Showing posts with label leslie stein. Show all posts
Showing posts with label leslie stein. Show all posts

Tuesday, March 28, 2023

The Indy Life: Leslie Stein's Brooklyn's Last Secret

Leslie Stein's work has veered between direct memoir and her "Eye Of The Majestic Creature" series, which is essentially fabulist memoir. Brooklyn's Last Secret represents a fictional story that nonetheless is deeply personal. It's about a slightly aging indy rock band from Brooklyn (hilariously named Major Threat) that embarks on a tour of America that operates out of a van. Stein has written a number of books, but she's also been a professional guitarist for a number of years as well. This book feels like an ode to a thousand road trip stories that she and many people she knows have collected over a lifetime. It's affectionate and wistful, as some of the characters are filled with regrets as they grow older while the younger characters are trying to imagine their futures. 


I've often thought that the indy rock and indy comics scenes had some similarities. Beyond the obvious comparison in that many cartoonists are also musicians, and that many cartoonists have done rock posters or album art, there's a deeper level here. There's not a lot of money to be made in publishing a book or releasing an album. Self-releases have limited reach and costs that have to be covered by the artists, while label/publisher releases have costs built into limiting royalty payouts. To compensate for this in music, there's a national network of clubs that host bands, where they might get a cut of the gate but also get a chance to sell merchandise. The past 25 years have seen a similar rise in smaller shows aimed at zines and small press comics, running nearly year-round now for cartoonists who want a chance to move their books directly to an interested audience. Touring and tabling are both frequently frustrating and demeaning, but every now and they have transcendent moments. 

There is a key difference that Stein highlights near the end. The "band dad" Ed, who's now in his 40s, is a professional tech guy in his day job. He's not especially fond of his co-workers and their smarmy attitudes about being a musician. At the same time, he hates being on the road, hates being hit on, and is pretty much a ball of anxiety. When bandmate Lilith calls him out on this, his reply is simple: I like to play the drums, and it is not a solitary pursuit. Charlie Watts of the Rolling Stones used to say much the same thing, where when he was at home, all he wanted to do was go out and play drums, and when he was on tour, all he wanted to do was go home. The joy of music is performance, and unless you're playing on your own, you're dependent on others. This is in striking contrast to the solitary existence of the cartoonist; part of the fun of shows is simply being with other cartoonists. 


The structure of Stein's book is beautifully and conveniently episodic. It starts off with the band's agent setting their tour itinerary, and there's a running joke where the drunk/stoned members of the band fell asleep and they didn't get good food guarantees as part of their rider. The first show is a hometown show, and Stei elegantly reveals details about each of the four main characters organically as the tour proceeds. Ed never feels comfortable in any world, as the biracial son of academics who's a coder and rock drummer. When the band drives in Montana and they're stopped by police, he makes sure to sit in the back. Lilith is recovering from heartache and wondering what to do next in life as she realizes she's starting to get older as well. Marco is the young new singer, full of energy but also cagey about his life outside the band. Dave is the bass player who is mostly quiet and enigmatic, floating through a charmed life. 


By the end of the book, Stein unravels their backstories and mysteries to give the story more structure. None of that was really necessary, though. The real attraction here is the aggregation of anecdotes, the shared experiences on the road with this group of artists. What they share is not exactly friendship; indeed, Lilith points out that the road is no place for expressing your feelings. There's a hilarious sequence where she is upset and about to talk about her breakup with her bandmates, before she catches herself and instead "confesses" that she's "really into progressive electronic music right now." This elicits far more sympathy and understanding than a confession about her love life would. As in all of the book's vignettes, Stein's expressive cartooning is absolutely masterful. Her control over her spare line that suggests forms more than actually depicts them, is augmented by her tasteful and restrained use of color that furthers the narrative on several fronts.

As Stein describes it, being on the road is a long series of inconveniences, humiliations, tight quarters, drunken numbness, and the occasional transcendent moment. All of these things are endured to get to those moments as artists, seeking the sublime, as well as a few moments of mutual understanding from their peers and energy from the audience. Musicians need to play, cartoonists need to draw, and sometimes life is just picking up the mess that's made in between these fleeting, but deeply connected, moments of beauty. When the musicians in the book have on of those moments, they aren't just experiencing that one moment, but rather a continuum of that beauty across time, for every instance that they were in touch with the sublime. Being an artist is a mix of the sublime and the ridiculous, and Stein depicts both with comedic grace and deep sensitivity.

Tuesday, August 9, 2016

Foxing Reprints #15: Oily Comics-- Stein, Zettwoch, Campbell, Runk

[Editor's note: this column first appeared two years ago, and the information about the grant below is no longer relevant.] 

In a bit of neat synchronicity, Chuck Forsman is seeking out a grant from Mission Main Street at precisely the same time I decided to write about his Oily Comics publishing concern for Mini-Sweep. This grant apparently gets decided by popular vote, so please click here (https://www.missionmainstreetgrants.com/business/detail/43895) to vote. Aside from being a talented cartoonist, Forsman has done impressive things with Oily. Most individual issues are just a dollar and are twelve pages long in traditional minicomics format. He's published a combination of well-known names and up-and-coming cartoonists, as well as more obscure favorites he deemed worthy of getting greater exposure.  October will be dedicated to taking a look at a number of Oily Comics.

Cut-Away Comics #1 and #2, by Dan Zettwoch. Zettwoch is a great example of a well-established cartoonist who was curious to take advantage of the Oily format for a short series. It's also fitting for Zettwoch, given his long history of self-publishing and a DIY point of view. A student of history and 19th century American history in particular, this comic follows a particular episode in the life of (as Zettwoch describes him) "woodsman/dandy/ornithologist" John James Audubon. He was fascinated in particular by a bird called the Chimney Swallow, and he discovered a huge, dead tree that served as the nest for hundreds of the birds. As always, Zettwoch is drawn to peculiar details of eccentric and inventive personalities, and Audubon certainly fit that bill on both counts. Zettwoch mixes his cartoony and exaggerated character design with his wonderfully precise cut-away diagrams of trees, the digestive system of swallows and lots of other information. It's a delightful examination of both a legendary figure in the field of ornithology as well as a clever series of solutions to finding out just how swallows lived in that tree. 

My Sincerest Apologies and Mrs. Connie Dutton, by Jessica Campbell. Campbell is a former employee of Drawn & Quarterly, and Forsman told me that she had a fantastic sense of humor. That's certainly on display in these two comics. My Sincerest Apologies is more a zine with pictures than a comic, but the lushness of her cursive script gives the zine a strong decorative quality with killer story-punchlines like "I'm sorry I told everyone that your new girlfriend is a child bride that you ordered off of the internet". The accompanying illustration is a google page with someone typing out the word "loneliness" on the screen. The "apologies" go ever further over the top in terms of both cruelty and ridiculousness.

Mrs. Connie Dutton's subtitle is "an adaptation of Spam". It's about a woman who goes to Nigeria after getting swindled out of money by a spammer and receives 1.5 million dollars from "Barrister George Alex of the Compensating Committee". Campbell's lettering her is a sort of fake digital font; it's all hand-lettered by made to look like a computer put it together. The writing has that same cadence, and her illustrations are wonderfully stiff. Once again, the Oily format is perfect for a short, punchy set of ideas that work best as individual objects. 

The Desk, by Leslie Stein. Stein is one of my favorite cartoonists, and I'm especially enjoying her more explicitly autobiographical stories about her childhood. The Desk is more of a brief, funny anecdote than something that evokes her usual themes of attempts at connection and continuous alienation. Yet, this story of her young autobio stand-in "Larry" building a reception desk in front of her room's doorway at home is just the sort of odd thing that young Larry is shown doing in Stein's other comics, especially as she cheerily says "Hello! Larry's room! Can I help you?" when someone approaches. This is all scuttled when she has to rush to the bathroom, though she puts away her components with a shrug and a smile. The tiny, three panel back-up strips featuring "Normal Folks" and "Weird Kid" are every bit as good, depicting the horror of banality and the wonders of kids being allowed to dance to the beats of their own drummers. Stein's character design is, as always, unique; her stippling technique is used sparingly but her eye for detail is astounding and key to establishing mood. 

Not A Horse Girl, by Marian Runk. ​It's hard to believe that this dense, warm and multi-layered comic is only twelve pages. The comic revolves around music and Runk's growing love of singing and playing the guitar, but she touches on her childhood, her personal relationships, her sexuality, her friendships, her attempts at songwriting and even throws in several funny anecdotes for good measure. She does more in twelve pages of memoir than most cartoonists do in a hundred. The repeated use of the phrase "buttery-soft" to describe chaps and later lingerie is both evocative and amusingly uncomfortable, especially with the wistful looks on the faces of the women recalling their items of clothing. Runk's line is simple but marvelously expressive, focusing mostly on facial expressions and the use of gesture. Runk's memories of her father (a symphony musician) not listening to any music around the house, going to weekly concerts and such as a force that shaped her relationship to music is recalled with no resentment but rather a sense of bemusement. The comic concludes with Runk writing her own song and sharing it with a fellow music-loving friend, with a URL provided to listen to it. 

Tuesday, October 23, 2012

Sequart Reprints: Minicomics Round-Up

This article was originally published in 2006.
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About Yr Future, Plots, Their Condolences, by Eve Englezos & Josh Moutray.. This artist duo  known for putting out the Icecreamlandia minis first caught my eye a few years ago, and I always eagerly await their next bit of weirdness. Each of these minis is cleverly designed, short, and as beautiful to look at as they are hilarious. Their Condolences has the look of an old-time photo album, as we see a drawing of a man who died in the late 19th century. Eschewing their usual clear-line drawing style, Englezos & Moutray instead use heavily-shaded pencils that look uninked. The "condolences" involved may be heartfelt, but they're far from heart-warming, as each family member or servant makes nasty comments about him. The funniest page may be the last, when one of his sons holds a bird in his hands and thinks his father is there in reincarnated form.

Plots is more typical of the duo, with that oh-so-thin line of theirs being put to use in single-page gags. Every page seems to either be a set-up or a climactic point in some other story, many of them funny. The first page has a crying man hugging a friend, telling him that his wife was murdered and their place robbed. His friend replies, "I hate to tell you this, but I've got some more bad news" and then the reader's eye is drawn down to the knife in his hand. The "plots" here also imply someone plotting against someone else, be it a housewife/spy using cooking jargon as her code words, two kids using walkie-talkies to plot against their grandma, or a vulture calling his fellows to war against hyenas.

About Yr Future is the third in a series of small minis about time. This one is all about predictions, foretellings, and fate. Again, their authorial voice is one of bone-dry and bleak humor, mixed with a sense of absurdism. Their line drawings are even more amusing than usual here, considering they're drawing robots and an elderly man whose head has been transplanted onto a cyborg body. Englezos and Moutray are a unique act in comics, and their wonderfully skewed point of view mixed with an impeccably tasteful design sense makes even the shortest of their minis a rewarding experience.

Infandum #2, by Molly Lawless. Lawless is another new favorite artist of mine on the minicomics scene, thanks to her expressive pencils, sharp sense of humor, and obsession with baseball. It's those latter strips that are the most fun to read, and she's slowly on her way to compiling a collection's worth of baseball strips. Lawless strikes the right tone between smartass and historian as she has Bill Buckner "narrate" a story called "The Boner and the Muff: A Tale of Two Freds". Buckner was the first baseman who infamously let a grounder go between his legs in game 6 of the 1986 World Series, a series that his Red Sox would wind up losing. This story is about two baseball players from the deadball era (early 1900's) who had similar blunders that were blamed on their team's eventual collapse. Just like Buckner, neither player was really to blame, but couldn't outrun their notoriety. Even readers who don't like baseball will enjoy Lawless' delicate pencils and decorative touches.

Though this mini is only 8 pages long, it's a much meatier read than one would expect because Lawless jams so many panels and so much detail into each of her pages. Her first story (written by Carlton King), "Rules of Romance: Breakup Jujitsu", packs 15 panels and decorative extras onto one page. Her "Repressed Memory Theatre" is just as dense and is perhaps the funniest story in the comic. It's an autobiographical tale of young, uptight Molly being humiliated by her mother in front of her classmates at school. Lawless transforms a fairly standard reminiscence into something memorable due to her expressive figures, sense of comic timing, self-deprecating wit, and appealing sense of design. The only thing that detracts from my enjoyment of her comics is that her figure drawing suffers from being crammed into tiny panels on mini-sized pages. I'd love to see her expand her page count a bit and let her comics breathe with bigger panels. It's astounding that her comics look as nice as they do, considering that they're hand-made and photocopied. I look forward to her first collection of minis, which would do justice to her attractive art along with her sharp wit.

Just This Side Of Heaven, P.S. Comics #2 & #3, by Melanie "Minty" Lewis. I first became aware of Lewis' work in SPX 2003, and her story stood out for two reasons. First, all of the characters were clear-line anthropomorphic pieces of fruit. Second, her sense of humor regarding human interactions was pitch-black and dry. Lewis writes knowing stories about sad people living in "quiet desperation", but manages to squeeze every ounce of awkward humor out of these situations as possible. I'm a fan of this kind of "squirm humor", where the awkwardness of daily social intercourse is heightened for comic effect. Portraying these people as fruit or dogs (or table condiments) adds an extra layer of distance and absurdity to heighten the humor in the story--but at the same time, it almost gives Lewis license to make the situations all the more painful--especially if the stories seem to be based on autobiographical experiences.

Just This Side Of Heaven is a story featuring her other set of go-to representations: anthropomophric dogs. This one's about a goofy cat who lost her best friend (a dog) and is living with two new hipster cats who constantly argue and exclude him from the conversation. His dog friend appears to him in a dream and gives him good advice on how to live with his new roommates. What makes this comic so appealing is how Lewis has the animals act and live as animals (and more specifically, pets), yet the dynamic is very much of a 20-something group house, with the cat even being in school and using email. This comic was a bit more forgiving and sentimental than some of her other, nastier comics.

P.S. Comics #2 mixes up styles quite a bit. "Winners" is a hilarious account of an especially miserable high-school anecdote, done with her fruit characters. The story works because Apple is desperate to fit in, one way or another--and every attempt at trying to be cool backfires either in a whimper or in a spectacular public humiliation. "Yorkie Matrimony" is a vicious story using dogs as characters. It's the story of a friendship of two roommates gone sour, thanks to one of them deciding to get married and the other falling apart at the notion of being alone. Not since reading Hate have I enjoyed seeing a story this over-the-top and yet strangely familiar about roommates. Once again, the cuteness of Lewis employing dogs-acting-like-humans just makes the story funnier, even as the events get more pathetic. What's odd is that her use of gesture and expression seems more refined when she's drawing animals or fruit than when she draws people. "Salt & Sugar" is perhaps the most clever story in this issue. A heavily-narrated love story about the romance between a salt shaker and a sugar dispenser, Lewis does a clever parody of typical problem-romance narratives using every joke imaginable about salt and sugar. These are the first two pages of her work that I'd show to anyone to demonstrate her wit.

P.S. Comics #3's best story is "Bitter Fruit", starring her "Fruit Pals". A workplace/relationship melodrama, it once again perfectly captures not only the beats of 20-something relationships but also the inane nature of workplace life. As one female character (Pear) is dealing with being suddenly dumped by a co-worker for another co-worker, she has to fend off both the advances of and grating "advice" of another co-worker. This may be the most accomplished of all her stories, both in terms of design & composition and humorous impact. Finding a style that works for her so early in her comics career is clearly a big boost for Lewis. At this point, she simply needs to continue to further refine it. Her comics look best when they're clear, uncluttered and not overrendered, especially when she's able to add subtle decorative touches. Lewis' wit is already razor-sharp, and I'll be excited to see her continue to explore this milieu as she continues to grow as an artist.

Lucky (Volume 2, #1), by Gabrielle Bell (Drawn & Quarterly). This is the only comic from a publisher on this list, but it certainly counts as a mini. Half of this comic is a story called "My Affliction", which Bell was giving away at SPX last year. I've already reviewed that story on sequart, and it was a hoot--Bell's weird sense of humor was in effect. The other half of this particular comic was a series of diary entries. Much like the minis collected in Lucky, Bell's neuroses are on full display and depicted in her typically wry, over-the-top fashion. We see her dealing with the stress of "performing" her new comic (the aforementioned "My Affliction") and preparing to be on a panel at SPX. Bell uses blacks to good effect in these stories, giving them a certain weight that at times reflects the sense of claustrophobia that her narrative portrays. It should be emphasized that Bell plays her neuroses for laughs in her typically deadpan manner, not in a "woe-is-me" sense. I've written extensively about Bell in the past, so I'll just note that if you appreciate her sense of humor and enjoy her diary comics, then I would enthusiastically recommend the new volume of Lucky.

Routine & Are You Often Impulsive In Your Behavior?, by Will Dinski. Dinski is another favorite of mine, and these two minis are both unusually presented. Routine is actually a comic on a single page of posterboard, in full color. This story is typical of Dinski's strengths as a cartoonist: his sense of panel-to-panel beats and rhythms. In a narrative, he's often fond of using a silent panel, then a narrative caption in a rapid-fire sequence. In this comic, he sets up the boring routine of a businessman in this way. A random bit of near-violence puts his routine out of balance, creating a new, quite warped routine for our hero. As always, Dinksi's page is stylish, spare and puts a bit of distance between reader and story. This is done mostly for comic effect, but there's always something a bit unsettling going on in his stories, and Routine is no exception.

...Behavior is a clever comic, also printed on cardstock. This one is meant to be folded so as to form four pages on one side. It's a story about Dinski taking a test at a Scientologist recruitment center on a whim, and the back of the comic has the results of his test. Once again, Dinski's control of story-beats drives the comic, as he breaks up the narrative with actual questions from the test. He did this to show how the way they were worded was designed to emphasize the test-taker's feelings of paranoia and inferiority. The results made Dinski out to be anxious, paranoid, critical, withdrawn, depressed, withdrawn and hyperactive (?). The punchline was that Dinski was expecting a recruiting pitch, but instead got sent on his way. The use of the test's questions dryly sets up Dinski's own critique of the proceedings in an indirect and amusing way. As always, a Will Dinski comic is smart, off-beat and comics in their purest sense; there's no way I could experience these stories as anything but comics.

Plates Are Cult #3 and Pocket Party, by Damien Jay.  Jay has been making beautiful, silk-screened comics for some time now, though I first became aware of him through cartoonist Ellen Lindner. The comics I'm reviewing here are much looser, torn from his sketchbook or originally done for anthologies. Plates Are Cult #3 is in fact a mini that collects a number of short stories from other places. There's all sorts of delightful weirdness in here, including "The Merpeople of Columbus Ohio" from Mapjam, the grotesque "Frankie Pug-Dog", and the clever "Hello Everybody On The Other Side". In these comics, Jay is working through styles, influences and inspirations, using a slightly tremulous line to create expressive characters. "Hello Everybody..." is the most formally experimental, about a man trying to record voices from the spirit world. On the back of each story page, Jay blends and jams text and image, printing some of it backwards as the line between spirit and material bends and blurs. Another standout story is "Warsaw", a travel story that Jay drew, depicting one man's struggle to fend off attempts of various Polish businessmen trying to get him laid with assorted sex workers. There's a certain bleakness to Jay's art that matches the grey world of the sex trade in Eastern Europe.

While these stories had their charms, it's Pocket Party that impressed me much more. Combining sketchbook segues with a loose narrative, it's an inspired flight of fancy. Jay starts with an odd-looking man named Leslie in an abandoned town and interjects himself into the proceedings as he sees fit. He insults one of his characters, who runs off and refuses to participate further. From there, former president Gerald Ford pops up and Jay tries to lecture him on what comics are and how he fits into the story. Throughout, Jay pops into his own comic to offer random opinions, critiques of his own art and story, redrawn panels, sea monsters, Leslie being forced to play Match Game and a perilous journey through the city sewers. Jay even chides himself for being so self-referential, promising to stop it (which he eventually does, but not before he moans, "I just don't have...anywhere else to go!). Somehow, this stream-of-consciousness stew works. The looseness of the art gives it a vibrancy, as though the reader just watched it appear off the still-wet pen of the artist. Jay is funny and riffs well on the page; while the comic is admittedly self-indulgent, it's an indulgence that's quite entertaining for a reader. Jay's ability to somehow make drawing exercises (like learning how to draw fins) into amusing interludes only made me want more; given that this was actually listed as issue #1, one would hope that he'll be doing more. All in all, this is one of the most enjoyable minicomics that I've read in the past year.

Monday #1 & #2 and Yip The Wonder Dog, by Andy Hartzel. Hartzell is the creator of Fox Bunny Funny, my favorite mini of 2006. He's following up that work with a new series, based on the Adam & Eve creation myth, along with a hilarious one-shot mini originally published in another publication. The full title of Yip is The Rise and Fall of Yip the Wonder Dog, and it's a funny account of a heroic dog's journey into Hollywood fame and subsequent decadent excess. It's another wordless story from Hartzell, and while his ambitions are certainly far more modest than in Fox Bunny Funny, the payoff is no less rewarding. Hubris is punished and loyalty is rewarded in the end, but it was the sight of a dog doing lines of coke and dancing the night away (along with the other absurd but logical extremes of the narrative) that made this tidy story so much fun.

Monday is a far more ambitious story, with these first two issues being the first of five chapters. The series' central premise is dynamite: we all know what happened on the first seven days of creation--but what happened on the eighth? Adam and Eve argue about the nature of Eden, the serpent starts planting doubts, and God is hard at work at perfecting his greatest creation. After reading a number of wordless comics by Hartzell, it was a pleasure to see him script such clever banter between Adam and Eve, staying fully within their archetypical characters while expanding the creation myth.

In this story, everyone has their own agenda. Adam is desperate to stay faithful to God in spite of the doubts being planted. Eve just wants the garden to be safe, and the serpent feeds her doubts. The serpent is resentful that God punished him for hubris after he criticized his creator. Finally, God is cranky and defensive, blowing up at his creations because of his own frustration with his new creation, who is somehow resisting being born. These first two chapters set up the tensions and conflicts that are sure to come, where everyone involved is all too human--which only makes sense, since man was created in God's image.

Visually, the art doesn't quite have the snap and polish of Fox Bunny Funny. It's looser and sketchier, but no less expressive. There are also more decorative touches, with the garden of Eden holding all sorts of "eye snaps" and visual surprises. Hartzell's figures are blocky and primal, as though they were made of squares. The silkscreened covers are especially beautiful, though I look forward to its eventual overall release on better paper. Hartzell's use of themes and imagery is very different from most artists working today, and the way he incorporates mythic and archetypical imagery in his stories lends them a lot of power, even as he deflates them with humor.

Mapjam and Satisfactory Comics #7, by Isaac Cates & Mike Wenthe. Once again, full disclosure: Mike Wenthe has been a friend of mine for some years now. That said, he and his collaborator Isaac Cates have carved out an interesting niche in the world of freewheeling comics formalism. Satisfactory Comics #6 had been their most ambitious issue, with the most narratively coherent stories to go along with a slew of interesting extras and decorative touches. Issue #7 was done quite differently: it was created in an intense, 30-hour jam session. What makes this issue stand out is that despite each story having its share of pre-set rules, formal gimmicks and other built-in limitations, those boundaries were invisible to the reader. I think the main reason why was the furious pace at which these stories were written and drawn; as a result, spontaneity and looseness were the real rules here.

Given the number of jam comics and comics with specific formal rules (starting with a certain sentence, drawing with one's non-dominant hand, artists switching off panels, artists drawing different characters in the same story, improvising each panel and then switching off, etc.), I've noticed that they tend to work best as short stories. One feels the strain of the rules after more than a few pages, and the stories tend to devolve into silliness. In Sat-Com #7, it's clear that Cates and Wenthe are quite aware of this, and the result is a series of one to two pages stories that feel quite substantive. The stories range from a quiet lament on the apocalypse to an Alaskan astronaut's ruminations to a hilarious series of single-panel take-offs on famous works of literature, and much more. I particularly liked "Sinister City", which was the most formally restrictive story (single-syllable words, except for the seed sentence, written by Cates and drawn in Wenthe's non-dominant hand). The shaky pencils had a marvelous looseness to them, almost a vibratory quality, that neatly fit with the fact that the story was a retelling of a dream.

I loved the imagination of "The Xylem Cipher", about a liquid that enabled a woman to hear the speech of plants, who then discovered that this was not exactly the most exciting power in the world. This strip showed off their gag-making abilities, as they fired off every single good joke possible from this premise, and ended it on an even better joke. The range of emotional tones and genres makes the reader wonder what could possibly be next when they turn the page, and I found that this issue rewarded multiple readings. I also found their notes on the issue to be revealing as always, as they delved into their creative process.

Cates and Wenthe invited a number of others along for the ride on their ambitious Mapjam project. A wacky take on fantasy world-building stories, they had several artists contribute three bits to a fantasy world-map, split the map into nine quadrants, then handed out assignments to write a story based on that portion of the map. The results ranged from fairly standard fantasy stories to some truly ludicrous scenarios. The quality of the stories in a jam tends to depend on how much time each cartoonist puts into it. A number of the stories (especially in the first round) felt rushed and uninspired. On the other hand, those artists who were more obviously committed to the project created strips that were quite amusing. The best strip in the book came from Tom K., a contributor to Mome. In just four pages, he picked up the threads of an earlier story and took them to some unusual places. His art was stark and bold, especially a page set in a dark cave. Wenthe and Cates contributed tales of perverted minstrels, miniature questers, seasonal gods and other weirdness. Another standout contributor here was Damien Jay, whose loose style and sense of the absurd fit right into the proceedings. This was a case where the experiment and collaboration itself was more interesting at times than some of the results, but one would hope that for the next round, they'll be able to recruit cartoonists as devoted as Tom K. to pick up the baton. It'll also be interesting to see how the "exquisite corpse" nature of the experiment plays out. While not as focused or engaging as their Satisfactory Comics, Mapjam certainly has me eager to see where the stories go next.

Heart and Brain and Love Charades, by Fay Ryu.  I love these wordless, colorful romantic pantomimes by Ryu. Heart and Brain features an anthropomorphic heart engaged in an unrequited relationship with an anthropomorphic brain (ambulating via its spinal cord!). The graphics are simple, reliant on Ryu's understanding of gesture and expression, and heightened by her bright colors. The only narration here are the chapter titles: "At First Sight", "Second Sight", "Third Sight", "Out Of Sight", "Hind Sight" and "In Sight". The Heart character keeps encountering Brain, but is never able to screw up the courage to talk to the object of its affection. This comic is about loneliness and how it both makes one feel like one's traversing a desert alone (an image used here more than once) and insulates us against fear of rejection. There's safety in this fear, even as Heart grows more agitated and wistful as the story proceeds. It's a beautiful, simple little story whose ambitions don't outstrip its limitations. As a result, one can see hidden depths in the familiar imagery.

Love Charades is a sort of companion piece, labled a "heart and brain exercise". It's a series of vignettes starring the aforemention characters, this time clearly as companions. The charm of this piece is the way Ryu breathes life and excitement into quotidian activities; there's a sense that these everyday experiences take on added meaning simply because they're being done by lovers. Ryu is a clear, clever storyteller who is quite adept at wringing out emotional truths with just a few strokes of a pen. I look forward to getting my hands on more of her work.

Elsewhere #3, by Gary Sullivan. The first two issues of Sullivan's travel comics used some unusual techniques in combining word and image. This issue is a collection of single-page strips called "The New Life" that appeared in a poetry/fiction journal called Rain Taxi. The strip is all over the place in a pleasing sort of way. It starts as a narrative, as a Dante-like poet meets his Beatrice in Brooklyn and they explore poetry together. Sullivan junked that narrative when he fell in love with a poet who lived in Japan named Nada Gordon, and set several of his poems to comics--in much the same way a musician would attempt to translate poetry to music.

That decision made his visual storytelling approach fairly conventional, as he used his comics either to directly illustrate his text or else comment ironically on it. The images themselves were a supplement to the words and not a form of poetry unto themselves the way they were in the first two issues of Elsewhere or for cartoonists like John Hankiewicz. In "The New Life", Sullivan doesn't seek to redefine the visual language of comics as a different kind of poetry, but rather uses it to as a tool for historical, humorous and biographical purposes.

The most successful strips in this collection were Sullivan's pieces focused on specific poets. Combining commentary, direct quoting, ironic juxtaposition of word and image, and at times genuine warmth for subject and material, these strips were perfect introductions for poetry neophytes like myself and an amusingly different perspective on these pieces for afficianados. His parodies of old Marvel and romance comics as a means of illustrating certain trends or histories in the world of poetry were funny, but he doesn't quite have the chops to pull off the style mimicry required for the full impact he was going for. Still, he comes close enough that the audience will know what he was going for.

I like the fact that Sullivan is hard to pin down. He seems interested in being several different kinds of artist and writer simultaneously. He obviously loves comics, likes the free-flowing weirdness of Flarf (the sub-genre of poetry he developed), loves history, is engaged with the world in a political and material sense, and has a sense of humor about both himself and his art. He's a bit all over the map, and it's that very lack of focus that draws me in to what he does.

Eye of the Majestic Creature #2, by Leslie Stein. Stein first came to my attention with her painstaking and unusual comic Yeah It Is!, a Xeric-winner that looked to be assembled as much as drawn, given the way she composed each page with paper cut-outs along with drawings. It was an interesting experiment to say the least, and the fact that the story itself was equally appealing to my sensibilities (about a loudmouth loner trying to relate to the rest of the world) certainly made her one to watch.

The style she uses in her minis is completely different--a very fine line, detailed pencils and even stippling for effect. Her stories are the product of an unhinged imagination, yet there is a coherent narrative to be found. Indeed, one senses that much of the story is directly autobiographical, if adorned with all sorts of weirdness. The story is about a young woman named Larry who has moved out to the country after living in the city made her too anxious. She lives alone in a house with her anthropomorphic guitar (named Marshy) and ponders misanthropy and the desperate need to connect, two contradictory impulses that nonetheless drive her.

I found myself completely drawn into the world that Stein created. Her ability to create intricate fine-line drawings whose simplicity leads the eye around the page with ease is matched only by her many decorative touches. Larry has huge, button eyes and a picklish nose to go along with her lithe frame. Stein adds a touch of the trippy and even grotesque in her drawings, with hints of Vaughn Bode popping up here and there. There are many hilarious sequences in the book, like Larry playing with a baby by bopping a doll on its head until she knocks it over and responding by quietly propping the baby back up.

This comic is mostly about the stink of alienation and loneliness. Larry can smell it on others (like a shop owner desperate for company) and is none-too-pleased to detect it in herself. Larry later house-sits for another loner-type obsessed with odd but beautiful details in life. He's a social misfit who seems content with his obsessions, like country music and barbecue.  Larry is not so different from him, and draws happiness from some of the most absurd places. It's safe to say that the absurd, the cheap, and the guilelessly delightful things in life give Larry joy in a world devoid of meaning or real connection. This point of view resonates with me as a reader, and it's for this reason, along with her superior chops as an artist and imaginative composition & design that this was my favorite mini-comic to date of 2007.

Tuesday, August 28, 2012

Sequart Reprints: Leslie Stein, Blaise Larmee, Katie Skelly

 This article was originally published in 2008 at sequart.com.
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Eye of the Majestic Creature #3, by Leslie Stein. Stein's unique blend of misanthropy, anthropomorphic fantasy elements and search for connections returns with a new issue. #3 goes in a slightly different direction, as "Larry" (Stein's likely stand-in character) leaves her isolated cabin to visit her family in Chicago. This 40-page comic is quite rich and dense, both in terms of story and art. As always, the visuals in her comics are a treat. The fact that it's printed on cheap, thin newsprint somehow enhances the tactile experience of reading this comic. As in prior issues, she employs a rubbery thin-line style that's given depth by her painstakingly intense use of stippling.

This issue is probably her most focused and sustained single narrative. There are fewer random digressions and surreal moments, but the story is no less odd. The plot is simple: Larry goes to stay with her mother, hangs out with old friends for a night of drunkenness that leads to a blackout, then has dinner with her brother, father, and his assorted exes. Then she returns home to her best friend, the anthropomorphic guitar Marshy. What's interesting about the story is the way Larry lives a little less in her own head than in past stories. The comic has always been about the tension between misanthropy & alienation and the desperate need to connect. This issue feels a bit like Larry is rewinding to a past identity or identities and seeing how they fit. The result carries an evocative sense of verisimilitude in its craziness. It reminds me a bit of certain issues of Hate, as we're thrust straight into someone else's family drama and pub crawl. The latter sequence is one of the most entertaining I've ever read. I love the way that the button eyes she employs for her characters dilate as they get drunker and drunker. The page where Larry approaches her blackout is cleverly composed, as the formerly neatly-aligned panels get smaller and tumble down the page and her figures get more and more sketchy (in every sense of the word). The story's last page reiterates Larry's essential struggle: the need to connect against the exhaustion she feels when she gets home...and the exhilaration she feels when she's alone again.

Stein's work is alternately (and sometimes simultaneously) charming and grotesque, and I was especially impressed by her character design and characterization in this issue. There is an issue-to-issue narrative of sorts, albeit a thin one, and I'm curious to see how long she intends to continue this particular project and where she sees it going. Her high level of craft and care, combined with her unique sense of humor, makes reading each issue an increasingly rewarding experience.

Nurse Nurse #2, by Katie Skelly. The clever Skelly really starts to bring her psychedelic sci-fi story to full life in this second issue. Skelly shows a confidence in using the visuals to carry the narrative that wasn't quite there in issue #1, and the result is a pleasantly demented story. Our heroine, the sexy nurse Gemma, arrives on Venus only to find a man attacked by a cloud of butterflies, a mysterious black goo and the surprising sight of two of her colleagues making out with each other. Skelly really stands out here with a hallucinogenic sequence of one patient, a free-flowing & loopy series of drawings that coalesce nicely with her expressive character design. I like the fact that this is a science-fiction story that draws from very few conventional sci-fi sources, especially in terms of the look of the story. As always, Skelly writes funny, blunt dialogue to go along with her rapidly-developing sense of motion and composition. I'm looking forward to the eventual collection of this mini-series.

Untitled, by Blaise Larmee. This is a 12-page comic printed on thick cardstock, with a mysterious, evocative narrative about family and tragedy. Jumping back and forth in time, Larmee tells a story of a teenaged boy and his two sisters. Working with light, pastel tones, Larmee uses color to evoke different levels of memory, fading panels in and out as though he were connecting them to specific memories. A brother and sister must deal with a phone call out of the blue telling them that their parents have died, while a third sister is in the hospital with a toy elephant that serves as an emotional anchor for her. The end of the story flashes ahead to the brother, Birch, thinking about his past and literally walking out of the present into the past, taking his youngest sister out of the hospital as she rides out on her elephant, the hospital room flooding. There's a sense that the whole sequence, the whole story is about regret and connections lost. It's a story that demands multiple readings to allow the visual cues Larmee uses to really wash over the reader.