Showing posts with label max huffman. Show all posts
Showing posts with label max huffman. Show all posts

Friday, April 12, 2024

CRAM, Part 2: CRAM #1

The underground/alternative comics anthology is a tradition dating back close to sixty years that has birthed movements and introduced exciting new talent to a larger audience. Beginning with Zap!, Bijou Funnies, Wimmen's Comix, and Arcade, future decades saw Heavy Metal, Buzzard, Gay Comix, RAW, Weirdo, Zero Zero, Drawn & Quarterly, Action Girl Comics, Kramer's Ergot, MOME, and NOW (among others) as significant and fairly long-running anthologies that highlighted all of the significant talent of their eras.

The younger underground cartoonists emerging now are an interesting bunch. They seem much more influenced (as a whole) in work from the late 80s and early 90s than any of the trends from the last 20 or 30 years. Fascinating new anthologies have emerged like Reptile House, Jaywalk, Datura Magazine, Vacuum Decay, Clusterfux, Tinfoil, Poison Pill, Death Spark and others, but the most interesting at the moment is CRAM, edited by Andrew Alexander. CRAM seems to be both a culmination and a distillation of the entire Risograph comics movement that started about a decade ago. It featured an intense DIY work ethic, often focusing on the comic more as an art object than in its actual content. Formal innovation has often been a hallmark of cutting-edge anthologies (Kramer's and RAW are good examples), and the best of them have always found a way to bring it back 'round to narrative. CRAM is very much in this vein. 



The cover is a real statement of intent. It's by RAW and Blab veteran David Sandlin, and it's got a lighthearted Riso spirit in its use of color amidst the undersea monsters and decay. Reaching back to the past, with a prominent New York artist, no less, also lets the reader know that this is a statement by a set of (mostly) New York cartoonists. There's a single-page piece by Stipan Tadić, a Croatian painter and cartoonist that's set in a most familiar setting: an Uber ride in New York. Replacing the more familiar New York taxi ride, this strip crams 24 panels into a single page and loads them up with text. It's a deliberately intimate and slightly suffocating visual experience that works because Tadić provides just enough breathing room while spinning a funny conversation between a Croatian and a native of India. It's a great story because it captures something specific about the immigrant experience in New York, as the driver launches on a rant about American women even as he reveals that he studies pick-up artist material. There's no judgment--it's just another experience. It's also an introduction to the wildly disparate visual aesthetics that Alexander is about to throw at the reader. 



Alexander's own piece is an excerpt from a longer story. I normally hate this kind of thing in anthologies, but Alexander provides enough context in this story about him and a friend attending a state fair in New York to allow it to stand on its own. Alexander's use of color is varied but still restrained, which isn't always true of many Riso comics that are trying to draw in eyeballs. Alexander's figurework is the most interesting aspect of his comics, as he loves using distorted scales and perspectives as his characters navigate their environment. There's one great panel where a goat rushes by him and his eyeballs are on one side of his face like a Cubist image. Alexander's stand-in character has this twitchy, anxious energy that's almost awkward to read, but he reins it in before it derails the story. The highlight is when the couple attends a demolition derby event, with two pages of glorious open-page layouts and a filthy kaleidoscope's array of colors. It's much like Alexander's other memoir stuff: sweaty, nervous, but ultimately open to intense experiences. 



Kade McClement's "The Freelancer" feels like some bizarre 80s story that Jason Levian might unearth for a Floating World comic. The weird and frequently off-kilter lettering and strange character design that looks inspired by weird Golden Age comics with their grotesque and rushed-looking qualities. The crazy story about a freelancer art courier who gets mixed up with murder, a bandaged crime boss's wife and other foolishness feels like a more modern touch, but it's got all the noir qualities of a Jack Cole crime comic. Putting this in a beautiful Riso comic feels almost like a deliberate act of comic provocation. 

Max Huffman and Alexander have worked together for some time, including on other anthologies. Huffman also has an excerpt here, and it also works well on its own. Like a lot of younger cartoonists, Huffman rejects easy categorization in terms of his style, especially with regard to his contemporaries. If anything, his use of flat shapes and simple colors is reminiscient of Gene Deitch and the UPA school of animation. This excerpt is part of what seems to be a sci-fi caper or espionage story involving a man trying to sneak through security. To throw authorities off his trail, he infects the man ahead of him with a "clout virus" that gains him entrance--but the man in front of him is reduced to liquid. Huffman has done a lot of short-form work, so seeing a part of a longer narrative will be interesting, especially with the denseness of his narrative style. 



Clair Gunther's "Cecilia & Rebecca" is a visual and narrative palate-cleanser after several intensely colored stories. Simply rendered with a sort of metallic gold-brown background, it's about a piano teacher whose lessons with a kid named Bridget is interrupted by her titular little sisters. Hoping to add them as a clients, she mentions it to their mother, who nervously says she'll ask them. When the mother later tells the teacher they'd rather do dance, it leads to a wholly unexpected and strange twist that is nonetheless deeply felt. Gunther smartly takes what seems to be a fairly straight-ahead narrative in a 12-panel grid and turns it into something beautifully odd. 

The first issue ends with Alexander Laird's totally bonkers "Goblin 64." Laird has his own publishing shingle with Frog Farm (and he does regular events with other cartoonists), but this story is a demented cross between aspects of Paper Rad's cultural raids and shitty video game magazines from the 80s. It took me a minute to see what Laird was doing here, in this article by "Caleb Humus" about a game called Maze Goblin, done precisely in the style of those magazines, down to the grainy images of the games that are supposed to be mind-blowing but look badly antiquated by today's standards. The drawings Laird makes of this imaginary game featuring a character named Ebubobo the Goblin are very funny and fit so totally into the aesthetic that I was hooked for a moment. The gameplay slowly gets stranger and stranger as it's clear this demo the author is playing has sinister overtones until the piece pivots into a review of a game called "Caleb," reviewed by Ebubobo the Goblin! It's a fantastic concept piece that works because of the attention to detail paid to its source material and the wild swerve that nonetheless makes sense. 

It's a wild way to conclude the issue, but it demonstrates rather definitively that anything goes with CRAM and what Alexander is willing to do with regard to publishing different narrative styles. Wisely, Alexander steers away from excerpts in future issues, but there's just a wonderful sense of freshness in this anthology. Alexander isn't necessarily trying to reinvent the wheel or challenge the very concept of narrative the way that Sammy Harkham did in Kramer's. Instead, Alexander is more concerned with the very best production values supporting the aims of some disparate narrative styles. 

Thursday, September 12, 2019

Artists To Seek Out At SPX 2019

Here's my usual dive into artists that SPX-goers should definitely check out. As always, I try not to repeat names from previous years and other shows.



1. The Triangle's Finest (Table W67) That would be three excellent cartoonists from the Research Triangle in my state of North Carolina: Andrew Neal (Hillsborough), Adam Meuse (Cary), and Max Huffman (Carrboro). Neal is the former owner of the excellent Chapel Hill Comics and the artist behind the hilarious and strange Meeting Comics. Meuse has been producing funny, strange, and touching minis for years, including the classic Sad Animals and Square. Huffman is a fairly recent grad of the School Of Visual Arts, He's a wild stylist with comics like Plaguers Int'l and Garage Island. This will be one of the best tables at the entire show.

2. Lance Ward (Table J9). I've been a fan of Ward's scorched-earth autobio for years, and I'm pleased to see his work get wider recognition. His new book, Blood and Drugs, is a harrowing and honest look at how an injury forced him to adapt to using a scrawled, almost manic style. He'll be at the Birdcage Bottom Books table, but all of his work is highly recommended.

3. ShortBox (Table W8).  The cutting-edge publishing concern of Zainab Akhtar will have a major presence at SPX. Like any smart publisher, she's way ahead of the curve with regard to up-and-coming talents; she was one of the first to become aware of Rosemary Valero-O'Connell, for example. This table will be jam-packed with great comics you may not have seen before. Zainab herself will not be there, but the books will be!

4. Diskette Press (Table I14). Carta Monir & Co. have quickly become a force to be reckoned with on the publishing scene. Come check out the work of Ignatz Award nominees Emma Jayne and Mar Julia in particular, but there's a wide variety of material to choose from.

5. Eleri Harris (Table L9). This Australian and graduate of the Center For Cartoon Studies is also a Nib editor and find historical/editorial cartoonist in her own right. Her historical comics are consistently well-sourced, funny, and fascinating.

6. Rachel Masilamani (Table A6a). I've been following her career since her Xeric Grant days, and her personal, poetic, and sometimes enigmatic work is better than ever. I'm excited that she has a chance to show off her work to a new audience.

7. Kate Lacour (Table H8-9). Her brand-new book Vivisectionary is out from Fantagraphics, and this is an engaging, witty, and visceral bit of body horror. Lacour's dry sense of humor is ever-present in this collection of drawings that were previously published in minicomics form, but the production values on this book make it a bizarre, beautiful art object.

8. Mary Shyne (Table I13a). This recent CCS grad is coming armed with her new book, Get Over It. Shyne's work is a perfect combination of top-notch production design and color, a playful line, and dialogue that mixes fantasy and verisimilitude. This will be one of the best books of the show.

9. Rikke Villadsen (W68-69). One of many Danes attending the show, Villaden's The Sea was a surreal, erotic, and terrifying mix of tropes and genres. Her pencil work, in particular, is dense and visceral. She'll also be at the Fantagraphics table.

10. Breena Nuñez (E11b). Her personal and political comics are playful, expressive, and powerful. Her comics about being Afro-Guatemalan often delve into family stories, but she's just as adept in using dynamic and innovative techniques in talking about injustice.

11. Glom Press (W6). Marc Pearson will be repping this excellent Australian Risograph publisher in their first SPX appearance. Bailey Sharp's My Big Life and Aaron Billings' Mystical Boy Scout #4 are particularly great.

12. Keren Katz (C13b). Katz is one of the most brilliant cartoonists working today. I haven't taken the deep dive into her work that I've wanted (I've only reviewed one book out of her extremely prolific output), but the way she works dance, abstraction, and comics-as-poetry into her narratives is relentlessly fascinating and confounding. There aren't many artists with a more sophisticated color palette, either. Her new book, The Backstage Of A Dishwashing Webshow, will be out from Secret Acres.

Thursday, February 22, 2018

Max Huffman and Garage Island

I've been following Max Huffman's work since he was a teenager, and now he's a graduate of SVA's comics program. It's difficult to pin down exactly what he's doing, other than to note that it's extremely funny and highly stylized. A few years back, he did an issue of Bootleg Jughead (#1), which features highly polished and grotesque images in the ballpark of Michael DeForge and certain Meathaus alumni (I sense some Brandon Graham deep in the DNA of his drawings). However, his sense of humor and comic timing are entirely his own. There's an intensity in his writing that demands multiple rereads, even as the action on the page flies by.

Huffman puts every genre in his comics and sets it to puree, as there's detective noir, science-fiction, comedy nerd stuff, slice of life and pure action. Bootleg Jughead also revealed perhaps his greatest strength: his willingness to go to great ends for a gag, especially if it somehow involved violence. There's a scene where Jughead imagines himself slam dunking a ball (drawn in stylized but mostly naturalistic manner) only to realize that he dunked on a light fixture. That total and unexpected demolition of previously established logic is his go-to gimmick. It's a sort of warped storytelling logic in the tradition of the Marx Brothers, where each character looks like a beloved and familiar figure that's been warped and turned into a caricature. That was obviously necessary when writing his comic about Jughead, but it was continuing this technique into his Crim Coblend's Garage Island series that really made it funny.

It is a series of gags tied around the loose premise of a Johnny Carson-style talk show, only its host (the titular Crim Coblend) is also the dictator of the small island country where it's filmed. The first issue is a micro-mini, something like 4" x 3". Huffman often uses the thinnest of line weights in some of his drawings, especially in drawing bodies. The heads are often grotesque, inhuman, drawn from a Cubist perspective or otherwise falling apart. The second issue gets bigger, at 5" x 8" and continues the use of almost lurid one and two color looks, often alternating between brick red and a light, vaguely nauseating green. The narrative is propulsive and even uses elements of continuity, but it's also nonsensical, as a detective in the employ of his family is looking for his missing uncle. Meanwhile, a roaming journalist makes his life miserable. There's a great gag that when the detective returns to his office, it was clear that some people had picked it over, inadvertently making it a little nicer looking in the process. One character exercises his true nature as being part airplane. The journalist (in a two page interlude with a cool, blue wash) winds up at a scenester party where after a dip in a pool consisting of olive oil, she's handed a loaf of bread to wipe off with. The action makes sense within each panel in a very clear manner, which means that it's not at all a confusing read. It's just that the further back you thinking about the story, the more absurd it becomes.

The third issue is in regular comic book forat, only with a lot of gutter space at the top and bottom of each page. The colors can be described as psychedelic pastels: soft and warm at first, but also disorienting and meant to be looked at as much as absorbed as part of the narrative. There's a return to the talk show setting and a long digression with the band leader, Doctor Website, who enters a Steve Ditko-like dimension for adventures there. Reading the previous issues is both helpful and entirely irrelevant; it's the former less because of the narrative and more to help get into the flow of Huffman's storytelling style, and irrelevant because Huffman himself informs the reader not to worry about the cast or story. Indeed, entering into scenarios in media res is another common tactic for Huffman, starting the action and gags first and letting story catch up to it later. Though I've thrown a few names out for comparison, Huffman's influences are also steeped in fine art and comedy as much as any comic, but there's a wonderful sense of geometry in his comics. Weird angles, squiggles, distorted figures and other techniques that make it feel like Huffman is illustrating some of warped view of reality in his own head, one that's both relentlessly unsettling and hilarious.

Though he made his goal, I'd like to note Huffman's kickstarter campaign for a project called Plaguers Int'l. Huffman continues to push the boundaries of his visuals while using adventure tropes for subversive purposes. This isn't work, at this point of his career, that can be indefinitely or as his signatures. It feels more like him trying to figure things out at a rapid pace until he's ready for something bigger, but the journey there is certainly a great deal of fun.