Readers who remember my review of the Real Cost of Prisons project will be interested in seeing this link that writer Aldo Baker sent along, regarding the rise of the elderly in our prison population.
I'd also like to throw my whole-hearted support for the new project of the artist Juliacks. It's both a film and a comic called Architecture Of An Atom. The fundraiser is for both, which promises to be the most ambitious of Juliacks' very interesting career. Please consider lending your financial support to the project.
Showing posts with label juliacks. Show all posts
Showing posts with label juliacks. Show all posts
Saturday, July 13, 2013
Thursday, January 3, 2013
Sequart Reprints: Yet More MoCCA minis
This article was originally published at sequart.com in 2007.
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There's always been a strong relationship between minicomics culture and zine culture. Indeed, one could make the argument that minicomics are one of the most vibrant subtypes of zines these days. Beyond the fact that they're relatively cheap and easy to make, minis also allow cartoonists to turn comics into art objects if they so desire. Another connection is that many personal zines tend to be autobiographical musings of the author, and that tradition is certainly prevalent in the minicomics scene. This article will examine a number of minis that are either autobiographical or deal with slice-of-life narratives. I'm going to try to resist giving detailed plot descriptions and instead focus on character and characterization, along with the specific look of the comic and what kind of impact it makes on characterization.
CROSS-COUNTRY, by MK Reed. MK Reed's newest feels like a screenplay, but she puts in enough comics-only flourishes to give the comic weight and substance. This one's about a cross-country road trip with a young guy who's part of a family of Wal-Mart-like stores, and an employee. Greg, the boss, is a boorish frat boy type whom Ben, the employee, despises. Greg is a vacant sleazeball and Ben is conflicted about being there--it's a summer job and he needs the money. Greg loves to sleep with young girls, and this first issue ends with Ben being forced to drive home a waitress that Greg slept with--to school, because she's only 15 years old.
Greg is actually the more interesting of the two lead characters, because he's so unrepentently awful and banal. Ben clearly hates himself in more ways than one, and is stewing over an old girlfriend. He obviously thinks he's morally superior to Greg, but the fact that he's enabling his boss' bad behavior makes him worse in some ways. I like this ambiguity in Reed's characters here, as well as the unusual page and panel composition she uses. That includes panels at odd angles like diagonals, eschewing a grid on certain pages, using diary-style narration in print outside the panels, and going to unusual close-ups. Reed's figure-work is crude but she continues to play to her strengths, focusing on gesture, body language and facial expressions. Reed's definitely one of my favorite mini-comics artists who specializes in the lives of young people; I'm glad that she's moved on to a slightly older age demographic after mostly writing about teenagers.
MATCHING JACKETS and SOURPUSS 1 by Robyn Chapman. Chapman is a graduate of the Savannah College of Art & Design whose work I've been following for many years. She's one of the co-editors of the fascinating TRUE PORN anthologies as well as the driving force behind the enormously entertaining HEY, FOUR-EYES! zine. This pair of minis are obviously very personal and intimate; one is explicitly autobiographical and the other inspired by autobiographical events.
MATCHING JACKETS is a compilation of stories about old boyfriends. "Something's Wrong" is from TRUE PORN, and is a devastatingly personal account of her problems with sex with one particular boyfriend, and how this turned into an irreparable barrier. What I liked most about this story was the disconnect between "Robyn's" emotions and her physical reactions as a sexual being. When she reveals that it may be related to her evolving sexuality (being attracted to women), it's a painful moment, one where all further communication is impossible. A cheerier story is "Comfortable", a John Porcellino-style story where Chapman merges text and image in a free-flowing manner, abandoning panel gridlines altogether. This one retells a clearly-doomed but still-pleasant relationship from college, and is told in Chapman's sparer, cleaner line from her recent works. The nature of the narrative will feel familiar to anyone who recalls their first love from college, but it's her compositon that makes this the best story in the book. There's one page where she describes the first time she and her boyfriend told each other that they loved each other. The way she makes the eye follow her boyfriend laying in the grass, to the narrative, to an overhead view of a park, to Chapman in the bottom right hand corner, is a perfect example of assured and creative storytelling, neatly solving several visual problems.
SOURPUSS is the first chapter of a high school story, and it takes place in Chapman's native rural Alaska. There's a Chapman stand-in in Doris, an artist who hangs around with some nerd friends and can't relate to anyone else around in her redneck town. This comic is a well done but quite familiar account of teen alienation. In the first chapter, the dynamic between Doris and her friends is fairly predictable, down to her jealousy over one of them getting a girlfriend. Chapman's character design is the main attraction of this mini, along with her understanding of expression. I'll be curious to see where the story winds up going.
JAM IN THE BAND and PARTY @ HORROR BEACH, by Robin Enrico. Enrico's specialty is conjuring up atmospheres of particular youth scenes, and he creates that verisimilitude thanks to witty dialogue. JAM IN THE BAND is a short preview of a much longer work, and it had echoes of Brian Lee O'Malley's SCOTT PILGRIM and Jaime Hernandez' LOVE AND ROCKETS. It's about a music writer in New York who's about to see a well-known, all-female indy rock band--one that he knew quite well in the small college town they came out of. It's got that same indy rock vibe as SCOTT PILGRIM but uses the time-jumping techniques in those Locas stories. Despite those influences, Enrico has his own voice. His cartooning is simple, iconic and stylized, with a number of decorative flourishes. He's careful to keep his panels uncluttered, even when he's trying to get across a lot of information through visual cues. The small taste we get of the characters in this issue wasn't quite enough to get lost in their stories quite yet, but it does lay out the tensions nicely. I look forward to the larger work that's yet to come.
PARTY @ HORROR BEACH has several semi-auto-bio stories, some of which read like inside jokes. "Trapped In The Closet", however, put together a string of ridiculous situations and sustained them nicely as one coherent, funny narrative. It's about a Halloween party that Enrico's stand-in character attends, where he comes as a "Big Stupid Box" on a dare. There's a funny aside where two women note that since it's Halloween, they're required to dress in something Sexy--so one chooses to be Sexy Abe Lincoln and the other comes as Sexy John Wilkes Booth. He winds up fooling around with a woman (with a boyfriend) whom he had slept with before (at a drunken party) in a closet. When he's told that the woman is now engaged, and that her fiance was at this very party, he finds himself stuck in a closet for the night, hiding out. Enrico manages to play a sordid encounter for laughs, mostly at his own expense. What I like about this is the extreme short-sightedness of every character; the woman he sleeps with has no problem cheating on her fiance, until he gets wise and takes away their engagement ring, while Robin knows it isn't a good idea but does it anyway. Enrico's skill at humor is what distinguishes this autobio mini from others of its kind, along with that amusingly cartoony art (which greatly aides in evoking laughs).
DISCO MAXX by Katie Skelly This brief mini has a mylar cover with a different design on every copy. While this is an autobiographical story, it's not really a narrative or even an anecodote, really. Instead, it's a series of memories as images, flowing together on a night when Skelly and a friend DJ'd a party at Syracuse. Skelly's style is spare and simplistic, emphasizing expression over form. It's a sweet, unambiguous account of a night where everything went magically right. It was the sort of night where one could sense great things happening as they unfolded, and the result is a series of memories that burned themselves into one's mind's eye quite vividly. Skelly's panel composition can be slightly cluttered; if anything, I'd like to see her simplify things even further. Still, I enjoy the way she presents memories and encounters on a page, especially how she constructs dialogue. Though this story was very sweet, she actually has a tart and witty voice, and I'd like to continue to see that fleshed out in longer narratives.
MY BRAIN HURTS #6, by Liz Baillie Enrico and Skelly distance the reader from the emotional content of the material, either through humor (Enrico), narrative ambiguity (Skelly) or a cartoony drawing style. Liz Baillie, whose work I've reviewed here previously, goes in a different direction. She plunges us head-first into her characters' tumultuous emotional lives, and does so with dense, detail-packed panels. Her actual line is fairly thin, which lessens the punch of each particular panel (different from Robyn Chapman, who uses fairly thick blacks for her lines), but she adds mood to her panels with the heavy use of shadow, cross-hatching, blacks in a panel, etc.
All of this is in service to her story, and this particular issue deals with some unusual difficulties regarding young love for a teenaged lesbian. Baillie perfectly captures the awkwardness of an attempted sexual encounter, especially when her girlfriend paradoxically clings to her Catholic upbringing. Baillie gets this across in a page where the panels sit at odd angles to each other, overlapping and zooming in and out of intimate close-ups. It's a great page, one of several in the book where the page design has a direct influence on the book's emotional content. By the end of the issue, we have a real sense of the main character feeling as though she's hit rock bottom, with nowhere to belong. Baillie's become more adventurous as an artist as the series has proceeded, and the interesting choices she's made have deepened the book's emotional impact.
NO IN-BETWEEN #1-6, by Marion Vitus I remember buying the first issue of this series at SPX several years ago, and was struck at how ambitious it seemed for a young artist to undertake a sprawling travelogue as their first work. It's obvious that this story, described as "fiction with autobiographical inspiration" (what Dean Haspiel calls "semi-auto-bio"), was a life-changing and enormously meaningful event for Vitus. The plot can be described simply: an aspiring artist is stuck in a dead-end job, awaiting a backpacking trip to Europe with her long-distance boyfriend as the catalyst needed to get her out of a rut. When he unexpectedly dumps her, she decides to go anyway--by herself. I like that Vitus took a sharp turn away from standard 20-something romance drama and went in a very different direction. It's clear that this isn't just a series of observations on travel, but rather an attempt at using travel as a means of finding out what she really wants in life, and how to get it.
The fact that it took Vitus nearly four years to produce six 8-page minis just points to how much of a struggle it can be for a working artist to find the time to concentrate on their personal projects. Among other things, this mini is obviously Vitus' laboratory in attempting to grow as an artist. She changed her rendering style twice before settling on a look that seems to be a good fit. The first issue was a pretty clear-line affair; there weren't many blacks used, and she kept her figures fairly simple. I also noticed that Vitus loves to play with gesture, posture and expression as emotional cues; there's a squirminess to her stand-in character that reflects her own discomfort with the world, and at times, herself.
The second issue, which takes place in Italy, was much more heavily rendered than the first. At times, it was over-rendered. That killed a lot of the spontaneity on the page and made her figures look stiff. By the end of the third issue, she loosened up a bit, especially on a page where she gets goosed on a subway. In the sixth issue, Vitus does a nice job of keeping that spontaneity going while still getting across the beauty of the surrounding countryside. It's fitting that in a story about transformation, growth and becoming comfortable with oneself, Vitus the artist continues to grow and struggle with the lessons she learned as Vitus the character. The difference is that the story crystalized that moment into a series of epiphanies. The struggle to hold onto those feelings of self-discovery and relay it on paper continues to inform the way Vitus is slowly unfolding the story.
THE ROSIE STORIES, by Diana Tamblyn As a storyteller, Tamblyn is clear, restrained, matter-of-fact and has an assured, bold line. After reading a number of stories involving teens or young adults, it was an interesting change of pace to read stories about becoming a mother. Tamblyn's tone is gushingly emotional and joyful; there's no attempt or thought of an attempt to put any distance between her plain feelings and the reader. She ameliorates that bluntness by using a couple of different techniques in these stories about her daughter. Tamblyn either tenderly narrates her stories in a realistic style, or else simplifies her line for stories told from her daughter's point of view. It's a more cartoony, John Stanley-esque style that's very appealing. Throughout the comic, there's a genuine warmth that comes across on each page. At times, it's a bit overwhelming for a reader.
While I can certainly appreciate how much a new mother loves her child, there's not much going on in the first story other than an expression of that love, along with trying to capture perfect moments. It felt more like something you'd send out to your relatives than work for the general public. The Rosie-as-narrator stories work a bit better, especially when Tamblyn introduces some light elements of conflict. The last story, where Tamblyn relates her paranoia regarding her child's safety and her own desire to become a better person, is the most interesting by far. There's a lot of skill and sincerity in this comic, but one senses that Tamblyn isn't sufficiently distanced from the initial event to write a compelling narrative about her experiences. I'd like to see her take cues from the last story in the mini and add a bit of perspective to what is obviously an amazing, life-changing odyssey.
DUMB JERSEY WHITE BOY #3, by Mark McMurray McMurray is a very strong storyteller, using a variety of approaches to give a powerful sense of time and place. His stories usually mix comic and horrific real-life events, and this issue is no exception. It's a collection of short stories about his father from various points in his life. The most accomplished is a short story he submitted to the SPX anthology some years back, and it's a beautifully-illustrated memory of his childhood. Young Mark is obsessed with the new Fantastic Four cartoon, which his father interrupts by talking about his failing marriage. While he weeps and holds his son, young Mark can only think that Jack Kirby was definitely involved in the cartoon! The stage is set for the other stories in the book, where McMurray displays a combination of ambivalence and bemused affection for his father. The latter stories were originally done as correspondence, and have the vibrancy that a quick sketchbook drawing possesses. McMurray has a very assured line and an excellent eye, and augments these skills with a keen sense of when to exaggerate and when to reel things in. As a writer, McMurray keeps a layer of humorous distance up when discussing his father--he talks about what his father has done or said, but never spells out his own feelings. He prefers to let the anecdotes speak for themselves, a tactic that works to his advantage.
PHASE 7 #11, by Alec Longstreth. This is a follow-up to PHASE 7 #10, wherein Longstreth starts to lay out his entire history of comics involvement. This issue picks up with Longstreth deciding to make creating comic books his life. The last issue was all about how he became immersed in comics and came to start drawing them, but this one focuses on how he developed his working method, the ways in which he started interacting (and drawing strength from) fellow cartoonists, and how he came to terms with his own publishing schedule. Longstreth uses a cute framing device to explain why he published issues out of order, giving a long and very specific autobiographical story some structure. What I find interesting about Longstreth is that while he acknowledges the huge debt he owes to those cartoonists who inspired him over the years, he doesn't seem to be quite aware yet of his own role in inspiring his peers. Simply put, it's rare to see an artist this completely devoted to his art, who thinks about it in terms of the years that are ahead of him, and who provides such a steadfast example of hard work being its own reward. The fact that he has such an enormous appetite for different kinds of storytelling and doesn't seem to favor one over another is also interesting; he's very much an "in-between" sort of artist. He lists BONE as his favorite comic ever, but is also a big fan of Chris Ware and Adrian Tomine. Likewise, his comics go from gags to autobio to adventure, and his art ranges from stick-figure (inspired by Matt Feazell) to intensely cross-hatched and detailed; he refuses to impose limits on what he can do.
Even though he's already published quite a few comics, I get the sense that he's still working through his influences. As solid a craftsman and storyteller as he is, Longstreth is not yet an innovator or visionary as an artist. He's an artist that I think will plow through a series of "steady-states", wherein he will master a storytelling or artistic technique, and then face either a new problem to solve or influence to absorb and then adapt that into his routine. Eventually, these years of internalizing these adaptations through sheer hard work will coalesce into something we've never seen before. Until that time, his audience will have a great many unusual, enjoyable comics to read.
ANTELOPE EATER, by Juliacks. This is an intensely stylized, painful story of a young boy struggling with his mother's illness and her resentment towards him. What's most striking about this is the sophistication of the page design, coupled with raw, primitive art. The way Juliacks combines text and image on a page, such that the text should be seen both as part of the image and as a separate message, makes for an intimate, almost suffocating experience as a reader. The images are not pleasant, because the experience of watching one's mother die as she wishes you had never been born is certainly not pleasant. The boy retreats into fantasy, becoming a superhero who can save her. The images switch from purely grotesque to fanciful, though the tiny text reminds us of the painfulness of the experience. The last page, with a number of small panels that intersperse her vitals with images of a heart (acting as both literal and metaphorical agent), is shattering--especially, once again, with the way she integrates text into the image. Juliacks has a powerful voice, and the multitude of influences on her art (see her website) point to someone who can do some very interesting things in the world of comics.
THE OTHERS, by Matt Madden. Madden is well-known for his formalist experiments, devising whole stories around clever storytelling constructions. He seems endlessly interested in taking the basic format of comics--panel, page, images, letters, panel-to-panel transitions, point of view--and scrambling them so as to force the audience to see what's happening "backstage", so to speak. At the same time, he's able to imbue this interest with enough humanity to make these more than mere technical exercises. THE OTHERS is a brief, circular exercise in switching points-of-view. It reminds me a bit of the Richard Linklater film SLACKER in that we are privy to a character's narrative for a few moments, and then we sail off into another character's narrative when their paths cross. The difference is that as a comics audience, Madden gives us access to their interior, running monologue. Each character happens to be studying the next character, wondering about their histories and motivations. Starting with one young man in a cafe, we zip from character to character until we arrive back at the original character--and an attempt to make contact. "Other" here refers to our essential isolation as human beings, and how difficult (and often startling) it can be to try to genuinely break through that layer of alienation. Madden's line is as loose and sketchy as ever; I sense that he prefers that his work should look a bit fuzzy so as to provide less of a shock to the reader when he starts shuffling his formalist deck. Madden really found his voice doing these sorts of comics, and they're always satisfying to read--though they'll never have the emotional impact of more personal work.
THE OTHER SIDE and DOUBLE-YELLOW LINES, by JP Coovert and Hope Larson. These comics have modest ambitions, but the ambiguity in both made them linger a bit. THE OTHER SIDE is a seemingly simple look at a sleepover with two boys who are best friends. They scamper around their neighborhood at night in a carefree manner, peeking into the windows of various people. Until one of them spies a couple having sex--one of the boys is fixated, and the other gets nervous and wants to leave. This leads to an argument, accusations of being gay, and then an attempt to pretend the whole thing didn't happen. While never apologizing, I liked the way Coovert found ways for the characters to nonetheless reconnect without language--especially through the use of physical contact.
DOUBLE-YELLOW LINES is a beautifully-designed mini (black cover, black-embossed lettering, and 2 yellow lines to represent the highway) where Coovert and Hope Larson collaborated. Both stories reflect on each other, as they're both about the briefness of life and the painful awareness that it can be taken away at any time. Larson's story has her coming upon a rabbit that had been struck by a car . As she tried to comfort it, she noticed that the rabbit's mate saw them near the edge of the highway. The rabbit she held died, but the other was shooed away to safety, despite the obvious urge to search for his mate. Not for long, however--the rabbit returned, only to meet his own death on the highway, joining his mate. "Driving In The Rain" is about Coovert wondering where his better half is and getting a phone call from her that she'd been in a wreck. He raced to get her, worst-case scenarios burning through his thoughts, until he found her OK--and presented him with a touching romantic gesture. The sentiment of the story is a nice balance to the downbeat ending of Larson's half of the mini. It's the nature of mortality, that we're all essentially living on borrowed time, and this mini eloquently gets at that truth in just ten pages. Visually, Larson punctuates her bold black line with all sorts of decorative touches that act as narrative clues, while Coovert keeps things clear and simple. His art is all about economy of line and advancing the emotional narrative of his story with a minimum of fuss.
NEW CONSTRUCTION #1, by Kevin Huizenga Huizenga is a fast-rising star in the world of comics, with an Ignatz book (GANGES) from Fantagraphics and his own series (OR ELSE) and a collection (CURSES) from Drawn & Quarterly. However, he got his start with his minicomics series SUPERMONSTER, and he continues to make minis to work out ideas, provide anecdotes, and show off some interesting work from his sketchbook. There's a sense that this is autobiographical, because it's displaying ephemera and sketches straight from the cartoonists' pen, and a number of the pages are about his working methods.
A number of the strips here were "deleted scenes" from GANGES #1. I have no idea if he actually meant to include these scenes but didn't have room, drew them but decided they didn't fit, or did them after the fact as a lark, but they're all a hoot. That issue depicts the life of a couple at home, focusing on minutiae and moment-to-moment beats & rhythms. Both of the scenes depicted here were a lot more light-hearted than what we saw in the actual comic, and I can see why they weren't included. Still, it was fun to see Wendy Ganges tell Glenn to stop thinking sexualized thoughts about her, or see her fall on the floor laughing because of a trick Glenn was pulling with snacks. I also rather enjoyed the very odd "The Hundred Most People In America", a riff on celebrity and other such lists featuring a number of oddball characters and descriptions. Any fan of Huizenga should track down a copy.
ECLIPSE and THE ANATOMY OF US, by Karla Krupala. Krupala has serious chops as an artist. ANATOMY OF US is less a story than a self-described "work in progress", where she "sketched various relationships in states of disorder". The results are very interesting in this mini, but they've obviously not resulted in a coherent whole as of yet. Krupala likes static images and using them in unexpected ways. On one page, we see the back of a skeleton as a means of conveying a conveying a dialogue, doubling as an anatomical chart. On another page, we see a woman's legs, and her shadow is formed out of the word "take" repeated multiple times. Krupala seems to be emphasizing our essential aloneness and the near-impossibility of communication. In particular, words not only fail in trying to connect people together, they inevitably serve as weapons. ECLIPSE is a story set in outer space, but the themes are similar: loneliness, the possibility of connection, and the nature of that connection. I felt tantalized by these two minis, wanting to see more by the artist. I especially wanted to see her themes fleshed out a bit more in longer stories. Her development as an artist over the span of a year was remarkable, especially in terms of her figures. They became more assured and bolder in ANATOMY, though her composition in both comics was striking.
ALICE IN NEW YORK #4, by Henry Chamberlain. I reviewed the first two issues of this series in entry #10 of this column, and was happy to see this issue pop up in my mailbox. I missed #3, but it was easy to catch up with what happened. This is the conclusion of Chamberlain's love letter to New York and Lewis Carroll, and it's interesting to see how his art has matured. He uses a thick line but is nice and loose with his figures. There's a pleasing, sketchy quality to them that meshes well for the slightly dreamy quality he embues in his story. The theme of the story is allowing oneself to become open to an awakening of imagination and the possibilities therein. The Henry character is guarded and uncertain, but clearly wants to find ways to break out. This issue is essentially one long battle of wits with the object of his affection, a woman who challenges him to break free of his self-imposed, over-intellectualized restraints and assumptions. This issue is very talk-heavy, but Chamberlain counters that with big panels that are well-composed. The central conceit of the series, that characters from ALICE'S ADVENTURES IN WONDERLAND are secretly aiding Henry in opening himself up to a new world, is kept mostly to the edges of the story, allowing the issue's central dialogue to take precedence. It's a smart decision, because there was definitely a danger in those fantasy elements overwhelming the emotional thrust of the story. Instead, Chamberlain was able to present the story of a character who overthinks things a little too much, who was able to find a way to lose himself to the immediacy of experience.
THE HOOKAH GIRL VOLUME 1, by Marguerite Dabaie. The subtitle of this comic is "Growing Up Christian Palestinian In America", and Dabaie wastes little time in addressing some very sticky points about this subject. She cleverly begins this collection of brief stories and anecdotes with "Should/Am", which is a series of paper-doll cutouts. Dabaie goes from stereotype to stereotype, boldly drawing humor out of a cut-out of "Martyr" ("NOT in Israel To Sight-See!"), alongside "Muslim", "Seductress" (a harem girl costume), "Revolutionary" and finally "Hungry Artist". It's a direct shot across the bow to start a collection, and Dabaie makes her bluntness work by using dark humor and the convention of a child's activity.
The rest of the stories in the book range from light-hearted memories as a child to pointed observations on today's political climate. A story about her family stealing grape leaves from wine orchards (prefaced by the technique on how to roll a grape-leaf) was funny, as was a story about the ways in which Palestinian-Americans go to extremes in connecting with their culture. It's clear that Dabaie is conflicted on a number of matters relating to the Palestinian cause. In a story about hijacker Leila Khaled, it's obvious that Dabaie is drawn to her because she was a woman who acted boldly in the Arab world, and not just because she drew media attention to the Palestinian cause. There's another story called "The BestEST Joke" where someone tells her a Palestinian joke (not knowing that she was half-Palestinian), and she doesn't know how to react.
My favorite story in the collection was "NOW", an acidic critique of Americans using the kaffiyeh, a traditional piece of cloth, as a fashion statement. ("Go against 'the man' Now. In style!") I think Dabaie is currently most skilled as a satirist; she has an elegant thin-line in those drawings that really brings out the cutting humor in her concepts. I also admire her simplified, stripped-down style that she used in "The BestEST Joke" and the grape leaf story. The stories using thicker blacks are somewhat less successful visually, feeling slightly over-rendered and drawn with a less confident hand. Still, Dabaie was bold in trying so many different styles for her first collection of work, and she has a strong storytelling voice. Her point of view and experiences are also obviously unusual in the world of comics, but it's not just that point of view that makes her distinctive as an artist. Her brains, sense of humor, and graphic design sense are the engine that manages to link her memories and opinions in such a bold presentation. I'm eager to see how she grows as an artist.
STABBED! and BERNIE, by Cheryl Gladstone. These autobiographical comics score major points for being really funny. Gladstone uses her background to generate laughs out of family drama, thanks mostly to the outsized personality that is her mom, Bernie. She's a "Jewlipino", a rare person who is both Jewish and Filipino. In BERNIE, Gladstone does a series of one-page gag strips with Bernie's point of view on all sorts of things. My favorite is Bernie telling young Cheryl that she was adopted, even though she wasn't. Another strip, "Motherly Advice" has Bernie offering dating advice to Cheryl's sister: "No blowjobs!" STABBED! relates another crazy anecodte: Cheryl's brother and mother both threaten to kill themselves as a means of trying to one-up each other. Her brother finally tops her by impulsively stabbing himself in the leg, which is a cold dose of reality for everyone. That bit of insanity leads everyone to cope the best they can: Bernie starts organizing her shoe closet, Cheryl starts writing in her livejournal, and her sister goes shopping. BERNIE is the later mini, and it shows. Gladstone's line is both bolder and simpler. It's much more assured, with better panel composition. STABBED! loses some of its comedic impact simply because the figures are shakier, and Gladstone tries to compensate by overrendering the backgrounds. BERNIE is more successful on a visual level simply because Gladstone makes sure to emphasize her characters above all else. She has a strong comedic voice and manages to evoke humor from a situation without relying on distancing herself from the reader. Reading these two comics made me want to see more from her.
KING-CAT #66, by John Porcellino. To say that John Porcellino is a revered figure in minicomics circles is an understatement. He long ago mastered an economy of line that strips away everything but what is essential, especially in terms of emotional content. His stories range from standard narratives to wisps of memory to story poems, all grasping at getting across the sublime on paper. "Football Weather" is a lighthearted story about playing football with the neighborhood kids, with more funny moments than the usual Porcellino story. I especially liked the revulsion he felt at the possibility of having to play on a team called "The Packers", given his status as a life-long Bears fan. I love the way this story looks--the stripped-down lines still depicting action and motion so well, various emotions shown with just a line or squiggle, and the way he creates a rainy fall atmosphere. It's beautiful and evocative. This issue is like a Porcellino primer, because he goes from a straight-ahead story like "Football Weather" to an illustrated poem in "Blue Light" to an almost wordless meditation on scenery in "Freeman Kame". Porcellino writes many of his stories on a small scale--a memory here, an anecdote or observation there. It's that very scale that creates an intimacy and warmth for a reader, that slowly lets us understand Porcellino's point of view instead of him jamming it into our faces. The urge to create autobiographical work is often a narcissistic one, wherein the creator is the most important "character" in their story. Porcellino manages to side-step that tendency by neither overselling nor underselling himself, but rather by revealing himself to be a small but not insignificant part of the world--just like everyone and everything else.
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There's always been a strong relationship between minicomics culture and zine culture. Indeed, one could make the argument that minicomics are one of the most vibrant subtypes of zines these days. Beyond the fact that they're relatively cheap and easy to make, minis also allow cartoonists to turn comics into art objects if they so desire. Another connection is that many personal zines tend to be autobiographical musings of the author, and that tradition is certainly prevalent in the minicomics scene. This article will examine a number of minis that are either autobiographical or deal with slice-of-life narratives. I'm going to try to resist giving detailed plot descriptions and instead focus on character and characterization, along with the specific look of the comic and what kind of impact it makes on characterization.
CROSS-COUNTRY, by MK Reed. MK Reed's newest feels like a screenplay, but she puts in enough comics-only flourishes to give the comic weight and substance. This one's about a cross-country road trip with a young guy who's part of a family of Wal-Mart-like stores, and an employee. Greg, the boss, is a boorish frat boy type whom Ben, the employee, despises. Greg is a vacant sleazeball and Ben is conflicted about being there--it's a summer job and he needs the money. Greg loves to sleep with young girls, and this first issue ends with Ben being forced to drive home a waitress that Greg slept with--to school, because she's only 15 years old.
Greg is actually the more interesting of the two lead characters, because he's so unrepentently awful and banal. Ben clearly hates himself in more ways than one, and is stewing over an old girlfriend. He obviously thinks he's morally superior to Greg, but the fact that he's enabling his boss' bad behavior makes him worse in some ways. I like this ambiguity in Reed's characters here, as well as the unusual page and panel composition she uses. That includes panels at odd angles like diagonals, eschewing a grid on certain pages, using diary-style narration in print outside the panels, and going to unusual close-ups. Reed's figure-work is crude but she continues to play to her strengths, focusing on gesture, body language and facial expressions. Reed's definitely one of my favorite mini-comics artists who specializes in the lives of young people; I'm glad that she's moved on to a slightly older age demographic after mostly writing about teenagers.
MATCHING JACKETS and SOURPUSS 1 by Robyn Chapman. Chapman is a graduate of the Savannah College of Art & Design whose work I've been following for many years. She's one of the co-editors of the fascinating TRUE PORN anthologies as well as the driving force behind the enormously entertaining HEY, FOUR-EYES! zine. This pair of minis are obviously very personal and intimate; one is explicitly autobiographical and the other inspired by autobiographical events.
MATCHING JACKETS is a compilation of stories about old boyfriends. "Something's Wrong" is from TRUE PORN, and is a devastatingly personal account of her problems with sex with one particular boyfriend, and how this turned into an irreparable barrier. What I liked most about this story was the disconnect between "Robyn's" emotions and her physical reactions as a sexual being. When she reveals that it may be related to her evolving sexuality (being attracted to women), it's a painful moment, one where all further communication is impossible. A cheerier story is "Comfortable", a John Porcellino-style story where Chapman merges text and image in a free-flowing manner, abandoning panel gridlines altogether. This one retells a clearly-doomed but still-pleasant relationship from college, and is told in Chapman's sparer, cleaner line from her recent works. The nature of the narrative will feel familiar to anyone who recalls their first love from college, but it's her compositon that makes this the best story in the book. There's one page where she describes the first time she and her boyfriend told each other that they loved each other. The way she makes the eye follow her boyfriend laying in the grass, to the narrative, to an overhead view of a park, to Chapman in the bottom right hand corner, is a perfect example of assured and creative storytelling, neatly solving several visual problems.
SOURPUSS is the first chapter of a high school story, and it takes place in Chapman's native rural Alaska. There's a Chapman stand-in in Doris, an artist who hangs around with some nerd friends and can't relate to anyone else around in her redneck town. This comic is a well done but quite familiar account of teen alienation. In the first chapter, the dynamic between Doris and her friends is fairly predictable, down to her jealousy over one of them getting a girlfriend. Chapman's character design is the main attraction of this mini, along with her understanding of expression. I'll be curious to see where the story winds up going.
JAM IN THE BAND and PARTY @ HORROR BEACH, by Robin Enrico. Enrico's specialty is conjuring up atmospheres of particular youth scenes, and he creates that verisimilitude thanks to witty dialogue. JAM IN THE BAND is a short preview of a much longer work, and it had echoes of Brian Lee O'Malley's SCOTT PILGRIM and Jaime Hernandez' LOVE AND ROCKETS. It's about a music writer in New York who's about to see a well-known, all-female indy rock band--one that he knew quite well in the small college town they came out of. It's got that same indy rock vibe as SCOTT PILGRIM but uses the time-jumping techniques in those Locas stories. Despite those influences, Enrico has his own voice. His cartooning is simple, iconic and stylized, with a number of decorative flourishes. He's careful to keep his panels uncluttered, even when he's trying to get across a lot of information through visual cues. The small taste we get of the characters in this issue wasn't quite enough to get lost in their stories quite yet, but it does lay out the tensions nicely. I look forward to the larger work that's yet to come.
PARTY @ HORROR BEACH has several semi-auto-bio stories, some of which read like inside jokes. "Trapped In The Closet", however, put together a string of ridiculous situations and sustained them nicely as one coherent, funny narrative. It's about a Halloween party that Enrico's stand-in character attends, where he comes as a "Big Stupid Box" on a dare. There's a funny aside where two women note that since it's Halloween, they're required to dress in something Sexy--so one chooses to be Sexy Abe Lincoln and the other comes as Sexy John Wilkes Booth. He winds up fooling around with a woman (with a boyfriend) whom he had slept with before (at a drunken party) in a closet. When he's told that the woman is now engaged, and that her fiance was at this very party, he finds himself stuck in a closet for the night, hiding out. Enrico manages to play a sordid encounter for laughs, mostly at his own expense. What I like about this is the extreme short-sightedness of every character; the woman he sleeps with has no problem cheating on her fiance, until he gets wise and takes away their engagement ring, while Robin knows it isn't a good idea but does it anyway. Enrico's skill at humor is what distinguishes this autobio mini from others of its kind, along with that amusingly cartoony art (which greatly aides in evoking laughs).
DISCO MAXX by Katie Skelly This brief mini has a mylar cover with a different design on every copy. While this is an autobiographical story, it's not really a narrative or even an anecodote, really. Instead, it's a series of memories as images, flowing together on a night when Skelly and a friend DJ'd a party at Syracuse. Skelly's style is spare and simplistic, emphasizing expression over form. It's a sweet, unambiguous account of a night where everything went magically right. It was the sort of night where one could sense great things happening as they unfolded, and the result is a series of memories that burned themselves into one's mind's eye quite vividly. Skelly's panel composition can be slightly cluttered; if anything, I'd like to see her simplify things even further. Still, I enjoy the way she presents memories and encounters on a page, especially how she constructs dialogue. Though this story was very sweet, she actually has a tart and witty voice, and I'd like to continue to see that fleshed out in longer narratives.
MY BRAIN HURTS #6, by Liz Baillie Enrico and Skelly distance the reader from the emotional content of the material, either through humor (Enrico), narrative ambiguity (Skelly) or a cartoony drawing style. Liz Baillie, whose work I've reviewed here previously, goes in a different direction. She plunges us head-first into her characters' tumultuous emotional lives, and does so with dense, detail-packed panels. Her actual line is fairly thin, which lessens the punch of each particular panel (different from Robyn Chapman, who uses fairly thick blacks for her lines), but she adds mood to her panels with the heavy use of shadow, cross-hatching, blacks in a panel, etc.
All of this is in service to her story, and this particular issue deals with some unusual difficulties regarding young love for a teenaged lesbian. Baillie perfectly captures the awkwardness of an attempted sexual encounter, especially when her girlfriend paradoxically clings to her Catholic upbringing. Baillie gets this across in a page where the panels sit at odd angles to each other, overlapping and zooming in and out of intimate close-ups. It's a great page, one of several in the book where the page design has a direct influence on the book's emotional content. By the end of the issue, we have a real sense of the main character feeling as though she's hit rock bottom, with nowhere to belong. Baillie's become more adventurous as an artist as the series has proceeded, and the interesting choices she's made have deepened the book's emotional impact.
NO IN-BETWEEN #1-6, by Marion Vitus I remember buying the first issue of this series at SPX several years ago, and was struck at how ambitious it seemed for a young artist to undertake a sprawling travelogue as their first work. It's obvious that this story, described as "fiction with autobiographical inspiration" (what Dean Haspiel calls "semi-auto-bio"), was a life-changing and enormously meaningful event for Vitus. The plot can be described simply: an aspiring artist is stuck in a dead-end job, awaiting a backpacking trip to Europe with her long-distance boyfriend as the catalyst needed to get her out of a rut. When he unexpectedly dumps her, she decides to go anyway--by herself. I like that Vitus took a sharp turn away from standard 20-something romance drama and went in a very different direction. It's clear that this isn't just a series of observations on travel, but rather an attempt at using travel as a means of finding out what she really wants in life, and how to get it.
The fact that it took Vitus nearly four years to produce six 8-page minis just points to how much of a struggle it can be for a working artist to find the time to concentrate on their personal projects. Among other things, this mini is obviously Vitus' laboratory in attempting to grow as an artist. She changed her rendering style twice before settling on a look that seems to be a good fit. The first issue was a pretty clear-line affair; there weren't many blacks used, and she kept her figures fairly simple. I also noticed that Vitus loves to play with gesture, posture and expression as emotional cues; there's a squirminess to her stand-in character that reflects her own discomfort with the world, and at times, herself.
The second issue, which takes place in Italy, was much more heavily rendered than the first. At times, it was over-rendered. That killed a lot of the spontaneity on the page and made her figures look stiff. By the end of the third issue, she loosened up a bit, especially on a page where she gets goosed on a subway. In the sixth issue, Vitus does a nice job of keeping that spontaneity going while still getting across the beauty of the surrounding countryside. It's fitting that in a story about transformation, growth and becoming comfortable with oneself, Vitus the artist continues to grow and struggle with the lessons she learned as Vitus the character. The difference is that the story crystalized that moment into a series of epiphanies. The struggle to hold onto those feelings of self-discovery and relay it on paper continues to inform the way Vitus is slowly unfolding the story.
THE ROSIE STORIES, by Diana Tamblyn As a storyteller, Tamblyn is clear, restrained, matter-of-fact and has an assured, bold line. After reading a number of stories involving teens or young adults, it was an interesting change of pace to read stories about becoming a mother. Tamblyn's tone is gushingly emotional and joyful; there's no attempt or thought of an attempt to put any distance between her plain feelings and the reader. She ameliorates that bluntness by using a couple of different techniques in these stories about her daughter. Tamblyn either tenderly narrates her stories in a realistic style, or else simplifies her line for stories told from her daughter's point of view. It's a more cartoony, John Stanley-esque style that's very appealing. Throughout the comic, there's a genuine warmth that comes across on each page. At times, it's a bit overwhelming for a reader.
While I can certainly appreciate how much a new mother loves her child, there's not much going on in the first story other than an expression of that love, along with trying to capture perfect moments. It felt more like something you'd send out to your relatives than work for the general public. The Rosie-as-narrator stories work a bit better, especially when Tamblyn introduces some light elements of conflict. The last story, where Tamblyn relates her paranoia regarding her child's safety and her own desire to become a better person, is the most interesting by far. There's a lot of skill and sincerity in this comic, but one senses that Tamblyn isn't sufficiently distanced from the initial event to write a compelling narrative about her experiences. I'd like to see her take cues from the last story in the mini and add a bit of perspective to what is obviously an amazing, life-changing odyssey.
DUMB JERSEY WHITE BOY #3, by Mark McMurray McMurray is a very strong storyteller, using a variety of approaches to give a powerful sense of time and place. His stories usually mix comic and horrific real-life events, and this issue is no exception. It's a collection of short stories about his father from various points in his life. The most accomplished is a short story he submitted to the SPX anthology some years back, and it's a beautifully-illustrated memory of his childhood. Young Mark is obsessed with the new Fantastic Four cartoon, which his father interrupts by talking about his failing marriage. While he weeps and holds his son, young Mark can only think that Jack Kirby was definitely involved in the cartoon! The stage is set for the other stories in the book, where McMurray displays a combination of ambivalence and bemused affection for his father. The latter stories were originally done as correspondence, and have the vibrancy that a quick sketchbook drawing possesses. McMurray has a very assured line and an excellent eye, and augments these skills with a keen sense of when to exaggerate and when to reel things in. As a writer, McMurray keeps a layer of humorous distance up when discussing his father--he talks about what his father has done or said, but never spells out his own feelings. He prefers to let the anecdotes speak for themselves, a tactic that works to his advantage.
PHASE 7 #11, by Alec Longstreth. This is a follow-up to PHASE 7 #10, wherein Longstreth starts to lay out his entire history of comics involvement. This issue picks up with Longstreth deciding to make creating comic books his life. The last issue was all about how he became immersed in comics and came to start drawing them, but this one focuses on how he developed his working method, the ways in which he started interacting (and drawing strength from) fellow cartoonists, and how he came to terms with his own publishing schedule. Longstreth uses a cute framing device to explain why he published issues out of order, giving a long and very specific autobiographical story some structure. What I find interesting about Longstreth is that while he acknowledges the huge debt he owes to those cartoonists who inspired him over the years, he doesn't seem to be quite aware yet of his own role in inspiring his peers. Simply put, it's rare to see an artist this completely devoted to his art, who thinks about it in terms of the years that are ahead of him, and who provides such a steadfast example of hard work being its own reward. The fact that he has such an enormous appetite for different kinds of storytelling and doesn't seem to favor one over another is also interesting; he's very much an "in-between" sort of artist. He lists BONE as his favorite comic ever, but is also a big fan of Chris Ware and Adrian Tomine. Likewise, his comics go from gags to autobio to adventure, and his art ranges from stick-figure (inspired by Matt Feazell) to intensely cross-hatched and detailed; he refuses to impose limits on what he can do.
Even though he's already published quite a few comics, I get the sense that he's still working through his influences. As solid a craftsman and storyteller as he is, Longstreth is not yet an innovator or visionary as an artist. He's an artist that I think will plow through a series of "steady-states", wherein he will master a storytelling or artistic technique, and then face either a new problem to solve or influence to absorb and then adapt that into his routine. Eventually, these years of internalizing these adaptations through sheer hard work will coalesce into something we've never seen before. Until that time, his audience will have a great many unusual, enjoyable comics to read.
ANTELOPE EATER, by Juliacks. This is an intensely stylized, painful story of a young boy struggling with his mother's illness and her resentment towards him. What's most striking about this is the sophistication of the page design, coupled with raw, primitive art. The way Juliacks combines text and image on a page, such that the text should be seen both as part of the image and as a separate message, makes for an intimate, almost suffocating experience as a reader. The images are not pleasant, because the experience of watching one's mother die as she wishes you had never been born is certainly not pleasant. The boy retreats into fantasy, becoming a superhero who can save her. The images switch from purely grotesque to fanciful, though the tiny text reminds us of the painfulness of the experience. The last page, with a number of small panels that intersperse her vitals with images of a heart (acting as both literal and metaphorical agent), is shattering--especially, once again, with the way she integrates text into the image. Juliacks has a powerful voice, and the multitude of influences on her art (see her website) point to someone who can do some very interesting things in the world of comics.
THE OTHERS, by Matt Madden. Madden is well-known for his formalist experiments, devising whole stories around clever storytelling constructions. He seems endlessly interested in taking the basic format of comics--panel, page, images, letters, panel-to-panel transitions, point of view--and scrambling them so as to force the audience to see what's happening "backstage", so to speak. At the same time, he's able to imbue this interest with enough humanity to make these more than mere technical exercises. THE OTHERS is a brief, circular exercise in switching points-of-view. It reminds me a bit of the Richard Linklater film SLACKER in that we are privy to a character's narrative for a few moments, and then we sail off into another character's narrative when their paths cross. The difference is that as a comics audience, Madden gives us access to their interior, running monologue. Each character happens to be studying the next character, wondering about their histories and motivations. Starting with one young man in a cafe, we zip from character to character until we arrive back at the original character--and an attempt to make contact. "Other" here refers to our essential isolation as human beings, and how difficult (and often startling) it can be to try to genuinely break through that layer of alienation. Madden's line is as loose and sketchy as ever; I sense that he prefers that his work should look a bit fuzzy so as to provide less of a shock to the reader when he starts shuffling his formalist deck. Madden really found his voice doing these sorts of comics, and they're always satisfying to read--though they'll never have the emotional impact of more personal work.
THE OTHER SIDE and DOUBLE-YELLOW LINES, by JP Coovert and Hope Larson. These comics have modest ambitions, but the ambiguity in both made them linger a bit. THE OTHER SIDE is a seemingly simple look at a sleepover with two boys who are best friends. They scamper around their neighborhood at night in a carefree manner, peeking into the windows of various people. Until one of them spies a couple having sex--one of the boys is fixated, and the other gets nervous and wants to leave. This leads to an argument, accusations of being gay, and then an attempt to pretend the whole thing didn't happen. While never apologizing, I liked the way Coovert found ways for the characters to nonetheless reconnect without language--especially through the use of physical contact.
DOUBLE-YELLOW LINES is a beautifully-designed mini (black cover, black-embossed lettering, and 2 yellow lines to represent the highway) where Coovert and Hope Larson collaborated. Both stories reflect on each other, as they're both about the briefness of life and the painful awareness that it can be taken away at any time. Larson's story has her coming upon a rabbit that had been struck by a car . As she tried to comfort it, she noticed that the rabbit's mate saw them near the edge of the highway. The rabbit she held died, but the other was shooed away to safety, despite the obvious urge to search for his mate. Not for long, however--the rabbit returned, only to meet his own death on the highway, joining his mate. "Driving In The Rain" is about Coovert wondering where his better half is and getting a phone call from her that she'd been in a wreck. He raced to get her, worst-case scenarios burning through his thoughts, until he found her OK--and presented him with a touching romantic gesture. The sentiment of the story is a nice balance to the downbeat ending of Larson's half of the mini. It's the nature of mortality, that we're all essentially living on borrowed time, and this mini eloquently gets at that truth in just ten pages. Visually, Larson punctuates her bold black line with all sorts of decorative touches that act as narrative clues, while Coovert keeps things clear and simple. His art is all about economy of line and advancing the emotional narrative of his story with a minimum of fuss.
NEW CONSTRUCTION #1, by Kevin Huizenga Huizenga is a fast-rising star in the world of comics, with an Ignatz book (GANGES) from Fantagraphics and his own series (OR ELSE) and a collection (CURSES) from Drawn & Quarterly. However, he got his start with his minicomics series SUPERMONSTER, and he continues to make minis to work out ideas, provide anecdotes, and show off some interesting work from his sketchbook. There's a sense that this is autobiographical, because it's displaying ephemera and sketches straight from the cartoonists' pen, and a number of the pages are about his working methods.
A number of the strips here were "deleted scenes" from GANGES #1. I have no idea if he actually meant to include these scenes but didn't have room, drew them but decided they didn't fit, or did them after the fact as a lark, but they're all a hoot. That issue depicts the life of a couple at home, focusing on minutiae and moment-to-moment beats & rhythms. Both of the scenes depicted here were a lot more light-hearted than what we saw in the actual comic, and I can see why they weren't included. Still, it was fun to see Wendy Ganges tell Glenn to stop thinking sexualized thoughts about her, or see her fall on the floor laughing because of a trick Glenn was pulling with snacks. I also rather enjoyed the very odd "The Hundred Most People In America", a riff on celebrity and other such lists featuring a number of oddball characters and descriptions. Any fan of Huizenga should track down a copy.
ECLIPSE and THE ANATOMY OF US, by Karla Krupala. Krupala has serious chops as an artist. ANATOMY OF US is less a story than a self-described "work in progress", where she "sketched various relationships in states of disorder". The results are very interesting in this mini, but they've obviously not resulted in a coherent whole as of yet. Krupala likes static images and using them in unexpected ways. On one page, we see the back of a skeleton as a means of conveying a conveying a dialogue, doubling as an anatomical chart. On another page, we see a woman's legs, and her shadow is formed out of the word "take" repeated multiple times. Krupala seems to be emphasizing our essential aloneness and the near-impossibility of communication. In particular, words not only fail in trying to connect people together, they inevitably serve as weapons. ECLIPSE is a story set in outer space, but the themes are similar: loneliness, the possibility of connection, and the nature of that connection. I felt tantalized by these two minis, wanting to see more by the artist. I especially wanted to see her themes fleshed out a bit more in longer stories. Her development as an artist over the span of a year was remarkable, especially in terms of her figures. They became more assured and bolder in ANATOMY, though her composition in both comics was striking.
ALICE IN NEW YORK #4, by Henry Chamberlain. I reviewed the first two issues of this series in entry #10 of this column, and was happy to see this issue pop up in my mailbox. I missed #3, but it was easy to catch up with what happened. This is the conclusion of Chamberlain's love letter to New York and Lewis Carroll, and it's interesting to see how his art has matured. He uses a thick line but is nice and loose with his figures. There's a pleasing, sketchy quality to them that meshes well for the slightly dreamy quality he embues in his story. The theme of the story is allowing oneself to become open to an awakening of imagination and the possibilities therein. The Henry character is guarded and uncertain, but clearly wants to find ways to break out. This issue is essentially one long battle of wits with the object of his affection, a woman who challenges him to break free of his self-imposed, over-intellectualized restraints and assumptions. This issue is very talk-heavy, but Chamberlain counters that with big panels that are well-composed. The central conceit of the series, that characters from ALICE'S ADVENTURES IN WONDERLAND are secretly aiding Henry in opening himself up to a new world, is kept mostly to the edges of the story, allowing the issue's central dialogue to take precedence. It's a smart decision, because there was definitely a danger in those fantasy elements overwhelming the emotional thrust of the story. Instead, Chamberlain was able to present the story of a character who overthinks things a little too much, who was able to find a way to lose himself to the immediacy of experience.
THE HOOKAH GIRL VOLUME 1, by Marguerite Dabaie. The subtitle of this comic is "Growing Up Christian Palestinian In America", and Dabaie wastes little time in addressing some very sticky points about this subject. She cleverly begins this collection of brief stories and anecdotes with "Should/Am", which is a series of paper-doll cutouts. Dabaie goes from stereotype to stereotype, boldly drawing humor out of a cut-out of "Martyr" ("NOT in Israel To Sight-See!"), alongside "Muslim", "Seductress" (a harem girl costume), "Revolutionary" and finally "Hungry Artist". It's a direct shot across the bow to start a collection, and Dabaie makes her bluntness work by using dark humor and the convention of a child's activity.
The rest of the stories in the book range from light-hearted memories as a child to pointed observations on today's political climate. A story about her family stealing grape leaves from wine orchards (prefaced by the technique on how to roll a grape-leaf) was funny, as was a story about the ways in which Palestinian-Americans go to extremes in connecting with their culture. It's clear that Dabaie is conflicted on a number of matters relating to the Palestinian cause. In a story about hijacker Leila Khaled, it's obvious that Dabaie is drawn to her because she was a woman who acted boldly in the Arab world, and not just because she drew media attention to the Palestinian cause. There's another story called "The BestEST Joke" where someone tells her a Palestinian joke (not knowing that she was half-Palestinian), and she doesn't know how to react.
My favorite story in the collection was "NOW", an acidic critique of Americans using the kaffiyeh, a traditional piece of cloth, as a fashion statement. ("Go against 'the man' Now. In style!") I think Dabaie is currently most skilled as a satirist; she has an elegant thin-line in those drawings that really brings out the cutting humor in her concepts. I also admire her simplified, stripped-down style that she used in "The BestEST Joke" and the grape leaf story. The stories using thicker blacks are somewhat less successful visually, feeling slightly over-rendered and drawn with a less confident hand. Still, Dabaie was bold in trying so many different styles for her first collection of work, and she has a strong storytelling voice. Her point of view and experiences are also obviously unusual in the world of comics, but it's not just that point of view that makes her distinctive as an artist. Her brains, sense of humor, and graphic design sense are the engine that manages to link her memories and opinions in such a bold presentation. I'm eager to see how she grows as an artist.
STABBED! and BERNIE, by Cheryl Gladstone. These autobiographical comics score major points for being really funny. Gladstone uses her background to generate laughs out of family drama, thanks mostly to the outsized personality that is her mom, Bernie. She's a "Jewlipino", a rare person who is both Jewish and Filipino. In BERNIE, Gladstone does a series of one-page gag strips with Bernie's point of view on all sorts of things. My favorite is Bernie telling young Cheryl that she was adopted, even though she wasn't. Another strip, "Motherly Advice" has Bernie offering dating advice to Cheryl's sister: "No blowjobs!" STABBED! relates another crazy anecodte: Cheryl's brother and mother both threaten to kill themselves as a means of trying to one-up each other. Her brother finally tops her by impulsively stabbing himself in the leg, which is a cold dose of reality for everyone. That bit of insanity leads everyone to cope the best they can: Bernie starts organizing her shoe closet, Cheryl starts writing in her livejournal, and her sister goes shopping. BERNIE is the later mini, and it shows. Gladstone's line is both bolder and simpler. It's much more assured, with better panel composition. STABBED! loses some of its comedic impact simply because the figures are shakier, and Gladstone tries to compensate by overrendering the backgrounds. BERNIE is more successful on a visual level simply because Gladstone makes sure to emphasize her characters above all else. She has a strong comedic voice and manages to evoke humor from a situation without relying on distancing herself from the reader. Reading these two comics made me want to see more from her.
KING-CAT #66, by John Porcellino. To say that John Porcellino is a revered figure in minicomics circles is an understatement. He long ago mastered an economy of line that strips away everything but what is essential, especially in terms of emotional content. His stories range from standard narratives to wisps of memory to story poems, all grasping at getting across the sublime on paper. "Football Weather" is a lighthearted story about playing football with the neighborhood kids, with more funny moments than the usual Porcellino story. I especially liked the revulsion he felt at the possibility of having to play on a team called "The Packers", given his status as a life-long Bears fan. I love the way this story looks--the stripped-down lines still depicting action and motion so well, various emotions shown with just a line or squiggle, and the way he creates a rainy fall atmosphere. It's beautiful and evocative. This issue is like a Porcellino primer, because he goes from a straight-ahead story like "Football Weather" to an illustrated poem in "Blue Light" to an almost wordless meditation on scenery in "Freeman Kame". Porcellino writes many of his stories on a small scale--a memory here, an anecdote or observation there. It's that very scale that creates an intimacy and warmth for a reader, that slowly lets us understand Porcellino's point of view instead of him jamming it into our faces. The urge to create autobiographical work is often a narcissistic one, wherein the creator is the most important "character" in their story. Porcellino manages to side-step that tendency by neither overselling nor underselling himself, but rather by revealing himself to be a small but not insignificant part of the world--just like everyone and everything else.
Saturday, September 12, 2009
Single Issues From Sparkplug
Rob reviews a number of periodicals from Sparkplug Comic Books. Included are THE SHORTEST INTERVAL, by David King; ROCK THAT NEVER SLEEPS, by Olga Volozova & Juliacks; DEPARTMENT OF ART #1, by Dunja Jankovic; the free anthology BIRD HURDLER; and REICH #6, by Elijah Brubaker.

Once again flying in the face of established comics business trends, Dylan Williams trusts his intuition and moreover, trusts his artists, as Sparkplug Comic Books has published a slew of comic books in the past few months. While most of them will never be listed by Diamond, Williams knows that the audience for these books is not necessarily one affected by Diamond's more stringent minimum orders policy. For some books, Williams has also pooled resources with other like-minded small press publishers like Greg Means' Tugboat Press and Tim Goodyear's Teenage Dinosaur. As always, there's a singular vision to be found in each of these comics that reflects more a unity of purpose than a house aesthetic.

THE SHORTEST INTERVAL, by David King. This is a short comic about the Planck Epoch (the first microseconds after the Big Bang) and gravity that's part science comic, part fanciful daydream about the universe's origins. With colorful and amusing schematic diagrams and disarming cartoons, King homes in on an interesting philosophical question. During the briefer-than-brief Planck Epoch, gravity was by far the most dominant force in the universe. As the universe expanded, it became less and less significant a force, since gravity is the attraction between two bodies. When two bodies are no longer in close proximity, gravity becomes less important than electromagnetism or (especially) the subatomic forces. King posits this question as though gravity was sentient, was forced to abdicate its crown and has since tried to find a new purpose. This is an aperitif of a comic, pared down to its most essential parts and no more.

REICH #6, by Elijah Brubaker. Brubaker checks in with an issue that's mostly set-up and what feels like a last look at past events of the 1930s. Here, iconoclastic psychotherapist Wilhelm Reich moves his family around in the face of National Socialist rule, ruminates about his encounters with prostitutes and considers what he thought those encounters meant. I've noted elsewhere how much I like Brubaker's blocky & angular character design--all sharp angles and harsh shadows; in this issue, I liked the way he used gradients of light to imply the fading away of an era. Reich was never afraid to challenge authority, and this issue has a very deliberate dissolve between one of his books attacking fascism being burned by Nazis and his first discovery of a weird energy emanating from a sample on a microscope slide. The latter half of the issue further cements one of Reich's chief faults as interpreted by Brubaker: he's a man who loves humanity but who has trouble expressing his emotions for people. Having his feelings broken by a prostitute and being beaten by his father clouded his ability to feel empathy; while not cruel, it was obvious that his affection for his own children was tempered by an almost clinical distance. That distance was instantly adopted by one of his daughters, mimicking his own dispassionate discussion of sex. I'm eager to see Brubaker start to explore the weirder aspects of Reich's ideas, which I imagine won't be for another couple of issues.

BIRD HURDLER, edited by Dylan Williams, Tim Goodyear and Greg Means. This was this year's Free Comic Book Day entry after last year's NERD BURGLAR, and it's once again a collaboration with Tugboat Press and Teenage Dinosaur. It's a strong lineup, including an excerpt from a Julia Grforer story I reviewed here, a two-page observational piece by Andrice Arp, a typically dense dream-related story by Theo Ellsworth, a funny story about cats by Lisa Eisenberg, and welcome short stories by Zack Soto and Farel Dalrymple (two artists whose own work I haven't seen enough of in recent years).

I don't often see Arp tackle autobiographical incidents, but her strip about the kind of weirdos one can observe on public transportation was appropriately bizarre for her style of art. The creepy guy trying to hit on two random women was hilarious because of just how oblivious he was to the open hostility being thrown in his face by everyone around him. Soto's strip was atypical; it was a relationship strip connecting the tangled skeins of the horrible things we can say to loved ones and how it can batter them. The way the threads wound up leading to two other people was a clever and telling shorthand method for depicting what was left unsaid. Eisenberg's clear line story about cats inheriting both the pluses and minuses of a couple's relationship problems was also quite clever, as a cat given a turkey's gizzard wistfully wishes it could taste that mysterious food again, even as a vegan girlfriend was angry at her boyfriend for doing so. This is still a pretty lightweight and amusing story, but the hidden yet jagged edges Eisenberg implies give it a little bite. Ellsworth's work looks great as the anchor of an anthology, given the density of his work and the fairly straightforward gag found in a cat barely deflecting a sleep-related disaster of its master. Dalrymple contributes a second part of a continuing story, which--while cute--was a bit hard to follow. Still, the way he draws children's hair and facial expressions with so much rubbery detail always draws my eye in. This was a truly impressive free comic with a wide variety of styles and superior production values that nonetheless did not seek to water down its stories so as to true a wider audience. The publishes have achieved a measure of success by publishing artists they believe in and finding ways to expose it to audiences who will be drawn to it.

DEPARTMENT OF ART, by Dunja Jankovic. Describing Jankovic's work is difficult. Perhaps "Kafka-esque" comes closest: a sort of suffocating Mobius strip of frustration, yearning, pain and aimlessness. The opacity of her comics comes in part from the moody, scribbly style she employs. Everything is in shadows, but not the sort of ominous noir shadows that imply danger or excitement, but almost a sense that the light has simply faded away. DEPARTMENT OF ART is a workplace comic that intersects with creating art for a living, a process that Jankovic depicts as literally sucking one's light out of one's body. In this issue, the lumpy, ill-seen protagonist finds herself unable to stay in her cubicle, but learns that things get much worse when she tries to go elsewhere. Indeed, Jankovic draws the workplace as an infinite labyrinth with no beginning or end, just more walls and more cubicles. The question that remains at the end of the issue is just what her inability to find her old cubicle (and job) means as far as her purpose in life. Jankovic, whom I believe has a fine arts background, magnificently illustrates what is otherwise a not unusual set of feelings. Depicting coworkers as chattering snakes, portraying a narrow vent first as a potential avenue of escape and then as a claustrophobic hellhole, and the ill-differentiated blobs that are her other co-workers in a break room are the very structure from which the comic's sense of desperation emanates. This has the potential to be a fascinating long-form work, depending on how she chooses to pick up and continue the story's threads.

ROCK THAT NEVER SLEEPS, by Olga Volozova & Juliacks. I've written in great detail about these artists and the immersive style of comics they champion. It was fascinating to see them collaborate on a story about memory; in particular, a story about a town where lost memories can be recovered. The two each wrote two separate stories that intertwined in interesting ways, with Volozova contributing one of her usual modern fairy tales and Juliacks writing a science fiction story. What both stories share in common are the hallmarks of that immersive style: a minimal use of negative space, reading the page as parts and whole simultaneously, and an integration of text and image as almost interchangeable parts. Words not only have a decorative quality at times, they also occasionally act as visual structures. It's an approach that demands a reader's full investment but also promises an enormously rewarding experience.
The key to reading these comics is by considering the concept of memory as something both always disappearing yet still lingering as a trace. Erasure is a big part of these narratives: words and images (often combined) that are tiny, smashed into corners, written in faded ink or half-erased. You can follow the story without paying attention to them, but they can always be espied in one's peripheral vision, or when one takes in the gestalt of the page. Volozova is all about that gestalt, constructing her pages as units to be apprehended all at once and then slowly broken down into panels. Like most of her stories, this one is about a set of alienated characters in a town whose population started to lose their memory. It focused on a family whose father was a puppeteer, whose mother came from a long line of puppet makers and whose daughter wished to learn the family secret. They lost their most important memories and traveled to a town called Rock That Never Sleeps, a place in the desert where one could regain memories for a price. That price was losing something precious. The genius of this story is the way that Volozova painfully had each character remember the horrible things they did to each other that forced their loss of memory, and the price paid was one of separation. I read it in part as a way of approaching trauma; that is, remembering traumatic events both unblocks certain possibilities but creates scars. It's a difficult choice to make, but it's obvious as to where Volozova's sympathies lie.
Juliacks equates the loss of memory with the end of the world in her story, a point of view that makes sense from a personal standpoint. In her future world, most of the world's population lost their memory, an event that essentially wiped out free will as technology stepped in to make up for this lack of identity. The protagonists of the story were part of a small community that not only retained their memory, they could read memories off of objects. The trio travels to Rock That Never Sleeps, and Juliacks portrays the continuum of cognition as an interconnected if jumbled mess. Nothing is ever erased so much as it's out of order in a set of files. As such, Juliacks' story is heavy on thick, black lines; tons of hatching and images blurring into and merging with each other. In the story's climax , the trio causes the whole structure of the town to collapse in on itself as they burrowed for their memories, with the story's main protagonist eschews the whole practice of memory, content to live in her own head. Ultimately, this is a story about solipsism and how an obsession with one's own identity can obscure the ways in which we relate to others.

Once again flying in the face of established comics business trends, Dylan Williams trusts his intuition and moreover, trusts his artists, as Sparkplug Comic Books has published a slew of comic books in the past few months. While most of them will never be listed by Diamond, Williams knows that the audience for these books is not necessarily one affected by Diamond's more stringent minimum orders policy. For some books, Williams has also pooled resources with other like-minded small press publishers like Greg Means' Tugboat Press and Tim Goodyear's Teenage Dinosaur. As always, there's a singular vision to be found in each of these comics that reflects more a unity of purpose than a house aesthetic.

THE SHORTEST INTERVAL, by David King. This is a short comic about the Planck Epoch (the first microseconds after the Big Bang) and gravity that's part science comic, part fanciful daydream about the universe's origins. With colorful and amusing schematic diagrams and disarming cartoons, King homes in on an interesting philosophical question. During the briefer-than-brief Planck Epoch, gravity was by far the most dominant force in the universe. As the universe expanded, it became less and less significant a force, since gravity is the attraction between two bodies. When two bodies are no longer in close proximity, gravity becomes less important than electromagnetism or (especially) the subatomic forces. King posits this question as though gravity was sentient, was forced to abdicate its crown and has since tried to find a new purpose. This is an aperitif of a comic, pared down to its most essential parts and no more.

REICH #6, by Elijah Brubaker. Brubaker checks in with an issue that's mostly set-up and what feels like a last look at past events of the 1930s. Here, iconoclastic psychotherapist Wilhelm Reich moves his family around in the face of National Socialist rule, ruminates about his encounters with prostitutes and considers what he thought those encounters meant. I've noted elsewhere how much I like Brubaker's blocky & angular character design--all sharp angles and harsh shadows; in this issue, I liked the way he used gradients of light to imply the fading away of an era. Reich was never afraid to challenge authority, and this issue has a very deliberate dissolve between one of his books attacking fascism being burned by Nazis and his first discovery of a weird energy emanating from a sample on a microscope slide. The latter half of the issue further cements one of Reich's chief faults as interpreted by Brubaker: he's a man who loves humanity but who has trouble expressing his emotions for people. Having his feelings broken by a prostitute and being beaten by his father clouded his ability to feel empathy; while not cruel, it was obvious that his affection for his own children was tempered by an almost clinical distance. That distance was instantly adopted by one of his daughters, mimicking his own dispassionate discussion of sex. I'm eager to see Brubaker start to explore the weirder aspects of Reich's ideas, which I imagine won't be for another couple of issues.

BIRD HURDLER, edited by Dylan Williams, Tim Goodyear and Greg Means. This was this year's Free Comic Book Day entry after last year's NERD BURGLAR, and it's once again a collaboration with Tugboat Press and Teenage Dinosaur. It's a strong lineup, including an excerpt from a Julia Grforer story I reviewed here, a two-page observational piece by Andrice Arp, a typically dense dream-related story by Theo Ellsworth, a funny story about cats by Lisa Eisenberg, and welcome short stories by Zack Soto and Farel Dalrymple (two artists whose own work I haven't seen enough of in recent years).

I don't often see Arp tackle autobiographical incidents, but her strip about the kind of weirdos one can observe on public transportation was appropriately bizarre for her style of art. The creepy guy trying to hit on two random women was hilarious because of just how oblivious he was to the open hostility being thrown in his face by everyone around him. Soto's strip was atypical; it was a relationship strip connecting the tangled skeins of the horrible things we can say to loved ones and how it can batter them. The way the threads wound up leading to two other people was a clever and telling shorthand method for depicting what was left unsaid. Eisenberg's clear line story about cats inheriting both the pluses and minuses of a couple's relationship problems was also quite clever, as a cat given a turkey's gizzard wistfully wishes it could taste that mysterious food again, even as a vegan girlfriend was angry at her boyfriend for doing so. This is still a pretty lightweight and amusing story, but the hidden yet jagged edges Eisenberg implies give it a little bite. Ellsworth's work looks great as the anchor of an anthology, given the density of his work and the fairly straightforward gag found in a cat barely deflecting a sleep-related disaster of its master. Dalrymple contributes a second part of a continuing story, which--while cute--was a bit hard to follow. Still, the way he draws children's hair and facial expressions with so much rubbery detail always draws my eye in. This was a truly impressive free comic with a wide variety of styles and superior production values that nonetheless did not seek to water down its stories so as to true a wider audience. The publishes have achieved a measure of success by publishing artists they believe in and finding ways to expose it to audiences who will be drawn to it.

DEPARTMENT OF ART, by Dunja Jankovic. Describing Jankovic's work is difficult. Perhaps "Kafka-esque" comes closest: a sort of suffocating Mobius strip of frustration, yearning, pain and aimlessness. The opacity of her comics comes in part from the moody, scribbly style she employs. Everything is in shadows, but not the sort of ominous noir shadows that imply danger or excitement, but almost a sense that the light has simply faded away. DEPARTMENT OF ART is a workplace comic that intersects with creating art for a living, a process that Jankovic depicts as literally sucking one's light out of one's body. In this issue, the lumpy, ill-seen protagonist finds herself unable to stay in her cubicle, but learns that things get much worse when she tries to go elsewhere. Indeed, Jankovic draws the workplace as an infinite labyrinth with no beginning or end, just more walls and more cubicles. The question that remains at the end of the issue is just what her inability to find her old cubicle (and job) means as far as her purpose in life. Jankovic, whom I believe has a fine arts background, magnificently illustrates what is otherwise a not unusual set of feelings. Depicting coworkers as chattering snakes, portraying a narrow vent first as a potential avenue of escape and then as a claustrophobic hellhole, and the ill-differentiated blobs that are her other co-workers in a break room are the very structure from which the comic's sense of desperation emanates. This has the potential to be a fascinating long-form work, depending on how she chooses to pick up and continue the story's threads.

ROCK THAT NEVER SLEEPS, by Olga Volozova & Juliacks. I've written in great detail about these artists and the immersive style of comics they champion. It was fascinating to see them collaborate on a story about memory; in particular, a story about a town where lost memories can be recovered. The two each wrote two separate stories that intertwined in interesting ways, with Volozova contributing one of her usual modern fairy tales and Juliacks writing a science fiction story. What both stories share in common are the hallmarks of that immersive style: a minimal use of negative space, reading the page as parts and whole simultaneously, and an integration of text and image as almost interchangeable parts. Words not only have a decorative quality at times, they also occasionally act as visual structures. It's an approach that demands a reader's full investment but also promises an enormously rewarding experience.
The key to reading these comics is by considering the concept of memory as something both always disappearing yet still lingering as a trace. Erasure is a big part of these narratives: words and images (often combined) that are tiny, smashed into corners, written in faded ink or half-erased. You can follow the story without paying attention to them, but they can always be espied in one's peripheral vision, or when one takes in the gestalt of the page. Volozova is all about that gestalt, constructing her pages as units to be apprehended all at once and then slowly broken down into panels. Like most of her stories, this one is about a set of alienated characters in a town whose population started to lose their memory. It focused on a family whose father was a puppeteer, whose mother came from a long line of puppet makers and whose daughter wished to learn the family secret. They lost their most important memories and traveled to a town called Rock That Never Sleeps, a place in the desert where one could regain memories for a price. That price was losing something precious. The genius of this story is the way that Volozova painfully had each character remember the horrible things they did to each other that forced their loss of memory, and the price paid was one of separation. I read it in part as a way of approaching trauma; that is, remembering traumatic events both unblocks certain possibilities but creates scars. It's a difficult choice to make, but it's obvious as to where Volozova's sympathies lie.
Juliacks equates the loss of memory with the end of the world in her story, a point of view that makes sense from a personal standpoint. In her future world, most of the world's population lost their memory, an event that essentially wiped out free will as technology stepped in to make up for this lack of identity. The protagonists of the story were part of a small community that not only retained their memory, they could read memories off of objects. The trio travels to Rock That Never Sleeps, and Juliacks portrays the continuum of cognition as an interconnected if jumbled mess. Nothing is ever erased so much as it's out of order in a set of files. As such, Juliacks' story is heavy on thick, black lines; tons of hatching and images blurring into and merging with each other. In the story's climax , the trio causes the whole structure of the town to collapse in on itself as they burrowed for their memories, with the story's main protagonist eschews the whole practice of memory, content to live in her own head. Ultimately, this is a story about solipsism and how an obsession with one's own identity can obscure the ways in which we relate to others.
Wednesday, April 15, 2009
Thirty Under Thirty #5: Juliacks
Rob interviews the cartoonist Juliacks, the latest subject in the "30 Under 30" series of interviews, wherein an emerging cartoonist is profiled. I just profiled Juliacks at length, and I find both her training as an artist and point of view to be quite distinctive. She's the rare artist who approaches a problem from many different angles and is comfortable working in a number of different media in order to fully wrap her mind around an idea.

I. Formative Years
CLOUGH: Where did you grow up? Were/are your parents of an artistic bent?
JULIACKS: I moved around a bit growing up and lived in Los Angeles, Munich Germany, and New Jersey. My parents are not artists but they are creative in their own ways. They have shaped me in their zeal for knowledge and interest in multifarious stories while also being seemingly fearless.
CLOUGH: What effect, if any, did moving around a lot have on you as both a person and formative artist?
JULIACKS: I adapt to different settings and people somewhat easily. I'm attracted to people who seem unapproachable. I like challenges. I absorb places and people and also do not necessarily feel attached to one place. Sometimes I feel like a transient but I think I will eventually find a place that fits. Maybe not.
CLOUGH: When did you first start drawing?
JULIACKS: I remember drawing a collaborative fingerpainting with some kids in German kindergarten.
CLOUGH: Were your parents supportive of art as an activity?
JULIACKS: I think I always loved to draw but was definitely encouraged and supported by my parents, although I didn't always agree with their opinions. My father actually collected S. Clay Wilson and R. Crumb back in the day but my mother made him throw away those comics because she was afraid my siblings and I would discover them.
CLOUGH: Did you draw with your parents, friends, and/or siblings?
JULIACKS: I think that I mostly drew with friends. I had one friend in particular with whom I would make silly drawings. I always liked drawing games like the exquisite corpse and things like that.
CLOUGH: Do you approach each page knowing exactly what you're planning to do, or do you approach it as an improvisational exercise at times?
JULIACKS: Lately I've been planning out each page. The text determines what the page will look like.
CLOUGH: When did you first start drawing comics?
JULIACKS: I was drawn to comics in high school and started making ones with a very silly bent like transgendered robots that find love with my friend Alice Crackel. I didn't feel confident about my own writing skills until college.
CLOUGH: It's interesting that you were more confident as an artist than as a writer. How do you perceive yourself now--as an artist who writes, a writer who draws, or do you now perceive no difference between the two?
JULIACKS: They are both equally important but I do find writing extremely challenging whereas art is more of an intuitive impulse, but still hard. In turn, I think of myself as both...but still lean more toward art because it comes more naturally.
CLOUGH: I know you went to Carnegie Mellon. Did you study art there? Why did you choose to go to a liberal arts school as opposed to an art institute?
JULIACKS: I went to Carnegie Mellon University because I wanted to be in a University setting where I could take humanities courses. Specifically I went there for this special degree called the Bachelor of Humanities and Arts which is an integrative arts and humanities degree. My concentrations were art and creative writing. The art school was based in conceptual thinking determining the method and medium of execution. This was great for me as I was able to explore my stories with all the freedom I wanted.
CLOUGH: How did this program enable you to become a more confident writer?
JULIACKS: Well the School of Humanities at Carnegie Mellon housed one of the first departments of creative writing in the country. This department is special because there aren't any graduate students which means that if you are a dedicated and enthusiastic writer you can have wonderful mentors with small workshops. My mentors were especially Hilary Masters, and also Jane McCafferty, Jane Bernstein, and Sharon Dilworth.
CLOUGH: How long have you been reading comics?
JULIACKS: I started as a kid but was never zealous just about comics. I've always been a bookworm. What is it about the form that inspired you to want to make them yourself? In high school I started reading comics by R. Crumb (my friend's Dad didn't throw them out) and Daniel Clowes and loved how raw and personal and graphically tactile they were. There is and was something exciting about them in the reading experience. I like how comics are a combination of many different forms of thinking. Reading and drawing comics when you are really involved makes you think on many different levels: visually, metaphorically, character but also image, icon and symbols, repetition and meter.
CLOUGH: It's interesting that you touch on repetition & meter and later reference John Hankiewicz. Do you see comics as, among other things, a form of poetry?
JULIACKS: I guess when I'm approaching the work I'm looking at the text which I have written which is sometimes written with poetic language. I think the experience of reading comics can be similar to reading poetry because of all the different visual and written elements both in sight and imagination that are happening at the same time.
CLOUGH: Is the act of drawing pleasurable for you, or a chore? Do you draw from life and/or keep a sketchbook?
JULIACKS: I love to draw. Drawing a comic is very challenging for me and each time I start I think that I am relearning how to draw. I used to draw from life and keep a sketchbook but not lately, I keep notebooks for ideas and composition concepts. I tend to draw on papers that are within my reach, I have many notebooks but not one sketchbook. I like to draw when listening to others speak.
CLOUGH: Why is that? Is it something about the rhythm of speech that makes you want to draw ?
JULIACKS: I like having an auditory distraction while drawing. As opposed to the rhythm of the speech, I like listening to other's ideas and stories while engaged with my own work. For some reason it helps me focus.
II. The Working Process
CLOUGH: Unlike most cartoonists, performance is as much a part an expression of your themes is the page itself. What is it about performance art that compels you to do it? Do you value either the page or performance above each other, or do you regard them equally?
JULIACKS: Both mediums are important to my personality and artistic process. Making comics is a solitary, reflective and meditative pursuit, which I am used to doing independently, while performance artworks are collaborative, social, relational, and energetic forces bringing together many people to participate and view live art! I regard them as equally challenging and dynamic and they suit my personality of being an introverted extrovert.
CLOUGH: The way you use text in your comics makes it very much part of the illustration; you focus on making the text illustrative on its own. Why do you do this?
JULIACKS: The way we read images can be interpreted in the same way that we read text. Making text illustrative is another method to tell the story and I find it evocative to think and work within that idea.
CLOUGH: Your pages tend to be crammed full: details, panels, decorative designs, solid blacks. Is this just your intuitive way of composing a page or is this a more deliberate strategy?
JULIACKS: Well, in a general sense I think artwork that is full of details makes you look longer and possibly see the picture differently each time you look at it. I like work with layers, showing subtlety and expression. Especially in regards to the book Swell which has certain pages that are intensely dense, the strategy for the first part: Open Faced Sandwich was to contain one scene on one page. This effect would not only impact the emotional presence I was portraying in the story but also show how the character's mind was fragmented and changing with memories and events. The borders on each page are also significant in terms of telling the story for the same reason.
CLOUGH: Your comics have what I call an immersive quality to them, in that the reader is dunked into a character's experience on their own terms. What do you hope your readers get from your comics, and do you feel that your work demands that readers approach your work on its own terms?
JULIACKS: My hope is to portray an engaging story that provokes the reader to be lifted into another world like any other storyteller. When I set out to make comics my mindset isn't to be demanding necessarily. When I am making work I want to be interested in what I am making, so I go slowly in order to become immersed in the page myself. I want the pages to be captivating images so that I am satisfied, otherwise it's a bad day.
CLOUGH: You've done a number of comics collaborations, and of course your performances are often collaborative as well. What is it that you like about working with other artists?
JULIACKS: Other artists have fascinating ideas and perspectives. Collaborations are challenging in that there is always compromise but usually the energy and motivation level is amped up so that you can achieve things you wouldn't otherwise on your own. In addition, besides being stimulated by others' ideas and expertise I like having an outside perspective on the worlds I have created where I am subjective and sometimes unaware of the effects of what I am making. Collaborators can clue you into that outside objective view in an insightful way.
Currently I'm collaborating with director Kathleen Amshoff on the final performance of Swell to coincide with the publishing of either the full book or the third part. We aim to work across disciplines as a means of finding new, transformative languages of performance by making a site-specific, multimedia, interactive performance intertwining the narrative of *Swell *with private rituals in which the audience is invited to participate.
CLOUGH: Your comic with Austin English is simultaneously dense and playful. What were setting out to accomplish with that story?
JULIACKS: That comic was a playful drawing jam where we were having fun just drawing together. I think that later on we could do a more extensive collaboration where the writing and the drawings are more planned out. It would be interesting to see the results.
CLOUGH: How are your collaborations with Matthew Thurber and Olga Volozova different, and why did you want to work with each artist?
JULIACKS: Well, the collaboration with Olga was actually Dylan Williams' (Sparkplug Comics) idea, which I immediately embraced because I thought that she was an interesting artist and I am always up for a challenge. Over the course of this book we have gotten to know one another and it has been a really different way of making a comic for me. The Matthew Thurber collaboration has yet to be finalized and I'm not sure when it will be finished. That collaboration also comes out of a drawing jam kind of thing where one person starts drawing something and then passes it on to the next person and they build upon it. The one we hope to work on, "The Opera" will hopefully one day be completed. The hope is that each page will be a song and may come with an operatic CD. Who knows?
CLOUGH: What do you get out of these experiences that you don't get working on your own?
JULIACKS: In addition, besides being stimulated by other people's ideas and expertise I like having an outside perspective on the worlds I have created where I am subjective and sometimes unaware of the effects of what I am making. Collaborators can clue you into that outside objective view in an understanding way.
CLOUGH: In what ways do you prefer working on your own?
JULIACKS: I love the freedom to pursue what I want and how I want it. Sometimes it is fun to be in control especially if I have an idea that I want to execute and know that I want to do it in a certain way.
III. The Themes
CLOUGH: A number of the same themes to tend crop up in your comics. I'd like to get your take on why each one of them is important to you as an artist.
JULIACKS: These themes you have selected are large and reflective of different fascinations, life experiences, fears and social causes. I think that many of these themes are relevant to society today and I try to process my own experiences in fictional terms. I feel that in some cases I would like to keep a personal distance between myself and the work. All of these themes are tied together...
CLOUGH: Is there a reason why you prefer not to work in a more explicitly autobiographical manner?
JULIACKS: A couple of reasons: One is that I am not really interested in that genre because it has been produced in so many different forms of comics already. I'm more excited about what you can do with a narrative by constructing characters, a story and a world. Second is that I'm not interested in that kind of exposure and I'd rather process my experiences through writing fiction and sometimes leave them behind altogether by entering someone else's mind.
1. Grief/grieving:
Things I am interested in related to grief and grieving: Repression, death awareness. Today there are adverse reactions: death denial, alienation and shame. How do we process these mourning movements today in a world that doesn't stop to recognize or have satisfactory methods of dealing with this particular form of madness?
2. Mental illness: Fear mongering. The easy lapses. How easy? The inner monologue. The provocations. Alienation. Isolation and the mind. Crazy. How and what is crazy? What is functional? HYSTERIA. Related to aging, the more alone, the more on the fringes--- the more willing to make and think without fear and without logic.
3. Aging. Where do we go physically and mentally? How often do we lose? How many do we love? What if we are alone? Aging and the search for identity are related in their confusion, their
place in society, and their desire for more.
4. The search for identity, especially as a teenager is the foundation of self. Exploration. Self awareness. Raging.
5. Memory. Our black hole. Where we can get lost. How we define ourselves. How we process our experience. The degradation. The idealization. The abstraction. The loose bits. Also: neuroscience: the way we tell a story reflects our inner psychological state.
CLOUGH: Can you explain how the latter plays out in your comics?
JULIACKS: The scientific ideas of neuroscience influence my performance installations more than my comics except for now with the book I'm working on Rock That Never Sleeps which features stories about the effects of memory as it wanes. These ideas fascinate me as do the people who are affected by neurological disorders. I like combining these ideas with fiction, although doing this will reflect a probably inaccurate representation of the idea as the scholar propagated.
6. The creative urge. A means to an end. Where does the compulsion to make art come from? For some people art comes out of a need to create. I realize that in a secular world, art-making fills the gap once occupied by community rituals and religion; I am interested in art as a therapeutic process-both its viewing and its creation.
CLOUGH: Do you find that first creating and then later viewing your own art is therapeutic for you?
JULIACKS: Creating work is helpful for synthesizing past experiences and in that way can be cathartic. Viewing my own work at a later date is not.
CLOUGH: What do you feel when you look at your own comics and performances later on?
JULIACKS: It depends on how much distance I have from the work. I usually do not get the response from my own work that I seek out in others, just because I'm too subjective.
IV. Other Questions
CLOUGH: As someone who has been part of both the comics world and the art world, how would you compare the two?
JULIACKS: The concerns of both worlds on the surface seem very different. This question is hard because both groups are so diverse formally and in ideas that I find it hard to grapple with specifics. The art world feels a lot bigger to me, but that may be because the levels of access are different than within comics which is much more accessible. I feel more of a sense of freedom when I think in terms of "art." than in "comics." but then again I feel free in comics to do anything because the medium has tons to explore and expand upon.
CLOUGH: Why do you feel more freedom in "art" as opposed to "comics"--is it the form of comics itself (and perhaps its history) that is limiting, or is it something else?
JULIACKS: I'm not really sure. I think it's related to my personal art school background that pushed students to make experimental individualized work and educated us within a broad spectrum. When I am at conventions there seems to be a dialogue that is contentious about the place of art comics within the tradition of comics and things that herald traditional forms, which isn't bad, but is not as free feeling to me. My view about these terms will probably change because they are based on how I feel today.............and it's all in my head. There aren't rules in comics like anything else.
CLOUGH: Is there a sense of community in either that has been important to you?
JULIACKS: I really loved my art school community that was always encouraging and promoted art creating as a form of research. My professors and fellow students were inspiring in that many had a singular vision but were accepting of other's flights of fancy. I've enjoyed starting to be a part of the comics community where I can have a dialogue with another artist on a few levels and interests. I remember my first Small Press Expo was so exciting to meet so many people who were as into comics as me and who made such sweet work.
CLOUGH: Are you currently able to make a living as a cartoonist/artist?
JULIACKS: Nope, but I am teaching comics and art to kids, so something halfway in between?
CLOUGH: What's the art scene like for you in Los Angeles?
JULIACKS: Well, I have just arrived and still am trying to find my bearings. I need more time for exploring the city and finding my way. Right now I'm not very engaged, but I'm sure it will get easier as time goes by.
CLOUGH: What comics are you currently reading?
JULIACKS: I just read Theo Ellsworth's Capacity and really want the international anthology Glomp, which features work by cartoonists that are portraying comics three dimensionally.
CLOUGH: Whose cartoonists' work do you find most inspiring, and which cartoonists have had the greatest influence on you?
JULIACKS: I always find this question hard because there are different elements that have grabbed me. I love the nuance of Chris Ware, the sincerity and moments of Austin English, the craftmanship of the Closed Caption Comics Crew and Chris Cornwell, the depth of the Codex Serafini, often I'm inspired by other works of art that seem to grasp what I strive for as well. This theater group Back to Back Theater in Australia made this piece, "Small Metal Objects" which was so amazing. and this artist, Eija-Liisa Ahtila makes incredible film art representing the inner workings of the mind in physical form. Language is important to me. I love comics by John Hankiewicz and Paper Rad for that reason. I love books and characters. Mostly, I'm ignorant and need to read, see and hear more and that is why I can't properly answer this question.
CLOUGH: SWELL, in my opinion, is your most ambitious work as a cartoonist. What was the inspiration for this story, and do you perceive yourself as doing something different in this work as opposed to your past comics? How do you feel you've evolved as a cartoonist in the past three or four years?
JULIACKS: This story began as a seedling in the fall of 2007 with the original plot and character founded. Later, while studying abroad in Australia, I lost a close friend from High School. This was a shocking experience for me filled with guilt, regret and assailing grief. I felt alienated and put these emotions into the story I had already structured. At the same time I began studying fiction that played with perspective and time like the author Marguerite Duras and looked back upon old favorites such as Hubert Selby Jr.'s "Last Exit to Brooklyn."
In terms of my evolution, I guess I'm still searching for what I am supposed to be. I still want more from myself. I want Swell when it's all said and done to live up to something unreal but something that I can't escape now. My friend Ben Powell who died kind of challenged me when I was 18 writing, "Where is a comic book that comes down screaming from the sky like a comic book should, full fucks, and lands in yer lap, ignites itself on your general area, and takes off, runnin' into you, the greatest superhero of all, so good it's better than cream dreams of the New Yorker, a super comic man to undermine J. Kavalos and separate Teaneck from the North American Continent. It puts me in contact with a comic to destroy the fucking green areas on the earth and the mold." So hopefully one day I will find it and make it. but i probably won't.

I. Formative Years
CLOUGH: Where did you grow up? Were/are your parents of an artistic bent?
JULIACKS: I moved around a bit growing up and lived in Los Angeles, Munich Germany, and New Jersey. My parents are not artists but they are creative in their own ways. They have shaped me in their zeal for knowledge and interest in multifarious stories while also being seemingly fearless.
CLOUGH: What effect, if any, did moving around a lot have on you as both a person and formative artist?
JULIACKS: I adapt to different settings and people somewhat easily. I'm attracted to people who seem unapproachable. I like challenges. I absorb places and people and also do not necessarily feel attached to one place. Sometimes I feel like a transient but I think I will eventually find a place that fits. Maybe not.
CLOUGH: When did you first start drawing?
JULIACKS: I remember drawing a collaborative fingerpainting with some kids in German kindergarten.
CLOUGH: Were your parents supportive of art as an activity?
JULIACKS: I think I always loved to draw but was definitely encouraged and supported by my parents, although I didn't always agree with their opinions. My father actually collected S. Clay Wilson and R. Crumb back in the day but my mother made him throw away those comics because she was afraid my siblings and I would discover them.
CLOUGH: Did you draw with your parents, friends, and/or siblings?
JULIACKS: I think that I mostly drew with friends. I had one friend in particular with whom I would make silly drawings. I always liked drawing games like the exquisite corpse and things like that.
CLOUGH: Do you approach each page knowing exactly what you're planning to do, or do you approach it as an improvisational exercise at times?
JULIACKS: Lately I've been planning out each page. The text determines what the page will look like.
CLOUGH: When did you first start drawing comics?
JULIACKS: I was drawn to comics in high school and started making ones with a very silly bent like transgendered robots that find love with my friend Alice Crackel. I didn't feel confident about my own writing skills until college.
CLOUGH: It's interesting that you were more confident as an artist than as a writer. How do you perceive yourself now--as an artist who writes, a writer who draws, or do you now perceive no difference between the two?
JULIACKS: They are both equally important but I do find writing extremely challenging whereas art is more of an intuitive impulse, but still hard. In turn, I think of myself as both...but still lean more toward art because it comes more naturally.
CLOUGH: I know you went to Carnegie Mellon. Did you study art there? Why did you choose to go to a liberal arts school as opposed to an art institute?
JULIACKS: I went to Carnegie Mellon University because I wanted to be in a University setting where I could take humanities courses. Specifically I went there for this special degree called the Bachelor of Humanities and Arts which is an integrative arts and humanities degree. My concentrations were art and creative writing. The art school was based in conceptual thinking determining the method and medium of execution. This was great for me as I was able to explore my stories with all the freedom I wanted.
CLOUGH: How did this program enable you to become a more confident writer?
JULIACKS: Well the School of Humanities at Carnegie Mellon housed one of the first departments of creative writing in the country. This department is special because there aren't any graduate students which means that if you are a dedicated and enthusiastic writer you can have wonderful mentors with small workshops. My mentors were especially Hilary Masters, and also Jane McCafferty, Jane Bernstein, and Sharon Dilworth.
CLOUGH: How long have you been reading comics?
JULIACKS: I started as a kid but was never zealous just about comics. I've always been a bookworm. What is it about the form that inspired you to want to make them yourself? In high school I started reading comics by R. Crumb (my friend's Dad didn't throw them out) and Daniel Clowes and loved how raw and personal and graphically tactile they were. There is and was something exciting about them in the reading experience. I like how comics are a combination of many different forms of thinking. Reading and drawing comics when you are really involved makes you think on many different levels: visually, metaphorically, character but also image, icon and symbols, repetition and meter.
CLOUGH: It's interesting that you touch on repetition & meter and later reference John Hankiewicz. Do you see comics as, among other things, a form of poetry?
JULIACKS: I guess when I'm approaching the work I'm looking at the text which I have written which is sometimes written with poetic language. I think the experience of reading comics can be similar to reading poetry because of all the different visual and written elements both in sight and imagination that are happening at the same time.
CLOUGH: Is the act of drawing pleasurable for you, or a chore? Do you draw from life and/or keep a sketchbook?
JULIACKS: I love to draw. Drawing a comic is very challenging for me and each time I start I think that I am relearning how to draw. I used to draw from life and keep a sketchbook but not lately, I keep notebooks for ideas and composition concepts. I tend to draw on papers that are within my reach, I have many notebooks but not one sketchbook. I like to draw when listening to others speak.
CLOUGH: Why is that? Is it something about the rhythm of speech that makes you want to draw ?
JULIACKS: I like having an auditory distraction while drawing. As opposed to the rhythm of the speech, I like listening to other's ideas and stories while engaged with my own work. For some reason it helps me focus.
II. The Working Process
CLOUGH: Unlike most cartoonists, performance is as much a part an expression of your themes is the page itself. What is it about performance art that compels you to do it? Do you value either the page or performance above each other, or do you regard them equally?
JULIACKS: Both mediums are important to my personality and artistic process. Making comics is a solitary, reflective and meditative pursuit, which I am used to doing independently, while performance artworks are collaborative, social, relational, and energetic forces bringing together many people to participate and view live art! I regard them as equally challenging and dynamic and they suit my personality of being an introverted extrovert.
CLOUGH: The way you use text in your comics makes it very much part of the illustration; you focus on making the text illustrative on its own. Why do you do this?
JULIACKS: The way we read images can be interpreted in the same way that we read text. Making text illustrative is another method to tell the story and I find it evocative to think and work within that idea.
CLOUGH: Your pages tend to be crammed full: details, panels, decorative designs, solid blacks. Is this just your intuitive way of composing a page or is this a more deliberate strategy?
JULIACKS: Well, in a general sense I think artwork that is full of details makes you look longer and possibly see the picture differently each time you look at it. I like work with layers, showing subtlety and expression. Especially in regards to the book Swell which has certain pages that are intensely dense, the strategy for the first part: Open Faced Sandwich was to contain one scene on one page. This effect would not only impact the emotional presence I was portraying in the story but also show how the character's mind was fragmented and changing with memories and events. The borders on each page are also significant in terms of telling the story for the same reason.
CLOUGH: Your comics have what I call an immersive quality to them, in that the reader is dunked into a character's experience on their own terms. What do you hope your readers get from your comics, and do you feel that your work demands that readers approach your work on its own terms?
JULIACKS: My hope is to portray an engaging story that provokes the reader to be lifted into another world like any other storyteller. When I set out to make comics my mindset isn't to be demanding necessarily. When I am making work I want to be interested in what I am making, so I go slowly in order to become immersed in the page myself. I want the pages to be captivating images so that I am satisfied, otherwise it's a bad day.
CLOUGH: You've done a number of comics collaborations, and of course your performances are often collaborative as well. What is it that you like about working with other artists?
JULIACKS: Other artists have fascinating ideas and perspectives. Collaborations are challenging in that there is always compromise but usually the energy and motivation level is amped up so that you can achieve things you wouldn't otherwise on your own. In addition, besides being stimulated by others' ideas and expertise I like having an outside perspective on the worlds I have created where I am subjective and sometimes unaware of the effects of what I am making. Collaborators can clue you into that outside objective view in an insightful way.
Currently I'm collaborating with director Kathleen Amshoff on the final performance of Swell to coincide with the publishing of either the full book or the third part. We aim to work across disciplines as a means of finding new, transformative languages of performance by making a site-specific, multimedia, interactive performance intertwining the narrative of *Swell *with private rituals in which the audience is invited to participate.
CLOUGH: Your comic with Austin English is simultaneously dense and playful. What were setting out to accomplish with that story?
JULIACKS: That comic was a playful drawing jam where we were having fun just drawing together. I think that later on we could do a more extensive collaboration where the writing and the drawings are more planned out. It would be interesting to see the results.
CLOUGH: How are your collaborations with Matthew Thurber and Olga Volozova different, and why did you want to work with each artist?
JULIACKS: Well, the collaboration with Olga was actually Dylan Williams' (Sparkplug Comics) idea, which I immediately embraced because I thought that she was an interesting artist and I am always up for a challenge. Over the course of this book we have gotten to know one another and it has been a really different way of making a comic for me. The Matthew Thurber collaboration has yet to be finalized and I'm not sure when it will be finished. That collaboration also comes out of a drawing jam kind of thing where one person starts drawing something and then passes it on to the next person and they build upon it. The one we hope to work on, "The Opera" will hopefully one day be completed. The hope is that each page will be a song and may come with an operatic CD. Who knows?
CLOUGH: What do you get out of these experiences that you don't get working on your own?
JULIACKS: In addition, besides being stimulated by other people's ideas and expertise I like having an outside perspective on the worlds I have created where I am subjective and sometimes unaware of the effects of what I am making. Collaborators can clue you into that outside objective view in an understanding way.
CLOUGH: In what ways do you prefer working on your own?
JULIACKS: I love the freedom to pursue what I want and how I want it. Sometimes it is fun to be in control especially if I have an idea that I want to execute and know that I want to do it in a certain way.
III. The Themes
CLOUGH: A number of the same themes to tend crop up in your comics. I'd like to get your take on why each one of them is important to you as an artist.
JULIACKS: These themes you have selected are large and reflective of different fascinations, life experiences, fears and social causes. I think that many of these themes are relevant to society today and I try to process my own experiences in fictional terms. I feel that in some cases I would like to keep a personal distance between myself and the work. All of these themes are tied together...
CLOUGH: Is there a reason why you prefer not to work in a more explicitly autobiographical manner?
JULIACKS: A couple of reasons: One is that I am not really interested in that genre because it has been produced in so many different forms of comics already. I'm more excited about what you can do with a narrative by constructing characters, a story and a world. Second is that I'm not interested in that kind of exposure and I'd rather process my experiences through writing fiction and sometimes leave them behind altogether by entering someone else's mind.
1. Grief/grieving:
Things I am interested in related to grief and grieving: Repression, death awareness. Today there are adverse reactions: death denial, alienation and shame. How do we process these mourning movements today in a world that doesn't stop to recognize or have satisfactory methods of dealing with this particular form of madness?
2. Mental illness: Fear mongering. The easy lapses. How easy? The inner monologue. The provocations. Alienation. Isolation and the mind. Crazy. How and what is crazy? What is functional? HYSTERIA. Related to aging, the more alone, the more on the fringes--- the more willing to make and think without fear and without logic.
3. Aging. Where do we go physically and mentally? How often do we lose? How many do we love? What if we are alone? Aging and the search for identity are related in their confusion, their
place in society, and their desire for more.
4. The search for identity, especially as a teenager is the foundation of self. Exploration. Self awareness. Raging.
5. Memory. Our black hole. Where we can get lost. How we define ourselves. How we process our experience. The degradation. The idealization. The abstraction. The loose bits. Also: neuroscience: the way we tell a story reflects our inner psychological state.
CLOUGH: Can you explain how the latter plays out in your comics?
JULIACKS: The scientific ideas of neuroscience influence my performance installations more than my comics except for now with the book I'm working on Rock That Never Sleeps which features stories about the effects of memory as it wanes. These ideas fascinate me as do the people who are affected by neurological disorders. I like combining these ideas with fiction, although doing this will reflect a probably inaccurate representation of the idea as the scholar propagated.
6. The creative urge. A means to an end. Where does the compulsion to make art come from? For some people art comes out of a need to create. I realize that in a secular world, art-making fills the gap once occupied by community rituals and religion; I am interested in art as a therapeutic process-both its viewing and its creation.
CLOUGH: Do you find that first creating and then later viewing your own art is therapeutic for you?
JULIACKS: Creating work is helpful for synthesizing past experiences and in that way can be cathartic. Viewing my own work at a later date is not.
CLOUGH: What do you feel when you look at your own comics and performances later on?
JULIACKS: It depends on how much distance I have from the work. I usually do not get the response from my own work that I seek out in others, just because I'm too subjective.
IV. Other Questions
CLOUGH: As someone who has been part of both the comics world and the art world, how would you compare the two?
JULIACKS: The concerns of both worlds on the surface seem very different. This question is hard because both groups are so diverse formally and in ideas that I find it hard to grapple with specifics. The art world feels a lot bigger to me, but that may be because the levels of access are different than within comics which is much more accessible. I feel more of a sense of freedom when I think in terms of "art." than in "comics." but then again I feel free in comics to do anything because the medium has tons to explore and expand upon.
CLOUGH: Why do you feel more freedom in "art" as opposed to "comics"--is it the form of comics itself (and perhaps its history) that is limiting, or is it something else?
JULIACKS: I'm not really sure. I think it's related to my personal art school background that pushed students to make experimental individualized work and educated us within a broad spectrum. When I am at conventions there seems to be a dialogue that is contentious about the place of art comics within the tradition of comics and things that herald traditional forms, which isn't bad, but is not as free feeling to me. My view about these terms will probably change because they are based on how I feel today.............and it's all in my head. There aren't rules in comics like anything else.
CLOUGH: Is there a sense of community in either that has been important to you?
JULIACKS: I really loved my art school community that was always encouraging and promoted art creating as a form of research. My professors and fellow students were inspiring in that many had a singular vision but were accepting of other's flights of fancy. I've enjoyed starting to be a part of the comics community where I can have a dialogue with another artist on a few levels and interests. I remember my first Small Press Expo was so exciting to meet so many people who were as into comics as me and who made such sweet work.
CLOUGH: Are you currently able to make a living as a cartoonist/artist?
JULIACKS: Nope, but I am teaching comics and art to kids, so something halfway in between?
CLOUGH: What's the art scene like for you in Los Angeles?
JULIACKS: Well, I have just arrived and still am trying to find my bearings. I need more time for exploring the city and finding my way. Right now I'm not very engaged, but I'm sure it will get easier as time goes by.
CLOUGH: What comics are you currently reading?
JULIACKS: I just read Theo Ellsworth's Capacity and really want the international anthology Glomp, which features work by cartoonists that are portraying comics three dimensionally.
CLOUGH: Whose cartoonists' work do you find most inspiring, and which cartoonists have had the greatest influence on you?
JULIACKS: I always find this question hard because there are different elements that have grabbed me. I love the nuance of Chris Ware, the sincerity and moments of Austin English, the craftmanship of the Closed Caption Comics Crew and Chris Cornwell, the depth of the Codex Serafini, often I'm inspired by other works of art that seem to grasp what I strive for as well. This theater group Back to Back Theater in Australia made this piece, "Small Metal Objects" which was so amazing. and this artist, Eija-Liisa Ahtila makes incredible film art representing the inner workings of the mind in physical form. Language is important to me. I love comics by John Hankiewicz and Paper Rad for that reason. I love books and characters. Mostly, I'm ignorant and need to read, see and hear more and that is why I can't properly answer this question.
CLOUGH: SWELL, in my opinion, is your most ambitious work as a cartoonist. What was the inspiration for this story, and do you perceive yourself as doing something different in this work as opposed to your past comics? How do you feel you've evolved as a cartoonist in the past three or four years?
JULIACKS: This story began as a seedling in the fall of 2007 with the original plot and character founded. Later, while studying abroad in Australia, I lost a close friend from High School. This was a shocking experience for me filled with guilt, regret and assailing grief. I felt alienated and put these emotions into the story I had already structured. At the same time I began studying fiction that played with perspective and time like the author Marguerite Duras and looked back upon old favorites such as Hubert Selby Jr.'s "Last Exit to Brooklyn."
In terms of my evolution, I guess I'm still searching for what I am supposed to be. I still want more from myself. I want Swell when it's all said and done to live up to something unreal but something that I can't escape now. My friend Ben Powell who died kind of challenged me when I was 18 writing, "Where is a comic book that comes down screaming from the sky like a comic book should, full fucks, and lands in yer lap, ignites itself on your general area, and takes off, runnin' into you, the greatest superhero of all, so good it's better than cream dreams of the New Yorker, a super comic man to undermine J. Kavalos and separate Teaneck from the North American Continent. It puts me in contact with a comic to destroy the fucking green areas on the earth and the mold." So hopefully one day I will find it and make it. but i probably won't.
Monday, April 13, 2009
Immersion: The Comics of Juliacks
Rob profiles emerging young artist Juliacks and does an overview of her comics work to date.



The work of cartoonist Juliacks is a bit hard to pin down. She's part of an emerging trend in comics where the plastic qualities of text and image are equally emphasized as objects of one's aesthetic gaze. Words aren't used simply to impart information, drive a narrative or otherwise act separately from pictures. Instead, the actual letters themselves become part of the imagery, creating a reading environment that immerses the reader in the work in a way that can be exhausting and rewarding. This act of apprehending each page in order to make sense of the narrative is very different from the typical comics page in that in the latter instance it's much easier to compartmentalize one's reading experience, either looking at images and then reading text or vice-versa. Most readers don't consciously consider the choices they make reading such comics pages, and any skilled cartoonist can approximate a synthesis of the two experiences. Juliacks and the other practitioners of the "immersive school" (which includes Austin English, Theo Ellsworth and Olga Volozova) instead seek a true synthesis, where neither word nor image is privileged above the other and other forms of signifiers are used as well.
It can be a bit daunting to engage these sorts of comics; they demand that you accept them on their own terms or not at all. They can be difficult to begin and adjust to as a reader. Of course, once a reader has locked into this style, the stories become impossible to put down. It doesn't hurt that Juliacks has excellent compositional chops as a cartoonist, seamlessly assembling a number of complicated images on each page. Her figure drawing is simple and ranges more toward a primitivist technique, but it's also not unusual to see her go a bit more abstract in the way she represents her characters. Juliacks stuffs every one of her pages with powerful imagery, drowning the reader in drawings intended both as information and decoration (and frequently designed to do both). Trying to process that much information on a page (especially when the eye is not led to value one image over another) can be draining as a reader, and Juliacks often goes over the top in jamming her pages to the brim. Still, one can sense the raw energy and excitement present in her comics, and the level of detail certainly rewards repeated readings.
While Juliacks' narrative structure isn't as straightforward as Volozova's, there is always a fairly simple narrative, centered around one or more characters. She uses comics as one springboard to explore those ideas that she finds interesting: memory, loss, aging, grief, disease and emotional trauma. She slips in and out of first-person and third-person narrative but will present either in a sort of stream-of-consciousness fashion. That's entirely fitting with the immersive style of comics, given that stream-of-consciousness is all about creating structure without intentionality; that is, what appears to be random is in fact subliminally creating a narrative.
While Juliacks' comics are certainly self-contained entities, it's interesting to note that she's very much a multi-media artist. In fact, she often adapts her comics as performance art, or perhaps it is more accurate to say that both comics and performance art are different outlets for the expression of her ideas. The themes are all the same, but the experience of the pieces themselves couldn't be any more different. The live performances are built on a series of explosive moments instead of a more still, immersive experience on the page. If Juliacks' comics are the equivalent of being submerged in her ideas, her performance pieces are like having those themes splashed in one's face. It's fascinating to see a cartoonist reaching out to a live audience in such a way, achieving a sort of immediacy of reaction that is lacking in comics. These performances can be viewed on her website, but I'm guessing those clips fail to capture the viscerality of an actual live performance seen in person. What is obvious is the way Juliacks is able to completely rework her ideas into something that takes advantage of a live performance. The clips of her are kinetic, even frenzied, emphasizing body and movement on the stage as a complement to the way she exaggerates emotion on the page with her figure drawing and decorative flourishes.
It seems clear that Juliacks doesn't privilege one type of aesthetic experience over the other, and it may well be that she finds herself needing to engage in one type to balance out the time and creative energy she spends with the other. That said, it seems that comics may ultimately be a more effective way for her to explore her ideas, because it allows a greater degree of control. At the moment, restraint is not an attribute she seems all that interested in, but I sense that as she evolves as an artist, it will become something she seeks out.

One of her earlier comics (from 2006) is THE TALE OF OLD LADY MERRELL. It's about a woman living in a now-condemned house with the dolls that she's created, pondering what to do after she's learned that she's going to lose her house. This comic shifts visual tones on a page-by-page basis, making it a jarring (if involving) read. There's a density to each page--sometimes black & white, sometimes full color--that pounds at the reader. The line drawings are very typical Juliacks--thick black lines, grotesque figures, quirky decorative touches and text-as-art. However, as long as the reader commits and latches on to the narrative, it's a powerful experience.

The story is about what lies beneath the urge to create. The woman in the story created dolls, or rather, used the physical medium of creating dolls to tell stories. Those dolls were a form of therapy, embuing the essence of a particular event into physical form. It was no surprise that she viewed them as real, because as active agents of memory (and what is reconstructed memory but a kind of story?), they did have their own lives. With each doll, she disassociated a little more, after being separated from her own life for unspecified reasons. After an incident where two neighborhood girls freaked out when Merrell showed them a particular set of dolls, she became an outcast and created a doll that forever put her on the outside. For Merrell, the dolls were all she had left of life; she had long lost the ability to feel and connect to people. It was heartbreaking to see her give away her dolls, until she was only left with her first doll, an avatar of sorts. She left this world not just because her dolls were in danger, but her ability to continue as an artist and see her handiwork was being squelched. The reality is that this urge to create is what kept her alive, when she had no other reason really to live.

In her stories "Invisible Forces" and "Like Lace", we shift back to teen-aged years. The former follows a character over time, while the latter deals with a couple of particularly memorable days in school. "Invisible Forces", purports to be "a prelude to an apprenticeship in a mental home", detailing the "early tremors of Rody Plane". We see Rody's early years as she feels paralyzed by a feeling of smallness in the universe, being overwhelmed by infinity. That paralysis was exacerbated by her abusive mother and absent father and became more debilitating over time. As the comic ends, she's completely frozen, unable to move or think for herself. It's interesting that the cover of this comic resembles the title pages from Volozova's THE AIRY TALES and the splotchy use of color seems familiar in that regard as well. Color didn't really seem to add much to this story; Juliacks' most effective pages tend to be in stark black & white. This tends to highlight the decorative aspect of her pages most effectively.
"Like Lace" follows the torturous thought processes of Lydia, an outcast who is humiliated by her teacher after she bungles an oral book report. In this story, one can see Juliacks' work in a more formative state. While the emotional core of the story is painful and bold, and her figures are fascinatingly grotesque and distorted, she didn''t quite have the skill to create pages that conveyed information in a way that flowed smoothly. The crudeness of her composition clashed with the ambition of her storytelling here, but that ambition on display was certainly admirable. The story also lacked a number of decorative elements that we would see in future works, and it became clear that those non-narrative elements would go on to play a huge role in creating the immersive experience of her comics.
While Juliacks' comics are certainly self-contained entities, it's interesting to note that she's very much a multi-media artist. In fact, she often adapts her comics as performance art, or perhaps it is more accurate to say that both comics and performance art are different outlets for the expression of her ideas. The themes are all the same, but the experience of the pieces themselves couldn't be any more different. The live performances are built on a series of explosive moments instead of a more still, immersive experience on the page. If Juliacks' comics are the equivalent of being submerged in her ideas, her performance pieces are like having those themes splashed in one's face. It's fascinating to see a cartoonist reaching out to a live audience in such a way, achieving a sort of immediacy of reaction that is lacking in comics. These performances can be viewed on her website, but I'm guessing those clips fail to capture the viscerality of an actual live performance seen in person. What is obvious is the way Juliacks is able to completely rework her ideas into something that takes advantage of a live performance. The clips of her are kinetic, even frenzied, emphasizing body and movement on the stage as a complement to the way she exaggerates emotion on the page with her figure drawing and decorative flourishes.
It seems clear that Juliacks doesn't privilege one type of aesthetic experience over the other, and it may well be that she finds herself needing to engage in one type to balance out the time and creative energy she spends with the other. That said, it seems that comics may ultimately be a more effective way for her to explore her ideas, because it allows a greater degree of control. At the moment, restraint is not an attribute she seems all that interested in, but I sense that as she evolves as an artist, it will become something she seeks out.

One of her earlier comics (from 2006) is THE TALE OF OLD LADY MERRELL. It's about a woman living in a now-condemned house with the dolls that she's created, pondering what to do after she's learned that she's going to lose her house. This comic shifts visual tones on a page-by-page basis, making it a jarring (if involving) read. There's a density to each page--sometimes black & white, sometimes full color--that pounds at the reader. The line drawings are very typical Juliacks--thick black lines, grotesque figures, quirky decorative touches and text-as-art. However, as long as the reader commits and latches on to the narrative, it's a powerful experience.

The story is about what lies beneath the urge to create. The woman in the story created dolls, or rather, used the physical medium of creating dolls to tell stories. Those dolls were a form of therapy, embuing the essence of a particular event into physical form. It was no surprise that she viewed them as real, because as active agents of memory (and what is reconstructed memory but a kind of story?), they did have their own lives. With each doll, she disassociated a little more, after being separated from her own life for unspecified reasons. After an incident where two neighborhood girls freaked out when Merrell showed them a particular set of dolls, she became an outcast and created a doll that forever put her on the outside. For Merrell, the dolls were all she had left of life; she had long lost the ability to feel and connect to people. It was heartbreaking to see her give away her dolls, until she was only left with her first doll, an avatar of sorts. She left this world not just because her dolls were in danger, but her ability to continue as an artist and see her handiwork was being squelched. The reality is that this urge to create is what kept her alive, when she had no other reason really to live.

In her stories "Invisible Forces" and "Like Lace", we shift back to teen-aged years. The former follows a character over time, while the latter deals with a couple of particularly memorable days in school. "Invisible Forces", purports to be "a prelude to an apprenticeship in a mental home", detailing the "early tremors of Rody Plane". We see Rody's early years as she feels paralyzed by a feeling of smallness in the universe, being overwhelmed by infinity. That paralysis was exacerbated by her abusive mother and absent father and became more debilitating over time. As the comic ends, she's completely frozen, unable to move or think for herself. It's interesting that the cover of this comic resembles the title pages from Volozova's THE AIRY TALES and the splotchy use of color seems familiar in that regard as well. Color didn't really seem to add much to this story; Juliacks' most effective pages tend to be in stark black & white. This tends to highlight the decorative aspect of her pages most effectively.
"Like Lace" follows the torturous thought processes of Lydia, an outcast who is humiliated by her teacher after she bungles an oral book report. In this story, one can see Juliacks' work in a more formative state. While the emotional core of the story is painful and bold, and her figures are fascinatingly grotesque and distorted, she didn''t quite have the skill to create pages that conveyed information in a way that flowed smoothly. The crudeness of her composition clashed with the ambition of her storytelling here, but that ambition on display was certainly admirable. The story also lacked a number of decorative elements that we would see in future works, and it became clear that those non-narrative elements would go on to play a huge role in creating the immersive experience of her comics.

"Antelope Eater" followed a similarly tortured youth but for a different reason. It's about a young boy whose mother is suffering from multiple sclerosis and finds himself drawn further and further into a fantasy world to avoid dealing with the brutal day-to-day existence of watching his mother deteriorate. This story was successful in terms of merging word and image together for a gestalt experience. As a reader, that synthesis really added to the sense of entering a completely different world.

SWELL, however, is Juliacks' most accomplished and ambitious work to date. It's about a woman in her first year of college who is forced to attempt to cope with the sudden death of her older sister. Juliacks worked big here; the two issues to date are both about 12" x 11". The first part of SWELL, "Open-Faced Sandwich" had covers screenprinted on construction paper. What's most striking about these comics is the way in which Juliacks' sense of composition became much more advanced. There's a page where the story's protagonist, Emmeline, recalls an instance where her older sister, Lucy, smashed a bunch of eggs that Emmeline and her friends had decorated. There are decorative touches framing the page in the form of little eggs, and the panels are framed so as to form an egg. Juliacks changes her approach to a page at a frequently breakneck pace--going from a number of tiny panels in a row to huge splash pages.

The second issue introduced us to Emmeline's parents, who were equally at a loss to process Lucy's death. Juliacks drops hints that Lucy had some kind of mental affliction or processing disorder, judging by the awkwardness she felt in social situations and her general neuroses. This first part of this issue finds them all trying to sleep and struggling to do so. They all wind up "dreaming awake". Juliacks introduced each segment with a huge splash page depicting each of the individual characters, with a decorated egg-shape in their mouth that tells us they're dreaming awake. The next page is jam-packed with panels detailing each character's fears, hallucinations and neuroses, switching between an omniscient narrator and first-person stream-of-consciousness narration. It's occasionally a bumpy ride in a narrative sense, but Juliacks had a firm hand and never loses control of the page. When a sleepless Emmeline runs away, that throws her parents even further into panic and paralysis, even as Emmeline feels like she's moving toward some kind of resolution.

This series is one of the best explorations of memory and its connection to emotion that I've ever read. Most intriguing is the way Juliacks connects the emotional to the somatic, in terms of the way that the feeling of grief is bottled up by each of the characters. Of all the emotions, grief seems to be the most connected to physiological processes: wracking sobs, shaking, and wailing acting as a necessary if painful way of finding catharsis. Juliacks zeroes in on Emmeline (her diamond-shaped eyes adding an otherwordly feel to her character, differentiating her from the dumpier Lucy) and her inability to find her voice for that grief. When buried, grief can be an enormously destructive emotion in ways that cannot be understood by the person suffering from it. That stream-of-consciousness style, where Emmeline is constantly dipping into her memories as a way of trying to process Lucy's death, is perfectly meshed with Juliacks' lettering. The entire package depicts emotion in an intuitive manner that a reader can instantly grasp without being hammered on the head. The size of the panels, the size of the lettering, and the greater abstraction of images all are ways Juliacks modulates emotion. Juliacks greatly improved the control she had over her line and figures, adding greater clarity to her work without sacrificing complexity.

Juliacks has become one of the most interesting cartoonists working in mini-comics form and is certainly due for a publisher to pick her up for a long-form work. A handsome collection of SWELL would certainly seem to be just the thing to start with. There's no question that she's prolific and diligent, very much devoted to improving as a cartoonist. Considering that her first published works are barely four years gone, it's amazing to see the way she's improved and advanced as a cartoonist. She's got a unique vision, an excellent sense of design and composition, a powerful narrative voice and distinctive visual flair. At this point, it's all about fine-tuning, refinement, and restraint for Juliacks as she continues to evolve and mature.

SWELL, however, is Juliacks' most accomplished and ambitious work to date. It's about a woman in her first year of college who is forced to attempt to cope with the sudden death of her older sister. Juliacks worked big here; the two issues to date are both about 12" x 11". The first part of SWELL, "Open-Faced Sandwich" had covers screenprinted on construction paper. What's most striking about these comics is the way in which Juliacks' sense of composition became much more advanced. There's a page where the story's protagonist, Emmeline, recalls an instance where her older sister, Lucy, smashed a bunch of eggs that Emmeline and her friends had decorated. There are decorative touches framing the page in the form of little eggs, and the panels are framed so as to form an egg. Juliacks changes her approach to a page at a frequently breakneck pace--going from a number of tiny panels in a row to huge splash pages.

The second issue introduced us to Emmeline's parents, who were equally at a loss to process Lucy's death. Juliacks drops hints that Lucy had some kind of mental affliction or processing disorder, judging by the awkwardness she felt in social situations and her general neuroses. This first part of this issue finds them all trying to sleep and struggling to do so. They all wind up "dreaming awake". Juliacks introduced each segment with a huge splash page depicting each of the individual characters, with a decorated egg-shape in their mouth that tells us they're dreaming awake. The next page is jam-packed with panels detailing each character's fears, hallucinations and neuroses, switching between an omniscient narrator and first-person stream-of-consciousness narration. It's occasionally a bumpy ride in a narrative sense, but Juliacks had a firm hand and never loses control of the page. When a sleepless Emmeline runs away, that throws her parents even further into panic and paralysis, even as Emmeline feels like she's moving toward some kind of resolution.

This series is one of the best explorations of memory and its connection to emotion that I've ever read. Most intriguing is the way Juliacks connects the emotional to the somatic, in terms of the way that the feeling of grief is bottled up by each of the characters. Of all the emotions, grief seems to be the most connected to physiological processes: wracking sobs, shaking, and wailing acting as a necessary if painful way of finding catharsis. Juliacks zeroes in on Emmeline (her diamond-shaped eyes adding an otherwordly feel to her character, differentiating her from the dumpier Lucy) and her inability to find her voice for that grief. When buried, grief can be an enormously destructive emotion in ways that cannot be understood by the person suffering from it. That stream-of-consciousness style, where Emmeline is constantly dipping into her memories as a way of trying to process Lucy's death, is perfectly meshed with Juliacks' lettering. The entire package depicts emotion in an intuitive manner that a reader can instantly grasp without being hammered on the head. The size of the panels, the size of the lettering, and the greater abstraction of images all are ways Juliacks modulates emotion. Juliacks greatly improved the control she had over her line and figures, adding greater clarity to her work without sacrificing complexity.

Juliacks has become one of the most interesting cartoonists working in mini-comics form and is certainly due for a publisher to pick her up for a long-form work. A handsome collection of SWELL would certainly seem to be just the thing to start with. There's no question that she's prolific and diligent, very much devoted to improving as a cartoonist. Considering that her first published works are barely four years gone, it's amazing to see the way she's improved and advanced as a cartoonist. She's got a unique vision, an excellent sense of design and composition, a powerful narrative voice and distinctive visual flair. At this point, it's all about fine-tuning, refinement, and restraint for Juliacks as she continues to evolve and mature.
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