Thursday, June 9, 2011
New Review @TCJ: Dungeon Monstres, V 4
Saturday, October 24, 2009
Dream Team: Dungeon The Early Years, Volume 2

Twenty-four volumes of the various DUNGEON books have been translated into English by the stalwarts at NBM, reprinted at smaller size in twelve editions. That leaves thirteen volumes still to be translated, with the Trondheim/Sfar team at this point writing the books and leaving the art to a variety of people. In addition to the three main storylines (Early Years, Zenith and Twilight), most of the untranslated volumes are in the miscellaneous "Monsters" category--stories that fill in cracks between other stories. Trondheim and Sfar love playing around with time jumping; indeed, in this translated edition, we go from volume -97 (of a lighthearted series that began at -99, reflecting the "early" notion of this story) to volume -84. That second story, "After The Rain", is a much more grim depiction of our hero, Hyacinthe, the future Dungeon keeper of the Zenith books.
One of my favorite trends in comics over the past five years has been the concerted effort made to translate Sfar and Trondheim's work into English and the way in which audiences have responded. Kim Thompson at Fantagraphics tried to do this a decade again with full-color translations of two books in the Lapinot (in English: McConey) series and then several issues of a Trondheim grab-bag series called THE NIMROD. The latter had some of Trondheim's best and most unusual work, but with the decline in the overall comics market and comics that didn't have any kind of genre-related hook, that series didn't do well. For the McConey books, it was proof that Americans just don't like the French album format. Those slice-of-life books were easily approachable and witty, but simply didn't draw readers in.
NBM took up the torch first with a black-and-white series that translated DUNGEON, ASTRONAUTS OF THE FUTURE and some McConey stories. With the rise of the graphic novel in bookstores and libraries, they switch over to smaller-format, full color translations, a strategy that has worked wonderfully. First Second came along and has translated close to a dozen works involving Trondheim or Sfar. Fantagraphics will be getting back in the game by finally publishing Trondheim's autobio classic APPROXIMATIVEMENT, most likely next year. There's still a ton of Trondheim work to be translated: VENETIAN BLIND, more LI'L SANTA, more TINY TYRANT, comics involving monsters & dinosaurs, and some more cutting-edge material. It's become clear that Trondheim & Sfar's genre material has found an audience, one that continues to grow.
A highlight of the Early Years story is the third member of this artistic dream team, Christophe Blain. With his SPEED ABATER, and ISAAC THE PIRATE books, he's proven himself as an artist who creates imaginative and exciting action scenarios. His art for DUNGEON combines the charming character design of Trondheim with a fluidity of movement that results in a work that's both funny and thrilling. Trondheim's art in the series was always better suited to more satirical stories (even when they were darker in tone), but with Blain we get the rush of adventure along with affectionate jabs at genre.

The first story in the volume, the aptly-titled "Innocence Lost", sees the ramifications of Hyacinthe's romantic dalliance with the serpentine assassin Alexandra. Manipulated into killing a man, Hyacinthe starts down a slippery slope from being a noble avenger of wrongs (as The Nightshirt) to a cynical aristocrat leading a double life as the head of the assassin's guild. Through it all, his real concern is his doomed romance, and this is another area where Blain truly excels. His GUS AND HIS GANG book was a similar mix of action and dead-end romance, and Blain was able to create pathos with a character who had been a mix of walking comic relief and hubris. The character's design, as a diminutive and cute anthropomorphic bird, made this especially challenging for Blain. By the end of the story, when we see Hyacinthe dress up in his Nightshirt outfit but see him visit Alexandra instead of going after criminals, it's clear that our protagonist has allowed his entire moral code to lapse for the sake of his love.

The second story is a much grimmer one and covers the eventual ramifications of his actions. Hyacinthe and Alexandra don't marry, and he keeps up appearances by marrying someone that his lover murders. As the story opens, the human price just paid for his double life suddenly become much clearer, and is complicated by a plot contrivance that forces him to deal with the woman he now both loves and hates. That contrivance (the potential destruction of the city thanks to faulty construction) is an entertaining side-story of its own, thanks to the almost robotic ruthlessness of Professor Cormor. He's the man trying to stop the construction who turns to Alexandra, who in turn agrees to help him if he'll help her get back with Hyacinthe. Things eventually go horribly awry, winding up with a downbeat ending that signals the beginning of what would become Hyacinthe's rule as the Dungeon Keeper.
This volume marked the first time I wished that NBM could have kept the larger page format. There are some spectacular action scenes that felt cramped shrunk down to a smaller size, and other pages crammed with panels that felt similarly claustrophobic. A lot of darker colors were used in this volume, which made those pages feel a bit muddy at times as well. In an ideal world, we'd get an "absolute edition" of DUNGEON on oversized pages and nice paper, but as a reader I'm grateful that we're getting this much Trondheim & Sfar in English. Trondheim and Sfar have taken the series into greatness by refusing to repeat themselves and have instead upped their degree of difficulty with ever-more complex plots and nuanced characterizations. DUNGEON has gone from being a bit of a lark to one of the greatest genre series of all time, affectionately spoofing and celebrating not just fantasy, but the investment of a reader into a world of fantasy.
Tuesday, April 7, 2009
Knots Tying Knots: Dungeon Zenith, Volume 3

The third volume of the english translation of DUNGEON has been long-awaited, but I wouldn't recommend reading it until one has reread the first two volumes. The saga becomes increasingly plot-heavy here and immediately follows the events of the last volume. There are some ways in which the fantasy send-up/homage by Lewis Trondheim & Joann Sfar reminds me a bit of Jeff Smith's BONE. Both started their series on extremely lighthearted notes and spent a number of pages carefully establishing character relationships. Once Smith spent a couple of years doing that, it was off to the races with a quest, action scenes, plot twists and the like. He had earned his audience's trust before he simply shipped his characters all off into their wars by carefully but casually dropping mysterious clues as well as seeing them interact in a mundane matter. We knew each character's quirks, desires and loves as well as the ways in which they interacted with each other, which made the conflicts they wound up later all the more involving.
DUNGEON's first volume (with each volume collecting two of the original French albums) introduces us to an anthropomorphic duck named Herbert and a peculiar lizard named Marvin. Herbert's a smartass dungeon flunky and Marvin's a fierce but quirky warrior, and the whims of fate throw them together. Their hijinks manage to simultaneously parody sword 'n sorcery stories while at the same time put together a startlingly intricate, straight-faced fantasy epic. Seemingly trivial or even farcical details from these stories either have complicated backstories (explored in the Early Years stories) or have serious ramifications in later years (as detailed in the Twilight stories). The "main" narrative, or the "Zenith" story, mixes humor with action, making neither seem out of place.
Herbert and Marvin are obviously the foundational relationship of the series, but the interactions between Herbert and his oily nemesis Delacor established a delightful, mutual aggravation. Delacor's general sliminess (hiring a lawyer to seize the dungeon) made him a source of friction for everyone he encountered. The ass-kicking princess, Isis, was another interesting catalyst in the way she prodded Herbert and moved so easily in the company of thieves. The dungeon Keeper himself emerges as a sympathetic character, taking on a paternal quality to his minions when he realized he was about to lose it all. Herbert's parents are introduced in this volume, and their complicated relationship with him adds another layer of intrigue to what was once a seemingly simple parody character. Even seemingly incidental characters like the postman Pollyplume, a sad sack thrust willingly into an exciting new life, add
new perspectives to the saga.
The most startling change to be found in this volume is that Trondheim passed on the art duties to Boulet. For the most part, Boulet stays faithful to the character design that Trondheim established. However, the quality of his line is much slicker and clearer than Trondheim's slightly ramshackle line. The effect is a jarring one; the idiosyncratic nature of Trondheim's art was a perfect fit for the slightly off-kilter nature of a saga that was half serious and half joking. Boulet doesn't really try to make funny drawings; even ridiculous scenes have a slickness to them that takes a while to get used to. I almost would have preferred an artist try a completely different approach (like in the Dungeon: Monstres side-series) than this sort of hybrid approach. That said, Boulet did quickly master drawing a cast of thousands and really is a master at propelling adventure stories forward. The sequence where Herbert and his friends escape from a tavern by taking to the rooftops and eventually flying away was a particular highlight, a spectacular and visceral set of panels that perfectly balance drama and wisecracks.
Despite missing Trondheim's line, the Sfar/Trondheim duo did not disappoint in this latest volume, taking crazy story risks and throwing in plot twists and character reversals at the drop of a hat. DUNGEON remains my favorite genre-related series of all time, and anything that helps new volumes appear more quickly is fine by me. If Boulet is going to be the regular artist for Zenith from now on, it'll be interesting to see how he adjusts his style in future volumes.
Saturday, December 20, 2008
The Details of Armageddon: DUNGEON MONSTRES VOLUME 2Lew
Lewis Trondheim and Joann Sfar are two of my favorite cartoonists in the world, in part because of the dizzyingly broad range of subjects they're interested in. Trondheim's work ranges from abstract, conceptual comics to slice-of-life to autobio to children's books to rip-roaring adventure. He automatically becomes one of the best artists in any genre he chooses to work in, and fantasy comics are no exception. He and Sfar didn't just choose to create a lark of a series to affectionately parody fantasy and role-playing tropes in DUNGEON, they wanted to create a genuinely involving story that worked on multiple levels. They wanted the adventure aspects of the story to be simultaneously exciting and silly as they built an entire world, Tolkein-style. As such, they set out a plan to tell the story of the titular dungeon in its glory days (the "Zenith" stories), to tell the story of its origins (the "Early Years" stories) and its downfall ("Twilight")--and planned to write a hundred volumes in each series!
If that plan wasn't ambitious enough, there are also side volumes that tell smaller, funny stories of the main characters ("Parade") and volumes that focus in on particular characters at particular times ("Monstres"). DUNGEON manages to be the rare series that is simultaneously complex and simple to follow, zeroing in on a few characters over time and expanding the cast from there. It's by far my favorite genre-related series of all time, enjoyable on every level. Of course, given the scope of this project (which they may never complete), Sfar & Trondheim have recruited a number of different artists to step in to draw the stories. NBM is reprinting each series two volumes at a time, and DUNGEON MONSTRES 2 is the latest edition. This volume features art by Andreas, known for his Lovecraftian horror stories, and Stephane Blanquet, an artist who specializes in the grotesque.
Both artists are inspired choices. In the first story, "The Great Map", Andreas' horror background is merged with the funny animal character design aa we follow the rabbit warrior Marvin the Red on a quest. The story does get a bit confusing if you haven't read the Twilight stories, so I'd recommend brushing up on those volumes so as to avoid confusion. That said, the
specifics of the quest are less important than Marvin's confusing love life, somehow trying to simultaneously pitch woo to two very different women at the same time. Marvin is one of the best characters in the entire series: a young warrior oblivious to the larger events of the world naively seeking glory. His single-mindedness in the face of total chaos is both exciting and hilarious, as he's both hero and comic relief.
The second story, "The Dark Lord", is drawn by Blanquet. His style is so distinctive that it was impossible to completely subsume within Trondheim's character design. This wound up working out quite nicely, as his monsters were especially gross and the violence especially visceral. This story follows what happened after the downfall of Herbert, the duck hero of Zenith who had become corrupted by power in later years. This story gives us a number of important details as to exactly how Herbert wound up in such a horrible position (he wound up being possessed by a dark entity connected to various objects of power he had collected) and follows him as he cleverly gets out of one near-death experience after another. Following such a haunted character after focusing in on such a naive character like Marvin was an interesting contrast, and I especially like the way that Trondheim & Sfar connected the two stories, telling them from different points of view. Any fan of Trondheim and Sfar should be reading DUNGEON, and any fan of DUNGEON should probably pick up every volume. This volume was an unexpected visual feast that was still entirely within the sensibilities of its writers.