DOP: Comics As Craft is an interesting mini-anthology published by the students of Paul Karasik at a CCS workshop. It's a fitting comic to review after my long CCS feature, although Karasik's methods are his own and he's been teaching for a long time. Karasik has been one of the very best background guys in comics for well over 40 years. He had a huge impact in production and editorial on the seminal anthology RAW, collaborated with David Mazzucchelli on his adaptation of City of Glass, and co-wrote a book about his autistic brother. With regard to DOP, he had a bunch of students who were so fired up about comics that they got down and did the work of putting together an anthology of their work, which is a truly grueling and oft thankless task.
DOP doesn't list an editor, but Lila Cruz designed and assembled it. She also added the interstitial drawings, where were a nice touch that helped reset the reader's palate between stories, which was important given the wide variety of styles. Brianna Collins' one-pager "Water Glass" is a simple but effective use of a visual metaphor to talk about illness. King Ray (the class TA) contributed an excerpt from their continuing "Insomnia Mansion" story; while this is a funny and effective story, excerpts without any context tend to derail the flow of anthologies. Howell Murray's "Where Am I?" is the first longer entry at 6 pages, with a classic trope of someone waking up in an alien environment with no memory of how they got there. This one ended on a cliffhanger, which once again is annoying to read without any assurance of this being a continuing series, but it at least had a semblance of a complete thought. The art is stiff at points in terms of gesture and body language, but it also effectively uses spot blacks and has an undeniable energy throughout.
August Bomer-Lawson's "Veridis Quo" is one of the best stories in DOP. The story is affecting without being mawkish, as the narrator recalls his boyhood best friend who started drifting away from him as an adult, coming to a tragic end. Bomer-Lawson effectively establishes the restless protagonist as an older man, returning to his hometown, recalling the past. In short order, he makes his friendship with his friend Pen come alive, drawing the reader into the joy of their navigating the ups and downs of adolescence together. The title is a Latin phrase that roughly means "Where are you going?" but the connotation is more "Why are you going in that direction?" In other words, "Why are you doing this?" Bomer-Lawson effectively establishes character with a series of smart cartooning choices. He keeps the reader off-balance with odd compositional choices, like grids that don't line up, splash pages with circular inset panels, and other tricks that establish that things aren't what they immediately seem.
Malachy Hopkins goes in a completely different direction in a story about anthropomorphic animals getting high and talking shit to the cops. It's a nicely-cartooned ode to punk and underground comics. Bohn Whitaker's one-page about a child watching her mother packs a lot in there, with a left-hand column setting up the rest of the page's grid. It's not just an effective visual trick; it also establishes the child's feelings about her mom as she watches her mom act with a total sense of authenticity. This is a great example of a comic where the drawing is simple but effective, but the actual cartooning is sophisticated.
Amy Neswald's "Hearts" is another example of how great cartooning (in the form of clever composition) trumps actual drawing. The story is about a group of loved ones literally touching the heart of a dead loved one and connecting to the people he had connected to and the places he had seen. Every page is carefully laid out to provide a vivid, powerful effect. Neswald's actual line and character design are both crude, but it didn't hinder the power of this piece one bit. Dawn Nye's "Frankie" is also about saying goodbye, this time to a beloved cat. Neswald clearly worked from photo reference to clearly and powerfully articulate her cat's expressions--especially his eyes. Once again, an unusual layout (part open-page, part grid, mixed with splash pages) added to the story's visual and emotional impact.
Durbin's "Comics As Craft" is a sort of recapitulation of the entire anthology. Using a tight four-panel grid but making the panel-to-panel transitions ambiguous at first was a clever tactic, because Durbin created a rhythm that made more sense as the story flowed. It's a beautiful testament to the joy of not just creating, but sharing one's work. Emet Aron's "Bug Theory" is a masterful meditation on one's own gender identity. Aron's drawing chops are undeniable, and they also used unusual layouts (like mismatched grids) and visually exciting diversions (like entire pages devoted to the taxonomy of spiders) that all related to the concept of being genderfluid. The only flaw was relying a bit too much on grayscale shading. Finally, Lila Cruz's exaggerated cartooning provides both a laugh and a poignant moment in talking about her dad's unwillingness to bend to conventionality.
Like any anthology, some of the pieces in here are better than others, but it really picks up after the couple of cliffhanger pieces to give the reader a variety of heartfelt, thoughtfully conceived and drawn comics. Those interested in ordering a copy can contact Shannon Durbin.
Fun to read about this as an alumna of Paul's CCS class. Where can we get a copy?
ReplyDeleteElise, I added an email link at the bottom of the review for inquiries on getting a copy.
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