Sunday, December 31, 2023

45 Days Of CCS, #31: Taylor Hunt, Sofia Martin, Sydney Austin

It's always interesting to evaluate the work of first-year students at CCS. When I get to review them, their first semester has not quite yet wrapped up. For students relatively new to cartooning, their minicomics output can be quite limited. For some, this is the first time they've ever published anything, thanks to the resources of the CCS lab. Sometimes, it can be obvious that even working through familiar assignments like the Aesop adaptation or the Ed Emberley comic, an artist has a lot to say. (Natalie Norris comes to mind.) There are other times when it's less obvious what kind of leap an artist is capable of making, so long as they are careful to run their own race. Some of the earlier classes at CCS were highly competitive in terms of output, but that seems to be less prevalent these days. 



Sofia Martin's Off The Path is the one comic every CCS student starts with: the application comic. It's a story that must have the following elements in a story: the cartoonist, a robot, a snowman, and a piece of fruit. Here, using a delicate line that also makes great use of black-and-white contrasts, Martin spins a funny story about walking through a snowy forest and encountering a delivery robot that is distressed at the "frown" of a snowman. You can see how Martin's understanding of pacing, transitions, and gesture all contribute to the very gentle gag that is central to this story. Martin's storytelling is understated and subtle, and it will be ideal for sensitive character work. Their lettering is rough; I liked their using different font styles for their character and the robot, but the lettering is too small and cramped. The good news is that the word balloon placement is sensible, so the other issues are simply technique-related and easily correctable. 



Taylor Hunt's attempt at the same assignment is as big and loud as Martin's was quiet and sensitive. The Big JS is a ridiculous noir detective story where the detective is a rotting banana, the femme fatale is a snow-woman (the initial reveal is hilarious), and the victim is a robot. Printed on a series of unfolding & connected cards, the reader keeps flipping down to reveal more story. It's a clever formal trick that adds to the general sense of ridiculousness surrounding the story. Hunt plays up the black-and-white contrast beautifully to create atmosphere, and there are a lot of bold drawings that push out of the panel that add some drama and excitement. Hunt is definitely funny, and I hope he continues to explore humor in his work. The envelope provided with the comic, acting as a case file holder, was another nice formal, decorative touch. 



Finally, Sydney Austin tackles the Aesop assignment with a bigger-sized mini featuring characters from her own Phoenix Of The South graphic novels, titled Break Your Heart. Based on "The Man And The Woods," the story is about a man named Jeremy secretly in love with another man named Will. That love leaves him vulnerable to Will's ill intentions that deliberately play on the attraction he knows that Jeremy feels. Austin smartly plays up the seemingly innocent but very intimate physical contact they share to lead the reader in one direction but also make Will seem unbelievably creepy. The problem with this comic is that it rests too much of its information on previously-written characters; as a result, we have no clue why Will acts as he does, or what Jeremy wants until nearly the end of the comic. The reference to Aesop is shoehorned in and isn't exactly a one-to-one correspondence. In the fable, the trees in the wood give a man with an axe handle a branch each, and then he makes an axe handle with the branches and chops them down. Some of the individual character poses are also a bit stiff and feel overly posed. That said, Austin has a clearly-defined style and themes she's working with, and this is simply a matter of drawing more. 

Saturday, December 30, 2023

45 Days Of CCS, #30: E.B. Sciales and Michael Albrecht

E.B. Sciales draws in a pleasing style, both for gags and a comics cookbook in these entries. Working with Sophie Castner, she drew a number of entries in their The Illustrated Kastner-Mednick Family Cookbook. This is certainly one of the more eclectic approaches to a cookbook I've seen, but Sciales was up to the task of bringing the ingredients and how to use them to vivid life. Kastner added watercolors to further deliver that homespun feel for dishes like latkes, gumbo, and lamb chops. More pertinent to this review is Speed Trap Ahead, where Sciales displays her comedic chops. Done in the style of a Dell or Harvey comic from the 1950s, Sciales sets the stage by informing the reader about her grandfather, Dr. William Sciales, an eccentric practical joker and tale-spinner. 


Sciales' attention to detail adds so much to the story. The slightly faded four-color scheme, the exaggerated use of expressions, over-the-top lettering, and airtight plot are worthy of John Stanley or Warren Kremer. Effects like zip-a-tone shading add to the period feel of this comic, and I could have read another dozen stories about Doc Sciales with great pleasure. The only note I'd add is that some of the more conventional lettering is uneven, especially in terms of the size of the font. At this point, I don't know enough about Sciales as a cartoonist to figure out what their major projects might be, but their wide interesting bode well for some interesting future choices. 


Michael Albrecht is a first-year CCS student (class of 2025) who shows a great deal of promise as a horror and science-fiction cartoonist. Above all else, he's just a sharp writer who has an ear for dialogue who brings grit and authenticity to genre comics. He reminds me a bit of Ivy Allie in terms of the tone of their stories and art as well as the cerebral quality of their storytelling. It's a shame that Albrecht came to CCS after Steve Bissette retired, because Bissette would have appreciated Albrecht's work in You Are Alone, a throwback horror comic. It's in the "I'm camping in the woods, lost my friend, and I am totally fucked" genre of stories ala Blair Witch Project, but it's in the execution of these tropes where Albrecht truly shines. The use of a sickly spot yellow, the attention to detail regarding eyes, and the ominous angles help the truly horrifying ending to land with a great deal of impact. 

Lancelot From Memory is a hilarious recounting of Lancelot: Knight Of The Cart done for the Ed Emberley assignment. That's the one where the cartoonists must draw a story in the hyper-simplified style of Emberley, using just shapes like circles, squares, and triangles. It's such a great exercise for any cartoonist, because it strips away the concept of "drawing ability" and forces them to focus on the true principles of cartooning and storytelling. Even in a story like this Albrecht creates tension and mood with his use of blacks and leaves the reader with an ambiguous but ominous ending after playing much of the comic for laughs. 

These comics were fun exercises for Albrecht. The main event was Deus, an exceptionally well-written and told story about a post-apocalyptic setting wherein a former killer robot has been reprogrammed to act as a childcare aid and friend for a young girl named Beanie. The drawing is so sharp and expressive, especially the way that Albrecht draws the child. Albrecht adds an air of menace when the robot, whose name is Bobby, is revealed to have full awareness of their past, but no connection to it. Albrecht swerves the reader by making this less of a horror sci-fi story and more of an existential inquiry into being. 

Friday, December 29, 2023

45 Days Of CCS, #29: Comox and Ionosphere

Comox is an odd little video game-themed anthology with an interesting gimmick: it's a flip book were two artists do the "flip-side" of the other story. Filipa Estrela and Kevin Fitzpatrick are both in it, and both of their stories are very amusing. Each chapter is two pages and focuses on a type of game: horror, RPG, fighter, etc. Estrela gets "simulation," and she approaches an Animal Crossing type of game with the concept of, "what if the farmer was actually kind of a lunatic?" The frenzy of activity following the farmer (including underground rock-breaking) is perfect for Estrela's cute character design, and the fluidity of motion (even on pages crammed with panels) allows the reader to fly right through. Their partner, Emily Wigglesworth, tells the story from the point of view of everyone else in the village who is slightly alarmed by the farmer. 

Fitzpatrick's story is a fantasy RPG, something he's quite adept at in his usual comics. While maintaining some trappings of the game environment (like a health meter), Fitzpatrick wisely steers away from the clutter of a typical video game screen (something that hurt several other stories) and sticks to the layout of a typical adventure. The story follows a hero looking for their young companion in a cave, fighting a monster, and being saved by their friend at the last second. Fitzpatrick is so clever in composing his pages, seamlessly fitting together 14 panels on one page at odd angles in a way that felt both fluid and exciting. The flip story, by Mica Liesenfeld, is told from the point of view of the younger companion. The non-CCS highlight of the anthology was Shoona Browning's first-person shooter story where the bored protagonist, after saving humanity from the zombie horde, restarts the game--much to the chagrin of their companion. 

Speaking of anthologies, Masha Zhdanova edited a very good science-fiction anthology called Ionosphere. It's not a surprise that the best pieces were by her and standout CCS alum Ivy Lynn Allie, but there were a couple of other good pieces as well. Zhdanova's story "This World Still Locked Within A Dream" is a variant take on time loop stories such as Groundhog Day. The story follows a young woman named Perilla who one day realizes she is in a time loop, but her life is so boring and routine that she only realizes it when she notices that the event banner on a phone game hasn't changed. A glamorous character from the game named Gigi Galore tells her she was selected as a time loop beta tester, and for a fee, she would be sent back to her normal life. When Perilla refuses, that creates a long series of loops with some surprising emotional connections, a long meditation on depression and loneliness, and just how hard it is to break out of routines. Zhdanova effectively combines the sparkly video game character with an extremely mundane environment. The story is also available as a stand-alone minicomic. 

Allie's story, "Playthings," is a fascinating account of how adult concerns and the concerns of children are often at such odds that there is a vast disconnection of how reality is perceived. The story takes place on another world, as a girl named Rissy tramps around while her parents feverishly work on a project that will flood a local create in order to grow oxygen-creating algae. Unbeknownst to them, Rissy has discovered a race of tiny aliens that she refers to as fairies, and her parents don't realize that in trying to reassure her about what they think are imaginary friends, they have missed out entirely on the ramifications of what they're about to do. Allie adds greater complexity when she completely misinterprets the actions of the aliens, thinking they've destroyed her robot chicken friend, and she lashes out at them in violence and anger. Allie's pages are so smooth and orderly, built around lurking misery and the creeping feeling that something bad is always about to happen. 

The other notable entries in the anthology are from Akira B. and Zab R., who spin a beautiful-looking story about a space explorer letting in a highly unwelcome visitor to his ship by accident; and Torc, whose story about the ramifications of asking a freed creature for help is emotionally resonant and highly disturbing because of the emotional connection between the characters.  

Thursday, December 28, 2023

45 Days Of CCS, #28: Juniper Kim

Juniper Kim has shown that they are a serious talent in their time at CCS. Their work here reflects smaller works ideal for zine festivals as they gear up for writing their first true longform comic. Their latest batch of comics includes a dream comic, a collection of sketchbook/diary comics, an illustrated collaboration, and a collection of bizarre humor strips from The Gutter. Individually, none of them are especially exceptional, but taken as a whole, it's an interesting snapshot in time as we see Kim experimenting with different genres, techniques, and ideas. Guisers At The Door! is an illustrated zine they did with writer Grant Cook. The prose is more than a little florid, but Kim's attention to decorative detail is what makes the zine worth looking at. Teeth is a better example of what Kim is capable of. It's a dream comic that makes use of all sorts of interesting materials and techniques. It's printed on a thick, vellum-style paper that allows Kim to use a great deal of erasure and "ghost images" on the page, as the details of a classic teeth-falling-out dream go to some unusual places. It's a fascinating showcase for Kim's mastery of color and pure drawing as well as imaginative cartooning. 



My Room Keeps Talking To Me is a fascinating mixed bag from Kim's sketchbook. Here, Kim struggles with their upbringing, medication, what it means to be an artist, and their place in the world. It's a highlight reel once again for their drawing, their use of color, their willingness to confront difficult thoughts, and so much more. Kim can work in any style, from cartoony to colorful to gritty. There are some interesting narrative threads here that I'd love to see Kim pick up down the road. 


Finally, Kim also has a silly side, as their collection of Funken strips from The Gutter proves. Kim clearly doodles these out fairly quickly, because the line is immediate, warm, and slightly rough. These strips about these strange rabbit-like creatures are an exercise in bending lines and shapes in funny, strange, and frequently horny ways. They give Kim an excuse to draw any weird thing that they want, come up with non sequiturs, and make strips that are either bare-bones or else crammed with decorative detail. Its purpose is not unlike that of a diary strip, only these are much more entertaining and unpredictable. All told, these all feel like warm-up exercises for Kim, keeping their pen moving in between larger projects or their exquisite journal-binding hobby.




Wednesday, December 27, 2023

45 Days Of CCS, #27: King Ray and Michael Sweater



King Ray is a cartoonist interested in horror. At the moment this seems to be as much conceptual as anything, which I think is one reason why they chose to write about the horror writer Shirley Jackson in the comic the house was vile. Combining text, newspaper clippings, and their own haunting & sketchy art with grayscale shading, Ray combines their analysis of Jackson with an actual trip to the house that inspired the classic The Haunting Of Hill House. That this occurred after a snowstorm and with a set of footprints ahead of them indicating that they were the only ones making the pilgrimage only adds to the atmosphere. I can't get enough of Ray's ramshackle line, deadpan narrative voice, and incisive social commentary, as they freely speculate as to why Jackson didn't leave more of an impression on the community. 


Insomnia Mansion is as much Ray's take on the concept of the haunted mansion as it is a narrative featuring characters dealing with living together in a haunted house. Ray is running this as a serial on the Gutter substack, and it looks terrible online but fantastic in print. The open page layout, sketchy drawings, and extensive use of negative space just don't translate properly online, but the flow of loosely-connected vignettes makes me wish that this mini was a full-length book. Ray's character design is sharp and fully-formed, while the bizarre goings-on in the group house have as much to do with the weirdos living in it as they do the desires of the house itself. Ray's use of what appears to be crayon adds to the slightly crazed, scrawled quality of the art, as though the narrative was a sort of found object. Ray's mix of humor, horror, slice-of-life narratives, and visual surprises make this the project early in their career that really has legs. 



Michael Sweater continues to encapsulate the intersection of cute drawings and crustpunk misadventures. His latest issues of Everything Sucks are both actually tightly-plotted and benefit greatly from the structure that allows him to go deep into some hilarious character narratives. In the third issue, subtitled "Real Gamer Hours," the anti-hero protagonist Noah gets sucked into playing an ancient online video game called Runequest. It's a game with primitive graphics and dull gameplay that is somehow all-consumingly addictive. When his friend Calla checks on him because he's been playing for three straight days, she gets sucked into playing the game as well. Sweater does something clever here, where instead of seeing the primitive gameplay, he draws the action in his typical style, which makes it even funnier when Calla's Runequest character has killed dozens of rats that stack up. Their friend Brad checks in on them and also gets sucked in, leading to a funny conclusion about how one should never make assumptions about who one encounters online. As always, Sweater has nailed that cute/punk aesthetic in his character design, with his drawings of trash and detritus adding a lot to the comic's aesthetic. 


The most recent issue, subtitled "Friends Forever," is what they would call a "bottle episode" in a sitcom. That is, one where the cast is trapped in a single room for most of the duration of the episode, and much of the show revolves around their interpersonal dynamics. Many of Sweater's stories tend to be in such settings (the previous issue is no exception), but "Friends Forever" provides structure when Noah, Calla, and Brad are all trapped in a filthy bar bathroom just when a woman wants to take Noah home. Sweater doesn't skimp on the literal toilet humor, but he does so in a way that pushes things to their limit, like Calla busting into the bathroom when Noah was washing his hands, immediately sitting on the toilet, and when asked why, replies "I don't know why I do the stuff I do...My inner world is a mystery to me." Things escalate from there as the trio nearly drowns when the sink is broken. A back-up feature has Sweater pushing scatological humor even more with a different set of characters; it's brightened by Sweater's typically ultra-cute character design and over-the-top characterization. Little about Sweater's work is ever subtle, but he leans into this and batters the reader with his punk-cute aesthetic, ear for dialogue, and eye for detail. 

Tuesday, December 26, 2023

45 Days of CCS, #26: Steve Thueson

Steve Thueson has been doing irreverent genre fiction for some time now. They started with a fantasy parody in the same spirit as Lewis Trondheim & Joann Sfar's Dungeon with a series called Quest Mania, and that led them to what is new a 2-book series about a reptilian James Bond type named Timothy Dinoman. The second volume, Timothy Dinoman And The Attack Of The Dancing Machines is 50% pure nonsense, 45% rock-solid spy thriller, and 5% queer romance. It's because Thueson respects that 45% spy thriller that the whole thing works, because the action sequences are excellent: well-paced, exciting, and unpredictable. Much like Trondheim and Sfar love fantasy but also enjoyed poking fun at it, so too does Thueson lampoon the excesses of the spy genre while staying entirely within its world-building rules. 


Spy stories are heavy on setting and plot and light on characterization. The protagonist rarely has a motivation beyond stopping the villain, who sets the plot in motion in interesting settings. It's no different here, as Dinoman's origin story isn't even referenced here; the fact that he's an anthropomorphic iguanadon isn't mentioned once. Like James Bond, he's also a bit of a conundrum: a world-famous spy. Hilariously, his disguises always fool the bad guys. The first 37 pages of the book are an extended infiltration and ski shootout sequence between Timothy and a gang of robots. The ski chase is a classic spy thriller trope, and Thueson nails it visually, with fluid and logical action sequences that still have a touch of humor. 


Thueson mixes that with some very light romance with Timothy's work partner Jen and her potential love interest Kris. The book's real plot involves Timothy going undercover as a journalist at the headquarters of a tech bro genius named Ellis Heron. Heron decides to throw a global party where he unveils his robots, to whom he teaches a choreographed dance routine. Jen despises Heron (a former classmate) and all he stands for, but the somewhat naive Timothy enjoys the tech bro's celebrity impressions. 


The rest of the book unfolds as one would expect: Heron has sinister plans involving the robots, and the heroes are in a race against time to find a way to stop them. Thueson has several spectacular action sequences, including one where Timothy barely survives being on a runaway jet plane. There are nice twists that play into the slice-of-life elements introduced early in the book. There's also a little bonus story that's funny on its own in a Scooby-Doo sort of way that also connects to the main narrative. Thueson hits that middle-grade sweet spot with jokes that tweens will understand and appreciate as well as action that will keep their attention. 

Monday, December 25, 2023

45 Days Of CCS, #25: Iris Yan and Mercedes Campos López

Iris Yan is one of the funniest of all the CCS grads. Though she works exclusively in memoir, she injects humor into most of her work, and it's both bone-dry and frequently dry. There's a total absence of sentimentality in her comics, which is what allows her to be so matter-of-fact regarding any number of upsetting things. In one mini, (originally published in the My Pace 02 anthology), she considers the death and then subsequent funeral service for her mother. While there are genuinely touching moments in the comic, Yan also spends time wondering if her mother was on a secret hockey team after receiving a wreath from "the team." Another short comic was Teaching English In Taiwan, which is exactly what it sounds like. Yan's tone is so funny because of the way it shifts; there are times when she's unbelievably (and hilariously) harsh in talking about her Taiwanese students, but she also tenderly discusses how much they look up to her and are grateful for the class. As always, Yan is intensely curious about local customs and culture, which is another key aspect of this mini. 


As always, Yan's line is consistently wobbly, but it never detracts from the expressiveness of her anthropomorphic figures. Yan depicts herself as a pig, and she draws herself as a pig on two feet rather than a pig with more human figures. This is true of all her figures, which is part of the humor of her comics. For example, in the unrelentingly hilarious Pigs In Heat, Yan tells four different stories about going to a "swing house" in her native Brazil. It's a house for swingers to have sex in, with an entry fee. Never have I read a more sex-soaked comic that was less erotic than this one, thanks to Yan's unshakeable character design. Birds fuck bears, monkeys fuck turtles, etc. It's a smart choice, because Yan also emphasizes the total absurdity of this situation; it's enough to make one question one's own desire. Yan is also interested in logistics while maintaining her trademark bluntness about everything. 



It's no surprise that My Brief Colon Cancer Story is one of the better cancer narratives I've ever read. As a former cancer professional, I despise narratives that valorize the treatment process in any way. That was never a concern with Yan, who opens the book detailing the cancer-related deaths of her own parents and her blunt unwillingness to engage with the obvious symptomatology she faced. Yan details, in chronological order, exactly what she experienced as she was tested for cancer, got surgery, and then later got chemotherapy. Details about the friends and family who came with her, the amenities of the hospital, the personalities of her caregivers, and her generally sharp tongue make this as funny as it is a highly informative work of graphic medicine. Yan's line may be shaky, but there's no doubt that she's an effective cartoonist whose art makes her stories even funnier.



Mercedes Campos López's background in biology is in full effect in her comic Virus. It is a highly effective primer on COVID, cleverly and thoroughly explaining what exactly a virus is, how they spread, how they mutate, and how this relates to the global pandemic. With clear, colorful cartooning and a firmly authoritative but welcoming voice, Campos López sticks to the facts and the science with regard to what is understood about how viruses work as well as how they were addressed during the pandemic. While acknowledging that conspiracy theories, politics, and cultural differences have a way of obstructing science, Campos López aims to educate, not engage in debate with bad faith points of view. While an intelligent child can follow along, the science explored in this comic is certainly at a high school/adult level, with visual breakdowns of fairly complex principles of organic chemistry and biology. The comic is designed to follow a series of bite-size question-and-answer sequences, starting with the big question regarding COVID, backing up to explain viruses in general terms, and then circling back around to the central idea. The one problem with this ambitious example of applied cartooning is that it badly needed line edits, as there are multiple typos and errors throughout. I imagine this will be corrected for future editions.