Wednesday, May 11, 2016

Josh Bayer Week: Mini Madness

In-between other projects, the tireless Bayer releases mini after mini, as though he's trying to get his ideas on paper as quickly as possible.

Bloggers #1 takes Bayer's own Suspect Device technique and puts familiar cartoon characters into violent, strange and demented scenarios. In each of the stories, blogging is somehow involved as a mock panacea. The result is something both totally absurd and pointedly critical at the narcissism that can be involved in airing one's thoughts on the internet. For example, Magneto encourages the Blob to "encase [your feelings] in the margins of your blog", to show humans the way. It's a ridiculous premise made even sillier with Bayer's blocky figures taking up the page. "Dawn of the Blogger" sees Little Orphan Annie running from the giant head of Fred Flintstone, which is disintegrating fellow cartoon characters with death rays shot from his eyes. Annie pauses and gets Rosie the Robot to turn into a computer so she can blog about the event. Garfield becomes a homicidal killer and teams up with Richard Nixon; Gargamel walks away from a bad date with Ziggy to update his alchemy blog; the Green Arrow gets a job at McDonald's to be a real "man of the people", slits Ronald McDonald's throat and then proclaims "I must blog about this to make it right". In each example, blogging is set up as being "the answer", yet is always portrayed as a masturbatory activity that only allows the author to stroke their own ego--precisely BECAUSE the bloggers in question overinflate their own importance. The use of orange as a spot color livens up the most recent edition of this comic (there was an earlier black & white version), giving each strip a garishly lurid appeal.

Transformer, Don't Look Back and Hand of Blood are short, hand-made minis made on card stock. Written in the same rapid, loose scrawl as Bloggers, Transformer stars Sylvester Stallone facing a crisis: he wants to become a cartoonist. He goes to see Stan Lee (played by Richard Nixon--a hilariously awesome caricature by Bayer), who advises Stallone to become a car. Having "transformed", Lee drives the Stallone/car around, sideswiping pedestrians until he spots John Rambo. He urges Stallone to kill his creation, but the Stallone car swerves and crashes, though "Stan Lee never dies" and he escapes. Bayer often uses one of two catchphrases in his works: "Comics are the enemy" and "Comics are the answer". Both aphorisms are satirical and knowing in their absolutism, which is why he uses them almost interchangeably. The idea that a famous actor like Stallone would go to any lengths to be a cartoonist is ridiculous, and Bayer takes it a few steps further with the visceral quality of the events he depicts.

Hand of Blood and Don't Look Back also use that Suspect Device prompt and immediately twist the initial visual premise of a strip into something violent and weird. Don't Look Back stars Little Orphan Annie pulling out a switchblade and slitting the throat of a man who worshipped former President Lyndon Johnson. Hand of Blood starts with a miner upbraiding Nixon for getting bloody fingerprints on the Declaration of Independence, and Nixon responding by defecating all over them. Neither of these comics is as interesting as Transformer, as the initial inspiration provides little in the way of actual story structure.


Transformer Two finds Stallone at it again, this time getting Rocky to grow out of his body to offer encouragement and aid when attacked by the Joker. This is a good example of a Bayer comic as a sort of fever dream: mashing together characters and ideas in ways that don't actually make any sense outside of that fevered reality. There's a hilarious segue as bizarre versions of the Human Torch and Spider-Man fight and and hang out, including Spider-Man defecating on the Torch. (Shitting and cutting are two acts one is most likely to see in a Bayer satire.) It's revealed that this was a Stallone production, and Stallone fights to his last breath to defend himself against the Joker, who's trying to discourage him from doing a comic. The comic is an over-the-top satire of the artist's struggle to create but also a sympathetic portrayal of someone ill-suited to do something in the arts, yet who tries to do it anyway. Bayer's approach inevitably involves someone getting cut, beaten, pounded, shat upon or being kidnapped. His reads are as harrowing as they are fun, and certainly not to every taste, but the sheer energy and craft in each panel is always compelling, in part because he now has much better control over the vision we had seen his earlier works.

Birth of Horror was published as part of Ryan Standfest's Rotland Dreadfuls series, with an earlier version self-published by Bayer with a vellum cover. If the other minis on this list are goof-offs and ways for Bayer to have fun on the page while dropping a few satirical bombs, Birth of Horror is a fully-formed and multi-layered work of social satire that not only brutally exposes the exploitative nature of Stan Lee's relationship with his artists, but the ways in which the wider culture accepts and then rejects certain kinds of entertainment. In this case, it's horror comics, and Lee in the 50s turns to one of his ace creators, Bill Everett (creator of the Sub-Mariner and depicted here as a wizard) for something new. Lee is eventually revealed to be a blood-seeking demon (the line, "Face it tiger, you've burst the blood clot" had me laughing out loud) but Bayer never has him abandoning his familiar carnival barker patter as he drains Everett of his essence and steals the idea for Ghost Rider from former copy boy Gary Friedrich. The comic shifts from the 1950s, when horror was in vogue, to the 1970s, when Comics Code restrictions relaxed and Marvel responded with a huge horror/monster line in response to growing public demand. As Lee himself notes in the comic, "Horror books are always ready to proliferate during war and postwar years. Trust me, there will be a vampire and zombie by the time the twentieth century reaches its bloody apex!"

Bayer could write an entire book on the history of mainstream comics and culture by way of these stories. He wrote about the circumstances and history around horror comics using horror tropes, and it's significant that he wrote about Marvel (and Lee's) reaction as an observer rather than focus on EC Comics, which was essentially reduced to irrelevance after horror comics were shut down after the anti-comics hearings of the 1950s. That story has been told enough that Bayer was more interested in seeing what happened in the margins, like the horror expansion at Marvel being the polar opposite of the sort of comics that Jack Kirby created as Marvel's identity. The comic ends with Rom coming on the scene, slipping into the conversation as the series began as a 1950s sci-fi/horror homage but drawing on the Kirby tradition of having a hero with absolutely pure motives. He then proceeds to kill every monster there, including Lee. That's a bit of cheeky wish fulfillment by Bayer, especially as Rom's formal speech patterns clashed against Lee becoming a flashy hipster. The story is a visual tour-de-force, as Bayer's ability to depict horror, gore and viscera went hand-in-hand with the carefully constructed and constantly-shifting figure of Lee. The dense hatching of Bayer is here, to be sure, but he tightens up his figures and opens up every panel to let it breathe, even while he's pounding the reader with his visuals.  The figure of Lee here represents the actual man, of course, but it also represents the larger corporate exploitation of horror images for cheap shocks and a cheap buck--so it's no surprise that Stan finds a kindred spirit when he meets the young Glenn Danzig. Lee is every carnival barker, every executive, every corporate entity trying to find product and grinding down wizards and copyboys with big dreams in the process.

Tuesday, May 10, 2016

Josh Bayer Week: Drawings and Old Stuff

One of the things I like best about Josh Bayer is that despite his talent, he's worked hard at getting better in public. Moreover, he's furiously cycled through influences and then moved on to more challenging works.

In 2010, for example, Bayer unearthed some comics he did in 2010 five years later and decided to publish them. One can see his skill as a cartoonist on display in these comics, with his rock-solid storytelling skills working in concert with total visual anarchy. In the first story, where Little Orphan Annie is talking to Ignatz the Mouse about needing to relieve herself, things quickly get disgusting in an over-the-top manner. Krazy Kat is nailed to a cross as Ignatz finds new ways to torture him, with a shocking orange used as highly effective spot color. Another story literally features a pissing contest between a man and a semi-anthropomorphic dog that winds up leading to a decapitation. It's all very silly airing of the id and possibly some anger, but the visceral quality of the drawing makes it worth a look. Bayer would get better at using negative space later on, though.

Drawings You Want, is a collection of Kickstarter rewards that Bayer drew for those who contributed to an issue of Suspect Device, and it's hilarious. Some of the requests were weird ("Rom In A Nightie"), some of them were gross ("Thor sodomizing Rom") and some were quite sweet ("Jimmy Olsen Dancing With Hopey."). Whatever the specifications, Bayer truly committed to each request, even changing line weights for some of the drawings. Still, the drawings I liked best were the ones with big, blocky figures, like one of Rom and Popeye teaming up. What's also clear is that Bayer either knew a lot about each subject or wasn't afraid to do some research, because the amount of detail in each drawing was simply remarkable, capturing the essence of each subject.

The most interesting older work was simply titled Art. This 2007 comic shows Bayer's drawing skills at their usual high level, though his page layout was quite a bit more cramped in some places. Still, I was amazed at Bayer's ambitiousness in this 20-page broadsheet. Two things about Bayer's work that aren't immediately apparent is that he's a sharp social satirist and does a tremendous amount of research finding facts about things that are stranger than fiction. Art is a satire about Bob Dylan, renaming the character Led Bellows and combining parts of his story with that of legends surrounding the blues guitarist Robert Johnson. Bayer clearly did a lot of research on Dylan, whose early career was based on shifting identities and calculated fabrications. Here, Bayer first focuses on the young "Led" from the 1960s who enjoyed fucking with reporters and giving enigmatic non-answers. That's really just a set-up for what follows, establishing Led as an arrogant figure above it all, one who inspired fervent fans to follow his every utterance while causing others to absolutely loathe him.

From there, Bayer switches to 1977, after Led's divorce, when he faces a dark night of the soul. Combining a telephone interview where Led is forced to face his origins, his fears and inner emptiness, he breaks down in front of a mirror, begging to be saved. That's interrupted by an old musician friend of his telling the real story (a long-time preoccupation for many who knew Dylan in the old days), swearing that Led must have sold his soul to the devil at the crossroads, ala Johnson. The dialogue between Led and the Devil is funny and pointed, as both take turns twisting around the other's words. From there, we follow the experiences of a young Led fanatic who had to know if that story was true, and essentially gave up his life following him around. Bayer's character design is remarkable here, as the young fan's hair is sparse and spiky, looking like a sort of human cactus. The old singer friend has a huge, bushy mustache and sunken eyes, indicating that he has his own agenda to spin. Finally, the story of Led and his fan coincide to three years later, when Led (much like Dylan) has become a born-again Christian. This phase of Dylan's life lasted just a few years (and spanned three albums) and is seen now as a sort of interregnum, But he (and Led) were certainly all in, even as Bayer depicts him as having doubts even then about his role in spreading the message, with certain religious leaders wanting to use him as a means of converting millions into believers. Contrast that to the young fan, who is his own kind of believer, reimagining the "foot of pride" that the preacher talked about into a vision of a foot literally smashing down. (And of course, "Foot of Pride" was an unreleased Dylan track.) On the back, Bayer prints some venomous Christian-era quotes from Dylan in concert as a way of asserting just how weird the truth of this situation was. The comic is all about false idols, false prophets, and the absurdity of looking for signs to reaffirm one's beliefs. At the same time, it's also incredibly sympathetic to all believers, portraying them as the human beings they really are.

Monday, May 9, 2016

Josh Bayer Week: Punk As Fuck

Kicking off Josh Bayer week, below is a reprint of an article I wrote for Studygroup Magazine #2:
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Reading a Josh Bayer comic for the first time is an electrifying experience. His manic, scrawled art overwhelms the eye at first glance, daring you to immerse yourself in the image until the moment arrives that reveals a rock-solid sense of structure underlying all of its madness. His figurework can be as alien as it is familiar, the work of an artist who has clearly spent hours studying a wide variety of comics art, merging any number of disparate influences in a single page. Bayer effectively captures the energy of a comic drawn by a ten-year-old boy. One can sense the immediacy of each drawing and the simple urge to draw page after page, the images exploding out of his pen. That immediacy, even intimacy, is shored up by Bayer's obvious foundational skill and craft. This visual craziness is paired up with a probing social and political consciousness; it's not just a simple expression of his id like S. Clay Wilson or Victor Cayro. Bayer explores the space between nihilistic/gleeful violence, scatological humor and personal/political commentary. He's not always successful in maintaining a balance, but when he gets it right, the result is some of the most interesting comics work of the past fifteen years.

Bayer's alignment with punk is obvious, given the DIY nature of his comics and his keen political consciousness. there's another element at work here, however: punk's ability to reach out to the dispossessed, the disregarded and the disposable. Punk finds and embraces inspiration in all sorts of sources and, in its purest incarnation, shuns corporate manipulation. This is easier said than done, give the way that corporate America manages to co-opt everything, punk included, but all it takes is awareness, attitude and the understanding that punk is not so much a pose or a fashion statement as it is a way of looking at the world and living one's life. Bayer's ability to create meaning out of 1980s Marvel comic books is an example of taking a long-forgotten comic (Rom #29), reinterpreting it, and then following it up with an intense and personal story about a disaffected little kid obsessed with superhero comics.

ROM starts with the artist, his face obscured by a dark scrawl, furiously attempting to come up with a name for this very project. the reader gets a sese of the artists's impatience and frustration in trying to do something that's obviously important to him, until he goes the most direct route: simply calling his book ROM and telling the reader that it's an adaptation of a comic written by Bill Mantlo and drawn by Sal Buscema. Bayer tells the reader a bit of Mantlo's sad story later in the book; he quit comics, became an attorney specializing in social justice and got hit by a car while jogging. He is alive but requires around-the-clock care. Mantlo was a marvel workhorse in the late 70s and early 80s, writing as many as four titles a month and filling in on others. Like many writers of the era, he had a tendency to overwrite, with much of his prose turning out rather purple. At the same time, he was obsessed with social justice in his stories, even if he obviously felt the odds were stacked against people trying to do the right thing. As a result, his stories always had a grim, fatalistic quality. Rom was a comic based on a toy, which quickly became Mantlos's pet project--a fable about paranoia that later transitioned into an epic about how war inevitably scars all its participants. Buscema drew the initial run, and the pairing was fitting given his status as Marvel's workhorse artist. While known for his speed and the stiffness of his characters' body language, he's also a tremendous storyteller with a powerful sense of anatomy. One was never confused about what was happening in a Sal Buscema-drawn comic book, even if the art wasn't dazzling by the standards of the time.

Bayer internalizes the solidity of that structure and storytelling in his comic; the quality of his line is obviously influenced by Gary Panter and Robert Crumb, but Buscema's figurework and storytelling sense shine through. That said, Bayer's art is so idiosyncratic that even when interpreting a specific artist's work, his own eccentricities pop up on every page. The silver, alien Spaceknight Rom here is a chunky,  hulking figure frequently hunched over with sadness and resignation. The story is a typically downbeat Mantlo tale: Rom, after burying one of his fellow Spaceknights, flies off to a small town with a strange radiation signature, only to find a family dying of radiation poisoning. They were accidentally irradiated by an old Hulk villain named The Missing Link, who was lurking down in the mine because of the guilt he felt in accidentally getting them sick after being accepted by them. After an obligatory fight, Rom manages to cure the townsfolk and the Link himself, who had been adopted by his family. They blamed it all on the Hulk, saying it was his radiation that caused the sickness. Bayer infuses this story with skewed perspectives, grotesque figure distortions, odd beats of humor and a rawness to the proceedings that fit snugly with the original story but adds a filthy, underground quality. He gently mocks some of the dialogue by slapping the word "Exposition" on top of it, but the essence of the story remains the same.

ROM is an interesting staging ground for the true masterpiece of his young career, Raw Power. Published by Box Brown's Retrofit Comics, Raw Power continues to mine '80s Marvel Comics in intriguing ways, from its cover announcing that it's a "King Size Retrofit Comics Annual" to its bizarre interpolation of an issue of the New Universe comic D.P. 7. A short-lived line that was supposed to present a more realistic shared universe that was "the world outside your window," the New Universe was a sales fiasco and was cancelled within a few years. Raw Power, deriving its title from the classic Stooges record, is a fascinating polemic against fascism and its ue of power to shape consensus reality. The cover images of a hulking G. Gordon Liddy (called G.G. Liddy in this comic-- a knowing wink to nihilistic musician G.G. Allin, I would guess) slashing his chest with glass a la Iggy Pop is both hilarious and entirely in line with Liddy's bizarre philosophy. The comic satirizes Liddy scathingly, imagining a scenario where this real-life super-villain might have been called upon by president Jimmy Carter to help eradicate the threat of punk rock, an idea that may well have been rooted in truth. The parallel narrative involves a brutish admirer of Liddy's named Terry who dons a cat mask and beats up criminals and punk rockers. He's a lunatic who witnessed his parents murdered by "punks" as a child (the classic Batman origin), who deludes himself into thinking that his case worker is his girlfriend as she tries to get to the heart of his pathology. One woman who is victimized by Cat-Man takes refuge in a squat and is given a violent comic-book to read by one of its residents, an offer she refuses. It turns out to be a reinterpretation of D.P. 7, featuring one of Bayer's characters in the lead role, and the reader is given a chance to see what this comic's about.
                                                                                                                        
Most of what Liddy says really does come from his own writing, giving Raw Power a "truth is stranger than fiction" quality. Similarly, the D.P. 7 comic is quite faithful to the original source, an exceptionally weird and frequently disquieting series by oddball writer Mark Gruenwald and straight-ahead artist Paul Ryan. Once again, Bayer uses an otherwise undistinguished penciler's storytelling fundamentals and warps them.

The original story involves a young "paranormal" runaway who gets beaten up by a gang of bikers. His power allows him to create a highly corrosive acid from his bodily fluids. He gets taken in by a creepy barmaid and nursed back to health; just as she's about to seduce him, his acid tongue burns her and she freaks out. Despondent about never being able to have sex with a woman without scarring her, he returns to the bar to wreak havoc and attempts suicide to no avail. Yes, this was a Marvel comic presumably aimed at children. If Gruenwald had been born twenty years later, he may well have followed a career track not unlike Bayer or Michael DeForge.

In his reinterpretation, Bayer merely exaggerates the action a bit and adds a touch of the grotesque. It dovetails with the rest of the issue's denunciation of both fascism and nihilism, taking the tragic origin stories of their protagonists and correctly reassessing these events as traumas that brutally twist a person's capacity to feel empathy. The effect is a powerful one, as Bayer himself sometimes seems to revel in the violent images he produces while constantly compelling readers to quest what they're seeing and what impact these violent acts have.

Bayer really cuts loose in Raw Power after getting his feet wet with ROM. The cover is an obvious tribute to Panter, but the interior contents are a stunning mish-mash of styles, varying not only from page-to-page but panel-to-panel. Some figures are constructed with an almost fragile line and Crumb-like hatching. In the next panel the line weight might change dramatically to reflect a fight scene, hearkening back to Floyd Gottfredson-style speed lines and raggedly thick black lines. The way Bayer stages the particular brutality of his fight scenes reminds me a bit of Chester Gould. Bayer's storytelling never  lets the reader forget that this is ink on paper even as the story sucks in the reader.

There's a constant sense of push-and-pull in reading Bayer: his discordant style forces the eye away, but his strikingly readable layouts lure the eye back in; similarly, he alienates the reader with repulsive protagonists like Liddy and the Catman, yet he draws the reader back with the forcefulness of their viewpoints, daring them to try to identify with these characters (a classic Dan Clowes tactic). He challenges the reader to keep up with the story, despite a manic sloppiness in the art-- there are scratch-outs, misspellings and a certain lumpiness in the his figures and structures-- while rewarding the reader with the sheer energy on the page and his careful use of white space that allows his scribbly figures to breathe. The vibratory nature of those scribbles gives his figures a lurching, animated quality. Make no mistake: even with words crossed out and scribbles on the page, Bayer is careful to make his lettering highly legible and his layouts clear.

Bayer's id flows a bit more freely in Suspect Device, an anthology of Nancy-interpolated scenes that he edited, as well as Conon, a jam comic he did with Pat Aulisio. The latter is a minor work at best, a surreal spoof of barbarian comics whose title character pals around with a creature named Nixon, a duck wearing a Spider-Man mask. This one quickly devolves into the same set of sex 'n' shit jokes told repeatedly, as though Bayer and Aulisio kept trying to top each other only to find that they were just telling variations on the same joke.

Suspect Device is incredibly clever: a host of alt-cartoonists who specialize in the grotesque take specific Nancy panels and add their own narratives. Sam Henderson, Dane Martin and especially Tom Hart stand out with their stories, with Hart's tale of a post-apocalyptic Sluggo searching for Nancy being genuinely moving in an absurd manner. Bayer's own work here is a bit on the zany side, lacking the brains and humanity of his other comics but admirable in its total lack of restraint and feverish imagination. On the other hand, his story about '60s and '70s Marvel artist Herb Trimpe in Rub The Blood, the Rob Liefeld "tribute" broadsheet, is sad and touching while retaining the crazy energy and absurd imagery that is his trademark. Trimpe found it hard to get work in the '90s and so changed his style to more of a Lifefeldesque, hyperstylized Image comics look in order to fit in with the times and get third-tier jobs. Bayer imagines Trimpe as a dinosaur man, attacked by the likes of Shaft and other Liefeld characters, barely fending them off to hack out "the saddest comic ever made," as a little kid reading it observes.

Going back to the punk analogy, Bayer's "cover" versions of mainstream comics are analogous to Sid Vicious covering "My Way"; it's a way of emphasizing the rough edges of art smoothed out for public consumption. In his D.P. 7 cover, he heightens the nihilistic aspects of the original comic in telling the story of a teen whose powers make him miserable and suicidal. Bayer embraces the freedom of reinterpreting these comics entirely through his own lens, caring more about the emotional possibilities of the story than retaining all of the details of the original narrative. His art simultaneously captures and subverts the straight-faced grimness of these comics by playing up their emotional content while distorting the original images seen in the story. Despite the sheer, overwhelming intensity of his visuals, his rock-solid fundamentals and acidic sense of humor are the two anchors the reader can always rely on; a Bayer comic will always have something funny on every page, whether it's a drawing, a gag or an over-the-top moment of satirical sincerity. At their core, however, Bayer's cover versions aren't stunts; they reflect genuine feelings about reading the original source material. His ability to tap into those emotions is what gives them their power.

It's obvious that Bayer is still finding his feet as a cartoonist, cycling through influences and occasionally working out his id on the page. Whenever he has an idea, he simply seems to attack it immediately and get it down as quickly as possible. This gives his work a powerful sense of immediacy--the reader can feel the sheer urgency of Bayer's art--but I'm not sure how sustainable that approach is for a cartoonist. I'm confident that the more he refines his work as he continues to tackle longer stories, the more thematically rich and complex it will become. Of the comics discussed here, only Raw Power seems to be a fully-realized work that transcends its influences to create something powerful and new. I hope Bayer will continue to ride that momentum and refine his work without losing that punk-saturated sense of power, urgency and integrity.


Tuesday, May 3, 2016

Site Update and Fundraiser

Just as a reminder to readers, I back filled the 30 Days of CCS feature to last November and December. Next week will feature my long-awaited feature on Josh Bayer, which will run all next week. After that, I'll be back on a three reviews-a-week schedule for the foreseeable future.

My family has been crushed by medical expenses in the past month, including a couple of hospitalizations. I would greatly appreciate any donations readers might care to give in order to help defray costs. There's a paypal button over at the right for those who would care to do so. Reader support has helped keep me and this site going, and I want everyone who's ever donated to know just how much my family and I appreciate that support.

Thursday, December 17, 2015

Emergency High-Low Fundraiser

I've taken a bit of a hiatus to start to backfill the 30 Days of CCS feature, but I wanted to see if any readers were interested in helping with an emergency fundraiser. I need to raise a couple of hundred dollars to help bridge through a tough time. Any readers who would care to even make a small donation, it would be enormously appreciated. Thanks to all who read this blog, this year and the many years it's been in existence. There's a paypal button to the right for those who care to donate. Thanks in advance.

Saturday, December 5, 2015

Thirty Days of CCS #35: The Comics Journal on CCS

This article was originally published in The Comics Journal #301 (2011).

Cartoonists Leading Cartoonists: The Trials and Rewards of Getting Mentored By The Likes of Alison Bechdel, Jeff Smith, Stan Sakai, R. Sikoryal, Jesse Reklaw, Denis Kitchen, Tom Hart, Dylan Horrocks David Macaulay and Evan Dorkin, by Robert Clough.

Matt Aucoin was always anxious to hear back from his senior thesis advisor, Stan Sakai, because "I would wonder how bad I messed up each time. But that's the same with every critique. Stan was always so polite when he gave a critique, that it was never disheartening. Stan was also very patient with me." At the Center for Cartoon Studies, the nature of each student-mentor interaction is different for each artist, but it seems that nearly every artist wants the unvarnished truth. "He asked me flat out, 'How much feedback do you want me to give you on your work?' I told him, 'I want it all, everything you've got.' Stan let out a long sigh and then jumped into all the holes I had with [my comic] Die, Baby, Die! He understood what I was going for, but I had sorely missed the mark on my first draft. He added a few scenes and told me how he would tell that story."

Having a mentor is a rare opportunity for young cartoonists to hone technical aspects of their craft that they might not have had the opportunity to either develop on their own or in a larger classroom setting. "I felt that Stan's strong points were my weak points as a cartoonist, and I wanted to work on those as much as I could in my senior year. Stan's great at lettering, storytelling, page layout, composition, perspective and pacing. I wanted to be great at those things too." Going into specifics, Aucoin said, "He would tell me the panels that worked and let me know of the ones that didn't. He would even go so far as to print out my pages, draw all over them, and send them back to me. This was a real treat, getting to see Stan draw my characters in his style. At first, I didn't want to redraw the panels and told him so. After thinking about it, I realized that he was right and ended up redrawing every panel he suggested. Stan was the kind of advisor who told me everything I did wrong, but in such a gentle manner that I never felt put out. After getting feedback from him, I was ready and excited to go back to the drawing board."

Interviewing nearly two dozen graduates of CCS, I discovered the quality of the student-advisor relationship tended to vary widely. Sometimes a negative experience was the fault of an advisor was wasn't prepaed to commit the sort of time and effort that a motivated student would need. Sometimes students were inadequately organized and didn't follow through on their commitments. On other occasions, students and advisors simply weren't appropriate matches on an aesthetic and sometimes personal level. Every graduate had different advice for future students on how best to make this relationship work, but Aucoin hit the nail on the head when he said, "The ball is mostly in the student's court. If you can't produce work for your advisor to critique, they can't critique your work. If you don't tell them what kind of feedback you want an need, they might not give it to you."


Creating Cartoon College

Teaching cartooning at a university level is not a new idea. Indeed, the School of Visual Arts was co-founded by legendary cartoonist Burne Hogarth. There are a handful of other institutions where one can learn how to become a cartoonist, like the Savannah College of Art & Design (SCAD) and the Minneapolis College of Art & Design (MCAD). Those schools offer cartooning and illustration programs as individual majors that are part of a more diverse curriculum. Then there's the Kubert School Of Cartoon & Graphic Art, a trade school that seeks to train the next generation of genre artists.

The expanded curricula from these schools has been a response to the rising demand by young cartoonists for formal education. Whereas art schools used to sneer at comics as an art form (one is reminded of Daniel Clowes' classic short story "Art School Confidential"), such pedagogy has now become much more widely accepted. The fact that such highly regarded cartoonists as Gary Panter, Zak Sally, David Mazzucchelli, and Carol Tyler are faculty members at various art schools and universities is a testament to how seriously those institutions have responded to this demand. That said, the cartooning programs at these schools are a small part of those institutions' overall scope. To a certain degree, the schools had to adjust to the demand by expanding programs, rather than building a cartooning program from the ground up. There wasn't an art school whose sole focus was on comics--not animation, not illustration--until quite recently.

In 2005, cartoonist James Sturm and designer Michelle Ollie founded the Center for Cartoon Studies in the small town of White River Junction, Vermont. Sturm had been a professor at SCAD and Ollie at MCAD, and they pooled their collective experiences to create a vision of a pedagogy for comics that sought to provide training and guidance for young cartoonists, pushing them to put theory into practice right away. What at first appeared to be a quixotic notion has now blossomed into a successful enterprise, thanks to the generosity of state and local governments and the kindness (& resources) of dozens of important figures from the world of comics. (Full disclosure: TCJ publisher Gary Groth is a member of the school's advisory board.) Indeed, what sustained CCS through its earliest months was a sound business plan that attracted investors. A look at its board of directors includes publishers, local businesspeople, non-profit experts and academicians. After years of experience as educators, it was obvious that Ollie & Sturm put a great deal of thought into this endeavor.

While the school is not accredited (a drawback that prevents them from being able to offer federal loans to students), it has been granted the ability to offer MFAs. This has no doubt helped them in getting more prospective students to apply, given the promise of a degree that might help them earn future positions in academia. Wisely, Ollie & Sturm decided to open CCS up to those who did not have college degrees, allowing for a more diverse student population. Those accepted for the two-year MFA program were welcome with a degree in any academic discipline; no previous training in art was required or expected. From the very beginning, Sturm made it clear that he viewed cartooning, storytelling and drawing as distinctly separate but related skills. That's certainly reflected in the first-year courses, which all students are required to take. It was also clear that he thought all three could be taught to highly-motivated students.

The initial founding of the school drew mixed reactions in the world of comics. Some observers sneered at the idea of paying $30,000 to learn how to make minicomics. A few veteran artists scoffed at the notion of formal education being needed to learn how to become a cartoonist. So many members of the underground and early alt-comics generations were self-taught that they viewed this as the best way to learn the craft. They possessed a sense of the artist as rugged individualist, making comics solely to please themselves. The idea of submitting to someone else's idea of what making a comic should be and being judged on it at a formal level was perhaps anathema to them. At a deeper level, this critique of CCS is more about comics as a manifestation of the cultural zeitgeist than it is about actually learning how to become a cartoonist. For many artists of the underground era, comics were their way of expressing themselves within the greater counter-cultural framework. For the generation that came to prominence in the early 80s, many saw comics as an extension of the DIY punk rock ethic, with the Hernandez brothers being the most prominent example. I would contend that it wasn't until what I refer to as the Xeric generation of artists in the 1990s that the idea of outside guidance and assistance became an acceptable part of the culture, a concept that became further entrenched with the rise of alt-comics conventions like APE and SPX in the late 90s.

While those conventions have a distinctive DIY flavor to them, they've also spawned a new generation of cartoonists eager to be inspired by their peers as well as their elders. What's interesting about CCS is that it's captured the intimacy and community of these convention experiences and has fused it with an intense, demanding curriculum where one is pushed by one's peers as much as one's teachers. In detailing the difference between CCS and other art schools, faculty member Robyn Chapman said "Probably the most significant difference is size. We only accept 24 students each year. That class of 24 is a very tight community. They all take the same classes, together, for 2 years. Outside of the classroom, they spend a lot of time together drawing, and also watching movies, playing board games, partying, even playing sports - all the normal social activities of college students. But with a lot more drawing."

"As a community, they learn a lot from each other, and they push each other to do their strongest work. The community here is key. I went to SCAD, at that point I think there were a few hundred students in the Sequential Art program. Most of them I never knew, and the few I knew, I didn't know very well. Here, you know all your classmates pretty intimately. [Fellow faculty member] Steve Bissette has used the word "tribe" to describe the unique community here. I think it's apt."


The CCS Curriculum and The Thesis Advisor

The first year curriculum has been described by Sturm as a "cartoonist boot camp". Each student takes a drawing class (with a life drawing session), a history of comics survey, a cartooning class, a writing workshop and also participates in visiting-artist seminars. Those have ranged from genre artists to children's book illustrators to minicomics stalwarts to the cream of the alt-comics set. While drawing is obviously crucial in this program, there's an understanding that cartooning itself is a kind of writing and can't be reduced to simple draftsmanship. While this approach is not unique, what is unusual is their early focus on design and publication. Chapman notes, "CCS understands that comics is a publishing art. This may sound basic, but this point is missing from some cartooning programs. Some cartooning programs tend to dissect the medium into its more superficial aspects and focus on methods and techniques. CCS is focused on telling stories and making books. From day one, our students are self-publishing."

The second year at CCS, for those who choose to take it, is as loose as the first year is regimented. The thesis project, to quote materials from the school, is "at the heart of CCS's second year curriculum" and "should reflect two semesters' worth of exploration, culminating in a well-constructed final project." That project is evaluated on the content itself, presentation and the work in context with the amount of time spent on it. The thesis determines a passing or failing grade and so carries with it an enormous amount of pressure, although this is to be expected at any kind of graduate program. During the year, each student meets regularly with both faculty and peers to evaluate works-in-progress in an effort to keep everyone on track. The tight-knit nature of this community, further aided by the lack of distractions in the tiny railroad town of White River Junction, means that no one is forgotten. In addition to these measures, each student is expected to pick a thesis advisor, usually from outside of the school.

As Sturm notes, it is hoped that the advisor will help the student with "the nuts and bolts of their cartooning" but also add "insight as to what it takes to make cartooning the center of their life going forward." Michelle Ollie described their role as offering "the benefit of another outside perspective, a point of feedback, extending beyond the interaction with the core faculty of the program and peers." I communicated with two dozen graduates and a handful of advisors about this experience and what it meant to them. That relationship, in many ways, reflected the nature of the thesis process itself, because it forced students to create their own schedules and deadlines and learn how to work with other professionals. Sturm said "The advisors aren't responsible for whip cracking or grading or anything like that. The onus is on the student to produce work for the advisor to respond to. Every advisor/student relationship is different. [For] some it's a week-to-week engagement, for others it's once or twice a semester. All depends on what makes the most sense to the individual personalities involved."

While Sturm said that the feedback for this process has been "mostly positive", he did note that "sometimes advisors drop the ball; they get too busy with deadlines or on tour or just don't make the proper time for whatever reason." Given that this is a paid position (a prospect that advisors Jesse Reklaw & Evan Dorkin both noted was a significant inducement), there's a risk involved in investing in services that may well not pan out for the students. Chapman notes that CCS understands this possibility and plans around it: "The nature of the thesis advisor relationship depends on the dedication of both parties, the student and the advisor. Sometime that dedication is not adequate – both students and advisors have been guilty of this in the past. That is a reason that advisors are only required to commit to one semester. If the relationship is not working, they can choose to end it after one semester. The same goes for students - if they are not satisfied with their advisor, they can select a new one after one semester."


The Perils of The Advising Process

One thing that became clear in the course of these communications is that picking an advisor was more of an art than a science. For every glowing description of how much their advisor helped them, I also heard stories about advisors who were impossible to track down. Some students had radically different experiences with the same advisor. For example, CCS graduates Sean Ford and Laura Terry both had Alison Bechdel as their advisor in different years. Terry was absolutely effusive in her praise for Bechdel and her commitment. After an initial face-to-face meeting (a rarity in this process), Terry set up a "rigorous schedule" with Bechdel, sending a package with her work-to-date on a weekly basis during the first semester. Terry said "Every two weeks we phoned or Skyped and there were occasional emails between us. Her criticism was always apt, and she let me know what was working, what wasn't working, and always guided me towards the right path, but was never didactic."

On the other hand, when Ford chose Bechdel a couple of years earlier, he found that "she was incredibly busy with Fun Home and working on her next book for Houghton Mifflin and didn't have a ton of time to respond to emails." When asked what advice he might give to future students about the process, he concluded it by saying "Don't pick someone who had a book just come out that's forcing them to do book tours. Seriously." Fellow graduate Colleen Frakes echoed this, as both of the advisors she selected wound up going on book tours during her senior year. She still got a good bit out of her brief contacts, as Jeff Smith advised her to "Figure out how the story is going to end before you start it", noting, "You look smarter that way." The input from her second advisor led her to scrap her initial thesis idea. Given that her eventual thesis project led to a Xeric grant, that was sage advice indeed.

While the needs of each student and the styles of each advisor differed, a few trends emerged in the responses I received. Choosing one of your personal heroes as an advisor wasn't always a good idea. Some of them simply didn't have the skills or temperament to excel as an advisor in some cases, while in other examples the student was too starstruck to establish a real working relationship. One graduate who preferred to remain nameless chose a well-regarded underground legend as their advisor and found that their styles and personalities clashed to the extent where nothing was gained from the relationship. Sturm said that he tries to "steer students away from some cartoonists, who despite their wonderful work, may not make such great advisors. I also make thesis advisor suggestions even if the student is not necessarily familiar with the work of that artist." The most-praised advisors tended to be those that either had experience as educators (like Tom Hart) or editors (like R.Sikoryak).

In the case of 2009 CCS graduate Jeremiah Piersol, he had "a lot of difficulty choosing an advisor", wanting someone who would "understand my point of view, and wouldn't push me in a direction of making my work more refined, commercial, etc". Sturm recommended Sikoryak, and Piersol said "His suggestion turned out to be golden." Piersol made an interesting distinction in relating his experience, saying the process "shouldn't work as an apprentice or mentorship situation like it did, for example, with the old masters of the Renaissance." Instead, Sikoryak guided him in "observing and understanding my own work in new ways that I may not have figured out on my own." In technical terms, he found Sikoryak's understanding of cartooning to be especially valuable, particularly "an emphasis on consistency. Sometimes the same character would look different panel to panel in my work, and with his feedback I recognized this." He emphasized that "having R.Sikoryak as an advisor also made me a hell of a lot less lazy as a cartoonist."

2010 graduate G.P. Bonesteel had a similar experience with Sikoryak, taking him as an advisor at Sturm's suggestion after his first advisor didn't work out for him. Sikoryak zeroed in on his character relationships, noting that they talked to the "camera" instead of each other. Bonesteel said that the reason he did this "was one part laziness and two parts lack of confidence in my own abilities" but this comment "really stuck with me because it's true and will make my work stronger". Both he and Piersol urged fellow students not to pick someone famous because "you love their work and want to meet them" or "attach yourself to someone with a big name, because they have a big name". Piersol further urged them to "go in with a direction", thinking about what particular aspect of your cartooning you want to improve the most and then seek out someone "who does this well, so you can absorb as much information as possible."

Alexis Frederick-Frost, a 2007 graduate (and later a faculty member), worked with Jason Lutes, an artist whose work he admired. He didn't get everything he wanted out of the experience, but said "I think my hopes were unreasonable." He felt that Lutes believed that “a developing cartoonist must work out a method that works for themselves. This process of discovering a cartooning ethic relies heavily on the individual artists' intuition to determine what feels right.” As a result, it was difficult to get tough criticism or "concrete changes to a process that is unique to each individual". Like Piersol and Bonesteel, he advised against picking a favorite artist as an advisor, instead suggesting choosing "a good comics editor or critic", someone who "can articulate if the work is effective and where it lacks clarity."

The Advisor As Intuitive Guide

Each artist is different, of course, and some advisors simply possess not just a higher level of dedication than others, but also a different feel for how the process should go and how to interact with their students. Consider the examples of 2010 graduates Jose-Luis Olivares and Jason Week. Olivares chose Dylan Horrocks as his advisor, in large part because he admired his work and the variety of ways in which he's published. In particular, Olivares could sense that Horrocks was an intuitive storyteller, something that he shared with him. Unlike Frederick-Frost's example, where two intuitive storytellers didn't mix, in this relationship, Horrocks explicitly stated that he didn't want to impose his own approach on Olivares, instead wanting to help him "develop [his] own voice and methods." While he saw that Olivares was "exploding with stories and talent", he felt he "needed the confidence" to follow his feelings about making comics. Olivares confirmed this, saying that Horrocks made him "feel comfortable following my own intuition", engaging in a "slow process of trusting myself." It was easy for him to trust Horrocks' opinion because he admired him so much, and while this approach hasn't worked out for everyone, he was fortunate that Horrocks was able to give him exactly what he needed as an artist.

The same was true for Jason Week, who chose Evan Dorkin as his advisor. He had been a long-time admirer of Dorkin's work and knew that, like himself, Dorkin had been self-taught. He also noted that they might have similar temperaments and was especially moved by Dork #7, a comic that documented Dorkin's nervous breakdown. "It was enormous to me to see that someone out there was managing similar problems to my own while still pushing his creative life forward." Week took an important step in the student-advisor relationship when he told Dorkin to be absolutely brutal in evaluating his work. He received that critique, but was also excited to find that Dork was "totally honest without being bullying or negative, and being a very incisive critic...nearly every bit of advice or criticism he gave me was something specific I could work on to become a better cartoonist." Dorkin went the extra mile in terms of "panel-by-panel breakdowns of specific strips" and at one point "even wrote out a ten page word doc that went through six strips in a row." It was through this process that Week came to understand how much of an influence Dorkin had been on his style, and his advice enabled him to "better direct the cluttered imagery I use, to better individualize the voices of my characters, and to be constantly using background action to build character and push plot forward."

For his part, Dorkin was nervous about diving into this role because he had no previous experience as an instructor. "I didn't attend art school and my critical thinking is more of a from-the-gut sort of thing...I don't feel like an 'expert' at anything in regards to making comics", he explained. That said, he was intrigued by the "test" of trying to "help someone out and get results". Dorkin had no such mentor when he was a younger cartoonist and he felt it "cost me years of development". That's a running theme of CCS itself: the belief that someone can become a working cartoonist in just a couple of years if they are properly motivated and have the right training and support. Dorkin was gratified to see Week's progress, both in terms of effort and "solidifying his style & approach and thinking more aggressively about what he's doing, what he wants and how to get it on the page."


The Educator As Advisor

Tom Hart was named by many as a favorite advisor. For his part, the SVA professor said that "I am always thrilled to be a mentor. I am mostly self-taught, and with the exception for some excellent friendships and peer relationships, I didn't have the active mentoring, yet I believe in its efficacy very much." 2010 graduate Melissa Mendes chose him because she initially was interested in teaching, but even when she changed course she valued their relationship because "we share a lot of opinions about creativity and learning" and "whatever my thesis project ended up being about, having an experienced teacher as an advisor would be really helpful." While Mendes chose a more traditional type of advisor, her actual choice was based on feel and a sense of creative compatibility.

She also said that Hart, "because he has so much experience teaching, is probably really conscious about influencing his students. I mean [this] in the sense that as a teacher you don't want to change the way your students draw, you want to make suggestions to them and help them figure out how they draw. " This was true of every advisor I received feedback about or from: no one was trying to make someone draw like them, and instead went out of their way to focus on the student's needs and skill sets. Hart added "Learning to read each student is an important skill, but it often comes down to understanding what they want to do/say, having some insight on how to improve, deepen that, and offering advice where I can. Then, being a very close careful reader and advising on the technical aspects as well." In this particular case, Mendes was deeply impressed that "Tom's style is so free and loose and organic feeling, and then there is soooo much thought and consideration behind it", allowing her to feel comfortable balancing spontaneity and planning. Hart said his greatest reward is having "helped someone articulate themselves better. It's always about communication, and being heard." He would likely be pleased to hear that Mendes considers him to be her "advisor for life".


White River Junction's Power Couple

Katherine Roy and Tim Stout are unusual in a number of different ways as recent graduates of CCS. They were the first husband-and-wife artist duo to be admitted to the school, for starters. Judging from their responses to my inquiry, they were also two of the most self-motivated and focused artists to come from CCS, which was also reflected in their interesting choices for advisor. Roy chose illustrator and author David Macaulay, her junior year advisor at the Rhode Island School of Design (RISD). Roy's background was in illustration and writing, and going to CCS was a way of combining these two skills. Picking up on the themes cited by past graduates, she chose someone that she trusted and worked well with, rather than a star in the world of comics.

Macaulay is not a cartoonist, but offered "a fresh pair of eyes for my work. If he didn't get it, then I needed to redo it. End of story." At the same time, his skill as an illustrator helped her when stuck composing a page; she credits improvement as an artist to being acutely aware of her own weaknesses and choosing an advisor strong in those areas to help her through tough spots. Despite his aid, Roy was occasionally frustrated "that he couldn't tell me what the right answer was, in spite of his experience. That no one can tell you what the right answer is: it's something you have to figure out for yourself. And it can feel like the hardest thing in the world."

Tim Stout, on the other hand, faced a different problem. "During my first year at CCS, I found I had more skills in writing and editing than in drawing." The enterprising Stout started a "consultation service for comics storytelling called Coffee-4-Crit" and realized that his future lay in editing and writing. As such, he wanted an advisor who was comfortable in both roles, along with the business aspect of comics, and so he chose former Kitchen Sink publisher Denis Kitchen. His influence on Stout would wind up being different than the usual advisor presence; Stout said Kitchen "had more of an impact on the business materials I sent him [than on his comics]. His savvy business sense has helped me in the design of my business card, letterhead, envelopes, cover letters, resumes, etc. Even though we are entering the art field as 'artists' we will have to be business people to make a living, so it's best to be prepared for that." That's right in line with one of the stated goals of the school, that each student should be learning lessons that will keep cartooning as a central focus in their lives. CCS, by its nature, is not for dilettantes.

On a different note, when asked what he might have done differently, Stout said that he regretted attempting to write an entire graphic novel as his thesis project, because "Denis had difficulty giving big-picture critiques on a work in progress and by the time I would receive feedback from him about little changes, I had already received similar comments from the faculty or my peers. In hindsight, if I had wanted to fully utilize the relationship I had with Denis during my thesis year, I would have focused on short pieces and I would have worked on multiple shorts at a time, [so that] while waiting for critiques on one project, I'd write the rough draft for another." The fact that virtually every advisor was far from Vermont certainly had an impact, and Stout felt like doing those shorter pieces would have made more sense. CCS grad J.P. Coovert agreed, saying "If you decide to do a graphic novel, don't expect to finish it. Maybe try doing some smaller stories too and just writing/thumbnailing your book." Advisor Jesse Reklaw summed it up by saying "Young cartoonists always want to make a graphic novel or a monthly comic series, even though everyone encourages them to start small with 6-10 page short stories. I guess some things have to be learned the hard way."

Conclusion: The Hard Work Of Community

The underlying themes I detected from the feedback of students and advisors alike were the notions of community, continuity between generations and the need to reach out to other cartoonists. A number of advisors indicated that they were eager to take the position because they admired what the school was doing and had been following the output of its students. Others talked about their own journeys as young cartoonists as motivation. In the case of Jeffrey Brown, he felt that "I've been extremely fortunate to have an older generation of cartoonists who have mentored me in various ways to various extents, and I think it's good to pass that on. I also think that there's a lot one can learn from trying to help someone else understand their work, things which can then help one see their own work in new ways." Jesse Reklaw also indicated that he wanted "to give back to the comics community through advising, pedagogy, and general support", but also said that the fact he was self-taught motivated him to want to help young cartoonists. A number of advisors indicated that they were intrigued by this role because they had given some thought to teaching on a more formal basis, and being an advisor gave them the opportunity for a one-on-one dry run.

The nature of the community created at CCS, for both student-student and student-advisor relationships, is not one of unconditional praise. "Team Comics" this isn't. Students at CCS not only quickly learn to develop a thick skin, many are even eager to receive the most brutally honest critiques possible. Indeed, as a critic who's focused a lot of attention on CCS student work, I've been amazed to see that thick skin in action. CCS students are grateful for in-depth feedback, even (and frequently especially) when it focuses on weaknesses and mistakes. The community that CCS fosters demands hard work and values a relentless commitment to improvement. The time and money invested by each student in the experience lends itself to attracting only the most motivated of students, an advantage that is instrumental in fostering this culture of constantly striving to get better.

In many respects, the thesis year is an opportunity for students to not only demonstrate what they've learned, but to also reveal how far they have to go. It's a dry run for the process of becoming a professional cartoonist, or at least one who makes comics one of the top priorities in their lives. This is the chance for a young artist to figure out what they're trying to do as a creator. Roy said "I want to make work for anyone who wants to read it, and I try to consider the clarity, accessibility, and audience at all times. To think of my reader, but not for my reader." It's a chance for a young cartoonist to see their work through the eyes of a professional. However, as Stout warns, "Your advisor is not meant to be an all-knowing vending machine of comics wisdom. They are meant to be a professional contact. Build a relationship with them. They want to help, so make it easy: learn their strengths, ask questions directed to those strengths, and be ready for feedback."

Most of all, it's an opportunity for the student to carefully decide how to best utilize an available resource so as to get better. As Terry said, "I figure that choosing an advisor is hit or miss. They might not be helpful, and even if you get someone really great, life happens and that person may not be able to spend as much time tutoring as they thought. If you get a dedicated advisor, then don't be afraid to take the bull by horns. Set the schedule and the tone for the relationship. You've got to let them know what you want, otherwise how the hell are you going to get it?" That attitude fits right in with Sturm's vision for the process: "The advisors are incredibly important to CCS's program, but all the hard work still has to be done by the student. The student's individual grit is by far the most important element of their education."


The author wishes to thank the time the students and faculty of CCS took to answer his many questions, especially during thesis review period. Special thanks go to Robyn Chapman, who went above and beyond to answer any and every query presented to her.