaneity to his line that made reading this sort of story more entertaining than usual, given that I'm used to a certain slickness with American horror comics. There were some panels where he seemed to be losing a bit of control with regard to characters in motion (not surprising for someone from a fine arts background); panel-to-panel transitions as well as characters in relation to each other are things that I imagine he'll continue to improve on as he continues to draw comics. He's certainly an interesting artist, and I'll be curious to see how he would tackle a longer-form work.

PRIZE #2, by Hawk Krall. I first became aware of Krall's work in the pages of Danny Hellman's anthology TYPHON, with his "Summer of Seven-Eleven" story being a standout. PRIZE is a collection of shorter strips in three different categories: stories about working the graveyard shift at a 7-11, stories about living in squalid conditions with his art school roommates ("Living In Filth"), and tales from the kitchens of a big city ("Dirty Dish"). Krall's work is very much in the tradition of underground comics, with a particular focus on grotesque character design. Krall is a great yarn-spinner, especially when he zeroes in on the most sordid details. He plays up the absurdity of living with filthy roommates in a run-down apartment, of the frequently disgusting truth of working conditions in a kitchen, and the sort of people he encountered working in a convenience store. His ability to capture the characters he met and crystalize them in short order made strip after strip a hilarious experience.

Of the three different features, I thought "Dirty Dish" was the funniest and most original. They're presented as single-page strips, and it's a format that flatters Krall's style. Krall doesn't vary his line or panel composition much from strip to strip. With his longer stories, the reader is hammered in panel after panel by Krall's grotesque imagery, and the effect can be suffocating at times. "Dirty Dish" not only opens up the page a bit, it finds Krall concentrating on a single image or idea and playing that out. The strip also provides the reader a peek into the world of professional kitchens. Krall portrays it as an unrelenting series of hostile encounters, where the workers struggle to hold on to their sanity. He also made it seem like fun, at least in the sense that huddling in a foxhole develops camaraderie. Even in strips that seemed a bit cluttered, Krall's ability to escalate situations is the hallmark of his very sharp sense of comic timing.

INVASIVE EXOTICS #2, by Jack Turnbull. Turnbull's APOLLO ASTRO series of minicomics that he published before he went to art school positioned him high on my list of interesting young artists. His new series is a radical departure from those comics that clearly displayed his influences (Clowes, Ware & Tomine in particular) but still showed that his voice was one that needed to be heard. INVASIVE EXOTICS is a mash-up of a startling array of genres, including sci-fi, conspiracy fiction, psychedelic social satire, slice-of-life, and crime fiction. While not a direct influence, Matthew Thurber's 1-800-MICE is the closest point of comparison I can think of, though Turnbull's comic is not as tightly plotted or outrageous in its conceits.

Most stories involving satires of corporate America tend to fall flat, but Turnbull mutated an obvious visceral dislike of Coldstone Creamery (the one where the servers are forced to sing whenever they get a tip) into an over-the-top conspiracy story. I've always liked Turnbull's elongated character design, and the slightly bigfoot nature of his character design serves the story well. The villainous "Slimecold" CEO resembled a warped Bozo the Clown, with pointy hair that he used as corporate iconography. His scheme was to force out the residents of Brooklyn using a mutated form of killer ant that would cause them to flee, create gentrification and then provide the sort of Brooklyn where he could open up many more stores. He's opposed by a small cadre of eco-terrorist types, with the character of Jane Easewell being Turnbull's all-purpose satire of scientist-as-action hero. The first issue sees her go on a one-woman commando raid at a Slimecold lab in a sequence that's deadpan in its depiction but completely ridiculous. At the same time, there's a pastiche of slice-of-life romance going on in the backdrop that gets dramatically halted when the ant rampage story slams into it.

This comic is jam-packed with ideas, characters and crazy page layouts. At times I think it's too all over the place, as Turnbull seemed to want to draw every single idea he had had for the past several years in one series. The action scenes, while funny, didn't really work on their own visually because there's a lack of fluidity in the way he depicted motion. His figure-to-figure interactions also felt a bit stiff. The comics simply seemed rushed at times, with a slew of spelling errors and some cramped panels. That said, there was a lot to like in INVASIVE EXOTICS. Panels where you see ants who have been put to sleep with tiny little "zzz"s next to their head displayed just how loony Turnbull was getting here, while still positing the insects as a very real threat. Turnbull created caricatures that, while exaggerations, still have a lot of uncomfortable truths to them. This comic simply needs to be refined, edited and cleaned up; the energy, ideas and images are all there.

MOULGER BAG DIGEST #2, by Rusty Jordan & Brent Harada. This is a comic very much in the Fort Thunder tradition, with a big dose of Gary Panter. There is a kind of narrative at play here, on pages dominated by psychedelic character design that's mashed up much like a collage. The narrative involves ambling movements followed by utter stillness and a sense of characters constantly changing and pulsing into one another. What's surprising about this comic is the way my eye was able to latch on to the figures on the pages. Even the most jam-packed pages had a few images that seemed to pop out at the reader. I'm not sure what to make of this succession of images that combined figure and structure, other than I liked looking at it. It certainly felt like an object that was meant to be looked at more than read, especially given the oblique nature of its narrative.
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