I've read a lot of young adult fiction in going through books for the Eisner awards, and a fair number of them have been fantasy/action-adventure oriented. None have the level of ambition, playfulness, formal daring and fun of the Isaac Cates-edited Cartozia Tales series, which is an issue away from finishing up its initial run of ten. Cates and his artistic partner Mike Wenthe (a long-time friend from before his comics days, in the interest of disclosure) basically made Cartozia Tales a far more aggressive experiment than their work on their old series, Satisfactory Tales. Their interests in comics have always revolved around collaboration, formal experimentation, an almost whimsical sense of play (including plays on words and visual puns), and creating problems to solve. They seemed to really find a groove when they worked on an ambitious fantasy comic together, which perhaps provided the impetus for this series. The central thrust of the series is this: in a set of adjoining land masses dubbed Cartozia (the first of many, many place name puns in the series), the reader would follow all sorts of serialized adventures. Cates divided the map into a nine-panel grid. In each issue, one of the seven permanent creative teams would be assigned a sector and create a story. Each issue would feature two guest artists. In the next issue, the creators would move over one sector, so now they had the option of picking up from the previous artist (in a sort of narrative exquisite corpse game), creating a new character, or some combination thereof.
This approach has led to a crazy level of complexity, especially since some characters were created by one artist but not actually used by them; instead, they were given to another creator to use. And unlike the random approach of a true exquisite corpse, there was careful attention paid to continuity (both narrative and character), especially as each issue drew the overarching narratives of the series tighter and tighter, like a sort of fantasy Raymond Chandler novel. That's how it was supposed to go in theory; in practice, things got a little choppy at times. While the covers for each issue and the overall design have been excellent, it's been obvious (especially in some of the middle issues) that some cartoonists were rushing their entries. There have been a couple of fundraisers for the series, as Cates is paying everyone. Not every guest star has been a perfect match, nor has every narrative maintained a sense of fluidity. Frankly, unless the series is read at once, it can be difficult to remember exactly what was going on with nine different storylines. That said, it's remarkable to see how coherent the book is given the incredibly complicated logistics involved.
It was always obvious that when Cates & Wenthe worked together, they went all-out for the series. With a relatively smooth line and the ability to trade off with each other, that duo turned in some of the denser stories in the anthology, though that density often circled around how many puns and funny visual references they could throw in. Still, their works felt like going back to home base when reading this comic. The two most dependable cartoonists on the roster were Lucy Bellwood and Lupi McGinty. Bellwood works using a slightly thicker line and a looser overall style than McGinty's ligne claire approach, but they both possess a smoothly welcoming style that worked for every character in the series. The series' secret weapon has been Tom Motley, whose scratchy and inky style felt dissonant at first, but whose relentless commitment to formal experimentation (along with a few changes here and there to make his line clearer) makes him a great place in the book to get one's eyes challenged. He also shares the Wenthe/Cates proclivity for whimsy and wordplay, a nice contrast to the more straightforward styles of the other artists. His greatest achievement in the series was his homage to Gustave Verbeek's The Upside Downs of Little Lady Lovekins and Old Man Muffaroo, a classic comic strip that could be read one way, then turned upside down to continue the story using the same images. Motley's ability to precisely and flawlessly emulate that style within the context of the story itself was astonishing.
The early MVP of the series was Shawn Cheng, whose ultra-thin line and clean storytelling was simply beautiful to behold, but obviously work-intensive. He simplified his style later on, which was still perfectly functional but not quite the same in terms of impact. The other regulars (Jen Vaughn and Sarah Becan (often with Beckie Gautreua)) certainly had their moments. Vaughn created my favorite character/narrative in the series, the "Vagabond" narrative, and was clearly working hard in the early going. She had to skip an issue and some of her later work looks rushed, perhaps because she has a lot of other commitments on her plate. Of the two guest stars per issue, some were remarkably great, like Dylan Horrocks (oh, if he had been in every issue) and sublime work from Luke Pearson, whose young girl scientist Gret was a perfectly-designed character. Jon Lewis was a natural and another great artist to start out the series with, while Carol Lay was an interesting choice for a one-page story. Jon Chad and Chris Wright were fantastic gets in the same issue whose styles contrasted in a visually exciting way (Chad's detailed clear line vs Wright's scratchy and darkly eccentric style). The team of Kelly Sue DeConnick and Ming Doyle was interesting because it resolved a key plot point and did it in a naturalistic style--which was highly unusual for the series. Tom Hart's dreamy, poetic comic also addressed a key narrative concern and Nick Abadzis' strip was formally charming in a series full of formally intriguing comics.
The good news about what will emerge as 400+ pages of interconnected anthology storytelling involving over thirty different artists is that actually really started to tie up loose ends, put characters together and gain some real momentum as it went further. I look forward to the final issue and how it finishes drawing together the various storylines, both grim and silly, enigmatic and simple, and pleasantly ambling and urgent. While the series had its ragged moments, I'm staggered at how much traffic Cates had to direct while still contributing to virtually every issue himself. And while the series had its misfires (the James Kochalka piece felt like it came from another series entirely and changed what had been a promising narrative thread into something that became sillier and sillier), I admired Cates' try-anything style of editing that still had a degree of narrative rigor. I should add that the all-ages character of the book was a key to its success, especially as Cates threw every kind of extra he could think of at younger readers: paper dolls, word searches, mazes, drawing exercises and more. It was clear that Cates was making the kind of comic he would have wanted to read as a child, or perhaps creating one for his own family. That level of sincerity, effort and creativity is a remarkable tonic to the level of cynical, money-making tropes that I see in so much YA fiction.
Showing posts with label lupi mcginty. Show all posts
Showing posts with label lupi mcginty. Show all posts
Monday, April 10, 2017
Thursday, October 8, 2015
Thirty Days of Short Reviews #8: The Little Grey Spot, Sleepless Knight, Lolly Poppet's Lousy Year
Lolly Poppet's Lousy Year, by Lupi McGinty. The talented cartoonist, best known by me for her contributions to Cartozia Tales, has crafted a book with irresistibly-drawn characters. It's not comics in the sequential sense, but each page is most certainly cartooned rather than illustrated in the typical sense. There's an amusing progression from page to page as the titular character has all sorts of failures in her efforts to have fun during the year, from a spilled popsicle to getting covered in grass clippings that she hoped would scatter like leaves. The winning expressions of Lolly are what make the book work, along with that cartoonist's sense of creating motion with just a single image. The book is translated into both English and Spanish, and my main quibble with it is the printed text. Hand-drawn text would have been warmer and more in keeping with the rest of the book's aesthetic.
Sleepless Knight, by James Sturm, Andrew Arnold and Alexis Frederick-Frost. The latest entry from the Adventures in Cartooning! narrative/instructional series for kids, this book is heavy on the story and light on instruction. If there's one lesson the book is trying to impart, it's learning how to draw a particular character engaged in a number of different activities. Finding out how the character moves in space, what their body language is like, and simply experimenting with them doing different things can help young cartoonists solve a lot of problems on the page and make their characters come alive. The actual narrative is a funny story about a series of self-inflicted woes, as the titular knight is out on a camping trip with his horse and can't get to sleep because he can't find his teddy bear. It's a sort of hero's journey in reverse, as the knight meets a rabbit and a bear but manages to anger both of them instead of creating new allies for his quest. Indeed, the knight's tale winds up being incidental to the outcome, as the poor, beleaguered horse winds up having fun and eating marshmallows with the other animals. I read this one along with my daughter, who is learning to read. I was impressed by how the images provided excellent scaffolding for her to look at a word and instantly understand its context, giving her the confidence to shout it out. She also appreciated the humor and empathized with the anxiety caused by losing a sleep-comfort object. The brushy line of Frederick-Frost is a key to the book's success, as he keeps things simple but rock-solid in terms of storytelling.
The Little Grey Splot, by Nicholas Alan Straight. Published by Jordan Shiveley's Grimalkin Press, this is a straight-up kid's book without a specific comics narrative. Like McGinty's book, however, it is very much a book that was cartooned. Straight uses a cute design with the titular figure being greyscaled in contrast to the other bright blobs of paint that make up the other figures. Every other page of the book encourages doodling, scribbling and drawing in the book itself, giving the young reader examples to model and then encouraging them to use their own imaginations. The Little Grey Splot draws faces, bodies in motion, fears, ocean creatures and aliens and overcomes its lack of color with its imagination. I like the idea of a kids' book that encourages such active participation, with the added innovation of not being a coloring book but still giving kids direction and restrictions.
Monday, September 16, 2013
Maps-As-Comics: Cartozia Tales #1
The ambitious new minicomics series Cartozia Tales is a natural extension of the sort of thing that masterminds Isaac Cates and Mike Wenthe were doing toward the end of their run on their collaborative minicomic Satisfactory Comics. That duo loved the idea of exploring maps and territories as a way of generating stories and then handing off stories in that territory to new collaborators; their Mapjam comic is essentially the forerunner of Cartozia Tales.Of course, that comic stalled for any number of reasons, including the fact that a multi-creator collaborative anthlogy is incredibly hard work. That's why Cates has a kickstarter going on this comic: to get the eight regular artists and two rotating guest artists a decent enough page rate to make this project worth their time. At the moment, it's about 40% funded but has a long way to go. Please consider funding it if you find my review to be of interest.
This is an all-ages fantasy comic wherein each creator is assigned a quadrant of the map of the known world and writes a story involving a place in their quadrant. Each issue, the quadrant assignment will change. Characters designed by one artist will be used by another, creating a true collaborative environment across the board. The regular rotation of artists includes Sarah Becan, Lucy Bellwood, Cates & Wenthe (who collaborate on all their work), Shawn Cheng, Lupi McGinty, Tom Motley and Jen Vaughn. Of this group, I was only unfamiliar with McGinty and Bellwood prior to reading the comic. Cheng seems especially well-suited to this kind of endeavor, adding a pleasingly precise but gritty quality to the series. His story, "Master Cyrus and the Boy: Journey to Owl Rock", was one of my favorites in the issue. This is a simple quest comic, wherein a master magician and his apprentice make a journey to a remote location to perform a mysterious ceremony. The way Cheng arranges his unusually-designed characters on the page and the manner with which he uses varying shades of grey on the page gives the story depth and texture.
The guest artists in this issue, Jon Lewis and Dylan Horrocks, do not disappoint. Both have dipped into fantasy work in the past, and both feel quite at home here. Lewis uses a trembling line to tell a story about a boy's kindness gaining him a special reward. Horrocks' story is about a young girl happening upon a mechanical man who needs to be wound up, as she's on her way to get special wisdom from a magical fish. Horrocks' use of blacks is as lovely as ever, and the simplicity of his figures adds so much to this tale of developing friendship. Simply the way Horrocks draws a night sky or a hillside covered with flowers is poetic and elegant; few artists use negative space as well as he does.
Bellwood and McGinty's comics are the cleanest-looking in terms of the line and character design. I thought Tom Motley's comic, by comparison, was harder to follow; his work stuck out and lacked the clarity of the rest of the contributors. We'll see if his style matches up better in future issues, but his story added a discordant tone to a book that was otherwise quite harmonious in style despite the large number of contributors and complexity of the set-up. Becan and Vaughn obviously really worked hard on their stories, as their art has never looked sharper. Becan's story was also the most clever in the book, giving it a fairy tale flavor that I enjoyed. Cates and Wenthe's story was surprisingly downbeat, revealing that while the book is all-ages and won't have graphic content, not every character necessarily gets a happy ending. These stories are smart, well-drawn and avoid the kind of cliches that plague other fantasy comics that I've read.
This is an all-ages fantasy comic wherein each creator is assigned a quadrant of the map of the known world and writes a story involving a place in their quadrant. Each issue, the quadrant assignment will change. Characters designed by one artist will be used by another, creating a true collaborative environment across the board. The regular rotation of artists includes Sarah Becan, Lucy Bellwood, Cates & Wenthe (who collaborate on all their work), Shawn Cheng, Lupi McGinty, Tom Motley and Jen Vaughn. Of this group, I was only unfamiliar with McGinty and Bellwood prior to reading the comic. Cheng seems especially well-suited to this kind of endeavor, adding a pleasingly precise but gritty quality to the series. His story, "Master Cyrus and the Boy: Journey to Owl Rock", was one of my favorites in the issue. This is a simple quest comic, wherein a master magician and his apprentice make a journey to a remote location to perform a mysterious ceremony. The way Cheng arranges his unusually-designed characters on the page and the manner with which he uses varying shades of grey on the page gives the story depth and texture.
The guest artists in this issue, Jon Lewis and Dylan Horrocks, do not disappoint. Both have dipped into fantasy work in the past, and both feel quite at home here. Lewis uses a trembling line to tell a story about a boy's kindness gaining him a special reward. Horrocks' story is about a young girl happening upon a mechanical man who needs to be wound up, as she's on her way to get special wisdom from a magical fish. Horrocks' use of blacks is as lovely as ever, and the simplicity of his figures adds so much to this tale of developing friendship. Simply the way Horrocks draws a night sky or a hillside covered with flowers is poetic and elegant; few artists use negative space as well as he does.
Bellwood and McGinty's comics are the cleanest-looking in terms of the line and character design. I thought Tom Motley's comic, by comparison, was harder to follow; his work stuck out and lacked the clarity of the rest of the contributors. We'll see if his style matches up better in future issues, but his story added a discordant tone to a book that was otherwise quite harmonious in style despite the large number of contributors and complexity of the set-up. Becan and Vaughn obviously really worked hard on their stories, as their art has never looked sharper. Becan's story was also the most clever in the book, giving it a fairy tale flavor that I enjoyed. Cates and Wenthe's story was surprisingly downbeat, revealing that while the book is all-ages and won't have graphic content, not every character necessarily gets a happy ending. These stories are smart, well-drawn and avoid the kind of cliches that plague other fantasy comics that I've read.
Subscribe to:
Posts (Atom)









