Showing posts with label lilli carre'. Show all posts
Showing posts with label lilli carre'. Show all posts

Thursday, August 28, 2014

Chicago Week: Lilli Carre'

Lilli Carre', along with Gabrielle Bell, Eleanor Davis and a couple of others, were the young artists whose work dominated the anthology Mome during its run. Heads or Tails (Fantagraphics, 2012) collects that work along with several other short stories in a coherent, witty volume that constantly plays on its title. It refers to 50-50 chances and choices, but it also refers to being in a state where one is unable to distinguish up from down. An animator as well as a cartoonist, Carre' has an angular, cartoony, abstracted and almost geometric style that is as likely to rely on its decorative aspects to reveal its narrative qualities as it is to have color significantly affect the reader's understanding of the story. Her stories are dry but witty, with an occasionally understated sense of the absurd at play. The motions in her strips often have a deliberately herky-jerky quality, as though they were inspired by her animation background and the sense that some of her drawings look like they were constructed out of paper instead of simply being drawn. Thematically, Carre' tells tales of people out place and out of their comfort zone. She offers few judgments as a narrator, other than providing witty obstacles for her characters to grapple with. That said, one senses a deep sense of empathy for each character's confusion and befuddlement.

Despite the seeming austerity of her line, Carre' loves visual jokes. At the front of the book, there's a wall with a number of different portraits of strange looking people. On the following page, we see that they were all actually standing behind the wall, and we get to see their backsides arranged in a preposterous manner. The first story, "Welcome To My Kingdon", eases the reader into the book as the decorative aspects of a single page's panel slowly start to close in on a man who talks about how much room he has. It's a series of images that grow increasingly beautiful even as they grow increasingly funny. "Wishy-Washy" is the first story where someone is forced out of their comfort zone. It's about a flower show judge who lives to pass aesthetic judgments on all things who gets into an accident and loses the urge to have opinions. It's a funny, pointed jab at narrowing one's identity two sharply, as the judge lived his life on his "taste, and strong, deliberate choices." This winds up having hilarious but deadly consequences for him. Carre's palette here is soft, going with pastels except when depicting huge crashes. There, she uses a silly and simple "crash balloon" spread over two pages, with no other art or text, filled in with a solid and strong use of yellow-orange or green.

"Into The Night" is a dream comic where she uses a series of narrative captions to plainly explain how a town's worth of people heard a noise in the middle of the night and had a variety of extreme reactions to it. Some ran around looking for the cause of the noise, some ran away from it, some stayed right where they were and some assumed it was all part of their dream. This densely-hatched story that emphasizes a lot of curly lines reflecting the shadowy, nightmarish world of this story. It's about the absurdity of dread and mass hysteria and another story whose characters only have access to absurd choices.

"The Thing About Madeline" is one of the two show-stopper pieces in this book (the other being "The Carnival"), and it's about a woman who leads an ordinary life who one day comes home to find herself already in bed. Shaken by this, she flees the house and starts following her doppelganger around, until it becomes apparent that she's now the doppelganger, having been confronted by her double, her new boyfriend (whom she knew but never had the guts to let into her life) and her neighbor. Carre' shifts the story's background hue from violet to orange as she leaves the city and creates a new identity, only to find a deranged doppelganger staring at her from outside her after a few weeks. It's a brilliantly clever story about a life flipped upside down like a playing card, changing its cycle for no discernible reason at all. Despite the brightness of the story's colors and the cartoony nature of the characters, this is a deeply unsettling account of the way chaos is at the heart of our existence.

"The Carnival" is sort of the flip-side to "The Thing About Madeline". It's about a man living a perfectly comfortable life until a bizarre, apocalyptic plumbing accident afflicts his apartment building. He then takes an hours-long drive in an effort to simply get away and live some other kind of life for a little while. The carnival theme and its games of chance are a deliberate metaphor, as is the fact that the game he tries is rigged, and the winner is a woman he takes a shine to. In this case, he's not really capable of going where the wind takes him (a recurring motif in the story) in the same way that she is, and she recognizes this when she leaves his hotel room the next morning while he's still asleep. He simply can't flip the coin and gets reset back to his old life by story's end, even as she demonstrates her willingness to try on a new life when the wind magically lifts her all the way to his city. As opposed to the single tones used in "Madeline", "The Carnival" reflects its atmosphere with a crazy-quilt of bright but still soft colors.

"Too Hot To Sleep" has one of Carre's better visual jokes in this story about incipient sexuality and frustrated sexuality, when a pre-teen boy and a slightly older girl share a weird flirtation on vacation. There's a rawness to this story that's encapsulated by the boy's total cluelessness about everything, including what the girl was doing. That said, the seashell pattern that he unsuspectingly laid down on her legs while tanning showed that she didn't know everything either. "Rainbow Moment" is a nesting narrative of stories within stories. It begins with a husband telling a story about finding his wife upside in bed (heads/tails, once again) who was flipped out by a story she was told by a bookshop clerk. That story was about how her uncle told her a story about his wife locking herself in a bathroom when her parents were angry at her. Each story flips to a different color, but every one is about the state of being in-between, of being suspended, temporarily absent from one's everyday life. It's the coin that's neither heads nor tails.

The rest of the book is mostly very short stories and illustrations book-ended by a short story called "The Flip", where two identical twins egg each on to ever-more absurd stakes for a coin flip. When they toss the coin in the air, it doesn't come down, and one sister leaves. My favorite of the short pieces is "Marching Band", about loving something that irritates you and then missing it when it's gone. Many of them see Carre' really cutting loose in terms of formal experiments, more exaggerated drawings and crazier use of color. Most of these stories came from the anthology Mome, and the short story format really suits the way she uses narrative in short, thematic bursts. It's less about giving the reader a familiar plot to sink their teeth into and more about picking out a set of emotions or circumstances and exploring the ramifications and consequences of those emotions or circumstances being upset. That state of being betwist, between and sometimes bereft clearly fascinates Carre' and powers her sometimes opaque stories that demand an attentive reader who's ready to ask the same kind of questions that she does.

Wednesday, March 5, 2014

31 Days of Short Reviews #5: Lilli Carre' and Thereza Rowe


The hardcover comics aimed at new readers from Toon Books have always uniformly done two things well. First, the design has always been impeccable, making each book its own little unique art object. They're simply beautiful to look at. Second, they are rock-solid in terms of comics storytelling fundamentals. The two most recent books from Francoise Mouly's publishing collaboration with Candlewick Press, Hearts and Tippy and the Night Parade, are no exception. Each book is visually distinctive in its own way. Hearts, which was created by Thereza Rowe, features characters put together with cut paper on the page. It's an elegant and beautiful approach that compensates for the slight stiffness of its figures with a propulsive, exciting story. Like a film beginning its narrative with credits rolling over it, so does Hearts set up its book-long chase sequence with protagonist Penelope the fox having her heart broken when her friend leaves on a rocketship. The book consists of her losing her broken heart and chasing a variety of characters who briefly wind up with it, including dolphins, birds, a paper airplane, and a king and queen. This is a Level 1 Toon Book, so it's aimed at emerging readers, and thus the dialogue is quite simple and limited. That makes Rowe's spectacular and varied use of color in particular a crucial part of the storytelling. Indeed, having Rowe do a book injects a bit of the NoBrow aesthetic into the Toon Books line: clear, bright and colorful.

Lilli Carre's background in animation was obviously of great help to her in creating her first book for children. If Hearts was a race, then Carre's Tippy and the Night Parade is a slow and gentle procession, one that keeps looping around on itself. Like Hearts, the narrative for Tippy begins on the inside front cover, when we seed an odd procession of animals strolling across the page, until we see a bird sleeping on someone's head. It turns out to be the titular Tippy, whose room is a mess and filled with an odd assortment of animals and plants. Tippy remembers nothing but going to sleep, and then kicks the narrative into gear by imagining what she might have done: take a walk on the dock, get lost in the mist, hop across lily pads, fall in a big hole, go through a cactus patch, etc. Along the way, a variety of creatures start following her, until we wind up back at her house and precisely the same situation that started the book. Carre's use of dark blues for night is one of her trademarks; few cartoonists create a night as evocative and mysterious as hers. In this book, night is a welcoming blanket of wonder, albeit one that Tippy doesn't experience consciously. The fact that she's doing something a bit "bad" but doesn't remember the hows or whys is undoubtedly appealing to children. Once again, the simplicity of the narrative, pushing readers along a straight line that is actually more of a curve, makes it easy for them to understand what's going on and connect words to images. Toon Books is building a truly impressive library of books, as the savvy Mouly cultivates her connections in the worlds of children's literature, illustration and alternative comics to find the best possible candidates to create memorable books.