Showing posts with label lynda barry. Show all posts
Showing posts with label lynda barry. Show all posts

Wednesday, August 17, 2016

D&Q: Lynda Barry's Syllabus and The! Greatest! Of! Marlys!

One of the best things that's happened in comics the past decade or so is the generalized acceptance of Lynda Barry as one of the undisputed greats of the cartooning canon. A big part of that, I would posit, is an increasingly sophisticated understanding on the part of the alt-comics reading public regarding the differences between illustration and cartooning. Barry's spontaneous and dense line is not in the style of popular, representational draftsmanship. However, it is expressive cartooning at its finest, conveying gesture, movement, emotion and character interaction at the highest of levels. Simply put, her pages are alive. They are immersive, demanding that the reader patiently allow the images to reveal themselves.

One of the reasons for Barry's recent success has been in this reevaluation of her life's work from her alt-daily days and the acknowledgment that it's been an enormous influence on several generations of cartoonists. Another reason has been the emergence of Barry's second career: as an interdisciplinary professor of creativity. Her first book for Drawn & Quarterly, What It Is, was a masterpiece that somehow included autobiographical material, page after page of collages, drawings, doodles and a rock-solid method of teaching how to write and bust through writer's block. From a series of workshops came being named a professor at the University of Wisconsin-Madison, creating a Syllabus for an interdisciplinary course that reached out to writers, artists, actors and scientists in an effort to get them to use the simplest of methods to create an atmosphere that fostered creativity and asked each of them to tap into previously dormant parts of their brain.

The result of this is documented in Syllabus, a collection of her syllabi and methods used over the years in her classroom, focusing mostly on her "The Unthinkable Mind" creativity class that addressed writing and drawing. Printed in what resembles a standard composition book, the same tool that she had her students use throughout the class, Syllabus has a wonderfully intimate and unassuming appearance for what is in reality pretty close to a formal textbook. Ivan Brunetti's Cartooning text was a clear inspiration for Barry and is in fact an essential part of the course. Like Brunetti, Barry's course is all about the doing rather than going on about theory, but it's not a mechanical guide on how to draw. To be sure, Barry is careful to introduce a variety of drawing implements during the course of the semester, but Barry's concerns are more phenomenological than anything else. The class is an explanation of the questions she raised in What It Is: What is art for? Where do ideas come from? Why do people stop drawing after childhood? What is play and what is its purpose?

In other words, Barry's interests go beyond Brunetti's (who is interested in teaching cartooning) and into the realm of aesthetics itself. The philosopher Immanuel Kant described the experience of beauty as being a manifestation of "the sublime", something belonging to a higher realm. What Barry makes clear is that both the experience and creation of the sublime is tied to time, place and effort. Syllabus notes that one can't simply summon ideas or even characters from the ether without it feeling forced or laborious; instead, it's the simple movement of the hand that acts as a kind of summoning force that paradoxically is tied to time and place yet is not perceived that way in the moment of the sublime experience of either creating or observing art. She notes that "muscle memory" is key for artists in the same way it is for athletes, orienting the hand to the page as well as engraving neural pathways that make accessing creativity easier as one keeps practicing. So long as one doesn't start off a session worrying about "good" drawings or asking what a drawing is for (appraisal and critique of art has nothing to do with creating it), then one can continue to create. In the course of the book, she asks, "what is art good for?" The answer is that it's part of being human.

For both student and potential professor, Syllabus is a gold mine of theory and practice. Barry's own methods are laid bare in her inimitable fashion, but she also provides page after page of examples from her students to go with each hand-drawn syllabus page. It also provides a glimpse of Barry's relationship with pedagogy, as she comes to understand that one of her teaching decisions regarding the use of crayons and her advice on how to use them was a mistake. She also notes how surprised and delighted she was to see the work of her students, especially those who had stopped drawing years ago, and how much it had affected her own work.

Speaking of which, The! Greatest! Of! Marlys! is the first "big" collection of Barry's classic Ernie Pook strip for D&Q, reprinted in a big hardcover that lets her drawings breathe. The genius of Barry's work is not just her eye for detail, but her ability to express that in a poetic manner. There's an earthy, almost grotesque quality to her drawings that is complemented by the concrete nature of her words. To some degree, her class is a kind of reverse-engineering of her comics, as Barry's ability to visualize a time, place and a particular activity and simply follow it where it goes is obvious on the page when one thinks about the strips, and encouraging others to do the same with their own observations is the key to her teaching methods.

To be clear, Marlys, Freddie, Arna, etc. live in a world that bears some resemblance to Barry's, but the details of their childhoods are quite different. As Barry would note, she and the characters sort of stumbled across each other as she was drawing, and stories kept coming. Barry has expressed admiration for the comic strip Family Circus, as it gave her a little world of a perfectly loving and gently mischievous family at a time when she really needed it. In many respects, Barry's work is a funhouse reflection of that strip in terms of the aesthetics and naturalism of her characters, but there's a lovely, almost poetic quality to the way she has the kids in her strip interact. Like Charles Schulz' Peanuts, one gets the sense that they are all different aspects of her personality writ large. Freddie is the gentle weirdo obsessed with nature who is constantly picked on; teen Maybonne is all about love, her burgeoning sense of identity and style; Arnold is an antisocial type who nonetheless wants to connect; Arna is the quiet observer; and Marlys is the flamboyant, over-the-top iconoclast who can't help but share ideas, trivia and nonsense in a relentlessly cheery manner.

A different character narrates each strip, frequently giving the reader little context outside of what's happening at that very moment--the most important moment ever, in essence. Seemingly disparate events start to take shape and coalesce around the characters, who are cousins from two different families. Barry's true gift is an uncanny ability to relate the way children and teens see the world in different, but still magical, terms. The language, logic and especially the play of children is something only truly understood by other children. And if those rules are sometimes cruel and Darwinistic, Barry always injects empathy and humanity into her comics. What's interesting about the book is that while Barry tried a few different page design and format choices for her comic, the quality of her line was almost completely unchanged over nearly a decade's worth of work. If Marlys or Freddie was narrating the strip (which was usually an excuse for Barry to share some awesomely gross bit of information about nature), then the line matched their young, crude hands. If it was being narrated by someone else, then the art was Barry's classic grotesque, beautifully hatched and expressive style.

There's a tendency to think of Barry as a writer who draws (as opposed to an artist who writes), especially given how much text she uses and the ways in which her illustrations seem almost minimalist at times. I think the truth is that they're both a kind of handwriting for her, inextricably bound together. The hand-lettering is expressive and strangely decorative, while her drawings are so iconic that they almost become their own alphabet of sorts. That combination allows Barry to go beyond mere anecdote and deliver strips that are comics-as-poetry. In "Jump Shot", for example, the fourth panel sees Arna adoringly looking out at a boy she likes. The caption for the final panel reads "Him jumping up on the corner, him jumping high and turning in the air under a streetlight with a thousand million bugs flying around it going wild, wild, wild." The image is a wistful Arna surrounded by densely hatched and crosshatched twilight surrounding her, instantly and expressively combining with the text to relate that perfect moment in time, that pure expression of pining. Barry delivers dozens of such moments in the book.

Each character gets time to shine in extended vignettes that usually focus on loneliness, longing and attempts at connection. Arnold the troublemaker gets mixed up with a pyromaniac who wants to kill a hispanic man for daring to date his sister. Arna gets sent to live with her cousin Marlys and deals with the mixed emotions of being with a relative who loves and understands her but also must cope with the fact that her mother abandoned her for a while (which manifested in her wetting the bed). The indefatigable Marlys must acknowledge that the parents of her friend next door actively hate her, and that she stuffs her feelings into a box of items that she steals from those who hate her. Marlys enters into a relationship with a boy whose behavior toward her is exploitative in many ways. There are still jokes thrown in there, but these are painful and awkward stories that expose a deep vein of feelings in these characters and turn them into something far greater than a set of child character-tropes. That pain and awkwardness is also key to allowing Barry to explore issues like homophobia, prejudice against immigrants, and class differences.

I think in part to keep herself interested, Barry shifts the strip from the neighborhood to a trailer park and then has both families move into a huge but dilapidated house together. She shifts the strip from four panels to as many as twelve panels with a decorative framing device and then goes back to four panels. A lot of the strips in here are Marlys offering advice, recipes, news and other silliness in the form of things Barry is bursting to talk about (there are a lot of strips about undersea life, for example). This slowed the book down a bit, as one or two Marlys strips acted as a nice palate cleanser but five or six in a row began to feel like a slog. Still, she is the star of the book and rightfully so: she's a glorious weirdo who wants to be liked but won't compromise her beliefs and feelings under any circumstances. She simultaneously antagonizes and makes connections with those around her. She loves fiercely and has a keen, searching intellect. She is self-aggrandizing and insecure, loud but uncertain, empathetic but sometimes selfish. Barry's weird kids in this strip are real, not just because some of the things they liked and saw and experienced were things that she went through, but rather because the emotions--both dizzying highs and moments of sublimity vs nauseating lows--feel so familiar and so true to life. Her ability to render all of this in her distinct "handwriting" allows the reader intimate access to these people, as though the reader is being let in on secrets that adults don't know. It set the standard for slice-of-life fiction.

Tuesday, July 17, 2012

Sequart Reprints: What It Is

I have nearly a hundred of my old reviews and columns from the old sequart.com site that I've managed to recover.  I will occasionally post some of the better ones on Tuesdays and Thursdays.  This column was written in 2008.
*****

2008 has already seen some remarkable comics. My shortlist for the best of the best would include Lewis Trondheim's Little Nothings, Dash Shaw's Bottomless Bellybutton and Michel Rabagliatti's Paul Goes Fishing.. However, if I had to chose just one comic as best of the year to date it would be Lynda Barry's amazing What It Is. The quickest way to describe it is as a book version of her workshop course "Writing The Unthinkable", but that's really only a small portion of this project. What It Is is part memoir, part art project, part philosophical treatise on cognition, part aesthetic analysis, part linguistic theory, part sketchbook, and part art textbook. At its heart, it addresses the concerns of ontology as they relate to aesthetics. That is, this book gets at the heart of what it is to be (human), and how art brings meaning to that being. After she wrestles with this idea for 130 pages, Barry then describes a particular method she uses in her writing workshop, one that allows ideas to reveal themselves to the writer.

The format of the first section of the book flips between fairly straightforward autobiographical memoirs about her relationship with creating art and what she describes as "essay questions". On those pages, she employs a dizzyingly dense collage approach to illustrate those questions. She uses her own drawings and doodles, clip art, cut-out bits of repurposed text, and old schoolchildren's homework assignments, among other source material. The questions she asks are straight out of a Philosophy of Mind textbook, including "What Is An Image", "Why Do They Exist?", "What/Where Is Your Imagination?", "What Is An Imaginary Friend?", "What Is A Memory", etc. Barry's interest and study of cognition and linguistics, however, relates directly to identity and being. The questions she asks are given no direct answers at first; instead, Barry redirects the reader by discussing her childhood relationship with art.

As it turns out, asking those questions about art with regard to Barry are precisely those that yield the greatest insight. She grew up in a poor family that did not exactly embrace self-expression or the arts. Barry eventually learned that the world of images that she slipped into when she read the very few books in her house were something that "can transform your experience" of your situation. As a result "We don't create a fantasy world to escape reality, we create it to be able to stay...we have...always used images to stand and understand what otherwise would be intolerable". This activity can loosely be described as "play", be it staring at an image and thinking it's alive, creating an imaginary friend or playing alone--or drawing. Barry is careful to note that play and "fun" aren't necessarily the same thing, but that this is something we forget as adults. She goes on to say that "If playing isn't happiness or fun, if it is something which may lead to those things or to something else entirely, not being able to play is misery." This is one of the key points of the book, and she hits on an idea that Heidegger explores in his philosophical writings.

Barry stresses that we can't come up with ideas by thinking about them, taking them by force of mind and will. Similarly, Heidegger notes that we can't understand Being through conventional rational/cognitive means, because the way we use language inherently limits our ability to do so. Language simply can't capture this essence. The essential observational truth of the matter, however, is that we do experience ideas and we did experience play as children. In both instances, in order to get access to ideas and play, we can't attempt to seize them; instead, we have to allow ideas/images to reveal themselves to us. This is what I refer to as "the aesthetic experience": the moment in time and space where we have a particular experience of the world (be it art, nature or a relationship) revealing itself to us. It's not simply mystical, because it always involves a kind of physical and temporal interaction. The feeling can be described, analyzed and named--but the name of the experience is not the experience. It's not a thought or a feeling per se, but something rooted in temporality. It's a visceral experience, even when one is not trying to create art but simply experience it.

Barry sinks her teeth into the ways that this experience manifests itself physically, and it's perhaps the most lucid exploration of this subject that I've ever read. Discussing why humans like to think about monsters, Barry discusses an anecdote about her obsession with the Gorgon Medusa as a child. She found herself drawing it even as the entire notion of being turned to stone by it consumed her. It was only much later that she understood that she needed this monster to cope with a mother who frightened her: "...a furious woman with terrifying eyes and snakelike hair was the perfect monster for me." She then asks us, "What was yours?"

That leads into her discussing the very act of mark-making, that activity that all children engage in but most stop at some point in their life. The exception is the doodle: those marks we idly make on paper while waiting on the phone, "where one line can still follow another without plan". The physical act of doodling allows us to alter our sense of temporality with relation to being stuck in a particular physical situation. It allows us to engage the world, and that engagement is at the heart of play. As with her Gorgon drawings, being able to play, to engage that spirit and activity, helped Barry get through her teenage years, making "steady moods I could rely on" as she tried to envision a different life, a different identity.

Barry's most important advice for aspiring artists and writers comes in how to deal with what she calls "the Two Questions": "Is this good?" and "Does this suck?" Those two questions bring on paralysis, dread and block for all artists. Instead of being able to revel in the creation of art for its own sake, when one becomes more concerned about some objective validation, it destroys our ability to access our imagination. It alienates us from being able to access the "floating feeling" of mark-making that we all understand as children, making us "feel like I was both there and not there". The Two Questions find everyone eventually, holding ideas hostage as you try to solve their riddle--that not every drawing has to have a purpose, not everything written is for anything in particular. That paradoxical surrender is what allows one access to that well of ideas, "to be able to stand not knowing long enough to let something alive take shape". One couldn't think or theorize way out of this paralysis, only allowing ideas to reveal themselves to you, like Heidegger and Being.

To this end, Barry concludes the book with a series of timed writing exercises designed to get her students to use images as a means of jumping into the physical act of writing. And I do mean physical: Barry is very strict in noting that these examples must be done with pen or pencil on paper, and not on a computer. Somehow, this act of motion, moving one's hand, is itself an act of creation that leads to other acts of creation. She starts by encouraging the reader to remember their first phone number and what feelings that evokes. She then works up to cars that we remember, mothers other than our own that we can think of, and then a variety of questions regarding time & place and that image. The key in these timed exercises is that one's pen can never stop moving; if one gets stuck, simply start to doodle or draw patterns on a notepad. There's obviously some kind of meditative quality that this repetitive physical act contains that is not unlike the states of mind achieved through meditation, prayer or exercise. The other key rule is that one must wait at least a week before even looking at what one writes--because any sooner and one worries about whether something is Any Good. You're too close to the work to be able to have an experience of it as something separate from you. Anyone who does any kind of writing should go through the exercises at least once; it's a process that illuminates one's own creative process.

The page that really sums up what Barry's trying to say is 122, where she nails down precisely what she means by "image": "It's the pull-toy that pulls you, takes you from one place to another...the ability to stay in motion, to be pulled by something, to follow it, and stay behind it." Memory, motion and creation are all bound up together in mysterious ways. At a certain level, that interconnection can't be further reduced, understood or described by way of language. The nature of that interconnection is not important, only the understanding that the connection exists and has always existed in one's life (even if it was forgotten). Barry's moving story of her own halting struggle with the process of creation and imagination serves to make the reader think about their own struggle without being overly didactic. At the same time, the way she delineates her method is inspiring because of the way she establishes borders and boundaries for her exercises. Without play, our imaginations wither and we devolve into rage, madness and/or numbness. Finding ways to engage in play is the essence of what it is to be human.

Friday, June 22, 2012

Answering The Two Questions: Everything, Vol 1: Blabber Blabber Blabber



It's heart-breaking to think how close Lynda Barry's works came to falling into complete obscurity. A mainstay of the dwindling alt-weekly newspaper market, her collections were all out of print and no publishers were interested in her books. To the rescue came Drawn & Quarterly, publishing two original books based on her creativity course, the excellent and inspiring What It Is and Picture This. D&Q's next project was reprinting her complete works, in a series of volumes aptly titled Everything. The first volume, subtitled Blabber Blabber Blabber, is a new kind of comics reprint. It's a reprint that features new annotations by Barry done in her unique mix of handwriting, collage, painting and comics, the style she used for her past two books. It's an approach that makes the book look constructed as much as it's drawn, and puts her comics into historical and personal contexts. Given that What It Is was as much autobiography as it was instructional book, it's obvious that the simple act of drawing is the single most important factor in understanding Barry and how she reacted to a clearly fractious childhood.


Barry sadly notes that there aren't many of her actual childhood drawings that are extant, so the bulk of the strips here are from ages 25-28. The comics in this volume can be divided into roughly three sections that are all quite different.  The first features the early years of "Ernie Pook's Comeek" and mostly tend to be sweet, silly and absurd comics. The second section features "Two Sisters", a strip that merged that early surrealism with a painful verisimilitude that felt too personal too be fictional. The third section features "Boys and Girls", a collection of strips about relationships that tipped heavily on the bitter side of storytelling. Barry talks about trying to balance bitter and sweet in her storytelling, changing her strip depending on which style she felt more affinity with. She also notes that the two ingredients require a third, ineffable quality that is difficult to talk about but obvious when present.

 
Very early in her career, Barry's style had the "beautifully ugly" quality that she continues to employ in her modern comics. One can see the hand of her friend Gary Panter at work in a lot of her early work, but it's clear that the cynicism of her former college editor Matt Groening inspired her to explore the darkest areas of her mind. Even the darkest of her strips still has a strange buoyancy, in part because drawing itself is a buoyant activity for Barry. When exploring the ways in which a parent can be uniquely hurtful to her children, or the ways in which men and women mistreat each other or refuse to understand each other, there's a cheeriness in the quality of her drawings that makes these strips inspiring to read. It's a quality she shares with Mark Beyer, whose suicidal Amy and Jordan strips were hilarious precisely because of the quality of his line. The raw nature of Barry's stylization brings out what's funny about the darkest of situations, letting us laugh even when her characters are despondent.


The depth and richness of characterization Barry would achieve later in her career with her weekly strip is not present in this first volume of strips, as she mostly flits from situation to situation and character to character.  The exception is in the strange conclusion of Two Sisters, where the unseen mother of the quirky girls is suddenly thrust front and center as she goes back in time to her teenage years, only she has her current memories. It's strange and touching to see her struggle with her life and her sister after seeing the way she struggled as a mother. Barry understandably lost steam with that strip, clearly wanting to explore not only a new tone of storytelling, but she laid the foundation for the kind of comics for which she would become best known. That's probably the best way to look at this book, as the seeds for greater work to come, but there's plenty to like here on its own merits. Anyone seriously interested in her work needs to read this book, especially for her annotations. It's gratifying that this, the Golden Age of Reprints, is not neglecting great and uncollected work from the 1980s, and the fact that Barry is being unambiguously being regarded as one of the great cartoonists is a direct result of the care that D&Q has shown in keeping her work alive.

Monday, August 29, 2011

Better Late Than Never: Top 50 Books of 2010

I realize that this list may likely be useful and interesting to no one but me, but it's been nagging at me for a long time to complete. Books that I haven't formally reviewed in a past iteration of High-Low will get a paragraph or two below; otherwise, I've provided links to all of my original reviews along with a brief description. 2010 was a deep year that had plenty of great comics by the usual suspects but seemed to lack a consensus #1 book. A strong argument could be made for any number of the books in my top twenty to be the #1 choice. There were also some lesser-known books that I hope might get a second look from new readers. I've excluded minicomics, broadsheets and some single issues from this list; you can see my choices there in this Comics Journal column. I also decided to exclude the usual classic cartoon strip reprints for this list.

1. Artichoke Tales, by Megan Kelso (Fantagraphics). Here's my original review. This is Kelso's master work: a meditation on war, ethnicity, and family relationships that pauses long enough to let the reader understand what's at stake in terms of its environment and doesn't provide any easy answers.

2. Mome #19, edited by Eric Reynolds (Fantagraphics). Here's my original review. Reynolds hasn't done much cartooning in recent years, but the last few issues of Mome have felt like his own personal expression in the sense that they so precisely mirror his tastes and values as a cartoonist and editor. Each piece complements the next perfectly, with a one-two-three punch of Josh Simmons/Shaun Partridge, Olivier Schrauwen and Gilbert Hernandez opening up the issue. This issue is deeply affecting, strange and hilarious and provides a wonderful snapshot of the state of underground comics in 2010.


3. Love & Rockets: New Stories #3, by Gilbert & Jaime Hernandez (Fantagraphics). A lot of praise has been heaped on this comic and justly so. The new iteration of the classic series and its 100 page format has seemed to reinvigorate "Los Bros", allowing them to present longer stories in a single issue rather than stretching it over months or years. Gilbert's "Scarlet By Starlight" may be my favorite of his "Fritz in B-Grade Movie" stories that seem to be his new personal obsession, because he compresses the action to a bare minimum of pages. The shock/shlock nature of this story of some scientists on an alien planet with a race of humanoid cat people was made all the stronger without any kind of first act set-up; Gilbert plopped the reader right into the middle of the action and expected them to swim. His "Killer * Sad Girl * Star" is the latest in his stories about Guadalupe's daughter, a simultaneously shrewd and innocent character beset by all sorts of sleazeballs in her potential career as a B-grade actress like her aunt Fritz. Like most of his post-Palomar stories, it's suffused with a highly bleak view of humanity, leavened only by the loyalty of family.


With due respect given to Gilbert's usual solid work in this issue, I have to concur with critical consensus and say that Jaime's "Browntown" (and its accompanying "The Love Bunglers") is one of the best stories of the year and probably the best of his entire career. There are two key takeaways from this story. First, while this is a powerful story on its own, even without any prior knowledge of Jaime's Locas characters, I found that as a long-time fan of his work that its impact was simply devastating. Jaime has always left large lacunae in the accumulated personal histories of his characters, and it was those gaps that always left the reader wondering how someone wound up in a particular situation. With his flagship character Maggie, the reader always knew that she was estranged from her family but didn't know quite why. Jaime quietly, subtly drops bomb after bomb on the reader as to this history and raises the emotional stakes when introducing us to Calvin, Maggie's younger brother and a heretofore barely mentioned character.


The second takeaway and the emotional core of the story is the way that a parent can trigger an emotionally crippling event through simple neglect or dismissal of their childrens' feelings. There are a couple of dominoes toppled in "Browntown" that echo through Maggie's entire personal history (the scene where Maggie simply repeats "I'm sorry" when her mother decries her for revealing a secret about her father is heart-rending and reminiscent of the two-page slapping sequence in Love & Rockets #50), but the more obvious cause-and-effect comes with Calvin. His loyalty to family is repaid with nothing but scorn, neglect and abuse. The result is both tragic and noble, warped and touching. Wrapping the secret of this storyline in and around the personal narratives of Maggie in part one of the story and Ray D in the second part was an incredibly effective bit of narrative sleight-of-hand, concealing the eventual jaw-dropping reveal. As always, Jaime's line looks effortlessly perfect, combining naturalistic and cartoony work from page to page and panel to panel. No artist captures the body language and behavior of children quite like he does, and he's also the king of gesture and depicting how bodies relate to each other in space. Love and Rockets is hitting its thirtieth anniversary and it continues to set a standard of excellence for comics.



4. Acme Novelty Library #20: Lint, by Chris Ware (Drawn & Quarterly). This is the fourth chapter of Ware's epic Rusty Brown story, the second of which focuses in on one of seven principle characters from the book. Because of that focus, it's easy to read each chapter as a stand-alone unit. Lint focuses on Jordan "Jason" Lint and marks the first time Ware has spent any time examining the inner life of a privileged Alpha male. When the reader was first introduced to Lint in an earlier chapter, he was a sullen, long-haired bully who tortured weaker kids and hit on every girl in sight. Like every other character in the Rusty Brown saga, Lint suffered emotional pain as a child that went on to inform every subsequent experience. In many ways, he has a lot in common with Woody Brown (Rusty's emotionally abusive father who was the focus of the previous issue) in that both of them were buffeted by forces beyond their control, in part because neither had the courage to take charge of their own lives. When it came down to it, neither had the courage of their convictions or their dreams.


The full array of Ware's formal tricks and techniques are on display here, illustrating not what is real but rather what is perceived and remembered. Each page represents a year from Lint's life; sometimes just a moment from that year, sometimes the highlight events of each year. The red circle that's been a repeating motif throughout this story once again takes center stage, appearing in Lint's first memories in various forms: his mother's breast, a light, his own penis, a flower, etc. The opening few pages of the book in particular are a tour-de-force as Ware takes on perception, memory and emotion as a child might understand them. What's remarkable about this book is the way Ware ties apparently throwaway bits into a larger narrative, like seemingly innocuous actions having dire consequences and misremembered events disrupting personal narratives. In particular, one positive memory Lint had ascribed to his deceased mother in fact happened with his despised stepmother. It was a poignant moment, but also a moment designed by Ware to alert the reader not to trust what they see. It's a lesson that bears fruit throughout the comic, as the self-deluding and self-pitying Lint ruins the life of any number of women as well as his children. He dies alone and unloved after suing his own son, after multiple attempts to reinvent himself as a good person that never quite take, in part because he never truly owns up to his mistakes. (There's a hilarious sequence where he tries to impress a potential girlfriend how little he cares about Nebraska football, only to secretly check the score of their bowl game and curse when he finds out they lost.) What's clear about the Rusty Brown narrative is that while Ware understands that abusive behavior has its roots in abuse (and he is sympathetic to their plight), he refuses to let these characters off the hook for their behavior.

5. You'll Never Know Book 2: Collateral Damage, by Carol Tyler (Fantagraphics). Here's my original review. The second part of Tyler's masterwork focuses on her own mixed feelings about her parents (including feeling bad about having mixed feelings), the ways in which war continues to have an affect on her family relationships and present relationships, and a couple of devastating stories about daughters lost and almost lost. Tyler's work is just staggering, retaining a sense of optimism and cheer despite heartbreak and tragedy.

6. Make Me A Woman, by Vanessa Davis (Drawn & Quarterly). Here's my original review. Davis is Tyler's most obvious younger heir as the top memoirist in comics today. Their shared background as painters contributes to their unique, open-panel style. Davis' cheer steers the reader through her depictions of personal battles and discussions about her faith and background.



7. The Zabime Sisters, by Aristophane (First Second). This is the first work by the late Guadeloupean artist translated into English, and it made me immediately wish for the rest of his tragically small body of work to make that transition as well. Aristophane wielded a brush like no one save the masterful Blutch, alternating between dense and detailed images of his native land and the use of white space when it came time to focus on character drama. There's a deceptive simplicity in this coming-of-age story that flips between the titular trio of sisters and a group of boys. While there's a narrator's voice that slips the reader inside information from time to time (usually revealing secret knowledge or true feelings), Aristophane leaves unsaid the tremendous feeling of sheer, palpable ache on the page. Like in the autobiographical comics of Lat, Aristophane manages to convey his deep affection for all of his characters without indulging in sentiment or letting them off the hook. The story follows a group of kids during summer vacation, including the bickering but affectionate sisters, a couple of boys who are on their way to a fight, and various other social outcasts. Aristophane nails the ways in which kids fight, taunt and torture each other, raising the stakes in a fight until someone crosses a line. The ways in which the lines of the social order are drawn and re-drawn is exemplified by the sister who taunts a boy by refusing to give him back his father's broken pipe but later is in awe of him when he defeats a hated bully. Even at that, Aristophane's narrator is careful to explain that the bully has a lot of problems and the victory is a hollow one, even if that doesn't stop the victor from basking in glory. Aristophane's brushwork is dynamic yet clear, illustrating every emotion felt and every character nuance. This book could be classified as Young Adult fiction given its subject matter and restraint, which would make it one of the greatest YA comics of all time. It's certainly one of the best comics I read from 2010.



8. Curio Cabinet, by John Brodowski (Secret Acres). Here's my original review. To quote that review: "[Curio Cabinet is] series of stories where quiet moments quickly become outrageous and horrific in a way that is frequently ecstatic, and outrageous moments unexpectedly become calm and contemplative." Like much of alt-comics horror, this book works on a number of levels, not the least of which is as comedy.


9. Special Exits, by Joyce Farmer (Fantagraphics). It's no exaggeration to say that this is Farmer's greatest work, a semi-autobiographical labor of love about her father and step-mother's last years and her role in their lives. Farmer was perhaps the leading light in spearheading underground comics for women in the early 70s, organizing a number of all-woman anthologies and giving a number of female cartoonists early encouragement and exposure. I've read a number of autobio comics, but this is the first that ever addressed issues surrounding elder care and mortality in such a direct manner. There are no villains or recriminations in this book, save perhaps for Farmer's portrayal of doctors and rest homes featuring staff that are less-than-dedicated and compassionate. Indeed, this is a book about forgiveness, about accepting our families warts-and-all, about struggling with when to intervene in someone else's life and how to do so in a way that allows them to retain dignity. At 71 years old, Farmer has only gotten better as a draftsman, filling this 200 page book with lively, expressive characters in a manner that demonstrates the total command she has over the page. There's not a drop of sentimentality to be found in this book, as Farmer leavens her portrayal of her father, her stepmother and herself with moments of prickliness, selfishness and irrationality. In other words, this is the most human of character studies and the most humane of projects. I hope Farmer keeps cartooning until she's 100 years old or more, especially if she has a few more books like this in her.




10. Bodyworld, by Dash Shaw (Pantheon). Above all else, Shaw is an artist who seeks out projects that are challenges, problems to be solved. With each project, he seems to pick up a different skill set that can be brought to bear on future books. Bodyworld represents a multitude of formal challenges for Shaw that he takes on with relish. First, he had to think about how to format this strip in its original form, as a downward scrolling webcomic. Second, he had to think about how to reproduce that effect for print. Third, he wanted to explore color as a storytellling tool rather than a strictly decorative one. In terms of story, Bodyworld is one of the most successful of fusion comics, mashing up Dungeons & Dragons, science-fiction, high-school drama, psychedelia and humor. There are also any number of sly homages to other comics, like a nod to Archie Comics as well as several tributes to Steve Ditko. In terms of character design, body language and stiffness of action, there's a lot of Ditko to be found in this book. Shaw makes it all his own, however, jamming the reader first into the world of experimental forest town Boney Borough and then into a perceptual spider-web in how Shaw depicts empathetic telepathy.


Given his career-long fascination with formal experimentation, something Shaw isn't given enough credit for is his frequently wacky sense of humor. While there were lots of funny moments in Bottomless Belly Button and (especially) The Mother's Mouth, Bodyworld gives us the unforgettable Professor Paulie Panther, one of the most ridiculous characters I've ever encountered. The protagonist of this book, Panther is a hilarious satire of the drugged-out hipster, a pathetic, lonely worm of a man who is all bravado but little courage. Every line out of his mouth is gold, but the true highlight of the book is a fight between Panther and two security men from the local school. The two men are silly enough on their own (especially the nerdy, bespectacled Arthur "Death Artist" Ames), but their weaponry (sai and nunchakus) is straight out of a D&D game or a Frank Miller comic. There are any number of dramatic and even tragic moments in this book, but as a reader the moments that linger the longest for me are the funny ones.


Of course, the formal innovations are impressive. Shaw's dissonant use of color veers into the abstract at times, but it's ideal in attempting to depict the experience of not just hearing someone else's thoughts, but experiencing them experiencing your own thoughts and feelings. It's an interesting concept and one that reflects on the old existentialist idea that because we can never truly know another person's thoughts and experiences, we are essentially alone. Shaw flips that idea around by saying that truly knowing someone else would result in sheer chaos, to the point where we might be "infected" by others (which is what happens to the rebellious schoolgirl who falls for Panther). Shaw solves the downward scrolling problem by making the book a vertical read, with cardboard endpapers that flip out with D&D style maps (a grid with numbers and letters so the reader can quickly orient themselves to location changes). He also adds some amusing decorative elements (like "Bodyworld" being spelled out in what's supposed to be highlighter on the page edges, much like a high school textbook) and then goes to the trouble to craft an ironclad, straightforward narrative with a resolution that's initially a fake-out, revealing an ending that's far more sinister. When Shaw returns to comics (he's currently doing animation), I'll be curious to see what he tries next, but there's no question that this is a tour-de-force.

11. Gazeta, edited by Lisa Mangum & Maria Sputnik. Here's my original review. This is a dizzyingly visually diverse anthology featuring an international cast of artists, many of whom rarely see print in the US. The strong editorial hand of the anthology is what gives it its power and authority.





12. Gaylord Phoenix, by Edie Fake (Secret Acres). Fake takes inspiration from a number of different sources for an exhilarating and frequently bewildering Hero's Journey. Fake draws heavily from mythology, from the origin of his titular hero to the nature of the trials and tribulations he faces on the the road to self-actualization. The early portion of the book (as well as much of the figurework) seems to owe a lot to Fort Thunder-era comics, with Mat Brinkman's brand of environment-explorations, lumpy character design and crystalline decorative touches all in effect. Fake changes styles from chapter to chapter, opting for more psychedelic effects later in the book, as well going to color to represent an ascent to a higher plane. The Gaylord Phoenix was once an ordinary explorer who was bitten by a "crystal claw", transforming into his magical self but finding himself saddled with a blood-lust curse. That curse manifested when he met his soul-mate; after a scene of amazingly-depicted sex (where their penises are detachable tubes that look much like annelids), GP savagely attacks his lover. That begins his journey of redemption and reclamation of his memories, traveling from realm to realm and either fighting or screwing the various beings he encounters (and sometimes both). At its heart, this book is as much about gender identity as it is about sexual identity, as GP has to shed many false skins to get at the essential truth of its gender duality and see him/herself through his/her own eyes--instead of the eyes of others. This book is strange, spectacular and ultimately uplifting, even as it masks its ideas in mythological tropes and eye-popping visual effects. Fake is able to control the reader's experience thanks to the simplicity of his character design combined with the complexity of his page composition and decorative touches. While aspects of the book feel familiar, they are melted down and forged into a unique aesthetic experience.



13. Weathercraft
, by Jim Woodring (Fantagraphics). Many refer to Woodring as comics' greatest surrealist, and while I think that term has taken on a somewhat vague meaning over the years, Woodring's work does actually bear more than a passing resemblance to the Surrealists of the 1920s and 1930s. Both are obsessed with a kind of hyperreality of confronting their audiences with strange images that have disturbingly familiar feel to them. The work of both is deeply symbolic and even Freudian. The work of both subverts language and creates its own reality. There is a powerful earthiness mixed in with shifting landscapes and bizarre images, as everything winds up coming down to the essentials of our existence as physical beings. Reading Woodring's comics is a deeply immersive experience, as the artist demands that the reader adjust to the reality he brings to life on the page, dropping the reader into the deep end of the pool of his vision. This visual shock treatment not only aides the reader in swimming in this pool, but also allows one to breathe the metaphorical water. In Weathercraft, Woodring's first long-form story about the Unifactor, the world in which chipmunk-cheeked Frank and his peers live, the effect is intoxicating as one is drawn into the world of the loathesome Manhog: his struggles, his epiphanies and attempts to evolve, and final comeuppance. As a reader, resurfacing from this world and trying to read something else brings about a dissonance that's the equivalent of the bends. Speaking of waves, it's Woodring's ever-present, vibratory line in the background of the comic that gives it such a powerful reality-warping quality. His line is so clean and precise that his bizarre creations have that much more solidity and weight, as though they were carved instead of drawn. While Woodring offers an FAQ at the end of the book and a description of each of the characters, they really don't prepare the reader for the experience of reading the book. Even Woodring can't get at the sublime nature of his work through mere discussion.





14. Habitat, by Dunja Jankovic (Sparkplug). Here's my original review. Jankovic is one of the greatest of the Immersive cartoonists, and this is a particularly intense series of whirling images of an artist dealing with a series of nightmarish and absurd travails at home.

15. It Was The War Of The Trenches, by Jacques Tardi (Fantagraphics). Here's my original review. This is Tardi's most extended statement on one of his personal obsessions: the nightmarish weirdness, waste and hypocrisy of World War I. It's my favorite of his comics that he both wrote and drew.


16. Wally Gropius, by Tim Hensley (Fantagraphics). There are any number of ways to read this comic and any number of its attributes to focus in on. It can be viewed as a warped pastiche of Harvey Comics and the work of John Stanley. It can be seen as a Will Elder-inspired zany farce, jammed with eye-pops and wordplay. There's a deeper commentary at work about culture, capitalism and intergender relationships. It's a towering accumulation of Michael Kupperman- style absurdity and dada moments. What I see it as is a European-style album with iron-clad plotting and a straightforward narrative that's disguised by all of these other features. The book's twist is supported at every turn by details that, at the time, seem absurd, horrific (like the shocking apparent incestuous sexual assault that occurs midway through the book) or even trivial. It's an adventure story where our protagonist is an unwitting dupe who almost blows everything but is saved (off-panel) by those who know better. Hensley accomplishes all of this with an aesthetic that is simultaneously familiar & strange, light-hearted but densely packed with information, and that delivers plenty of surface delights but also carries multiple meanings. Hensley's work is like no other cartoonist working today; in the pages of Mome (where it was originally serialized), this story acted as a sort of extreme palate cleanser that served as a highly effective break between entries. With the story all in one place, it's the book's fabulous design (oversized pages, hardcover, nice paper) that serves, like a shell game, to distract the reader from its weirder elements by making it seem like dozens of these sorts of books have been published before. It's Hensley's insistence to the reader that everything they are seeing is perfectly normal that gives so much power to its quirkier and darker moments alike. In a book with such a bright, overpowering four-color comic book scheme, it's funny to note that it's Hensley's restraint and understatement that make this book such an achievement.


17. Market Day, by James Sturm (Drawn & Quarterly). Here's my original review. This is a thoughtful, restrained account of working as an artist in a dying industry as well as a statement about mental illness.



18.Picture This, by Lynda Barry (Drawn & Quarterly). This book is a kind of incantation for creativity. It's a creative anti-virus, burrowing its way into one's brain in order to make its readers come down with ideas. It's a meditative guide to the healing powers of drawing. This book is a companion piece to Barry's stunning What It Is, her guide to writing. This book lacks the shock of the new, given that What It Is was a remarkable combination of memoir, collage, childhood art project, lecture and narrative. Picture This in many ways is much more straightforward in the lessons it imparts on not just different approaches regarding drawing, but also in terms of its theories. The central questions of the book are "Why do we draw as children?" and "Why do we stop as adults?" While that's partly related to the Two Questions of the first book that stymie creativity ("Is this good?" and "Does this suck?"), Picture This applies a metafictional narrative featuring her Ernie Pook's Comeek characters finding a book called Picture This that features a near-sighted monkey doing slightly inappropriate things while suggesting all sorts of mysterious art-related activities.


In many respects, What It Is was theory, while Picture This is practice. It's less interested in Barry's own story (covered in the first book) and is more concerned with seeing what kind of stories she makes now. Most every page features drawings, paper constructions and especially water color paintings done by Barry and her husband as a sort of automatic collaborative process (they did not speak about their paintings, they just did them). The book is broken up into four chapters, each corresponding to a season. "Winter" is all about shapes, encouraging the reader to create art by folding, cutting, gluing and smudging rather than drawing. This most basic of activities speaks directly to the way that the tactile, visceral nature of creating art has some surprising side effects. "Spring" is about all kinds of lines and curves one can make and the simple sensation of making marks on paper. Once again, Barry talks about how doodles can clear one's brain as a sort of meditative activity. "Summer" is all about color, featuring page after page of how a simple alteration of color can change the meaning of a page. (This is an aspect of comics that only the most avant-garde of cartoonists are really starting to understand.) Finally, "Fall" is about process, addressing how we access our ability to create and how to get to that place. The key quote is "The image world is not part of our mind--our mind is part of the image world". How do we get there? Through the repetitive and meditative action of taking pen or brush to paper, we induce that mind-clearing state. It is in that state where we are most capable of being fully creative, of tapping into the stories we have stored away. It's in the least intentional of states is where the artist not only can tap into motions and marks that are soothing and meditative, but also capable of producing marks (and stories) that can have the same effect on readers. This is what Barry does at her best.

19. Wilson, by Daniel Clowes (Drawn & Quarterly). Here's my original review. I see this as Clowes' take on the Sunday comics page for a feature drawn over many years, with most of those pages removed. It's a funny, nasty take on middle age and mortality that's not quite as powerful as previous works but still reflective of an artist at the height of his powers.



20.The Wild Kingdom, by Kevin Huizenga (Drawn & Quarterly). This is a third reworking of material that Huizenga's been developing for a number of years in various formats, but the addition of color and some new strips flesh out Huizenga's ideas in bold fashion. This book is about a series of hidden conflicts, most notably about nature vs technology and how this plays out in the obliviousness of man to his environment. More to the point, this book is about communication and language in particular. What I find interesting about the book is that Huizenga's critique of language, technology and civilization seems to be a Heideggerian argument. What I mean by that is that Huizenga, through a series of stories, strips, diagrams, gags and various combinations thereof, seems to be critiquing what the philosopher Martin Heidegger would say is a false view of looking at the world, one where everything and everyone is treated as "objects-at-hand". That's especially true of nature, as commodified and classified by the reference to the old "Wild Kingdom" TV show (nature as entertainment), the way that the suburban streets of protagonist Glenn Ganges are crossed with telephone wires, and especially in the series of gag strips addressing advertising in the latter half of the book. Heidegger posited that this inauthentic way of looking at the world was rooted in language itself, because this is our primary tool in trying to understand (and hence master) the world. In direct opposition to the comics where Glenn looks at phenomena qua phenomena (like his famous "The Sunset"), the strips here are all about the ways in which language is a trap that imprisons humanity (and by extension, all of nature). All of this is done with an incredible amount of wit and with no didacticism whatsoever; it's up to the reader to figure out what is being satirized and why.

21. Drinking At The Movies, by Julia Wertz (Three Rivers Press). Here's my original review. All of the usual funny nonsense from Wertz, this time with a loose structure that ties together the observational gags and touches on personal tragedies and difficulties. This was the first mature work of Wertz's career, and it's a positive augur for her future.

22. The Troll King, by Kolbeinn Karlsson (Top Shelf). Here's my original review. A strange and wonderful book from Top Shelf's "Swedish Invasion"; as I said in my review: "The Troll King is a startling, unsettling, and ultimately life-affirming book that spins a mythology that is at once alien and familiar."

23. Undeleted Scenes, by Jeffrey Brown (Top Shelf). Here's my original review. This is another great collection of autobiographical stories from Brown; quoting my review: "Undeleted Scenes is a kind of autobio comics Ph.D program, detailing one artist’s journey through trying to express himself in a number of different ways. While some of those experiments worked better than others, Brown’s work is remarkable in that he never lost sight of his overall emotional project, no matter if he was trying to get laughs or depict a poignant moment."

24.Werewolves of Montpellier, by Jason (Fantagraphics). Here's my original review. Another great genre romance story by Jason. From my review: "Overall, this is a pitch-perfect, expertly-crafted story by an artist who is clearly working in his comfort zone. It’s remarkable to see a creator go to the same well so many times and yet continue to produce nuanced and powerful variations on the same themes."



25. Whirlwind Wonderland, by Rina Ayuyang (Sparkplug/Tugboat Press). Ayuyang's first book is a delight as she meditates on family and its connections as well as her cultural obsessions (like football and the TV show Murder, She Wrote). The highlight is "Crack O' Dawn", a long story that flips from magical realism in the depiction of Ayuyang's morning commute (complete with Brad Pitt as dance partner and symbol of dread regarding the responsibilities of impending motherhood) to a hilarious story about going to a function for distant and annoying family members. Ayuyang delights in her Filipino heritage and how it butts up against her identity as an American, especially in turning the spotlight on her parents. Ayuyang uses a scribbly, appealing line that gets better as she allows herself to make it even simpler for the later stories in the book. This is an assured debut from an artist who had been honing her skills for quite some time, elevating quotidian events into moments of great significance (and frequently, moments of great hilarity).

26. Palookaville #20, by Seth (Drawn & Quarterly). Here's my original review. Seth reinvents his long-running series in a handsome new format, complete with a bracing autobio tale, annotated photos and illustrations about an exhibit of his work, and the latest episode of "Clyde Fans".

27.From The Shadow Of The Northern Lights, Volume 2, edited by Johannes Klenell (Top Shelf). Here's my original review. This anthology of Swedish alt-cartoonists is notable for its variety of styles and the depth of its roster.

28.Little Nothings 3: Uneasy Happiness, by Lewis Trondheim (NBM). Here's my original review. This delightful autobio series finds the artist dealing with a welcome problem: his life is pleasant and offers few real obstacles. Trondheim draws out laughs by focusing on quotidian details and ruminating on his standing in life.

29. The Whale, by Aidan Koch (Gaze Books). Here's my original review. This wispily-drawn story uses erasure as a tool to dig at memory and loss; it's the spaces in-between and the details that fade that make this such an effective work.

30.. Solipsistic Pop Volume 2, edited by Tom Humberstone. Here's my original review. This is an elegant anthology that doesn't overthink its use of theme and instead concentrates on presenting each of its contributors in the simplest and most beautiful manner possible.

31.Young Lions, by Blaise Larmee. Here's my original review. This long-form narrative by Larmee is both a story and commentary on art, theory and artistic communities.

32. How I Made It To Eighteen, by Tracy White (Roaring Brook Press). Here's my original review. This is a simply-rendered, restrained and starkly beautiful comic about dealing with one's own pain.

33. Tales Designed To Thrizzle #6, by Michael Kupperman (Fantagraphics). Here's my original review. Kupperman uses color to ground the reader and force them to dig into each panel as he creates masterpieces of absurdism and demented parodies.

34. Lemon Styles, by David King (Sparkplug). King's comics mix cute figures, strange gags, and the quiet, haunting poetics of John Hankiewicz. Lemon Styles features the return of his grown-up kid characters from his Danny Dutch comic, only on a much larger scale. The dimensions of this book (about 7x7") are unusual, bringing to mind some kind of strange, old printed artifact. At forty pages, one quickly becomes immersed in King's way of thinking and drawing, which is a disorienting but fascinating experience. King's style evokes deja vu, bringing to mind something familiar and old told in a strange, hypnogogic manner. This particular comic is roughly in two parts: a series of unconnected four-panel "gag" strips and one longer narrative. Both juxtapose a stillness of action with occasionally outrageous dialogue (like one strip where an otherwise austere man is writing an x-rated love note). In others, the dialogue is sometimes plaintive, sometimes lyrical, and sometimes abstract. The longer story is about loneliness and the reasons why people stay with each other, even when there's seething mutual resentment. This comic lingers in one's memory because of the control King has over the page. His cute, bigfoot figures have huge heads and exaggerated noses, dressing and looking like something out of the 1940s. The relationships between his characters range between convivial, desperate, puzzled and contemplative, as each one is trying to work something out on the page. Lemon Styles is an existential gag comic that is puzzling and rewarding to read as well as a delight to look at.


35. Lone Pine, by Jed McGowan (AdHouse). This is a curious blend of comics-as-poetry attached to a hard-boiled, deliberately cliched action plot. The book is a series of misdirections, bluffs and mirrors for the reader in an effort to get them to pay attention to its smallest, seemingly inconsequential details. It's about a young man in a forest who is being chased by some criminals, but he is able to evade them. His girlfriend is missing, but he's aided by a mysterious female benefactor who leads him through a series of clues. All the action and plot essentially take place off-panel; the real struggle here is between the protagonist and...not just his environment, but reality itself. The desolate weirdness and stillness in the book (both in terms of affect and environment) reminds me a little of a DeChirico painting, reflecting how alone the main character is. The only clue worth following is the instruction he's given by his benefactor: "Be a tree". In other words, be still and do nothing, but don't mistake this as mere passivity. Indeed, this is an insistent imploring on the part of the benefactor, that the only way to truly move is to allow oneself to be still long enough to become attuned with something outside oneself. The ending is abstract and open-ended to the point where it can be interpreted in any number of ways: actually crystallizing and disappearing, hallucinating that he's becoming an abstract form, his perception of the world becoming "true", or something in between. While nothing seems to happen in this story in terms of conventional narrative, I'd say that the protagonist goes on the world's most abstract and passive Hero's Journey, eschewing brute force action to eventually reach a kind of enlightenment. The beautiful use of light blue, black and zip-a-tone contributes to the overall, deliberately flat nature of the project as well as the emphasis of shape over character. This is a comic where the artist wants the reader to know that they are looking at marks on paper that form shapes. While the characters look bland and act bland, the shapes on the page are sharp and distinct. This Xeric-powered book is of a kind with other anti-plot books like The Whale and Young Lions, and I'll be curious to see what McGowan tries next after this experiment.


36. Studygroup 12 #4, edited by Zack Soto. After a six year delay, this anthology that's sort of a second cousin to anthologies like Kramer's Ergot and Blab! finally reappeared on the scene. SG12 has always been part comics, part sketchbook portfolio, so it's no surprise to see that true of this edition as well. Soto has also never shied away from giving emerging talent the spotlight, even if it made each issue uneven. All of this is true of the most recent issue, with its highs being some of the best short stories of the year and the lows being instantly forgettable. Trevor Alixopulos was the MVP of the anthology with three haunting, intriguing stories, and then appeared as a character with a great gag in a Vanessa Davis story. T. Edward Bak's "autobio" story is a hilarious parody of autobio and poetic comics, artfully mimicking their rhythms and verbiage with a deft touch. Other highlights include a welcome return from Richard Hahn in a perfect, open-aired first story of the book, an ingenious two-page spread from Michael DeForge trailing a number of characters across the page ala Lewis Trondheim, Jennifer Parks' creepy and atmospheric horror story and Jon Vermilyea's typical bit of nonsense involving a gang of anthropomorphic breakfast items. While there's plenty to like here, the anthology as a whole doesn't quite cohere as well as the other top anthologies of the year.

37.Bound & Gagged, edited by Tom Neely. Here's my original review. This is a gag-strip anthology featuring artists who aren't necessarily humorists; the results are fascinating across the board.

38. Flesh & Bone, by Julia Grfrorer (Sparkplug). Here's my original review. Grfrorer once again delves into fairy tale tropes to deliver a story that's in turns horrific, philosophical and funny.

39.Trigger #1, by Mike Bertino (Revival House). Here's my original review. An old-fashioned alternative comics pamphlet, Trigger is a one-man anthology with a relaxed approach to its storytelling and varied kinds of gags and narrative concerns.

40. Big Questions #15, by Anders Nilsen (Drawn & Quarterly). Here's my original review. Nearly a decade in the making, this is the final issue of Nilsen's existential epic about a community of birds and the interlopers who shatter their world. This issue is the aftermath of the violent and devastating events of the previous issue, which is fitting considering that the series' best moments were its quiet ones.

41.Hey Princess, by Mats Jonsson (Top Shelf). Here's my original review. This is a bluntly honest, funny and endearingly shabby and all-over-the-place autobiographical comic by one of the top cartoonists from Sweden.

42. Dungeon Quest Volume 1, by Joe Daly (Fantagraphics). Here's my original review. Daly combines a deft eye for detail, a cartoony sensibility when it comes to character design, a talent for slacker-style dialogue and a delightful understanding of action tropes.

43. Newave!, edited by Michael Dowers (Fantagraphics). Here's my original review. This is a fascinating historical document of how comics' underground movement continued to flourish through the zine and minicomic explosion of the 70s and 80s. While much of the content is highly uneven, one can see the careers of many future greats in their earliest stages and comics from cartoonists who never quite rose to that level.

44.How To Understand Israel In 60 Days Or Less, by Sarah Glidden (DC/Vertigo). Here's my original review. This is an interesting first major work by an artist whose ostensible narrative (her reaction to going to Israel as a left-leaning American Jew) masks the deeper issue of her personal identity and how this plays out in terms of recalibrating her belief system.

45. Set To Sea, by Drew Weing (Fantagraphics). Here's my original review. This is a lush, gorgeous and even old-fashioned nautical fable that is modest in its ambitions and restrained in its storytelling from one of the best draftsmen in comics.

46.Dungeon: Twilight Volume 3 (The New Centurions), by Lewis Trondheim, Johann Sfar, Kerascoet & Obion (NBM). Here's my original review. The two stories in this volume are dramatically different, as one focuses on the usual outrageous & brutal political intrigues and the latter is a left turn that's as much a storytelling exercise as it is a work of satire.

47. Closed Caption Comics #9. The latest anthology from the Baltimore collective is actually the first I've managed to get my hands on. The loose theme is "your body", which most of the artists in this genre-bending book took to mean "body horror". The results are pretty uneven, though there are a few stand-outs. The chunky black lines of Lane Milburn in particular evoke EC horror and science-fiction comics. His sci-fi story features a female protagonist posed in such a sexually exploitative fashion that it felt like a parody of Heavy Metal. The story he drew that was written by Conor Stechschulte similarly parodies high school horror splatterfests, introducing a twist where a character not possessing her virginity winds up saving her life.

The real stand-out stories are by Noel Freibert, Ryan Cecil Smith and Molly O'Connell. Freibert uses a lot of white negative space in setting up a horror-mystery story about a young boy who is reared to come to a gruesome, mysterious end. The lack of detail and spare line lends the story a weirdly antiseptic tone that makes it all the more creepy. Smith's story is a slightly sillier, cartoony story about Hercules running a mountain top strength institute and a particularly disgruntled student. Smith expertly runs several characters through total communication breakdowns in a very amusing manner. O'Connell's incredible linework is among the best I've ever seen in the Immersive school, demanding total reader engagement in this story about a set of brothers on TV, their secretary, and the weird body horrors that seem to lurk everywhere. The way she emphasizes the decorative aspects of lettering in particular made this an absorbing read.




48. Temperance, by Cathy Malkasian (Fantagraphics). Malkasian's comics trade equally in darkness and whimsy, and this tale of cultural myopia, bellicosity and the lies that bind us together is no exception. Malkasian tends to keep one foot in grimy reality and one foot in fantasy, as a sentient tree and an all-destroying would-be father figure take center stage. The book is at its strongest when it focuses on life in Blessedbowl, a stone city whose citizens have been raised to believe that it's a ship sailing toward the enemies imagined by the malevolent and deceptive "Pa". Pa is a weird figure, at once an abusive monster who also takes on a veneer of familial kindness after convincing his victims that someone else destroyed their towns, an invisible enemy that only he can protect them from. Life in Blessedbowl centers around my favorite character in the book, the dumpy Minerva, whose lies have kept everyone in the city alive, including her beloved husband Lester, a man that Pa nearly killed 30 years earlier when he tried to prevent Pa from raping Minerva's older sister, Peggy. I thought the book's climax was perhaps too oblique for its own good but the final pages brought everything together as all the principle characters were reunited in an unexpected fashion. Malkasian's work reminds me a little of Renee French's comics in that they both are fascinated by the darker aspects of fantasy stories, have an exacting pencil style, and don't mind bending their comics to the grotesque side. Even amid the book's gloomiest aspects, there's always a through-line of hope to be found.


49. Three #1, edited by Robert Kirby. Here's my original review. This is a strong debut for this three-author anthology series that spotlights gay artists. Its unique and coherent point of view is due to the strong editorial direction of Kirby, who modulated his own content to fit in with fellow contributors Joey Sayers and Eric Orner.

50. El Vocho, by Steve Lafler. Here's my original review. This is a pleasantly rambling trip that mixes Lafler's typical psychedelic musings about art and life with romance, as well as a crime story. Its relaxed pace is its greatest asset, as Lafler is in no hurry to get from point a to point b in terms of plot and is more interested in getting to know the characters.