Aaron Cockle's meditation on work, capitalism and the merging of personal and work spaces is a comic called Over Time, Every Section Had Been Allowed To Grow Accordingly. The second issue collects four more stories in this quiet but nightmarish scenario. "Walks Through Untended Orchard" is unusual because it's all figure and illustration work by Cockle (albeit with day-glo colors provided by a Risograph). Most of his strips tend to be collages of a sort or at the very least filled with text. Instead, this is a quiet moment away from everything. There's no work, no information other than the apple tree and the apple. The onomatopoeia of the "crunch" filling up an entire page is crucial, because the whole trip is an appeal to the sense unhindered by technology or the structure of work.
"Dream Sequence" is about the concessions one makes while trying to create art in a world driven by money. A team of two is filming a bootleg horror film until a "weather event" sweeps them away with a sense of almost calming inevitability. Here, everything is taken away from two people trying to work under the radar, with their impending bad end being so obvious that it's almost welcome with a smile. "Emperor Panorama" is a text/photography cut-up, mixing two different strains of text about time and place with photos bled through with a single spot color. "Anxiety Of Isolation" is the most disturbing of these stories, as it's about night shifts, loneliness and disconnection.
Andalusian Dog is a new series from Cockle, and I've read the first four issues so far. It's about a man who has a video game named after the famous Surrealist film by Luis Bunuel and Salvador Dali. Unlike that film, which was made purely on whatever images they could think of in an effort to shock and jar the viewer with dream logic, Cockle is crafting a narrative based on paranoid logic built on hidden knowledge. The first issue finds the narrator kicked out of an apartment for mysterious reasons, but he takes the Andalusian Dog video game with him. Turns out the game is a reality emulator and creator; it can recreate spaces that it's been in long enough. The second issue ties the video game into a wider, byzantine secret society/cult surrounding versions of the game that predated the video game. Immortality, arcane knowledge and fever dream logic are all part of it as Cockle alternates text and image in the 2 x 3 panel grid on each page. It has the rhythm of a game, just as the open-page layouts of the first issue felt more like floating through free, virtual space.
The third issue is a sort of take-off on the idea of terms and conditions for owning the game, only the punishments for violating them are hilariously severe. Exile, banishment, public and private humiliation are all on the table, as the harsh text illustrates crudely-drawn diagrams. The final issue is giant block printing over old office photos; the text is frequently and deliberately obscured by the images to create dissonance and discomfort, mimicking the experience of being trapped in an office. Once again, Cockle's goal is to destabilize one's idea about corporate culture and capitalism in general by treating it as a kind of incubator of madness, a sinister form of feng shui. The game may be a key to subverting it, or it may be part of what creates it; Cockle leaves this vague. As always, his ideas discomfit the reader in a calculated but often whimsical fashion.
Monday, December 31, 2018
Sunday, December 30, 2018
Thirty One Days Of CCS #30: Reilly Hadden
Reilly Hadden is one of the most
prolific and talented CCS grads, and in his case, his sheer work
ethic and willingness to follow his ideas to some strange places have
made him a better cartoonist. His regular anthology series Astral
Birth Canal is up to twelve issues, and he has several different
side projects he's working on as well. His comics are smart, funny,
fearless, strange, horrifying, bleak and humane. He's moved way past
his influences at this point to create his own strange aesthetic,
intermingling fantasy violence and moment-to-moment personal details.
Krikkit On The Creek is the
second of his minis to feature this gentle cat character. It's a
small mini that has no real plot: it simply follows Krikkit as he
explores his environment in a mindful, happy manner. Every moment he
spends walking around the creek and its accompanying waterfall,
fields, stone bridge and cave is a happy one. He's delighted to eat
from a blueberry bush and observe lobsters, ostriches and a new.
Hadden offers spot color using colored pencil for Krikkit, making him
a light orange that contrasts nicely with the simple black and white
renderings. Like anyone doing a comic for young children, Hadden
makes the comic a series of lists of things: things seen, things
eaten, things interacted with. It's a delightful little object.
His series Kath starts with a
standard Hadden technique: beginning a story in media res and then
slowly filling in the backstory as the action propels the narrative
forward. The comic starts with the titular character eating a
sandwich by a fire, before she's interrupted by an imp. Their
interactions lead to a monster sent by the gods coming to destroy
her, a conflict that plays out with him defeating him just long
enough to get away. Kath is a marvel of character design: her stringy
hair, scarred face and battle-hardened body only become more
interesting to look at when she dons her huge, horned helmet. In the
third issue, we learn her quest, see her take a tough moral stand and
make a daring, clever escape. There's an admirable
straightforwardness to this comic that Reilly sometimes eschews in
his work, and he accomplishes the neat trick of laying down narrative
pipe while keeping the action going at the same time. Every reveal
leads to the next big action, as the story comes into greater focus
even as Hadden keeps increasing the stakes. The quest of looking for
her child and bonding with her son's memory by eating the sandwich
they invented together adds a level of humane sweetness to the
proceedings.
Finch Island #4 is the
continuation of yet another series, involving an anthropomorphic bird
paddling to an island founded by an ancestor. We also see him from
another point in time, his story commented on by a pair of frogs who
happen to be traders. This comic is a model of restraint and tensions
literally roiling beneath the surface, as Hadden masterfully reveals
in the water as Finch is leisurely bringing his boat ashore. There
are monsters, underwater societies and other bits of oddness rendered
in a light hand, giving the impression that the reader can only
barely make out what's there. Considering the rest of the issue is
Finch exploring the island with a dog that he rescued, and one comes
away with a weird tension that something's about to happen, but it's
not clear what that might be. There's an almost poetic feeling to
some of the sequences in the book, particularly the still ones where
Finch is just stargazing.
Finally, there's the interlocking
Astral Birth Canal #10-12. This series is still Hadden's best
work, and it's his own mad science laboratory for exploring
long-form, improvisational storytelling. Hadden loves pushing new
ideas and images on his readers and letting them figure things out on
their own. He's wrapping up this title in favor of a new one to be
called Astral Forest, and it's a split that makes sense in the same
way his nearest comparison in comics, Chuck Forsman, did when he
ended his Snake Oil series. Both of these series explored fantasy
tropes in unusual contexts with weird, often absurd humor in the face
of horror. For all his flourishes, Hadden never strays too far from
creating a traditional narrative here, only mediated by his own
sensibilities and desire to keep things from getting too calcified
and safe.
The bulk of the narrative here concerns
Edward, son of Bork, who is a space god often sent on missions to
eliminate certain horrible people and monsters. Bork is dead and
Edward's just been killed, but they are watching lives playing out in
an effort for Edward to learn more about his mother Valentina. She's
a pro wrestler whose career takes off when she falls in love with
Bork. With key songs in the background amplifying the action, Hadden
takes the reader out of the story to remind them that other people
are watching this, including Edward's horrified reaction to seeing
his parents have sex. #11 has Bork's reveal that he's a god after he
helps her win the wrestling championship, and she offers to come with
him. Hadden interjects tons of humor in Bork's awkwardness, the way
the wrestlers are drawn, and the horribly embarrassing moments
involving sex that alarm his son. #12 has an escaped prisoner that
Bork captured on his ship wreaking havoc, ending up with a shocking
cliffhanger ending that reveals not all is as it seems. He then added
tremendous depth to this storyline, with the sweet and bizarre
relationship between Bjork and Valentina on display and told with
complete sincerity and a surprisingly heavy erotic charge.
The back-up stories as strong, as
Hadden continues to find a host of interesting artists to work with
for back-up features. Cooper Whittlesey's dense story is told through
a nine-panel-grid, each page upping the ante of danger for its main
character. Steve Bissette draws a forest monster, while Anna
McGlynn's choose-your-own-adventure comic for her main character is
clever, as it comes up with a cosmogony for a primitive society using
yes/no questions. It's enjoyable to explore major events disrupting
such societies in this way, as these disruptions often lead to
significant long-term changes. Audry Basch's peek at a couple of dog
superheroes, Hadden & Susan Dibble's delightful fairy tale about
lovers, and Iona Fox's over-the-top story showing Val and Bork having
sex are less impactful but still add a lot of depth to this
world-building process. We're learning about how and way many of
the characters do what they do and why.
I suspect Hadden's new series will be
another leap forward for him, allowing him to tell some new stories
while still dabbling in this world he's created. It's a world where
anything can happen, the powerful are merciless, and hope is still
present albeit way in the background. His cartooning is confident,
his understanding of narrative is sharp, and his approach
continuously explores the idea of gender and gender roles in
fascinating ways.
Saturday, December 29, 2018
Thirty One Days Of CCS #29: Ocean Jones, Bread Tarleton, and Kevin Reilly
Jones' own Big Jumps 1 is very much in the vein of Big Grungus, only these are personal observations. That scrawled, expressive line and warped perspective fills every page as they talk about wanting to personally transform their body, piss on the government, and try to get up. Tarleton's The Woods is different: it's a silent work about a small person traversing their way through some thick, mysterious forest land. Tarleton's line here is dense, with lots of gray shading and cross-hatching. When the traveler sees a series of bug-like creatures marching in a row and then sees one of them devoured from above by a monstrous creature, they decide to leave the same way them came from. It's a strong sequence that manages to convey emotion through some subtle use of body language, and the visceral surprises in the story sell the reader on that shock.
I reviewed Mothball 88 earlier in December, but I have a few other Kevin Reilly comics to consider. Reilly's collection of short stories,
Obscure Imperatives, sees him working in a number of different
genres and styles. “The Birthplace Of Saints” is a story that
sees him working through a number of different influences, yet coming
out with a style all his own. It's been noted that his thin, wispy
line is reminiscent of CF's, but I see more of Olivier Schrauwen (in
terms of color and forms) and Dash Shaw (in terms of the fantasy)
content here. That said, this story of a roller-skating keeper of the
faith who protects a temple important to pilgrims is entirely its own
thing. Reilly has a knack for not just world-building, but creating
entire ontological systems for his characters. The way he has the
belief systems attached to his worlds play out over the course of the
narrative is fascinating, especially since so many of them wind up
being horrific or lethal in some way. The way he ties those systems
into sports and competitions is also interesting, as
self-actualization as a believer is directly tied into one's own
athletic prowess.
There's a little Mat Brinkman in his
“The Obscure Imperative”, a quest story with tiny panels,
unusually shaped figures, and a starkly steady line weight. Again,
Reilly's stories play out as narratives with a lot of stake, and in
this case it's survival and memory. He creates a set of rules, lets
the reader know just enough to follow the story, and then takes those
rules to their logical (and frequently disquieting) end. “Fifteen”
is an unusual mix of genres. It starts as a teen romance, with a
mysterious girl named Molly encouraging the narrator to run away with
her. She's too cool for him, but she gives him a mix tape that may
have magical effects. There's a steadiness to his line here that is
unchanged despite the frequent and weird scene changes, where the
narrator goes from chasing her to becoming a member of a marauding,
anthropomorphic rock band to fodder at a mental institution to
running free.
A Thousand Times is Reilly's
take on the Ed Emberley assignment, where an artist draws a story
using the simplest of geometric shapes. It's the story of a horse
that keeps running and running, trying to find its girdle. It's
another example of Reilly creating a world with its own dream logic
that inexorably leads to a horrific end. Halcyon Bike Shop is a piece
of cleverly-designed commercial work that doubles as a guide for how
to maintain one's bicycle and an advertisement for the shop itself.
It's beautifully constructed and designed, and it points out a
constant in Reilly's work: absolute clarity in his storytelling. It's
obvious that he has a big future ahead of him as a cartoonist,
especially if he finds a publisher that believes in his work.
Friday, December 28, 2018
Thirty One Days Of CCS #28: Rainer Kannenstine
It's a special privilege to see the
entirety of a CCS student's thesis package, as I noted when I
reviewed Dan Nott's comics. CCS students are taught to emphasize
format and presentation alongside content. In terms of the former,
Rainer Kannenstine's thesis was a one of a kind. It's not unheard of
for a thesis to be presented in a handmade box. However, gluing
nearly forth teeth to the side of said box, which has been
criss-crossed with electrical tape, is something I've never seen
before. It made it feel as though I was about to peer into a
forbidden tome of some kind, literature that's dangerous.
The actual contents were much
friendlier than that, showing off a variety of different styles in a
bunch of narratively unconnected but thematically similar minicomics.
Kannenstine's future as a cartoonist lies in humor, as the best of
these comics were the funny ones. That said, the supernatural/sci-fi
aspects of many of these comics showed that he was fluent in a number
of different genres and cross-genres. His character design is strong
and no-nonsense, giving the reader an immediate sense of what each
character is about. There's also an immediacy to his work that
indicates an admirable level of spontaneity. His line is lively and
fluid. However, the trade-off there is that his work has many more
textual errors than I would expect in a final project. There were
times where I wasn't sure if this was part of a specific dialect
choice or if they were indeed errors, which took me out of the work.
Kannenstine clearly needed other eyes to proofread his comics.
This Sucks is a slightly revised
version of a comic that he did earlier, and it's still one of his
best. It involves a stressed-out young woman being chosen by a cosmic
being to help decide if her universe lives or dies. Kannenstine's use
of a thin line to establish the woman and her general ennui is then
subverted by sticking her in space, that line swallowed up by the
black void of space. The cosmic being is almost formless, other than
his cruel mouth and tuxedo. It's a nice, absurd touch. The end of the
story is both funny and horrible, yet entirely fitting—especially
since the woman is not actually rewarded for doing what she did.
Zapadoodle 1 and 2 are sketch
and process minicomics. The first one emphasizes linework, and one
can see him employing different line weights with the same material
as a way of generating different effects. Kannenstine's blobby
characters have a cartoonish charm that works well, like a pair of
cacti in a desert, a huge brute and a smaller creature considering
helping him, or his own self-caricature. He's also good at using
greyscale shading to interesting effect, but I think his future as a
cartoonist lies in further developing that loose, casual use of
shapes in creating figures. The Life of Ded makes that clear,
although the heavy line weight here is too dense in telling this
funny store about a ghost who reluctantly goes to a party. His
authorial voice is bold in that comic, however, and it further shows
his strengths in writing funny comics.
Nidhog is perhaps the
best-looking of his comics here. Kannenstine uses bold black and
white contrasts in telling the story of a woman and a demon, mixing
around time and perspective to get at their relationship. His
linework here is excellent, as he found a delicate balance between
using a thinner line weight without sacrificing the overall boldness
of the visuals. As the story goes on and the reader begins to
understand that the power dynamic between the two of them was not
what it appeared to be at first, the ending is all that much more
effective.
To My Dearest Johan is
indicative that Kannenstine used his thesis not so much to show that
he was a finished product as a cartoonist, but rather to demonstrate
a number of different kinds of storytelling approaches. This is a
strong drawing display about a child devouring himself, talking the
reader through how and why. It's whimsical and weird, much like most
of his output. Finally, Snakes is Kannenstine's most focused
and sustained narrative. It's about a spaceship containing the eggs
of the last remaining race in the universe not devoured by “the
Snakes”, and the relationship between the caretaker of the eggs and
his friend the robot. Kannenstine uses the slightly ragged line of
This Sucks, the sharp black and white contrasts of some of the
other comics, and a sweet sincerity that's not really present in his
other work. What kind of cartoonist is Kannenstine going to become?
Hopefully, it will be one who can draw on gleeful nihilism as well as
a genuine attempt at creating empathy for his characters. He's
clearly most comfortable with subverting genre work in frequently
humorous fashion, especially with regard to how he varies line
weights. Between Snakes, This Sucks and Nidhog, there's
a formula there for a longer work with memorable characters, funny
twists and a commitment to working within a genre to create emotional
content and surprises.
Thursday, December 27, 2018
Thirty One Days Of CCS #27: Denis St. John
Denis St. John balances both genuinely unsettling horror comics with a quirky sense of humor. The result are stories that unnerve or shock the reader while making them laugh. In his collection of short stories, The Land Of Many Monsters And Many More Monster Tails, St. John bounces between takes on familiar creatures with wildly original characters and also draws a lot of dinosaurs fighting. If it sounds like pure fun on each page, that's because it is. This is a case where an artist expresses themselves through genre work in unusual ways, taking delight in the ways in which he can provide warped versions of classic ideas.
For example, "Drought" is a story imagining what happens when a Creature from the Black Lagoon encounters a drought. St. John's stories thrive on their sense of logical consistency, especially with regard to how one thing leads to another. In this case, the Creature happens upon a group of wholesome teenagers in an big, raised pool. (That the teens bear a suspicious resemblance to a certain gang of pals 'n gals from Riverdale is nothing more than coincidence, I'm sure.) The poor creature just wants some water when one of the gang slaps him, resulting in the Creature retaliating by slashing his face open. It's a shocking but funny image, especially after the creature is baffled and pained by the chlorine in the pool's water. Things go downhill from there, as St. John subverts the Creature/beautiful woman trope in gleefully horrifying ways.
"Horns" and "King Of The Hill" are silent stories featuring dinosaurs, and they are written with wit and verve. The fact that St. John clearly delights in drawing these creatures goes a long way to making the stories lively and fluid. The action is clear, the motivations make sense, and the sense of resigned patience on the part of the apex predators is all part of the comedy. The lush backgrounds provide the needed atmosphere to give the story some context without impeding the action.
St. John's former anthology series was called Monsters and Girls, and that speaks to his love of featuring femmes fatale in a number of different roles. In this collection, "Magic In The Moonshine" is about a witch who doubles as a burlesque dancer during prohibition times, and the aesthetic is a tribute to the Max Fleischer cartoons of the time. She winds up dodging demons and bible-thumpers by dropping in on a bootlegger who had a crush on her, and the resulting story is sweet and trippy. St. John is at his absolute best here in dipping between drawing her as a sexy woman and as a pile of bones, and the "magic drink" hallucination sequences are a particular pleasure.
"Dance Of The She Beast/Redneck And The Wolves" speaks to a different kind of femme fatale and a far less discerning audience. It takes the trope of the woman/witch turning into a wolf in the woods and subverts the hunter as Good Guy in this role, with a shockingly visceral death scene that ironically underscores his claims of being a hero. The subsequent story continues his shaky narrative, but there are dire consequences for him as a result. His story starring "Furiosa Frankenstein" combines the Bride of that particular monster with the ass-kicking heroine of the recent Mad Max update. This story mixes horror with action, as she has to fight the creatures in front of her as well as an imagined, twisted version of herself back at the lab where she was born. The visceral quality of his drawings is at his most detailed here, as the monsters drip with menace and gore.
Finally, "Whispers In The Woods" and "The Devil's Magic" reflect St. John's interest in having the mundane confront the extraordinary. The former story is about a couple of friends who go back and forth between thinking they're in horrible danger and trying to disbelieve in it, with increasingly rising stakes. Their reactions to what they see are hilarious, especially as the images become more and more bizarre, disturbing and monstrous--but not all is as it seems. The latter story is a funny, silent story, as a demonic figure shows up at a little creature's birthday party to perform the most mundane of tricks, yet those tricks are more impressive than him appearing and disappearing in puffs of smoke. St. John's line here is thin and expressive, emphasizing the almost dainty quality of the goat-creature magician's hands. This is a strong collection that fans of classic horror and more recent comedy-horror will appreciate.
For example, "Drought" is a story imagining what happens when a Creature from the Black Lagoon encounters a drought. St. John's stories thrive on their sense of logical consistency, especially with regard to how one thing leads to another. In this case, the Creature happens upon a group of wholesome teenagers in an big, raised pool. (That the teens bear a suspicious resemblance to a certain gang of pals 'n gals from Riverdale is nothing more than coincidence, I'm sure.) The poor creature just wants some water when one of the gang slaps him, resulting in the Creature retaliating by slashing his face open. It's a shocking but funny image, especially after the creature is baffled and pained by the chlorine in the pool's water. Things go downhill from there, as St. John subverts the Creature/beautiful woman trope in gleefully horrifying ways.
"Horns" and "King Of The Hill" are silent stories featuring dinosaurs, and they are written with wit and verve. The fact that St. John clearly delights in drawing these creatures goes a long way to making the stories lively and fluid. The action is clear, the motivations make sense, and the sense of resigned patience on the part of the apex predators is all part of the comedy. The lush backgrounds provide the needed atmosphere to give the story some context without impeding the action.
St. John's former anthology series was called Monsters and Girls, and that speaks to his love of featuring femmes fatale in a number of different roles. In this collection, "Magic In The Moonshine" is about a witch who doubles as a burlesque dancer during prohibition times, and the aesthetic is a tribute to the Max Fleischer cartoons of the time. She winds up dodging demons and bible-thumpers by dropping in on a bootlegger who had a crush on her, and the resulting story is sweet and trippy. St. John is at his absolute best here in dipping between drawing her as a sexy woman and as a pile of bones, and the "magic drink" hallucination sequences are a particular pleasure.
"Dance Of The She Beast/Redneck And The Wolves" speaks to a different kind of femme fatale and a far less discerning audience. It takes the trope of the woman/witch turning into a wolf in the woods and subverts the hunter as Good Guy in this role, with a shockingly visceral death scene that ironically underscores his claims of being a hero. The subsequent story continues his shaky narrative, but there are dire consequences for him as a result. His story starring "Furiosa Frankenstein" combines the Bride of that particular monster with the ass-kicking heroine of the recent Mad Max update. This story mixes horror with action, as she has to fight the creatures in front of her as well as an imagined, twisted version of herself back at the lab where she was born. The visceral quality of his drawings is at his most detailed here, as the monsters drip with menace and gore.
Finally, "Whispers In The Woods" and "The Devil's Magic" reflect St. John's interest in having the mundane confront the extraordinary. The former story is about a couple of friends who go back and forth between thinking they're in horrible danger and trying to disbelieve in it, with increasingly rising stakes. Their reactions to what they see are hilarious, especially as the images become more and more bizarre, disturbing and monstrous--but not all is as it seems. The latter story is a funny, silent story, as a demonic figure shows up at a little creature's birthday party to perform the most mundane of tricks, yet those tricks are more impressive than him appearing and disappearing in puffs of smoke. St. John's line here is thin and expressive, emphasizing the almost dainty quality of the goat-creature magician's hands. This is a strong collection that fans of classic horror and more recent comedy-horror will appreciate.
Wednesday, December 26, 2018
Thirty One Days Of CCS #26: Brainworm 1-2
Anthologies have always been the lifeblood of CCS. In addition to work that's assigned to the students, there have often been cartoonists who have chosen to put together work with fellow students and alums. How the work is put together is often up to whichever cartoonist takes it upon themselves to edit the anthology, and in the case of the two recent volumes of Brainworm, that person is Kat Ghastly. She billed this anthology as "a catalog of obsessions for the obsessed" and themed both issues, giving them a nice sense of loose coherence. The table of contents in the first issue contains a sign-up sheet where most artists who said yes agreed at the expense of sleep or possibly quality, which speaks to the work ethic of the average CCS cartoonist.
The theme of the first issue is Endings. Tim Patton's stylish strip is about a couple of friends who visit an out-of-the-way coffee shop on its last day, and it's all about that sense of wistfulness that one feels in moments like that. The use of steam lines speaks to the ephemeral nature of the moment and then the memory. Hachem Reslan's silent strip is clever; it starts from heavily rendered as we see two hands: one holding a knife and other other an orange. As there is a surprise thing that is cut, the rendering and lighting gets lighter and less distinct, as though the cut hand is the one that's drawing the strip. Kristen Shull's cartoonish line is a delight in her story about songs that she can't get out of her head; it's a bit of fun that she braces with the final observation that banishing lingering thoughts is much more difficult. Sage Persing makes use of the dark in talking about their childhood OCD thoughts. Leise Hook's obsession with knowing how stories end was also cleverly drawn, with literalizations of the metaphors she was using. Bailey Johnson's drawing of a camera they took apart spoke to the way that working with its parts was soothing.
Unsurprisingly, CCS fellow Keren Katz's contribution was hilarious, odd and unsettling. It mixes drawings and photos (with a curly mustache drawn on Katz's face!) as the story follows a curator trying to figure out how to display the new heads. Each image is very typical of Katz, in that she's interested in exploring the way images in motion flatten themselves vs the ways in which still images can be arranged so as to create a strange synthesis. Ghastly's own strip is an amusingly cathartic story where she imagines people she hates falling into an open sewer grate, and then she thinks about what that fate may be. Her use of blobby figures reminiscent of Keith Haring drawings gives her story a strong visual charge.
The second issue isn't quite as interesting, in part because the topic ("The Undead") is a bit played out, and thus there was less variety on display. Katz once again takes an eccentric approach to an idea by taking three different documents (instructions for taking care of a cat, an origami instruction book and a book on making bubbles) and challenges people to come up with the first sentence of each book. It's all for reviving a monster. Katz is a walking idea machine, her brain and/or her body in constant motion as part of her relentless project to brighten the world with whimsical, bizarre and thought-provoking art.
There are some nice illustrations provided throughout by CCS instructor and horror master Steve Bissette, but they clashed with the generally lighthearted fare in the rest of the anthology. For example, Kurt Shaffert's "Bioethics and Zombie-care" is a funny take on how the rules of research (autonomy, beneficence, etc) would apply to dealing with zombies. Ghastly's own strip is about her own actual fear of zombies, or rather, that someone she loved would try to destroy her unexpectedly. Reslan and Persing's collaboration follows a sort of mannered, doomed romance, only one half of the couple is a zombie. Andres Catter's zombie gag is a funny one, using an image per page for maximum impact. Leise Hook's comic about a plant she revived and then might have killed again is a clever take on the theme, and its understated visual approach blends nicely with the text.
The theme of the first issue is Endings. Tim Patton's stylish strip is about a couple of friends who visit an out-of-the-way coffee shop on its last day, and it's all about that sense of wistfulness that one feels in moments like that. The use of steam lines speaks to the ephemeral nature of the moment and then the memory. Hachem Reslan's silent strip is clever; it starts from heavily rendered as we see two hands: one holding a knife and other other an orange. As there is a surprise thing that is cut, the rendering and lighting gets lighter and less distinct, as though the cut hand is the one that's drawing the strip. Kristen Shull's cartoonish line is a delight in her story about songs that she can't get out of her head; it's a bit of fun that she braces with the final observation that banishing lingering thoughts is much more difficult. Sage Persing makes use of the dark in talking about their childhood OCD thoughts. Leise Hook's obsession with knowing how stories end was also cleverly drawn, with literalizations of the metaphors she was using. Bailey Johnson's drawing of a camera they took apart spoke to the way that working with its parts was soothing.
Unsurprisingly, CCS fellow Keren Katz's contribution was hilarious, odd and unsettling. It mixes drawings and photos (with a curly mustache drawn on Katz's face!) as the story follows a curator trying to figure out how to display the new heads. Each image is very typical of Katz, in that she's interested in exploring the way images in motion flatten themselves vs the ways in which still images can be arranged so as to create a strange synthesis. Ghastly's own strip is an amusingly cathartic story where she imagines people she hates falling into an open sewer grate, and then she thinks about what that fate may be. Her use of blobby figures reminiscent of Keith Haring drawings gives her story a strong visual charge.
The second issue isn't quite as interesting, in part because the topic ("The Undead") is a bit played out, and thus there was less variety on display. Katz once again takes an eccentric approach to an idea by taking three different documents (instructions for taking care of a cat, an origami instruction book and a book on making bubbles) and challenges people to come up with the first sentence of each book. It's all for reviving a monster. Katz is a walking idea machine, her brain and/or her body in constant motion as part of her relentless project to brighten the world with whimsical, bizarre and thought-provoking art.
There are some nice illustrations provided throughout by CCS instructor and horror master Steve Bissette, but they clashed with the generally lighthearted fare in the rest of the anthology. For example, Kurt Shaffert's "Bioethics and Zombie-care" is a funny take on how the rules of research (autonomy, beneficence, etc) would apply to dealing with zombies. Ghastly's own strip is about her own actual fear of zombies, or rather, that someone she loved would try to destroy her unexpectedly. Reslan and Persing's collaboration follows a sort of mannered, doomed romance, only one half of the couple is a zombie. Andres Catter's zombie gag is a funny one, using an image per page for maximum impact. Leise Hook's comic about a plant she revived and then might have killed again is a clever take on the theme, and its understated visual approach blends nicely with the text.
Tuesday, December 25, 2018
Thirty One Days Of CCS #25: Kevin Uehlein, Pat Barrett, DW
Pigeon Man #2 and #4, by Pat O'Brien, Zack Poitras (writers) and Pat Barrett. Barrett drew this visceral, disgusting and over-the-top satire of politics, capitalism and the culture that surrounds them. If anyone was up to the job of drawing the adventures of a superhero who combined the aspects of pigeon and man in the most revolting ways possible, it's Barrett. His humor comics have always had that quality of being game for anything, and that's certainly true here. I unfortunately was only able to read the 2nd and 4th issues of the comic, so I can't comment too much on the story. The basics are that the mayor of New York City is kidnapping orphans and grinding them into sausage, and only Pigeon Man and his friend the Commissioner of the police can stop him. Hilariously, the mayor uses the New York Rangers hockey team as his stooges. Pigeon Man himself is a disgusting character, frequently lapsing into heavy drug and alcohol-fueled binges as he does things like go down on a bat. Tucker Carlson gets seduced, various rescue missions are attempted, horrific sausage is consumed, and Pigeon Man's prison-bound daughter wreaks havoc. The comic is a bit of a grind sometimes because it never lets up, making it something of a breathless experience. Still, Barrett's saturated use of color and ability to mix a cartoonish style with realism make the gags work.
Kevin Uehlein's solo project was the immense minicomic Quit Rasslin' Me!, an epic deconstruction and parody of the WWE and pro wrestling in general. Featuring his anthropomorphic characters Disgusting Duck and Dumbass Dog, those two go from "back alley wrestling" to the WWE when the corporation was beset by steroid scandals, sexual harassment claims and being increasingly out of touch with the fans. As ludicrous as the action in this comic is (and it goes way over the top), virtually everything in it is based on something that actually happened. The Duck is chosen to be the new, hot babyface and even gets tabbed as the new champ, since he's cheaper than maintaining the older, Hulk Hogan-like mainstay. The Dog is chosen to be a heel who can reliably take chair shots to the head and get sent through tables, no matter the damage to his body. There's turn after turn here, as an arrogant Duck gets taken down by an Undertaker-like version of the Dog, who then decides to become a born-again Christian. This is a funny, silly comic with appealing, rubbery art that is entertaining in its own right in addition to being a dead-on satire of the WWE's greed and questionable ethics.
KJC 4 is Uehlein's sketchbook collaboration zine, done with the artist DW as well as James Stanton and Dakota McFadzean. Uehlein's bigfoot wackiness and DW's intense mark-making and pattern designs make for a compelling mix, and they do all sorts of things to create a variety of visual experiences. For example, there are pages that are transparencies, laid over a paper page. The drawings on the transparency interact with the drawings on the page in interesting ways, deliberately adding new details and contexts for them. In the middle of the comic, there's a stapled-in micro mini that features Uehlein-designed characters talking, only their word balloons contain DW's patterned drawings that feature strange animals and fossils in the middle. There are also occasional comic strips with interjections from DW that contribute to the dense glee of this project.
Compulse 10 and an untitled mini from DW round out the comics here. Compulse is Uehlein's micro-mini sketchbook project, and this edition focuses on a female character with various hairstyles in profile. Uehlein really has a knack for drawing angry cartoon degenerates. DW's zine has more of his current interest: circular designs that resemble mandalas, containing a bird, a lizard or some other creature in its center. He alternates between black & white and color, with the former looking bolder and the latter more visually appealing. They almost look like cave drawings or some kind of ancient image that's been long buried.
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