Friday, June 29, 2012

Talking Tatsumi: Fallen Words


At the age of 77, it's remarkable to see just how restless Yoshihiro Tatsumi is as an artist. The father of gekiga ("dramatic pictures"), a subset of manga notable for its realism and mature subject matter, can't seem to help wanting to continue to innovate, even in the twilight of his career. There's no question that the quality of his cartooning is still masterful, with a loose but fluid line at work in depicting the characters in this series of period-piece short stories. Indeed, his book of all-new material, Fallen Words, acts as a work of comics fusion, with some very interesting source material. He combines the dark tones and harsh emotional truths of gekiga with the oral storytelling tradition known as rakugo ("fallen words"). In many respects, this innovative fusion actually goes back to his roots and the roots of modern manga itself.


Tatsumi started drawing manga as a teenager by submitting 4-panel comedy pieces to publications that catered to children and sought their material. Before manga was widely available, there were also men who used to go around in public and charge a small fee to read and re-enact popular stories of the day. Though Tatsumi quickly grew bored with doing gag strips, and those performers disappeared after the paper shortage ended, it's clear that some part of that development remained a part of his creative DNA. It's no wonder he was drawn to rakugo, a comedic and performative oral storytelling tradition that goes back many centuries and is still alive today. His task was turning these fables into visual narratives on the page, bringing out the pathos as much as he guided each story to its gag or twist ending. His light, cartoony style makes it easy to retain the humor in each piece, but his deliberate pacing adds an air of solemnity to even the most ridiculous story. That actually makes it funny, as Tatsumi the artist becomes the perfect straight man for Tatsumi the jokester.


Take "Escape of the Sparrows", which may well be the world's oldest shaggy dog story. It's a fascinating, elaborate and even elegant story about an artist with no money who manages to con himself into a stay at an inn, complete with being severed sake morning, noon and night. Tatsumi begins this story talking about a particular piece of Japanese history regarding travel: it was done either by horse or by palanquin, a sort of carriage carried by two men. Known as "the cage", the highly disreputable rough-and-tumble types who carried them were known as "cage drawers". That detail is set aside as the artist paints the innkeeper some sparrows as collateral until he returns with money. Miraculously, the sparrows fly off of the canvas every morning and eat, returning to the stillness of the painting afterwards. Tatsumi builds tension by piling on detail after detail of how the innkeeper started to grow rich thanks to the customers who wanted to witness this miracle. An older man comes by, guesses who painted the sparrows, and then notes that they are dying.  He offers to paint a branch for them to sit on so they can rest, and draws a cage around that. When the young artist returns weeks later, he is despondent. The reason he gives is the shaggy dog joke's punning punchline, a head-slapping groaner that took me completely by surprise. Like all great shaggy dog stories, it's the details between premise and punchline that make it stand out.


The other stories range between the mundane and the totally ridiculous. A spooky story featuring the spirits of a man's wife and mistress battling each other beyond the grave has another shaggy-dog joke ending, but that doesn't detract from the can-you-top-this viciousness of their jealousy. A story about a brat getting a small bit of comeuppance is entertaining not so much for the punchline (which is weak sauce) but for the way Tatsumi brings the brat to life with astonishing force. He really is the worst kid in the world, matched only by his indifferent father. "The God of Death" is a genuinely creepy story with yet another gag as a punchline--only this time the gag has fatal consequences. Not every story resonates with a non-Japanese audience; the ending of "The Innkeeper's Fortune" fell flat because the punchline (having to do with wearing sandals indoors) is something that would be obvious to a Japanese person but a bit out of the purview of Western audiences. Leading off the collection with this story (and the equally weak gag of "New Year Festival", the story about the brat) was confusing to me as a reader, because I had no idea what on earth Tatsumi was trying to do. Reading some of the background information about the history of rakugo helped, but things also became much clearer by the time I got to "Escape of the Sparrows".


There's an earthiness to these stories that made them feel quite modern. Considering that most of the characters in the book were either trying to get drunk or trying to get laid at a brothel (the source of many jokes), Tatsumi cleverly bridges the divide between cultural politeness and the realities of everyday living. The final story in the book, "Shibahama", is a bit more along the lines of an O. Henry story in its mild twist ending that sentimentally confirms that a wife's decision to fool her husband into thinking that his discovery of a walet stuffed with money was just a drunken dream was the right one. Tatsumi takes the lessons and jokes dealt at the end of each of these stories and reverse-engineers the stories into one that matches the tone and earthiness of his own stories. Oral traditions depend on the cleverness of each generation to subtly adapt and evolve their stories while retaining their essence, and Tatsumi's attention to background detail and period eccentricities is a big part of the creating the atmosphere in these stories that allows the joke to develop naturally. It also doesn't hurt that a performative art like rakugo is an inherently visual medium, making it a little easier for Tatsumi to frame his comics. Still, it's Tatsumi alone whose character design is so essential in getting across so much of the humor, allowing even a Western audience to understand most of what he was attempting without too much difficulty. More to the point, this book sees the short story master creating a coherent work that is nonetheless comprised of the short stories for which he is known. While none of the stories are directly linked to each other, they still take place in the same time, the same place and with the same sense of humor, a pitch-black kind of comedy that incorporates the lowest forms of humor with a frequently nasty view of humanity. Tatsumi's work manages to be simultaneously dark and uplifting, allowing the reader to identify with and laugh at foibles we all share.

Wednesday, June 27, 2012

Talking Tatsumi: Black Blizzard

 
In 1956, at the tender age of 21, Yoshihiro Tatsumi was already a three-year manga veteran, having drawn 17 volumes and numerous short stories. As depicted in his memoir A Drifting Life, he was inspired by the novel The Count of Monte Cristo to create a prison escape yarn. Always driven to innovate and experiment, the young man blasted out the prison escape thriller Black Blizzard in a mere twenty days, a spate of creativity that saw him write and draw six pages a day! It was unlike anything that had been produced by a Japanese artist, though its hard-boiled story will seem familiar to modern audiences. The book really does look like it poured out of Tatsumi's pen, even as he came up with interesting formal tricks on the fly.  For example, as Tatsumi's brother points out, a large portion of the story is dominated by diagonal lines, so as to represent the titular blinding snowstorm. It's all part of what Tatsumi does best in this story: create atmosphere.


The story involves a hard-boiled cardshark and a pianist framed for murder traveling under police supervision on a train.  When the train derails, the pair, handcuffed together, flees the scene. Tatsumi creates a tense atmosphere for the duo, with howling winds, unrelenting police searches and their own distrust of each other. The card shark eventually declares that they'll never get anywhere bound together and pressures the pianist to chop off his hand. When he naturally refuses, this becomes a running conflict that is set on hold temporarily when they try to escape their pursuers but later picked up again in earnest. If Tatsumi makes a mistake as a storyteller here, it's the way he has the pianist artlessly talk about his backstory, wherein he fell in love with a circus singer and was subsequently given the brush off by the man who claimed to be her father--the ringmaster. While Tatsumi makes it pretty obvious who the real killer is, he throws another curveball at readers that's quite clever, redeeming the long flashback in the middle of the otherwise tense narrative. The concluding scenes are genuinely gripping, with all sorts of interesting twists and turns.

Tatsumi's formal tricks are interesting, even if they all seem familiar today. Still, they fit seamlessly in with the narrative, with every technique serving the story and the atmosphere he creates. At this point of his career, his grasp of anatomy was rudimentary at best, giving a number of pages a cartoony quality that he was unlikely trying to convey. As a result, his figure drawing is a bit on the melodramatic side as he really tries to sell the book's uneasy showdown scenes. At the same time, his understanding of body language and how figures relate to each other was already quite strong, giving these scenes their true power. The overall result is something every bit as good as a contemporary EC comics potboiler (in terms of the writing and formal innovations), which is pretty astounding when one considers Tatsumi's age and the fact that he was making it up as he went along. Tatsumi described the feeling of doing this book as the cartoonist's equivalent of the "runner's high"; at a certain point, things like fatigue fell away for a sensation of pure joy in the sheer act of putting pen to paper. While lacking the thematic sophistication of his later comics, Black Blizzard is a fine genre comic that delivers thrills and pathos in equal measure.


Monday, June 25, 2012

Talking Tatsumi: A Drifting Life

 
Despite my interest in international comics, one of my long-time blind spots has been manga. This is for any number of reasons: the clannishness of its American fans that makes entry into manga seem impenetrable at times; the sheer amount of material; but most especially the juvenile nature of much of its subject matter. Of course, there is also a long history of adult, experimental manga, and a smattering of that is being translated for American audiences. What better place to start than with the work of Yoshihiro Tatsumi, one of the creators of gekiga. That word refers to comics that broke that standard rules of manga and eventually dealt with the kind of ideas and topic of everyday life that alt and underground comics would later address in the US and Europe. I'll be examining three of Tatsumi's translated comics this week: A Drifting Life, Black Blizzard and his new collection of comics, Fallen Words.

A Drifting Life is a slightly autobiography, detailing Tatsumi's entry into doing manga as an amateur and ending with his continuing allegiance to the style he pioneered. For a book that's 800+ pages, it's quite a breezy read, with Tatsumi breaking up his personal narrative with chapter breaks, complete with splash-page illustrations for each new chapter. He also makes a point of ending each chapter either with a cliffhanger, a concluding panel or an allusion to how current events might affect the future. For Tatsumi, who started getting his work published as a teenager (along with his brother), the personal and professional are entirely intertwined. Telling the story of how he became an artist meant not only talking about his family and personal life, it meant talking about the cultural and political history of Japan in the postwar era and the 1950s. It's a story that begins with deprivation and a family beset by sickness and an undependable father, with any number of ups and downs as Japan slowly rebuilt itself into an international economic power. During a time when there weren't necessarily a lot of great jobs available, it was perhaps less of a big deal for young "Hiroshi Katsumi" (Tatsumi's name altered for the book) to be a manga fanatic.

There's a delightful purity in Tatsumi's obsession with reading and drawing manga, especially when he's able to meet with the great Osamu Tezuka (the most influential manga artist of all time and a standard top-five pick for greatest cartoonist ever) and gain confidence. Throughout the book, Tatsumi is a man in the right place at the right time, even if it leads to the directionless "drifting life" of the title, where one is at the whim of one's publishers. As a result, he's able to publish an astounding number of books (mostly aimed at children) in a ridiculously short period of time, even as he becomes dissatisfied with what he's doing and longs to do full-length, intelligent comics--at the very least, comics for teenagers and not pre-teens.


This book is masterful because Tatsumi is able to create a remarkable storytelling rhythm while keeping a number of scenarios in his rotation. The book is partly about his family, with his occasionally shiftless father and his older brother being the key characters. His brother, who is sick for the early part of the book, is also a manga fanatic and is jealous that his brother is making money from publishing manga and hanging out with Tezuka while he has to go to the hospital. Later, his brother joins him as an author and co-initiator of the gekiga movement. The book is also about the bizarre and colorful characters in the world of Japanese manga publishing, with the Hinomaru group being the craziest. Publishers trying to get sole custody of artists, wars between publishers, representatives tracking down artists in person and other histrionics are played both seriously and for laughs by Tatsumi. He plays up the ridiculousness of the situation in the goofy way he draws a number of these characters, giving their eyes a crazy glint. Kurodo, the hard-drinking, bitter "sensei" of Hinomaru, is an amusing figure with his beret and unshaven face. The book is also about Tatsumi's quest to develop himself as an artist, his struggles with productivity at times, his creative breakthroughs and the ways in which the money flying around for manga had an enormous impact on him and his friends. In this way, the book reminds me a bit of the three-volume The Dick Ayers Story, by the American artist whose tenure extends back to the Golden Age. He spends a lot of the book discussing his assignments, how much he makes for each one, and how that adds up at the end of each year. The book is also about the artistic community and the friendly nature of their competition as the young guns tried to one-up each other with new and more creative new techniques in making comics. Finally, the book is also about Tatsumi as a young man trying to figure out how to deal with women and how to best incorporate other cultural influences, even as Japan slowly starts to revive as a country and a culture.

Tatsumi's portrayal of himself is fascinating. He draws himself wide-eyed and goofy as if to emphasize his naivete', with a cartoony block head and slightly bulbous nose. He's hopelessly earnest about his art and hopelessly clueless about business, until he starts to grow up a bit and puts his artistic interests ahead of everything else. He also doesn't spare himself for criticism when he goes to Tokyo and starts to act irresponsibly. It's a bit distracting at times to read about this goofy-looking character who takes himself and his ideas so seriously, but Tatsumi makes it work with his overall light touch and stunning talent for caricature. His understanding of body language, gesture, and the ways in which bodies relate to each other in space is surpassed only by Jaime Hernandez, and this is why A Drifting Life is such a compelling read, despite the occasional dryness of its subject matter. Tatsumi uses his instincts as a former detective story writer to keep the reader in suspense, plays up the crazy nature of publishing in the 1950s, and when in doubt, uses himself as comic relief. The result is a memoir that's less about the author than it is about the author's ideas and a particular era. For this reader, it served as both as a powerful narrative and a much-appreciated introduction to an underdiscussed aspect of manga history.

Saturday, June 23, 2012

Help Fund Steve Lafler's Tour

Steve Lafler is going on tour to promote Menage a Bughouse, his new collection of the three superb Bughouse books originally published by Top Shelf. In the interest of full disclosure, I will be appearing at one of his stops to do a panel with Steve and Austin English, at MOCCA in New York on July 12th. Since he's using Indiegogo, he will receive all funds donated.  Take a look at his website, and please donate if you are so inclined.

Friday, June 22, 2012

Answering The Two Questions: Everything, Vol 1: Blabber Blabber Blabber



It's heart-breaking to think how close Lynda Barry's works came to falling into complete obscurity. A mainstay of the dwindling alt-weekly newspaper market, her collections were all out of print and no publishers were interested in her books. To the rescue came Drawn & Quarterly, publishing two original books based on her creativity course, the excellent and inspiring What It Is and Picture This. D&Q's next project was reprinting her complete works, in a series of volumes aptly titled Everything. The first volume, subtitled Blabber Blabber Blabber, is a new kind of comics reprint. It's a reprint that features new annotations by Barry done in her unique mix of handwriting, collage, painting and comics, the style she used for her past two books. It's an approach that makes the book look constructed as much as it's drawn, and puts her comics into historical and personal contexts. Given that What It Is was as much autobiography as it was instructional book, it's obvious that the simple act of drawing is the single most important factor in understanding Barry and how she reacted to a clearly fractious childhood.


Barry sadly notes that there aren't many of her actual childhood drawings that are extant, so the bulk of the strips here are from ages 25-28. The comics in this volume can be divided into roughly three sections that are all quite different.  The first features the early years of "Ernie Pook's Comeek" and mostly tend to be sweet, silly and absurd comics. The second section features "Two Sisters", a strip that merged that early surrealism with a painful verisimilitude that felt too personal too be fictional. The third section features "Boys and Girls", a collection of strips about relationships that tipped heavily on the bitter side of storytelling. Barry talks about trying to balance bitter and sweet in her storytelling, changing her strip depending on which style she felt more affinity with. She also notes that the two ingredients require a third, ineffable quality that is difficult to talk about but obvious when present.

 
Very early in her career, Barry's style had the "beautifully ugly" quality that she continues to employ in her modern comics. One can see the hand of her friend Gary Panter at work in a lot of her early work, but it's clear that the cynicism of her former college editor Matt Groening inspired her to explore the darkest areas of her mind. Even the darkest of her strips still has a strange buoyancy, in part because drawing itself is a buoyant activity for Barry. When exploring the ways in which a parent can be uniquely hurtful to her children, or the ways in which men and women mistreat each other or refuse to understand each other, there's a cheeriness in the quality of her drawings that makes these strips inspiring to read. It's a quality she shares with Mark Beyer, whose suicidal Amy and Jordan strips were hilarious precisely because of the quality of his line. The raw nature of Barry's stylization brings out what's funny about the darkest of situations, letting us laugh even when her characters are despondent.


The depth and richness of characterization Barry would achieve later in her career with her weekly strip is not present in this first volume of strips, as she mostly flits from situation to situation and character to character.  The exception is in the strange conclusion of Two Sisters, where the unseen mother of the quirky girls is suddenly thrust front and center as she goes back in time to her teenage years, only she has her current memories. It's strange and touching to see her struggle with her life and her sister after seeing the way she struggled as a mother. Barry understandably lost steam with that strip, clearly wanting to explore not only a new tone of storytelling, but she laid the foundation for the kind of comics for which she would become best known. That's probably the best way to look at this book, as the seeds for greater work to come, but there's plenty to like here on its own merits. Anyone seriously interested in her work needs to read this book, especially for her annotations. It's gratifying that this, the Golden Age of Reprints, is not neglecting great and uncollected work from the 1980s, and the fact that Barry is being unambiguously being regarded as one of the great cartoonists is a direct result of the care that D&Q has shown in keeping her work alive.

Wednesday, June 20, 2012

The Color of Night: The Wrong Place


Brecht Even's The Wrong Place is a simple triptych of stories about the nocturnal social adventures of two longtime friends.It's a visually stunning achievement in the way Evens uses watercolors to create his comics page, giving it a surprising amount of structure and solidity. What I like best about it is Evens' lack of judgment regarding his two protagonists, Gary and Robbie. Gary is a classic comics sad-sack loser who is desperate to be liked and loved, while Robbie leads a charmed life, creating entire social scenes simply by showing up. Robbie has a fantastic sort of naivete', flitting from person to person without entirely understanding the effect he has on them. Gary is oblivious in a different way, not entirely wanting to understand why people have no desire to be around him. They're both social mirrors: Robbie reflecting confidence, joy and spontaneity and Gary reflecting self-loathing and desperation. To be around them is to see either the best or worst in oneself, though neither seems to fully understand this as both are narcissistic in different ways.


The book's first segment sees Gary throwing a party, luring a bunch of people up to his lame event in a fifth-floor walk-up apartment. The reader slowly learns that every guest came because they though Robbie, Gary's childhood friend, would be there. In a series of hilariously awkward interactions, Gary completely fails to successfully engage any of his guests (my favorite part is when he tells one of his guests to crank up Jimi Hendrix's "Purple Haze" as party music), keeping them at his part only because Robbie has assured him he would show up later.  When he finally doesn't show, everyone leaves. The second segment begins with a shy young woman who is hung up on Robbie going through the process of getting ready to go out to a club he likes, in hopes of seeing him. She hits the jackpot, hooking up with Robbie and getting caught up in his magical trail. Robbie is one of those rare individuals who has the power to create a magical adventure no matter where he goes, and if you're lucky enough to be picked to go with him, you get to be part of that story. The price one pays, as she learns, is that once the night is over, so is the magic. Robbie's ability to totally engage with someone and then detach completely is what makes everyone fall in love with him and follow him around, hoping that he might come around to them again.



That's what makes the third segment so interesting. Gary goes to Robbie's favorite club, and his old friend greets him warmly. While Robbie is happy to reminisce about old times, it's clear that Gary wants to bask in the glow of his friend's charisma and go on a magical adventure. Gary clearly wishes that he could have Robbie to himself all the time, though the attraction isn't a sexual one; Robbie's charisma makes straight men want to be his partner in adventure. Robbie takes him on one of these adventures, but when the time comes for Gary to jump off a balcony to get caught by a crowd like Robbie just did, he demurs. Robbie assures his friend that the crowd will catch him, but Gary doesn't do it. Part of the reason he draws back, I would guess, is that he's simply afraid to take a risk; he has no confidence in himself. There are other reasons, though: he may well think that the crowd won't catch him, because he's Gary and Robbie is Robbie. More to the point, he can pretend to be like Robbie, but in the end he can't do the things that Robbie does, and that scene is cold, hard proof. That scene is the dawning realization that he's kidding himself to think otherwise. Though Robbie urges him to push on through, he eventually lets his friend go, accepting him as he accepts everyone.

 
This book is one of the splashiest characters studies I've ever read, as Brecht uses the looseness of his watercolor approach to get expressionist and almost abstract on some pages, like the sex scene with Robbie and the girl he picks up in the second part of the book. The reader is fully pulled into the strange night world of the club, with patches of darkness being illuminated by gaudy outfits and colorful lights. The sections of the book that are devoted to characters thinking and talking about Robbie are as interesting as the Robbie segments themselves, and Evens doesn't disappoint by talking up Robbie for a chapter and a half before finally introducing him to the reader. Robbie is a tall, odd-looking person who has a simple and powerful sense of enthusiasm that others emulate because of the way he embraces life and the ease in which he negotiates every environment. One gets the sense that if he had asked to hear Jimi Hendrix at Gary's party, others would have gone along with it gladly. Evens impressively conjures up a setting where the stakes are high for its participants, even if they seem low to an outside observer. It's a period of time as a young person where one's nocturnal adventures are both a tether to youth and what gives meaning in an otherwise dull life, and Evens captures every detail along the way, both for his male and female characters.

Monday, June 18, 2012

No Romance: Paying For It



Chester Brown's highly-publicized Paying For It drew a lot of controversy for his views on the legalization of prostitution. To be sure, he spends much of this book discussing his experiences as a john and discusses the pros and cons. He backs all of this up with a detailed set of appendices arguing his points further, making the book less a memoir than an out-and-out polemic. I would argue, however, that the view he's arguing most vehemently is not in favor of prostitution, but against romantic love. To be sure, he has to move the goalposts several times in order to precisely define what he's opposed to with regard to romantic love, eventually settling on "possessive monogamy" as the villain of his book. I don't use the word lightly, given that he out-and-out declares marriage and romantic love to be "evil", an assertion that he argues almost entirely by anecdote rather than reason or statistics. As a philosophical argument, arguing by anecdote tries to make universal one particular personal observation. However, asserting that fire is bad because one person you know got badly burned is an erroneous leap of logic. By the same token, Brown's own miserable experiences in romantic relationships naturally prejudice him against the very concept of "possessive monogamy".


It's difficult to review this book without coming to grips with the arguments he puts forth. As such, in most respects I find it to be Brown's least significant work in a body of work that is obviously extremely accomplished and significant. One can't overestimate the impact a story like Ed The Happy Clown and I Never Liked You on a couple of generations of cartoonists, and Louis Riel was also a stunner. Unfortunately, Brown handicaps himself in a myriad of ways in this book. For example, he notes that if he were able to provide more details on the women he saw that made these experiences so worthwhile, he would have had a stronger book.  He's right. The rote, almost robotic nature of the interactions as he depicts them here make him come across as an emotionally stunted, borderline monstrous person. Obviously, there are any number of people in the world of comics who vouch for Brown's sweetness and caring as an individual, but that's neither here nor there with regard to the Brown we see in the text itself. In the book, Brown tries to defend seeing escorts who might possibly have been mixed up in human trafficking by downplaying the likelihood that the scenarios he encountered might have fallen under that category. What cannot be denied is that one young woman he saw was reluctant to see him and was urged to do so by the madam in the room; if that's not sex under coercion, I don't know what is.


There are other critiques of Brown's portrayal of sex to be made. One implied aspect of romantic love is mutual sexual satisfaction. Obviously this does not occur for every couple in every scenario, but a financial transaction by its very nature is supposed to be an investment on the part of the purchaser that their pleasure is the only important part of the transaction, which is a rather limited way to experience sex. Certainly, many escorts advertise "the girlfriend experience" which can imply mutual pleasure, but a world where all sexual encounters were purely financial would be a more tedious and less warm one.


Beyond any critiques of Brown's defense of prostitution and to what degree he draws satisfaction from these experiences, it's his attack on romantic love that I find more interesting and more problematic. There are a number of fascinating exchanges between Brown and his longtime friends Seth and Joe Matt (and the scenes with the three of them are uniformly fantastic), with Seth scoring the most direct hits. When Brown says that he enjoys talking to the escorts makes the experience seem "less cold and impersonal". Seth retorts, "If you want a sexual experience that's not cold and impersonal--get a girlfriend." Later, Brown makes a reasonable point against lifetime ("possessive") monogamy when he says that people change over time, and can't be expected to be compatible in the same way several years into the relationship. When the escort he's with says that if you love you're partner, you'd at least be willing to try to make it work. Brown's reply is truly the heart of his position against monogamy "Romantic love is work. Call me lazy, but I don't want to do the work". What it boils down to is that he's not interested in doing the kind of scary communicating and negotiating with a partner that leaves one vulnerable to being hurt, in exchange for the possibility of strengthening bonds and retaining intimacy. Nor is he willing to risk the possibility of drifting apart and breaking up, with the messy outcomes that involves. That is entirely his right, but using this argument by anecdote to create a universal maxim a la Ayn Rand is astoundingly puerile and in denial of empirical evidence. It denies the existence of romantic love and the potential value of monogamy as he defines it simply because it's too much work for him.


The punchline is that he's effectively monogamous with an escort named Denise. He justifies this by saying that there's no contract tying them together, which is a weak sauce argument given that few marriages stay together simply because of that piece of paper. What is sad in the end is that Brown admits he's not sure Denise would still have sex with him if he didn't pay her, despite the fact that he's her only client at this point. While he derives a certain thrill from being able to have sex with women without the burden of going through social rituals that he's not adept at playing, that thrill has to be blunted by the knowledge that without the financial aspect of that relationship, they wouldn't spend time with him. Brown makes no differentiation between sex and intimacy in this book, nor does he ask himself the question if intimacy is truly possible in a purely financial transaction. If intimacy isn't important to him, it's not his right to declare romantic love to be "evil" if one of its benefits is something he doesn't experience. If it is important to him, how can this be experienced in an escort/john situation? Intimacy involves vulnerability, and vulnerability implies risk. Intimacy implies the possibility of getting one's feelings hurt and hurting someone else's feelings.  In other words, it involves the frequently painful aspects of human interactions in a relationship and means that in order to achieve it, a commitment to working for it is necessary. Just because Brown isn't interested in that kind of work doesn't mean the rest of humanity isn't willing to try the frequently painful and frustrating but also often rewarding and fulfilling process of love. Brown is so busy engaging technical and moral arguments about prostitution's legality and existence that these other issues either barely register or are brought up and never engaged. It's a shame, because Brown is otherwise amazingly forthcoming about his desires (in a way that is usually not especially flattering to himself), is clever in his cartooning, and provides many moments of humor.