Showing posts with label chris adams. Show all posts
Showing posts with label chris adams. Show all posts
Friday, August 31, 2012
Comics-as-Poetry and Stylized Comics: Badman, Adams, Shrestha
MadInkBeard #1 & #2, by Derik Badman. Badman is an artist who specializes in repurposing previously existing text and images for poetic effect. This is his new (mostly) one-man anthology comic that's a catch-all for his shorter projects. The first issue uses text from Henry David Thoreau's Walden journals juxtaposed against Badman's recreations of comics by a variety of cartoonists, including Charles Schulz, Mike Sekowsky and a variety of other romance comics artists. He did this as part of the "30 Days of Comics" challenge that Allan Haverholm participated in (which I reviewed on 8/20/2012), and the results are understandably mixed given that restriction. His strip on 11/3/2011 was a great one, with the text reading "They will occur with/some essential difference/though at the risk/of endless iteration" and each of the four panels depicting the very outside edge of a house. The last two panels originally come from Schulz, and this is an example of one of Badman's comics working because of the way he was able to match text to image while creating a sort of poetic narrative with the actual images themselves. Things pick up again when he switches to using romance comics art that totally repurposes Thoreau's original text. Badman creates something lively and spirited with his use of spot color, adding hues in an almost abstract manner to create atmosphere and contrast. From there, he switches to near-abstract uses of color, grounded only by the text which suggests fires, breezes and at times extreme close-ups. Badman also includes a page each from Haverholm, Warren Craghead and Simon Moreton, all of whom did their own variations on the challenge. Craghead's drawings on leaves were fascinating, while Moreton's use of smudging and water effects reminded me of some older Craghead comics.
The second issue is all photocomics (what we tend to call "fumetti" in the US even though this term is not quite accurate), including a long essay on the history of the technique and its general lack of favor in the US. Badman tries a variety of approaches here: anchoring the photos with poetic text that tells a vague story, wordless pages that coalesce around types of images, and a visual photo narrative of sorts that dips into abstraction. Of the three approaches, I thought the first was the least interesting. There's a rigidity about the photographic image that for me resists poetic text; it's almost intrusive to see words with these images. I thought his attempts of the second sort were interesting, matching angles, shapes, colors and textures in each photo to form photo patterns. I thought the visual photo narrative was the most interesting, as the reader is led along a leafy path, up a set of stairs and into a dark forest. Here, the concrete and "real" qualities of the photos work in their favor, as the reader is led somewhere that seems to actually exist, until they are confronted with alternating images of pure light and darkness. I wouldn't mind seeing more experiments of this sort from Badman, who certainly opened my eyes to the possibilities of the photo comic, even if it seems clear that he's struggling to discover them himself. As always, Badman's comics fascinate and raise questions about the formal nature of the art.
Period, by Christopher Adams. Adams is an up-and-comer whose first book is about to debut at SPX, published by the folks over at 2D Cloud. His work is all about stillness, quiet, and everyday experience as a kind of marvel. This comic follows a family as they go about their day, pelting the reader initially with a 4 x 8 panel grid that emphasizes the ways in which our morning routines blend into each other. Adams jumps back and forth in time as memories take over the narrative for extended periods of time and fantasies (like flying on a hammerhead shark) intrude on work rituals. Adams explores the family unit as one that is stultifying in its boredom because of the repetitive nature of its interactions but at the same valuable for that very reason. There's an extended sequence where a father players his young daughter in Wii tennis while her mother looks on that's remarkably true to life in how toddlers interact with their parents. From there, we see vacations, garbage day and other either memorable moments or quotidian rituals burned into memory, before consciousness recedes and we see mountains, just as the comic opened with a seahorse floating around and smoking a cigarette. This comic works because of Adams' chunky line and attention to detail; the reader is drawn to every panel as an event worth watching, even as Adams draws the reader's eye across the page quickly. Adams' work looks even better in color, and I'm hoping that his new book will fall into that category.
Genus #1 & #2, by Anuj Shrestha. This mini reminds me a lot of Adrian Tomine's work, if Tomine wrote conspiracy/mystery/sci-fi stories wherein a significant number of people had had their heads replaced by grotesque, bulbous plant-like organisms. Shrestha's line weight, character design and overall restraint as a storyteller all seem to be in Tomine's balpark, but the Lovecraftian body horror that runs throughout the series is heightened precisely because of that distance and restraint. The first issue is entirely silent, as a man wakes up from a nightmare where a spore organism is vomited out of his mouth to go to a job interview. From there, he begins to notice that a number of people have had their heads replaced, only to be confronted with the dead corpse of a "plant man", as he's discovered with the body a la an Alfred Hitchcock scene out of North By Northwest. At the end of the first issue, he discovers that his nightmare is coming true, as he feels protuberances on the back of his neck. The second issue is driven by narrative captions and a chase scene that feels a bit like The Matrix, as the hero is guided by a mysterious caller on his cell phone on how to escape his pursuers, down to drinking special hot sauce that cures him of the condition, or rather, allows him to control his transformation. I love the way that Shrestha plays around with familiar genre tropes while not alighting upon a particular genre; instead, he keeps the reader as off-balance and bewildered as the protagonist, who must wonder not only what he's up against, but who's helping him and why. This is a wonderfully clever and smartly designed comic that looks like it's headed in some interesting directions.
Coin-Op #4, by Peter & Maria Hoey.The brother and sister combo return with another comic's worth of the surreal and the mundane with a crisp, beautiful line and rich sense of color. It's no surprise that one of their strips was printed in an issue of Blab!, given that that publication is well-known as the intersection between the art world and the comics world. Once again, the stories are a mix of modern and postmodern, with an art deco feel representing the former and a fractured storytelling sensibility representing the latter. The highlights of this issue include "An Occurrence at Pont Neuf Bridge", a story that playfully riffs on the Hoey's own cinematic tendencies by providing three layers of storytelling. First, there's the wide-angle shot of a director screaming at a runaway actor to get back. Second is the highly cinematic series of small panels in the middle of the page which emphasize both motion and the actor's own dreamy, dazed narration. Finally, there's a series of single-page panels emphasizing particular story elements from classic films, abstracting a motion picture down to a few static elements. It's a funny story both about the obsessiveness of directors and the feeling of detachment the actor feels from reality--fueled in part by being in a movie.
Going back to the art deco/Max Fleischer feel are "Valse Mecanique" and the latest installment from "Saltz and Pepz". The former reminds me a bit of Metropolis, given the robot society and how it works within an oppressive government, although this strip is more about creativity in such environs. The latter story's anthropomorphic dogs once again get in trouble with the law, this time over a Thelonius Monk record. Naturally, this leads them to travel back in time to meet Monk himself and steal a wallet from an associate of the jazz musician's. It also wouldn't be an issue of Coin-Op if there wasn't at least one story with fractured storytelling,as "The Slippery Lobster" sees the Hoey's use a 4 x 3 panel grid both as a single image and as a series of panels telling a propulsive story. This story is about motion coming in a number of different directions: left to right, right to left, upper left to lower right, upper right to lower left. That motion is given real stakes when boats threaten to run into each other and a lobster fisherman eventually loses his catch. It's a tremendously clever, witty comic that uses formal innovations to tell a very simple story, incorporating both movement and simultaneity into a page that makes it static and dynamic at the same time, depending on how the reader approaches it. This is a fine showcase for two illustrators who are also top-notch cartoonists.
Labels:
anuj shrestha,
chris adams,
derik badman,
maria hoey,
peter hoey
Monday, April 11, 2011
New Post! Webcomics of Interest by Dylan Horrocks, MK Reed, Chris Adams, Terry LaBan and Devil's Lake
For the first time in over a year, here's a brand-new column on High-Low's home base. I thought I'd start by discussing a topic I rarely address: webcomics. That's a universe I don't generally explore because I either don't have the patience to follow them or because the subject matter of the vast majority of them (video games, jokes about video games and fanboy culture in general, fantasy) is of little interest to me. That said, I do take note of webcomics here and there that draw my interest. Here are a few words about each.
Dylan Horrocks: The American Dream and Sam Zabel & The Magic Pen Horrocks' Hicksville is my favorite comic of all time, but he's gone through long fallow periods in comics this past decade. That's why it's so delightful to see him putting out work bit by bit on his website. The American Dream speaks to his interest in politics that's not present in Hicksville but has been a major part of his other work throughout his career. Sam Zabel and the Magic Pen is a pure delight, one that any fan of Hicksville will find intriguing. The former strip has had just a few updates, and I gather from some of the artist's comments that it's been a tricky one to write. The premise is a dream of the author's where there is no America; he flies there only to find that it's been a trick of some kind. Horrocks will have a fine line to walk in crafting a story that makes a point without descending too heavily into polemics.He's several chapters into Sam Zabel, however, and it's a perfect mix of autobiography and fantasy. The title character is a stand-in of sorts for Horrocks, a struggling New Zealand cartoonist with a self-published series called Pickle, much like Horrocks himself. Zabel is a starting point of sorts for Horrocks to work out his ideas and emotions but is never a strictly autobiographical figure. The more personal elements of the story relate to Horrocks taking on mainstream comics writing jobs after the success of Hicksville and then finding himself unable to enjoy anything, including reading, writing or drawing comics. That inability to enjoy anything is called anhedonia, and Horrocks cleverly turns that into less a feeling than a place, drawing a map where Sam steps into that perilous country. At the end of his rope, Sam falls into an old comic about adventures on Mars and finds himself a character--and as a cartoonist, he is worshiped as a god.
I'm always fascinated by stories of cartoonists who are crippled by depression and find themselves unable to draw. The thought of being unable to have emotional access to an experience that used to bring pure pleasure, even as a child--the act of making marks on paper-- is an unimaginably cruel fate. How one recovers from it varies, but there's something that Sam discovers in the strip--a web site dedicated to 19th century academy portrait painting--that gives him great comfort. The bright richness of those colors and their decorative qualities offer relief from the tyranny of narrative. For Horrocks, I will guess that this web site had a similar soothing quality, one that he worked out in the form of unleashing a beautiful but subtle color palette in this story. Once the reader reached the fantasy section of this story, Horrocks dips into a lurid, EC comics-inspired four-color palette that practically carries the narrative on its own. If that web site metaphorically brought Horrocks back to a love of creating images (at least in part), it seems as though this experience was literally lived out with Sam and his bemused adventures on Mars. (I'd say there's also a tip of the pencil to Jaime Hernandez in terms of the design of the female hero we meet briefly.) Horrocks is steaming right along on this story, and its mix of restraint and enthusiasm adds an interesting tension. This story has the potential to be a companion piece to Hicksville that will at once be exhilarating and sobering.

Dylan Horrocks: The American Dream and Sam Zabel & The Magic Pen Horrocks' Hicksville is my favorite comic of all time, but he's gone through long fallow periods in comics this past decade. That's why it's so delightful to see him putting out work bit by bit on his website. The American Dream speaks to his interest in politics that's not present in Hicksville but has been a major part of his other work throughout his career. Sam Zabel and the Magic Pen is a pure delight, one that any fan of Hicksville will find intriguing. The former strip has had just a few updates, and I gather from some of the artist's comments that it's been a tricky one to write. The premise is a dream of the author's where there is no America; he flies there only to find that it's been a trick of some kind. Horrocks will have a fine line to walk in crafting a story that makes a point without descending too heavily into polemics.
I'm always fascinated by stories of cartoonists who are crippled by depression and find themselves unable to draw. The thought of being unable to have emotional access to an experience that used to bring pure pleasure, even as a child--the act of making marks on paper-- is an unimaginably cruel fate. How one recovers from it varies, but there's something that Sam discovers in the strip--a web site dedicated to 19th century academy portrait painting--that gives him great comfort. The bright richness of those colors and their decorative qualities offer relief from the tyranny of narrative. For Horrocks, I will guess that this web site had a similar soothing quality, one that he worked out in the form of unleashing a beautiful but subtle color palette in this story. Once the reader reached the fantasy section of this story, Horrocks dips into a lurid, EC comics-inspired four-color palette that practically carries the narrative on its own. If that web site metaphorically brought Horrocks back to a love of creating images (at least in part), it seems as though this experience was literally lived out with Sam and his bemused adventures on Mars. (I'd say there's also a tip of the pencil to Jaime Hernandez in terms of the design of the female hero we meet briefly.) Horrocks is steaming right along on this story, and its mix of restraint and enthusiasm adds an interesting tension. This story has the potential to be a companion piece to Hicksville that will at once be exhilarating and sobering.
MK Reed: About A Bull MK Reed's first official debut (Americus) will be out this fall from First Second. However, the ambitious Reed has been doing all sorts of minicomics projects for quite some time. She's taken on an even crazier project in About A Bull, an adaptation of the Irish folk epic Tain Bo Cuailnge. This is a convoluted story to be sure, but she's done a remarkable job of not only simplifying the narrative but also of modernizing the dialogue. This is a story about a king and queen who quarrel about whose possessions are worth more. It so happens that the king is in the superior position, thanks to him possessing a mighty bull. The queen connives to acquire an even better bull to win the argument. After a series of misunderstandings, a deal to get the ball falls apart and war is declared to obtain it. Along the way, Reed turns to Caroline Kelsey to illustrate a portion of her story, one where we see the clever origin story of the two bulls done in a "stained glass" style of cartooning. As always, Reed's draftsmanship is rough but serviceable, and her sharp eye for color helps carry the story a bit. That rough style doesn't hurt the story, which is told with her usual sharp wit, and I'm eager to see how the twists and turns of the legends play out in the story itself. The part of Reed's art that needs the most improvement is her lettering. I think she'd benefit by using a font instead of hand lettering this story, especially when one compares her work to that of the other cartoonists involved.
Terry LaBan: Muktuk Wolfsbreath: Hard-Boiled Shaman LaBan is one of my favorite alt-cartoonists of the 80s and 90s, with memorable titles like Tales of Unsupervised Experience, Eno & Plum and Cud. He later did some projects with DC Comics, including an adaptation of Muktuk Wolfsbreath by Steve Parkhouse, a more naturalistic artist. This project didn't wind up meeting with much success, but he did later stake out a career as a syndicated cartoonist with his still-running Edge City, a strip he does with his wife. As a project to earn a master's degree in Interactive Design, he decided to revive his old character. LaBan hasn't lost a beat with his folk-noir hero Muktuk. LaBan has the instincts of an old-school underground cartoonist in terms of the explicitness of his material, yet his actual cartooning is far more playful. He eventually seemed to become reconciled to this notion when he simplified his approach even further and took more direct cues from Archie comics master Dan DeCarlo. LaBan's mature style combines this simple, highly direct and emotionally charged style of storytelling with whatever weird idea he has in mind.
Quite honestly, LaBan's discouragement with comics as a career seemed to lead to a bit of floundering right before he quit doing alt-comics. This is not to say that the material was bad; in fact, his willingness to fully commit to humor led to some hilarious work. It's just that he seemed to be trying every approach in an attempt to find something that stuck. One of these approaches was the "hard-boiled shaman", Muktuk Wolfsbreath. He joined up Raymond Chandler-style noir-storytelling with elements of Siberian shamanic folk tales. It's a particularly delightful kind of fusion, one far more effective than the Vertigo version of this, simply because its combination of three contrasting styles (noir, folk tale, Archie comics) seems to work better in providing dynamic tension for the reader. The lighter visual elements are a perfect counterpoint for the heaviness of the story's thematic elements. They also serve to subvert the cliched oppressiveness of noir storytelling without derailing it altogether, thanks to the fantasy element linking the two together. In the opening segments of "Boo", LaBan gently leads new readers through the character's premise while revealing new information about Muktuk to long-time readers, all in the context of a noir-detective case that's easy for anyone to understand. Hopefully LaBan will be able to keep this going past the end of his thesis.
Christopher Adams: Strong Eye Contact Christopher Adams is a young cartoonist with an interesting approach. I took a look at a silent series of strips he did titled Strong Eye Contact that employ an elliptical narrative approach. The panel-to-panel narrative is frequently fractured, with one sequence slipping in and out of another. At its essence, these strips are about performance, as its balding protagonist not only has to find ways to deal with connecting to an audience at a comedy club, but in connecting with the world at large. The title of the strip almost seems to be an unspoken mantra of sorts, as the character muddles through as best he can by faking his way through his act and life. There's a vividness to each image that speaks to Adams' background as a painter. The way that he "rhymes" images back and forth speaks to his background as a musician; each strip very much feels like the verse of a song, or perhaps a separate song in a longer cycle. A blog is unfortunately not the proper place to really examine these drawings. Hopefully, Adams will be able to publish these strips in a format that flatters his work a bit more. I also get the sense that like Jerry Moriarty's Jack Survives strips, Strong Eye Contact takes on even more force when one reads a number of them in sequence. At the moment, Adams has published just eleven of them.
Devil's Lake: Minty Lewis & Melissa Mendes Devil's Lake is an online publication connected to the University of Wisconsin-Madison; its comics content is edited by cartoonist Lydia Conklin. This issue features an excerpt from Minty Lewis' minicomic Salad Days; here's my original review of the entire issue. It's a typically awkward, uncomfortable Lewis workplace story featuring anthropomorphic fruit that squeezes out wince-inducing jokes with impeccable timing. Conklin contrasts the spare line and restraint of Lewis with the expressiveness of Melissa Mendes' "The Bird". Whereas "Salad Days" employs a typical comics grid, "The Bird" takes advantage of its format to create a one-image, one-click story that pushes the reader through a day in the life of a young girl. Like in many of Mendes' stories, the girl is a latchkey kid who fends off loneliness with a rugged self-determinism. When she and her father discover a bird who stunned itself flying into the house, a clear line could be made between the girl and the bird: both alone, both vulnerable (as a bicycle accident earlier in the story attests) but both ultimately aided by someone else. Mendes is becoming a remarkably confident storyteller, working in a style that mixes the best of children's illustration with comics. Conklin is developing a sharp eye as an editor, and I only hope she becomes more ambitious in future issues by publishing a greater number of contributors.
Terry LaBan: Muktuk Wolfsbreath: Hard-Boiled Shaman LaBan is one of my favorite alt-cartoonists of the 80s and 90s, with memorable titles like Tales of Unsupervised Experience, Eno & Plum and Cud. He later did some projects with DC Comics, including an adaptation of Muktuk Wolfsbreath by Steve Parkhouse, a more naturalistic artist. This project didn't wind up meeting with much success, but he did later stake out a career as a syndicated cartoonist with his still-running Edge City, a strip he does with his wife. As a project to earn a master's degree in Interactive Design, he decided to revive his old character. LaBan hasn't lost a beat with his folk-noir hero Muktuk. LaBan has the instincts of an old-school underground cartoonist in terms of the explicitness of his material, yet his actual cartooning is far more playful. He eventually seemed to become reconciled to this notion when he simplified his approach even further and took more direct cues from Archie comics master Dan DeCarlo. LaBan's mature style combines this simple, highly direct and emotionally charged style of storytelling with whatever weird idea he has in mind.
Quite honestly, LaBan's discouragement with comics as a career seemed to lead to a bit of floundering right before he quit doing alt-comics. This is not to say that the material was bad; in fact, his willingness to fully commit to humor led to some hilarious work. It's just that he seemed to be trying every approach in an attempt to find something that stuck. One of these approaches was the "hard-boiled shaman", Muktuk Wolfsbreath. He joined up Raymond Chandler-style noir-storytelling with elements of Siberian shamanic folk tales. It's a particularly delightful kind of fusion, one far more effective than the Vertigo version of this, simply because its combination of three contrasting styles (noir, folk tale, Archie comics) seems to work better in providing dynamic tension for the reader. The lighter visual elements are a perfect counterpoint for the heaviness of the story's thematic elements. They also serve to subvert the cliched oppressiveness of noir storytelling without derailing it altogether, thanks to the fantasy element linking the two together. In the opening segments of "Boo", LaBan gently leads new readers through the character's premise while revealing new information about Muktuk to long-time readers, all in the context of a noir-detective case that's easy for anyone to understand. Hopefully LaBan will be able to keep this going past the end of his thesis.
Christopher Adams: Strong Eye Contact Christopher Adams is a young cartoonist with an interesting approach. I took a look at a silent series of strips he did titled Strong Eye Contact that employ an elliptical narrative approach. The panel-to-panel narrative is frequently fractured, with one sequence slipping in and out of another. At its essence, these strips are about performance, as its balding protagonist not only has to find ways to deal with connecting to an audience at a comedy club, but in connecting with the world at large. The title of the strip almost seems to be an unspoken mantra of sorts, as the character muddles through as best he can by faking his way through his act and life. There's a vividness to each image that speaks to Adams' background as a painter. The way that he "rhymes" images back and forth speaks to his background as a musician; each strip very much feels like the verse of a song, or perhaps a separate song in a longer cycle. A blog is unfortunately not the proper place to really examine these drawings. Hopefully, Adams will be able to publish these strips in a format that flatters his work a bit more. I also get the sense that like Jerry Moriarty's Jack Survives strips, Strong Eye Contact takes on even more force when one reads a number of them in sequence. At the moment, Adams has published just eleven of them.
Devil's Lake: Minty Lewis & Melissa Mendes Devil's Lake is an online publication connected to the University of Wisconsin-Madison; its comics content is edited by cartoonist Lydia Conklin. This issue features an excerpt from Minty Lewis' minicomic Salad Days; here's my original review of the entire issue. It's a typically awkward, uncomfortable Lewis workplace story featuring anthropomorphic fruit that squeezes out wince-inducing jokes with impeccable timing. Conklin contrasts the spare line and restraint of Lewis with the expressiveness of Melissa Mendes' "The Bird". Whereas "Salad Days" employs a typical comics grid, "The Bird" takes advantage of its format to create a one-image, one-click story that pushes the reader through a day in the life of a young girl. Like in many of Mendes' stories, the girl is a latchkey kid who fends off loneliness with a rugged self-determinism. When she and her father discover a bird who stunned itself flying into the house, a clear line could be made between the girl and the bird: both alone, both vulnerable (as a bicycle accident earlier in the story attests) but both ultimately aided by someone else. Mendes is becoming a remarkably confident storyteller, working in a style that mixes the best of children's illustration with comics. Conklin is developing a sharp eye as an editor, and I only hope she becomes more ambitious in future issues by publishing a greater number of contributors.
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