Showing posts with label casey bohn. Show all posts
Showing posts with label casey bohn. Show all posts

Monday, December 26, 2016

Thirty-One Days of CCS #26: Casey Bohn, Aaron Cockle

Aaron Cockle's comics are growing increasingly sophisticated even as they are are visually becoming more and more abstracted. Cockle walks a tricky line with what one might call "thick" narrative storytelling. It's not dense in the sense that one could navigate it if one chose to fully immerse oneself in Cockle's visual language. Nor is it deliberately obscurantist, because Cockle is clearly getting at something in his most recent comics that are mostly about corporate/bureaucratic structures. Instead, Cockle is warping language in a very specific way: a language that lacks empathy, intuition and nuance. It looks like English, and yet feels like a different language despite using the same words. The result, especially in Annotated #19, is that the reader must parse the issue as much as they read it, hooking back into emotionally powerful or explosive concepts or reveals that filter up through the fissures of this new way of not just speaking, but processing the world.

Annotated #18, subtitled "Boring Mirror World", leads off with a Nabokov quote that perfectly sums up the book's structure: "Granted that space and time were one, escape and return became interchangeable." In a 44-page story, Cockle tells a story about a series of nameless characters whose entire lives seem to revolve around the office building they work in and its parking lot. Conformity, rigidity and structure are inherent in the piece and the place as Cockle relentlessly works an eight-panel grid and works small in each panel. The figures, simplified and crude as they are, have more of a signifying, placeholder use than as characters the reader wants to explore and get to know. On the odd pages, there was a single page of comics. On the even pages were eight-panels full of text. There's a nostalgia in the text, as though some apocalyptic event had occurred that disrupted and transformed the bureaucracy but didn't actually end it.

Emotions are heightened (in "Mid-Presentaton Tech-Fix [each page gets its own title], a woman embraces an idiot who tried to fix a projector standing on a chair with rolling wheels), corporate jargon takes the place of actual communication, ominous crows and bird-men appear to poach employees, and floating heads act as department heads. One employee returns from a mysterious absence and is amazed to be alive. In the end, order starts to break down as a band of office workers leaves the complex to go on a fantasy quest, only to understand that they will be back at the office the next day. The thickness in this comic is hinted at in its title: it's a mirror world, where in best Lewis Carroll tradition, things aren't just reversed in the mirror, they're just...wrong. And like Carroll's mirror world, the further and harder you run toward a goal, the more certain it is you will simply arrive back at your point of departure. In terms of conception and execution, this may be my favorite of all of Cockle's comics.

Annotated #19 is a series of short stories that inhabit a different kind of thick storytelling, this time where as I noted above, language itself starts to lose its meaning. What's most different in this issue is the variety of visual approaches Cockle uses. "The This Oubliette", for example, is a floor plan on what looks like wrinkled paper or cloth, with arrows pointing to the highly vague "facts" of the matter regarding this dungeon of "now". "17th Republic" has the kind of green back tone not unlike old LED lights on photocopiers, and it's about observing a woman putting together some kind of zine in a copy shop whose appearance alternated every day. Again, meaning and identity were scrambled here as the text became a stream of consciousness babble. "Mandarin Mobile App Development Mindfulness" replaced the heads of an office's employees with text balloons filled with jargon, leading to existential crises even as they babbled company office-speak. "War Re-Enactment" features military-industrial jargon at its thickest, as language becomes stripped of its meaning when used to describe the world in the aftereffect of an apocalyptic war.

"Conscription" puts its text in cursive, superimposed above photographs of sculptures from antiquity. An unnamed agent is collecting nonsensical information in the wake of the apocalypse, continuing on this theme of what happens to language when it is divorced from humanity; that is, when language ceases to be spoken by people and is only spoken by corporations. It ceases to have meaning or agency. Ironically, as the final story, "Infranet", hints at, language's only hope in these scenarios is when it is picked up by artificial intelligence that is separate from its corporate underpinnings. There's a reference to HAL-9000 (from 2001: A Space Odyssey) in this story, who in many ways is the most human character in that film. HAL searched for meaning but went mad trying to balance the goals of being human with the goals of the military-industrial complex. Cockle seems to have a meta-interest in eschatology; not so much in the end of the world itself, but rather the mindset of those who would bring about the end of the world and the implications of what happens when the end isn't what we might expect.

Space Rope; Mars and Venus is a welcome return to comics from Casey Bohn. This is a collection of three stories about the creepy titular alien, whose ability to coil and change shape and size makes it a terrifying monster. Bohn's approach is interesting in that she uses Space Rope as a sort of catalyst that sheds light on other characters. In the first story, it's not even entirely clear that Space Rope is malignant in nature; it seems to be more curious about its environment than anything else...at least at first. When two men in black types come along and discuss the danger of having Space Rope run around loose on earth, we're meant to take their word for it when they douse the creature with its only weakness: baking soda. Only its final utterance, "My hate will never die..." gave the reader any clue that this was a dangerous creature. What's interesting about this initial story from 2011 is that it came before Bohn transitioned to become a trans woman, and she noted at the end of the mini how Space Rope was very much a metaphor for her fears about the possibility of realizing her true identity--not the least of which was open hostility on the part of the authorities.

The other two, more recent stories are more in the tradition of EC Comics. "Space Rope Is Served" is about a hunter who can no longer eat meat, so he decides to go to the Space Rope's home planet to capture one to eat, since they are a form of vegetable. There's a twist ending where a character unexpectedly helps the Space Rope turn the tables on the hunter, who grovels for his life if he promises to get them more victims. In "Scent Of A Space Rope", a perfume maker gets some brain fluid from a Space Rope as a secret ingredient, only to realize that she's inhaled the memories of the Space Rope, up to and including being sliced open! What's interesting is that for all the Lovecraft-esque pulsing and squirming of the creature, they don't wind up killing anyone in any of the stories. Even the battle in the second story is entirely in self-defense after being boiled alive for a while. The fear in these stories is fear of the unknown, fear of being replaced, fear of having one's sense of reality altered. Bohn is deliberately cagey with regard to the actual threat of Space Rope for that very reason. Bohn has always made heavy blacks a big part of her art in order to add atmosphere and a feeling of dread to the proceedings, with a touch of melodrama. Everything from the logo to fonts was obviously very carefully considered with regard to how they affected the comic's atmosphere. It's a short comic that packs a lot into its pages.


Monday, November 25, 2013

Thirty Days of CCS #25: Max Mose, Rio Aubry Taylor, Casey Bohn, Bill Bedard

Max Mose's recent comic The Grove is another of his sci-fi/horror commentaries on capitalism and culture at large. With a beautiful and disturbing silkscreened cover, this full-color piece (printed on a risograph, perhaps?) is one of his most striking works. Working in similar waters as Matthew Thurber, the story concerns a rapacious city literally draining the inspiration out of its artists for the benefit of its corporate classes, overseen by a sort of magical deity of capitalism. When one of the city's citizens rebels, he's shot out of a cannon into the nearby forest. Of course, when he messes with the "unnatural" order of things, a reprisal is ordered and the book's final conflict occurs. Mose leavens this critique with absurd imagery, jokes, self-aware critiques of his critiques and a general sense of awareness that the state of nature is no more welcoming or just than humanity's need to construct and eventually exploit its resources and then each other. Mose's pencils have become much sharper and cleaner while still retaining the grotesque and frequently bug-eyed quality that makes his pages pop. His use of color has been a big boost in getting him to make his pages cleaner and simpler, but he also seems to have found just the right groove and sense of confidence in letting go of clutter and over-rendering. That new simplicity only makes the images we do see all the more powerful, weird and funny.


Bill "Billage" Bedard is another CCS cartoonist whose work I only saw for the first time at SPX. Coffee Hunters represents the silly, sketchy side of the artist. With cartoony characters and stick figure warriors that are heavy on gesture and body language in telling their story, this mythological spoof features a tribe hunting for wild coffee. Rife with coffee and bean puns, this scratchy little mini is packed with eye pops and other visual jokes as well. It's dopey and good-natured, understanding that this is a bit of entertaining fluff that's nonetheless prepared with care and affection. On the other hand, his full adaptation of Samuel Taylor Coleridge's epic lyrical poem The Rime Of The Ancient Mariner represents the serious, delicate side of the artist. Bedard truly engages the poem, using a thin line but a lot of grey-scale shading to add a bit of depth. Still, the whole story conveys the ethereal, monstrous, fantastic and spiritual aspects of the poem, with the Mariner's spectacles giving him a further sense of removal from his crew and the reader as well. The nightmarish qualities of the poem translate quite well to comics, with a number of lines leaving Bedard plenty of room for visual interpretation regarding violence, spirits and storms. In other, more still scenes, Bedard captures that deathly tranquility as well, his illustrations a fine counter-point to Taylor's rich and evocative language. Bedard's natural sketchy, grungy style eventually takes over the story, which is all for the better for this comic, as it's not a neat or comforting tale.

Rio Aubry Taylor's first issue of the moving and unsettling Love, Currently sees him break new ground as an artist.Told in a distinctive white-on-black page with various color fields and patterns popping into panels, it's a story of a man named Lan who fails to come to terms with his own anger and fear after the death of his daughter. First his marriage disintegrates, and then his life in general goes to hell. This is a first-person account of his own attempt at self-destruction and abandonment of his faith in the world, god and humanity. Taylor's art is haunting and evocative, as the way he often likes to use abstract patterns, light fields and dense cross-hatching serves a narrative purpose as a reflection of Lan's consciousness and emotional state. At just eight pages, it's Taylor's most coherent, dense and emotional work; I am eager to see where he will be going with this series.


Casey Bohn is one of the more distinctive stylists I've seen from CCS. His comics have tended toward loopy science-fiction that is conversant in all of the genre's tropes yet subtly commenting on its cliches and tendency toward obvious metaphors. It's a gentle nudging to be sure, as Bohn's art both celebrates its Jack Kirby influence with its bold, almost abstract use of thick lines and odd angles and is well aware of the silliness of its imagery. President X concerns an astronaut who becomes aware that aliens are about to invade Earth and establish a puppet president (the titular President X, who barely appears in this comic despite his distinctive appearance--it's a sort of shaggy dog element). It takes him years to get back, and no one believes him but a hilariously depicted group of hippies. Of course, they prove to be crucial allies, but Bohn plays up the violence vs non-violence angle in an amusing, heightened manner. The climactic fight is absolutely hilarious, as the eyeball-shaped alien is thwarted by its own digestive juices ("I'm eating myself! I...I'm delicious!"). Bohn represents the sort of humorist whose knowledge of and ability to work within a genre sharpens the humor within the piece while providing a credible, enjoyable story.

Tuesday, May 21, 2013

Another Look Inside the CCS Student/Mentor Process

In honor of the graduating class of 2013 at the Center for Cartoon Studies, here's some heretofore unreleased interview material that I did for my article on CCS for The Comics Journal #301. I asked each student the same questions. Here are some selected answers regarding my topic: the student/thesis mentor relationship.

Steve Seck
Steve Seck is in the middle

RC: Why did you choose Alex Robinson as your advisor?

SS: As someone who is attempting a serialized comic, I was interested in hearing his thoughts on how he went about serializing Box Office Poison (which works remarkably well as a book). I am a great admirer of his storytelling ability, sense of humor & drawing style & saw a lot of things he was doing well in his work that I needed to improve on in mine. He also seemed like someone who would be approachable & relatively easy to work with.

RC: What was the process of working with Robinson like? How hands-on was he?

SS: I had a great experience working with Alex. My girlfriend & I had moved back to New Jersey from Vermont in the fall of 2008 - I was one of the first low-residency students in the CCS program - so I was able to meet up with Alex in Manhattan a few times to review work, have a couple drinks & discuss comics with him. I would bring copies of my inked pages with me for him to sketch revision ideas on & show him my (very rough) thumbnails for upcoming pages. I always emailed him my scripts before I got started on a new comic to get input from him about what to add, remove, revise, etc. before I started drawing. His comments were thoughtful & he never tried to dramatically change what I was trying to achieve with a scene or line of dialogue. He was always very respectful of my work - he was encouraging & his suggestions were mostly in line with what I was going for.

RCHow much of an influence do you feel he had on you as an artist, and in what ways?

SS: It's hard to say exactly how much of an influence Alex had on me as an artist - he was really much more into guiding me through my own way of working than telling me explicitly how to do things. If he felt something wasn't quite right with how I had done a panel,line of dialogue or gag, he'd often give me a few suggestions as to how he'd do it & leave it up to me to figure out my angle on it. He was always responsive if I came to him with a problem I couldn't solve, but mostly let me do my own work & guided or encouraged me whenever I'd give him a new batch of pages. He never imposed the ALEX ROBINSON WAY OF DOING THINGS on me, but rather helped me to further realize my own vision for my work.

RC:. How much of that influence was pre-existing, and how much came as a result of how he worked on you on your thesis?

SS: Box Office Poison - being one of the first books that got me into indie comics - had a pretty big impact on me; I'd say most of the Alex Robinson influence on my work was pre-existing. As stated previously, as an adviser Alex seemed interested in helping me continue to develop my own style & voice.

RC: What was the most valuable thing you learned from your advisor?

SS: First and foremost, giving my work to one of my favorite cartoonists was a big deal for me - I had never done anything of the sort until I gave Alex my CCS first year final project at MoCCA 2008. (I'm relatively "green" when it comes to cartooning - I didn't really start seriously pursuing it until right before I had been accepted to CCS.) Having him actually agree to be my adviser after reading it was also a huge deal - hey, he
thinks my stuff is worthwhile enough to spend a year helping me get better at it! Working with him gave me the confidence I needed to not only trust my instincts but also to keep at it & push myself to improve.




Alex Robinson


RC: What was the most frustrating aspect of working with your advisor?

SS: I really didn't have a frustrating experience with Alex at all - he was responsive & encouraging.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

SS: My advice to future CCS cartoonists when choosing an adviser? Look at what some of the cartoonists you like are doing well that you'd like to see yourself do better. Don't be afraid to choose someone whose style isn't exactly like yours - look for someone who excels at the stuff you want to improve at.


Casey Bohn


RC: Why did you choose Paul Karasik as your advisor?

CB: I had previous positive experience working with Paul on a class project in my first year. Beyond that, I felt that an editor, especially one of Paul's standing within the industry, would be the best choice for an advisor. Someone who is expressly a cartoonist isn't necessarily able to explain in words how something is or isn't working. Paul has a lot of experience doing exactly that.

RC: What was/is the process of working with Karasik like? How hands-on was he?

CB: Paul was most involved in revising sketch versions of my comics. I would email him sketches, he would give me notes, I would revise it again, and he would give me more notes, until he was completely satisfied. The magic words were, "This is looking good. Now start pencilling." From my second book on I pencilled from blowups of my thumbnails, and while I showed Paul my pencils every time, once I started doing that there was very little that needed to be said.

RC: How much of an influence do you feel he had on you as an artist, and in what ways?

CB: Paul's focus was graphic storytelling. Does it make sense, does it read smoothly, is it getting the intended message across, is it compelling? These were the unspoken maxims that every critique was predicated upon, and I intend on taking a lot of that to heart from here on.

RC: What was the most valuable thing you learned from him?

CB: Getting to hear him laugh. We spoke on the phone twice and in person once, and hearing him laugh at the funny bits I had written was really satisfying. It was also much easier to…

RC: What was the most frustrating aspect of working with your advisor?

CB: Disagreeing with Paul. I didn't want to ever have to do it. Just before inter break he sent me suggestions for new endings of my second book, and I ddn't like any of them, but I didn't want to tell him that. So I just said I would table my thesis until after winter break. He came to the school in January for Visiting Artist Seminar and he read over the last email he had sent me about my thesis, and he couldn't believe his suggestions, either. "Was I high?" he asked with disbelief. I preferred to wait until Paul could
disagree with himself than to speak against him.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

CB: Choosing someone for their editorial experience really helped me. Settle on a project in the first week, stick to it, and get cracking. Do multiple smaller projects, with the goal being to complete everything you start this year. Don't try to do a graphic novel. The momentous work that gets made by Seniors begins life as a bit of fun that snowballs.


Alex Kim

RC: Why did you choose Chip Kidd as your advisor?

AK: I chose Chip because I greatly admire his work. His book covers are some of my favorite pieces of art out there. Also because he loves comics and understands how they work but isn't a cartoonist himself so I thought his feedback wouldn't get caught up so much in the mechanics of my process, which I knew I would get a lot of in school, and more on the final product.
RC: What was the process of working with this person like? How hands-on were they?

AK: Well, the process we set up was that I'd work on my thesis and present when I thought I had enough work to show. It was more presenting finished portions of my comic rather than presenting an outline or thumbnails, etc.... I was able to get a lot of feedback from my teachers and classmates during the process and wanted the use the time w/ my advisor to go over more finished work. I thought this would be more helpful since it would allow me to keep working and working and then get feedback on a chunk of work. This was also driven by how I wanted to work - I wanted to try and get as much drawing done as I could and then take a step back and look at what was produced. I thought it would be an interesting way to work and that there would be a lot I could learn.

RC: How much of an influence do you feel they have had on you as an artist, and in what ways?

AK: A lot and on composition and using words and images together effectively.

RC: What was the most valuable thing you learned from your advisor?

AK: To draw everyday.

RC: What was the most frustrating aspect of working with your advisor?

AK: I ended up wanting more interaction with Chip. In the end, I think it was my fault. I think he would have been open to more interaction but I had to ask for it.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

AK: Don't hesitate in asking for more face time with your advisor. Sounds like that goes without saying, but I know I should have asked for more.


Josh Rosen

RC: Why did you choose Aaron Renier as your advisor?

JR: It was James's  (Sturm, head of CCS--RC) idea, actually. It'd been the end of the first year, and I was at sort of a loss for who I wanted for a thesis advisor, so I met with James and asked his advice. And James just started rattling off names, and with almost all of them I was instantly, like, "that's a great idea! Why didn't I think of them!" And Aaron was one of them. On top of which, I remembered Alec Longstreth (who's good friends with Aaron) mentioning that Aaron was really good at "world building," which is something I was really interested in at the time. And I'd heard that Aaron was a really nice, positive person, which seemed like a good thing to have in a thesis advisor to me.

RC: Before you started working with your advisor, what was your understanding of what the thesis process would be like?

JR: I wasn't entirely sure what to expect, partially because I'd heard that the thesis advisor relationship often tended to vary from person to person (which makes sense). I knew I'd be sending them my work in progress over the course of the year, and getting their feedback on that, though I wasn't sure how involved the process would be. And I guess I assumed they would be a good potential resource for professional advice as well? I don't know, I suppose my expectations going in were ultimately sort of vague.

RC: What was the process of working with Renier like? How hands-on was he?

JR: Well Aaron lives in Chicago, which is far enough that we never had a chance to meet in person. However, we managed fairly early on to set up a schedule of meeting on Skype once a week, and having an hour or so long video chat about whatever it was that I was working on at the time. So we ended up working together a fair amount

RC: How much of an influence do you feel he had on you as an artist, and in what ways?

JR: One of the earliest things was that Aaron's influence got me starting to use brush a bit more, something I hadn't had a lot of experience with before (I'd mostly just stuck to nib or technical pens previously). My main project for this past year ended up being doing a large thumbnail draft for a graphic novel that I plan to begin serializing after I graduate, and he ended up having a huge influence on that process as well. Honestly, that whole draft probably wouldn't even have existed without him. He encouraged me to just lay down a straight six panel grid, not to worry about layout or how the drawings look or anything like that, and just fill up the panels. Just write out the story. And the whole process proved extremely liberating, and made the whole writing process easier than it had ever been. It's a way of going about things that probably wouldn't ever have occurred to me on my own, and now I absolutely love it. So that probably turned out to be the biggest influence ultimately, just in terms of process.

RC: How much of that influence was pre-existing, and how much came as a result of how they worked on you on your thesis?

JR: I think the influence Aaron has had on my work came out more through working with him than anything pre-existing before. I of course really admired his work before, and I would look at a drawing by him and be like "woah, I wish I could do that." But I don't think I really tried to consciously emulate his work until I started working with him during my thesis year. And I think part of that is because his work is so obviously brush-y, and I really only started working with brush over the course of the past year. And part of that as well is just that when you're working with someone really talented like Aaron, you sort of can't help but be like "Aaron does this really well. Maybe I should try doing something a bit like that too, while he's still around, and see what tips he might have on that." And the influence that comes about just through going through that process.

RC: What was the most valuable thing you learned from your advisor?

JR: Oh, lord. I'm not sure, I find it hard to gage what's "most valuable" at this point. Again, starting to use the brush and the altered thumbnailing process I took from him both spring to mind as pretty big things. Um, I think setting personal deadlines was a pretty important thing Aaron helped me to learn a bit too. As soon as we decided to start setting deadlines for the project I was working on, my productivity went way up. And I don't know, there's little stuff too, like when he encouraged me to try to just draw the shading on a rock or something now and then. I suspect that stuff'll stick with me too.

RC: What was the most frustrating aspect of working with your advisor?

JR: Um, well I think we both tend to occasionally be somewhat absent-minded (and overly busy) people, so even though we did manage to more or less maintain a weekly meeting schedule we did both have a bad habit of occasionally accidentally missing, or needing to last-minute reschedule meetings, or even just changing the day we were supposed to be regularly meeting on several times over the course of the year. Which could occasionally become a little frustrating. Haha, but whatever, I think we were both just as guilty in regards to that, so what can you do.
Aaron Renier (on the left)

RC: Was the experience all that you had hoped it would be?

JR: Well originally I was imagining it to be absolutely magical and full of rainbows, and we would become instant best friends and dance off into the sunset. Haha, which, you know, wasn't entirely accurate. Although on occasion I felt like it would come close! Heh. But yeah. It was still fun. And I still consider everything I learnt from it to be pretty much invaluable.

RC: What advice would you give to future CCS cartoonists on how to navigate the experience?

JR: I'd say if you can figure out a regular schedule for talking/meeting with your advisor, and if you can establish a good rapport, then you're already a huge chunk of the way there. And, you know, remember that your thesis advisor is a person too, and they also have their own work and their own life. So remember to allow them time for all that.


Finally, here's the view from one of the advisors, Jeffrey Brown:


RC: What was it about this role that appealed to you enough to take it on, given your busy schedule?

JB: There were a few reasons. One, I feel like I've been extremely fortunate to have an older generation of cartoonists who have mentored me in various ways to various extents, and I think it's good to pass that on. I also think that there's a lot one can learn from trying to help someone else understand their work, things which can then help one see their own work in new ways. I've also thought about the possibility of teaching, and this seemed like a good baby step toward seeing if that's something I'd really like to do.

RC: What did you see as your role with regard to the student, or did you leave that up to each individual?

JB: For the most part, I tried to let the student guide things. I saw my role as having two basic components. One, that I would respond to any questions or needs the student expressed, be a foil to them in examining their own work, and give any insight I could that they may not be able to get elsewhere. Two, I felt that I could be a system of support as a fellow cartoonist, and as someone who'd been through what they're going through.

RC: What was your understanding of what the mentor role would entail when you agreed to participate, and how did that change over time?

JB: I don't think my understanding changed at all, except that maybe I felt less pressure as time went on, and I became more comfortable with the student-mentor relationship, as well as getting to know each other better. I saw my role as somewhat reactive rather than proactive; that is, to respond to the student's needs and desires, without being any kind of taskmaster or trying to push the student in a particular direction. After my experience, I felt like this was the right way to go about it, and that I was more helpful in that way - just being available and offering feedback, rather than telling the student what they need to do.

RC: What has been the most satisfying part of being a mentor?

JB: Seeing a student's work improve, as well as seeing their working methods improve, and feeling that I played a role in helping that happen. It's nice to know that I could have a positive impact like that.

RC: What has been the most frustrating part of being a mentor?

JB: Schedule-wise it's tough, and that was a constant frustration - both sides forgetting their was a phone call schedule, one or the other of us not responding too quickly. That said, those were relatively minor frustrations and tended to not distract from the experience at all, I think.


Friday, December 28, 2012

CCS Anthologies: Wings For Wheels, Stranger Knights, Irene


Stranger Knights #3, edited by Bill Volk.The latest volume in Volk's quirky, genre-oriented and comic pamphlet-formatted anthology is tighter in focus and all the better for it. Volk's own stories revolve around an institutionalized team of super-heroes called the Stranger Knights, who have their own hierarchies and politics to contend with along with threats. In "The Capsule's Promise", Volk turns around the time-worn theme that an alien crash-landing on earth might be friendly by having one of the Knights try to engage it peacefully, only to discover that when it shouts out "Kill Everything!", it means it. "It Grows Among Us" features the dense but simplistic art of Casey Bohn with Volk's story. This is an on-the-road story featuring the Search and Detrucktive going after a food-stealing thief, only to find things aren't what they seem. Bohn's heavy use of blacks and chunky line remind me a bit of the work of John G. Miller, the Scottish cartoonist. Mary Soper's linework in "Incantrix X" is crude and derivative of mainstream manga, but it also has a certain charm and energy, along with an energetic sense of humor. The most polished piece in the book is Bryan Stone's "The Orb of Shalla", a sort of cross between fantasy, sci-fi and high adventure. As a cat woman and a robot hunt for a priceless artifact in the jungle, they are pursued by a creature who actually wants the horned piglet they've picked up as a pet. Stone caps the story with a funny punchline and keeps the reader interested with clever and clear character design. Stranger Knights is lightweight work to be sure, but Volk is slowly but surely figuring out just what he wants this book to look like and feel like. There's certainly a place for smart and funny genre fiction, but it will take time to sand off some of the rougher edges of the anthology. Volk is already adding clever elements like fake ads and a more thoughtfully considered sense of design to the proceedings, as he and his collaborators are clearly dedicated to getting better in public.

Wings For Wheels, edited by Nomi Kane. This is another lightweight but enjoyable anthology with excellent production values. It's a tribute to Bruce Springsteen and his music, and the cardboard cover plus the comic with painted grooves designed to mimic a 45 are both quite clever. Todd McArthur's "A Clarence Clemons Christmas Carol" was the most inessential story in the book in part because of its nonsensical premise (a ghostly Clarence Clemons, the former sax player for the E Street Band, telling the author to spend money in the form of the Dickens story?). Much better was Josh PM Frees' "The Boss Don't Stop", which is about the experience of being carried away by music in the form of a lunatic at a karaoke bar belting out "Born To Run" despite crashing through a table and losing volume on his microphone. Jen Vaughn's "This Town" tries to connect up a younger girl's taste in music with her mother's in the form of Springsteen in a fairly obvious way. Editor Kane's take on the same idea, "Home Is Where The Boss Is", is a better attempt at getting at the idea of a cross-generational appreciation for Springsteen's form of grassroots-inspired Americana and the ways it extends and deepens into adulthood. Pat Barrett's "Growin' Up" takes on this concept from a different angle, trying to justify his own hard-youth bona fides despite growing up in Connecticut by comparing his upbringing to Springsteen's in New Jersey by trying to lump them all together as the tri-state area. This leads to dueling fantasy Springsteens that his friends bring to life, hilariously personifying the ways in which we attach ourselves to our musical heroes. Finally, Jen May's interstitial drawings were a nice touch, especially the final one which details her history with an iconic (and to her troubling) t-shirt image.

Irene, edited by Dakota McFadzean, DW and Andy Warner. This was a strong anthology mostly from recent grads and current students of CCS. That's an interesting editorial board in that each of the artists has radically different approaches to the comics page. McFadzean uses a cartoony style, DW is a mark-maker in the Fort Thunder tradition, and Warner uses a naturalistic approach. McFadzean's "Skeletons" continues his interest in the intersection between small-town life's stresses and the supernatural, especially with regard to children. This story of a friendship fraying because one family is moving away perfectly captures the ways in which kids interact (especially young boys) while creating an unnerving supernatural subtext. Warner's "Come Into My Heart" is the story of an acid trip shared by two teens, culminating in a confession disclosing abuse by the troubled boy. Warner's page and panel design break up the story nicely, but the story gains its real power by his wordless, tight close-ups on the characters at the end. While there's a crisp precision present in his character design, they're also organic enough to allow the story to flow.

DW's collaboration with cute-figure-drawing Rachel Dukes is demented, hilarious and gripping all at once. It's a spy/assassination story drawn in the style of cute, Pokemon-style critters. Levels of denial and disavowal figure into this story of a Daymaker teaming up with a vicious Kid to take down Death Dude, with the price being some baked goods. DW plays it totally straight, building up an intriguing mythology from the ground up while Duke's loose, simple style is perfectly suited for such a story. Jonathan Fine's "Endswell" and Nate Wootters' "Blueberry" bookend the anthology in more ways than one: it's the gritty reality of the boxing ring versus the horrific fantasy of a father forcing a creature on his son, as well as warmth and trust in the face of adversity vs. abject betrayal. Fine's line is clean and naturalistic, while Wootters employs a more cartoony but densely-hatched approach. They're fit nicely into the anthology's overall themes surrounding family, betrayal, and secrets. I hope to see future volumes.


Wednesday, September 28, 2011

Some CCS Minis: Forsman, Barrett, Bohn, McFadzean, Vaughn

The advent of SPX has once again brought a bounty of minicomics to review. Here's a quintet of minis from assorted students and alums of the Center for Cartoon Studies.

The End of the Fucking World #1, by Chuck Forsman. One of Forsman's specialties has become the depiction of losers, creeps and the generally alienated. This mini concerns an extreme example of such a person, a nameless teen who at a very young age has an awareness of being a psychopath. That manifests in his inability to laugh or feel, leading him to extreme behavior in an effort to generate some kind of emotion or sensation. The result is a lot of dead animals, two of his fingers mangled by a garbage disposal and contemplating the murder of someone who more or less pushed her way into being his girlfriend. The issue ends with him slugging his father and stealing his car. Forsman's line continues to grow simpler and more economical as he evolves as an artist. He still adds a lot of hatching and cross-hatching in the corners of his strips, an effect that rounds the tops of his images and contributes an air of gloom and dread. He also has a knack for depicting kids with long hair with just a few lines. This is an intriguing little comic and I'm eager to see just where Forsman will take this story.


Dental Damned!!, by Pat Barrett. This is the fourth issue of Barrett's one-man anthology series, Oak & Linden, done in a completely different format. This is a 7x3" comic (landscape, essentially) done entirely in color, and it looks like it may have been drawn on a computer. The color is more than a little garish as Barrett is trying to emulate animated features moreso than comic books. Another clue in that direction (other than the Looney Toons tribute on the inside front cover) is the way his characters move: in fits, spasms and jerks. The story concerns a Barrett stand-in character on his way to the dentist to fix a tooth that's been knocked out. Along the way, he spins fanciful reasons as to how the tooth got knocked out (fencing match, orgy, dance party) until the merciless dentist makes him tell the truth. What I liked about this story is that Barrett takes standard autobio tropes (a story about a medical problem) and spins it into an exaggerated series of gags. In terms of images, the panel where one sees a huge penis juxtaposed against Barrett's cute drawing style was especially funny, as was the naturalistically-drawn close-up of the rot & gore in his mouth. This is not Barrett's best comic, in part because it doesn't flatter his most significant skills as a draftsman, but it's an interesting experiment nonetheless.


After The Future, by Casey Bohn. Some artists come into CCS without a real style to call their own. That is not the case with Bohn, who uses a simple line predicated on chunky figures and the dominant use of black to emphasize backgrounds and deemphasize figures. His line has a somewhat creepy quality, as his figures resemble something like 1950s clip art or advertising art. It lends his comic a weird, artificial quality, as though it was an object that was found instead of drawn. That sense of disorientation is an apt match for this comic about an inventor alienated from his magnate father who transfers his consciousness into robot form. The ending is somewhat anticlimactic and makes the issue feel more like an origin story than a one-off, but the quirkiness of Bohn's style is enough of a draw to make this a worthwhile reading experienced.


Ghost Rabbit, by Dakota McFadzean. McFadzean is one of the most accomplished draftsmen I've seen from CCS, and it's clear that his storytelling instincts are also well-refined. Despite his obvious skill, there's a sense of restraint in his storytelling that elevates his work above its basic visual appeal. This story features the parallel narrative of a young girl growing up in a house where her mother struggles with her own mentally decaying mother along with an anthropomorphic rabbit haunted by the titular ghost rabbit. The lingering images of memory loom large in this story and they're elegantly portrayed by McFadzean, starting with the vellum cover featuring the ghost rabbit and an intact country house that transforms into a house ravaged by age when the page is turned. McFadzean implies that the anthropomorphic rabbit's narrative is a product of the girl's imagination as she processes the repeated phone conversations her mother has with her grandmother, until she actually sees a rabbit in the wild. Initially, that real-life meeting leads to a joyous fantasy sequence (featuring two pages of the characters dancing with each other excitedly) but the ghost lingers further when she understands that the rabbit is sick and soon dies. We see that small ghost hop after her when she comes inside after covering the dead rabbit with leaves, as the girl has acquired the same sort of ghost that she imagines her mother is burdened with. This is a simple, elegant and poetic comic by a highly promising young artist.


Heavy Flow, by Jen Vaughn. This is the third in a series of Vaughn's hilarious and frank "Menstruation Station" comics, this time focusing (in minute detail) on the mechanics of the menstrual cup and why it's a superior alternative to tampons and pads. Vaughn has always been ambitious and creative in her page design and panel composition, adding elements of diagrams, instructional manuals and decorative illustrations in an effort to create a narrative around her campaign for alternative menstrual cycle care. Vaughn also makes a number of interesting side points related to gender with a helping of wit, but she doesn't soften her rhetoric while doing so. For example, she refers to tampons and pads as "yet one more tax for being a woman" and includes things like birth control and ibuprofen but also adds "unicorn figures" and "creepy hair removal products" to the list, with an asterisk that notes "some items optional". What's disappointing about this mini is that while Vaughn has a definitive and powerful voice as a writer and designer, her line simply doesn't live up to the material. Vaughn's line is in a limbo state between naturalistic and cartoony, a state not uncommon for artists who are trying to draw something very specific but simply don't have the chops to draw it effectively. Part of Vaughn's problem is that she rarely varies her line weight (except when lettering). Another problem is that her attempts at hatching and cross-hatching seem rushed and sloppy. As a result, some images create distraction instead of imparting information and telling a story. Vaughn does have a nice knack for body language and gesture, and the pages that feature two characters interacting with each other are her most successful. I get the sense that Vaughn will simply improve over time, but I hope that she one day redraws these minis when she's ready to collect them.

Tuesday, May 3, 2011

New Post: Minis from Laura Terry, Ross Wood Studlar, Bill Volk & Sean Ford

Here are some recent minicomics by alumni from the Center for Cartoon Studies.








Stranger Knights, by Bill Volk, Mary Soper & Casey Bohn. This is a slight but amusing anthology edited by Volk, an artist who seems drawn to a grungy and unglamorous version of folklore and myth-making. All three feature smart-ass and off-kilter superhero stories. Volk uses a clear and clean line in depicting the adventures of Shamash, the Mesopotamian god of justice. Midway through, the story takes a left turn as he must go home to ask a favor of his grandfather, Enlil, who insists that he try some potato chips. Despite the story's whimsical trappings, it has the tight plot of a Silver Age Marvel story, right down to the interpersonal squabbling of Shamash's superhero teammates in the "Stranger Knights". That light touch, combined with just a touch of angst, continues in the Volk-written, Soper-drawn story of Incantrix X. This is a sci-fi superhero story about a character who uses her mind-clouding abilities to defeat alien dinosaur men but is given a prophecy about turning evil in the future. Soper's line is expressive and exceedingly fine, which gives the whole story a breezy feel. Bohn's work is similarly quirky, as he depicts the adventures of a superhero who uses an electric guitar to fight evil. His art is crude, not unlike a Golden Age cartoonist who had a week to crank out a nine page story, but it has a primitive energy and stays remarkably clear. I wouldn't say that Stranger Knights is a remarkable comic, given the scores of fusion-light superhero comics that have emerged from the alt-comics scene in recent years. I will say that it's one of the more enjoyable comics of its kind that I've encountered, especially in the way that it kept its mood light while being entirely aware of the sort of story it was telling. This looks like it will be the first issue in a series, and I'd like to see what Volk can do in future issues.



Only Skin #7, by Sean Ford. This is the final issue of this storyline, one that will be collected by Secret Acres in 2012. That publisher has released minicomics collections from several CCS cartoonists, including Sam Gaskin, Joseph Lambert and (tangentially) Ken Dahl. Ford says in this issue's notes that the series will continue with a new story. I won't say much about the actual story given that this is the last chapter, but this is very much a denouement to the explosive events of the previous issue. It's a line-dividing issue that very much has the feel of a monster or zombie film where the heroes didn't quite win and are lucky to get out alive. What's interesting is that ultimately the most destructive, (literally) society-obliterating elements of the story turn out to be human ones. Ford makes this issue a mirror of the first one, where there was page after page of bleak, full-page shots of the desolate setting. In this issue, we see that environment burned down in page after page, with Ford's distinctive smeared pencils creating an eerie, shifting environment. This series has been quite an opening salvo in Ford's young career, one that has seen him refine his line while creating beautifully composed and balanced pages.



Morning Song and b.f.f by Laura Terry. Terry has always been a strong storyteller with a distinctive voice, but these two minis demonstrate a newfound devotion to craft and detail. They're both what I refer to as "convention minis"; that is, minicomics that are art objects as well as comics. They generally tend to be slightly flashier and more gimmicky than a standard mini. What makes these minis by Terry stand out is the way she manages to fold in function along with form. The gimmick of each mini serves the actual story (slight as it is) well, and the story would not be able to function well if it didn't appear in this particular form. Morning Song, for example, is an eight-panel comic. It's about a young man whose fiddle playing gently nuzzles the wildlife from sleep to wakefulness. It's tucked into a cute cardboard rodent head. When you pull the comic out, we then read the first two pages, as we see the song bringing dawn. The reader then unfold the comic up to reveal the next four panels, as we meet the musician. Finally, we unfold the comic one more time to its full 11 x 17" length to see the final scene. Reading this wordless comic takes less then thirty seconds, but the physical experience of folding and unfolding it is a clever way of making the reader understand the passage of time.









b.f.f. has a clever wrap-around cardstock cover featuring two girls in a tree; opening up the right front flap changes the picture so that only the girl on the left is present. This story reveals just how much Terry's overall chops have improved. Her line is thinner and more confident at the same time. One of Terry's strengths has always been the depiction of movement, and this mini sees her using some interesting techniques to depict movement by moving the reader's eye across the page in a zig-zag fashion. The story is semi-auto-bio, based on a childhood experience where she had her heart broken by a girl. What I liked best about it is the way it resolves; rather than end on a self-pitying note or a cheer-up platitude, it instead unites "Laura" and her anthropomorphic heart by having them engage in "petty revenge". Terry seems ready for a next-level jump, and so I will be quite interested in seeing her tackle a long form work or short story collection.



Avian Tales From Crater Lake, by Ross Wood Studlar. Studlar is a park ranger who also happened to attend "cartoon school". Unsurprisingly, his subject tends to be nature. In terms of his drawing, this comic is a step forward from the previous comic I reviewed of his, The Raven And The Crayfish. His line is no longer quite as labored; drawing directly from nature is a nice match for the looseness of his line. This eight-page comic is a collection of small observations of birds at Crater Lake, from young eagles' leaps out of their aerie to the way diving ducks plowed several dozen feet into the crystal-clear lake in order to devour fish. Studlar also has a prose piece connecting mythology and folklore to the unpredictable and threatening nature of storms on the lake. This is a slight comic at best, one that hints at many more interesting anecdotes and observations to come. Studlar is clearly still trying to figure out just what it is he wants to do as a cartoonist, and his eye and interests are so different from that of the average cartoonist that he has the potential to do some interesting work. A book full of these stories and observations, linked together with prudent editing, could produce a unique comics artifact. As long as he continues to use a more restrained line for both his true life and mythological interests, that book could be a compelling read.