Showing posts with label andrew white. Show all posts
Showing posts with label andrew white. Show all posts

Thursday, June 29, 2017

Comics-As-Poetry #8: Andrew White, Part IV

This post concludes my look at Andrew White's work within the context of comics-as-poetry. Next week, I'll start looking at Inkbrick.

M. This comic has three different stories, and the first story, "Clogged Drains, Forgotten Words" is one of White's most straightforward in terms of narrative. It's a story with a twelve-panel grid, with some of the panels collapsing into a square that's 2 x 2. Each page is from the point of view of either M. or Leo, and tells the story of their tense friendship. Leo's in love with M., but M. doesn't return the feeling, as he views them as just friends. White expertly captures that sense of unrequited love that nonetheless is given hope by a visit. There's almost a visceral sense of longing on Leo's part, even as it's repressed to the point where White crosses out some of the words in his narrative captions. White uses colored pencil in this story to contrast different emotions and memories, as he creates beats between words and images by having captions take up an entire panel. That creates a halting, broken pace that reflects how broken Leo feels and how damaged M. truly is as a person.

"Timeline" is an experimental comic along the lines of Chris Ware's "Lint" in that it follows one man's entire life narrative from beginning to end, but not in the same exhaustive manner that Ware did it. Using a fractured grid that spreads panels all over each two-page spread, the panels are different colors and sometimes overlap and bleed into each other. This lack of coherency reflects the characters lack of a strong self-narrative, of being a person who succumbed to inertia except when those around him got too close. There is a recurring nightmare that represents the way he buried his own sense of existential dread and never shared or confronted it, which leads him to turn away from others again and again.White uses a double-lettering technique where some letters overlap in different colors, with completely different messages--one of false contentment vs true regret at the end of one's life. "A Long List Of Good Reasons Why Not" is another story about alienation, but this time it's about a guy leaving his parents and siblings for a job. When he is miserable in his new environment, he makes a friend named Bernard, but the story elides just what the nature of their relationship is, though a romance of a kind is implied. It's the only one of the three stories that ends with a connection and a sense of hope, as White once again cycles through his color palette to tell the story's emotional narrative while keeping the drawings sketchy. It was interesting to see White delve into stories with so much emotional content, which is not typical of his work.


My Name Is Martin Shears. Using a 2 x 3 grid, White actually engages in a character study where the reader is constantly given clues but also kept in the dark as to what's unusual about the title character. White uses a very sketchy and frequently blank-faced pencil style in this story about a man who apparently misrepresents his identity on a constant basis. In particular, he passes himself off as Shears' lawyer, Robert Snively on the phone in an effort to get himself as Shears out of trouble, The story flashes back and forth from Shears' adult life to his schooling when he played rugby. There's also an implication that he tells his partner that he's working when he then goes to cruise the bars. There's a pointed scene when a woman he's chatting up asks point blank, "Tell me about YOU" and he freezes up, his hesitance depicted with an entirely absent face. There is no him, there is only this fictional identity he's cooked up entirely to exploit others. The art is sketchy and inchoate because Shears himself is not a fully-formed human being. The final scene is a telling one, where a woman stops him, thinking he was someone else. Of course, he is always someone else, just never himself.


While A Soft Fog Wanders. Unlike the other two comics, this one is entirely wordless--though not without dialogue. White employs a time-fracturing technique here further heightened by having all dialogue appear as blank word balloons. After every section, White deliberately put in two pages of black & gray and tells the reader to pause and hesitate before they continue. It's a smart strategy, as he is able to retain control of how the reader approaches the story, forcing them to linger on what they've just seen. It's good for the reader as well, because it forces them to pay attention to what they're seeing in an effort to contextualize it. In this case, the story seems to be about two women who become lovers over time, and a man stalking one of the women. Scenes of simple joys shared by the couple like baking or eating together are interspersed with a man watching them with binoculars, approaching a car in a menacing way and some pills being spread over a table. The comic remains ambiguous to the very end, with clues like the binoculars being broken and a bowl being knocked over seeming to indicate a struggle, but with what outcome? This is in many ways his most cinematic comic, focusing on the sequentiality of image as a narrative strategy in lieu of other standard narrative techniques.

Monday, June 5, 2017

Comics-As-Poetry #6: Andrew White, Part II

My look at Andrew White's comics-as-poetry continues with three more comics.

Read and Erase. White describes this as a "spiritual sequel" to Ley Lines #4, which analyzed Pablo Picasso's portrait of Gertrude Stein. The size, format and even color of the mini mimic the first comic to remarkably exacting degrees. This is a beautiful account of the relationship between Stein and her wife, Alice Toklas. It's bookended by correspondence between Picasso and Stein, notable for Picasso's desperation while struggling early in his career (including multiple requests for money) vs later in his career, when Stein begs him to write or visit, desperately missing her friend. The comic is written in the cadence of Stein's prose and White's images mimic the shadowy, almost foggy quality of the Ley Lines comic. White uses a 2 x 4 grid here to create a rhythmic understanding of Stein & Toklas' life, one where Stein thought and wrote and where Toklas took care of other things. This is a comic about the differences between speech and writing, about the ways in which some really smart people have difficulty functioning on a day-to-day basis, and about relationships with a perfectly symbiotic balance.

The first half of the book is from Stein's point of view, ending with love notes written to Toklas. The back half of the book is from Toklas' point of view after Stein has died, and the grid suddenly becomes 2 x 2, reflecting how half of this unit has been taken away. The longer panels with much more negative space also reflect the sense of loss and emptiness that Toklas felt, but the steady rhythm of the grid also reflected the way her simple daily rituals and mission to publish Stein's work kept her going. At heart though, she never felt the same again with Stein gone. White's comics aren't usually this emotionally wrenching, but he earns every ounce of feeling expressed in these pages in the way that he structured it. It's among his very best comics, with its only problem being that some of the lettering is very hard to read because of the publication process.

This Is A Brick Wall. The comic was "inspired by the work of Sol Lewitt", a conceptual artist whose work often came in the form of instructions on various permutations of things that others would draw. In a sense, his work continues long after his death as his instructions continue to be carried out. This comic starts with the invocaton "Hello. Pick up a pencil if you want and follow me." From there, White takes the reader through a number of panels with statements and instructions regarding the tactile nature of the comic as well as instructions on drawing, from circles, to symbols, to imagine something being blue, drawing sounds, images in one's own head (and whether or not you would want to draw that image). It's a conceptually simple but quite compelling mini that I read multiple times, marveling at its immersive structure.

Tides. This is among White's simpler comics, both in terms of tone and execution. Using a 2 x 4 grid, he tells the story of summer in a beach town and how a teenage boy and girl made a connection and what that connection meant years later. White uses a fairly thick line here, reminiscent of Dash Shaw, and modulates mood and emotion through the use of colored pencil. He fills in a lot of details with blue in particular, and that color gives the story a certain lightness. Green indicates warmth, as when the boy meets the girl and she invites him to go to a swimming hole. The girl is red, indicating mystery. They meet up again years later, with him not knowing to expect, and she shows him a gnarled tree in the middle of the desert, claiming no one knows what it's doing there. It's colored red, of course. They each have their own kind of purity and are drawn to each other because of it, yet they are also horribly mismatched. White depicts a relationship with a particular kind of frisson that can only last for a brief time.

Tuesday, May 30, 2017

Comics-As-Poetry #5: Andrew White, Part I

Andrew White is one of the most prolific practitioners of comics-as-poetry. I'm going to break down his work over the next month as part of my overall comics-as-poetry series. Today, we'll look at some of his collaborations.

Those Goddamn Fuckers (with Alec Berry) was published by Uncivilized Books as part of their minicomics line. Written by Berry and drawn by White, it's an especially haunting story that stays mostly faithful to a 2x3 grid until the final page. That grid is often free of borders, but its structure allow for the ghostly, fading figure effect that resembles that of memories, times and people slowly fading away. The story is about one figure in particular, a street poet and writer, the kind who is not long for this world. He's the kind of person who's broken and mentally ill and self-medicating but with something to say and people who will listen, if only for a time. The smudgy, blurred quality of the images and and frequent dropping away of line indicates that this is also a memory that won't stay around for long. It's a comic about connecting to something meaningful that is slipping away.

Fill'd/Empty'd (with Warren Craghead). The classic Warren Craghead comic is one where a relatively still scene is observed over time without regard to narrative. It's a kind of pure form of phenomenological poetry, looking at what is observed without regard to its function or its average everyday use, and through drawing it, Craghead really sees it. White experiments with this in his half of this flip book comic, taking a Craghead drawing for reference and running with it. White often uses a John Hankiewicz approach in his comics by creating a rhythm by "rhyming" images and then repeating them throughout, pairing the images with short pieces of text. White is exploring all of the meanings of the word "filled" by juxtaposing scribbled, shadowy figures against many days' worth of observation of what seems to be a pond near some rolling hills. There are oblique references to the rain cycle (airlifted) that also have a double meaning with regard to emotional states. There's a rainstorm, and the way that affects everything in the environment. Though he's working a hybrid between his own style and that of Craghead's, White's drawings always have a more anxious and urgent quality than the quietude of Craghead's, making for an interesting clash.

That clash continues with the White-written "Empty'd" part of the mini, which was drawn by Craghead. This is a different kind of phenomenological study, one in which the study of a single object with regard to its context is crucial to understanding the story. In this case, it's a stop sign in front of a vacant lot. In a fractured, frenzied manner, Craghead eventually relates the story of a car crash near the sign, a tragic event that perhaps ended someone's life. Incorporating the text as broken, jagged letters into part of the rusty, battered setting is a powerful reminder of how traumatic the event truly was and how even conjuring up memories of it is difficult and indistinct. Collaborations like this are often tricky, but both Craghead and White embraced the essential qualities of each other while working out how to create a synthesis.

Muscle Memory (with Kimball Anderson). Once again, White shows his versatility in working in a style closer to Anderson's than his own. Anderson loves playing with time and pace while blurring colors. In this comic, they mixed colors together and also co-wrote this story of a chef working over a number of years. This is a comic about a mindset, specifically a mindset needed for repeatedly performing a mundane but still somewhat skilled set of tasks. The imagery is inchoate in the early going, suggesting that a persona as a chef was still somewhat in its formative stages at the time. The rhythm of this comic is a 4x4 grid on the left-hand pages and a single, recapitulating image on the right hand side. It is crucial as a reader to stop and rest for a moment on the many empty panels in the early part of the comic, as they are meant to create a kind of reader empathy toward the slow progress made both in developing skills but also creating an identity. There's a relaxed, meditative feel to these panels as an identity is built and firmed up. The frequent use of alliteration creates an additional layer of viscerality, as even the words have weight and thickness on the page. Without conscious thought to what the chef was doing, their mind drifted out of intentionality and into the titular muscle memory. Two entirely blank pages suggest a passage of time that was so numbingly similar on a day to day basis that literally nothing stuck to the page. As the chef ages and their hands and mind aren't quite as sharp as they once where, there's no panel that goes blank. There's an intense, almost painful level of concentration on hands, head and the work itself. There's also a pain expressed with regard to the meaningfulness of this identity, a pain that fades as the work continues on. The repeating text is a kind of buzzing set of thoughts in the back of the chef's mind: never fully formed, but always repeating. White and Anderson embrace simplicity on a formal level in order to examine far deeper concepts, but the concept is irreducible from the form here. That makes it a perfectly-realized example of comics-as-poetry, one that might be used to demonstrate the form in a way that makes clear sense to a layman.

Wednesday, May 3, 2017

Comics As Poetry #1: Inaction Comics

This is the first entry in what will be a months-long series on comics-as-poetry. It's a branch of comics that's exploded in recent years, with the results being remarkably varied. A cousin to abstract comics, comics-as-poetry stretches the limits of narrative in comics and explores the different ways words & images can interact in a manner similar to poetry's ability to use words in an intuitive manner to get across a hint of the sublime.

This week's book is Inaction Comics #1: Productivity, edited by Kimball Anderson. It's more than just a clever title; indeed, its premise is a challenge to a fundamental aspect of comics: that it is sequential art, featuring movement and action between panels and pages. The grids and the rhythms of storytelling are all designed to create a fluidity of action that carries the reader along. Anderson goes in a different direction, and the other artists in the book follow along; create a single narrative from a number of different artists that focuses on stillness, inactivity, and quiet. The book is separated into three sections: floating, weighted and balance. One of the running themes of the book is how frenzied and uncontrolled activity is in itself a kind of sickness, or at least an inability to stop and be still. There's virtue in having goals and working hard, but this book examines what happens when work consumes us. At the same time, in one running narrative spearheaded by Anderson, one of the characters is clearly medically disabled, and they have trouble reconciling what they see as a lack of usefulness with their partner's activity.

The Weighted section is the book's most intense, as there's a frenzy of activity but also a period of having to wait before being active, and it's portrayed as agonizing for a certain set of people. For them, as LB Lee shows us, activity is simply an antidote to a fear of being still, of being alone with one's thoughts, as well as being part of bipolar. That's followed up on in the Floating section, where the mania of needing to be in constant motion eases and equilibrium is achieved. In the course of works that vary between stream of consciousness narrative, snapshots of relationships, case studies, and traditional narratives, the very concept of "productivity" is examined and flipped around. There's a strip by L. Nichols that examines the anxiety surrounding "work" and "getting work done", highlighting the fact that being anxious about work interrupts the actual flow of being able to first relax, then focus and finally follow-through. In their strip, as they sit at a drawing table, they finally are persuaded to go on a walk with their dog. In the middle of the walk, they realize the irony that sometimes the act of moving one's body creates a stillness of mind that's impossible to achieve simply by trying to will it into being. Anderson goes even further to suggest that such activity creates erasure of self and meaning.

The book also hints, in the Floating section, that the very concept of productivity in a capitalist society is toxic. It values frenzied activity over thoughtful contemplation, rushing instead of moving, and busyness as a form of self-worth. Susie Oh's strip about the silkworm is a perfect encapsulation of the book's ethos, as the silkworm creates beautiful silk in its own time, at its own pace, in its own way. Frenzied activity is almost incapable of the act of creation. Laurel Lynn Leake's strip is the visceral opposite of this, as the "shame of inaction" is turned inward, until one devours oneself. In this strip, it's a literal self-destruction, a metaphor for the ways in which guilt and self-loathing drive self-destruction. It's an interesting strip because the visual approach of each artist is radically different. Anderson's use of line is spare, as color shapes create the emotional narrative. Nichols uses a single spot color and line, concentrating on close-ups but never showing their face in total. Lee's work is standard pencil and ink, hewing closely to naturalism in a way that's jarring when compared to the rest of the book. Andrew White often works directly with words and shapes, representing the way in which one's vision becomes strained and one's ability to concentrate dims. Leake's art is visceral and terrifying. The overall result is a beautiful, restrained and remarkably cohesive work, despite slipping from the work of one artist to another. The overall effect is as though the reader has been given the rare privilege of seeing how someone else sees the world, feeling what they feel, and understanding their fears and desires. At just over a hundred pages, it moves at a remarkably brisk pace, as the artists found a way of locking in together in an intuitive way. It's poetic and direct, but also offers so many sublime moments of simply being, of inhabiting each strip and understanding, even if only for a moment.

Monday, June 23, 2014

Oddball Minis: Winslow-Yost/Rae-Grant, Dugan, Mitchell/White, Phelan, Bong

Popcorn Muscles #1, by Gabriel Winslow-Yost and Michael Rae-Grant. The duo behind the deranged Steel Sterling comic once again takes Golden Age superheroes and villains like TNT Todd, Iron Skull, Master Mystic and Airmale & Stampy and does odd things with them. Using a day-glo color scheme that recalls the greatest excesses of Paper Rad as well as the deliberately posed and stilted character designs of Michael DeForge, this comic explores some different areas than their first effort, which was both more comedic and more kinetic. For example, Airmale and Stampy here are retired heroes and lovers who must use all sorts of devices to prevent themselves from floating away in their civilian lives. An extended sequence where Stampy is trying to take a shower and Airmale trying to prevent his lover from hurting himself. Stampy is tired of living like a freak, which leads to a surprisingly poignant ending that's revealed by a pot full of wilted flowers. Pink, yellow and blue are the dominant colors here, and their assault is so prominent that the conventionality of the set-up and the emotional rawness of the piece are both considerably muted, leaving the reader to sort and sift through it.

The Iron Skull sequence is a series of three identical images of a bizarre character with an irregularly-shaped head waiting to hear thoughts in his head from someone else. Like in the first strip, there's a lingering sadness at work in the wake of the clashing, psychedelic colors; it seems to be about someone losing his mind. The story of TNT Todd gets at the heart of what GWY and MRG seem to be after, which is the transparency of the constituent elements of their art. That is, they want the reader to see that this was drawn by computer, that it's constructed of very simple geometric elements, that its intelligibility is entirely dependent on the reader's ability to make connections in what they see. The mangled use of language, the out-of-panel asides to iconic images like his "g-man badge",  and the increasingly psychedelic and nonsensical flow of images almost make this feel like this is a story being told (or read) by someone with an aphasia. That said, there are enough clues that make this feel like an extreme, abstracted "cover version" of an original Golden Age story, one where the title character is indeed captured by skull creatures, encounters thieves wearing gas masks, is gassed and shot at and finally triumphs by shooting everyone with lightning. The last few pages are a particularly intense read with the bright red background initially obscuring the other colors on the page until one's eye learns to process it. The simplicity (and frequently, sheer stupidity) of the original stories and characters gives the artists some interesting material to work with, especially since they manage to channel the original frenzied energy that went into the Golden Age characters and turn it into something quite different. I am once again curious to see how they will follow this particular comic, though the #1 on the cover seems to indicate that this may be their new two-man anthology for the near future.

After The Gold Rush, by Dave Dugan. This is a genuine comics/zine oddity. Published in a manila folder with an untitled doodle, this is a collage of paper scraps, drawings by Dugan, and band announcements for his friend Nate Solod. Solod was a drummer and singer for a variety of funk bands as well as a roadie for the band G.Love and Special Sauce. The narrative, such as it is, is carried along by Dugan paraphrasing the Neil Young song "Tonight's The Night", which is about a roadie friend who died due to a drug overdose. During the course of the comic, Dugan reveals that Solod committed suicide. There are some neat lyrical symmetries; for example, in the original, there's a line about "playing guitar with a shaky hand". That's changed to "pound the drums with a shakyfoot"; "Shakyfoot" happened to be one of Solod's many projects, and Dugan designed a logo for it. There's an amazing sequence halfway through the zine where a vicodin wrapper is altered with Dugan's drawing and various words highlighted and circled ("depression", "overdose", "drug addiction"). stapled to it is the back of a cane sugar bag with a drawing of a woman that says "kisses sweeter than wine". That's what I enjoyed most about this comic: the total, frenetic commitment to its concept. There are other touches, like blank doctor's physical examination forms being used to draw on but also partly filled out in clever, telling ways. This comic is beautiful, strange, moving and psychedelic all at once. It is no more and no less a tribute to a friend, one designed to honor a friendship and history of collaboration entirely in the language of the nature of that collaboration: comics and music. If some of ideas seem a bit on the nose at times, the sheer sincerity and handmade effort of what is most assuredly an art object won me over.

REH #5 by Brian John Mitchell and Andrew White and Lost Kisses #25, by Brian John Mitchell. Mitchell has been producing his weird little micro-mini comics (2" x 2 1/8") for years. Many of them are skewed takes on genres from sci-fi to horror to westerns to the supernatural, done with artists with a wide range of skill. My favorite two series are represented in this latest batch. Lost Kisses is drawn in stick figures by Mitchell himself. There's a narrative box (usually at the bottom of each page) and a figure in each panel, with the figure saying something that's either in support of or at odds with the narrative caption. What started with just a series of somewhat despondent/ironic takes on life has morphed into something futuristic. Taking a page from Kurt Vonnegut's Slaughterhouse-Five, his unnamed character has become "unstuck in time", popping up in a post-apocalyptic future. It's a typically, funny weird and strange comic that's as much about cringe humor as it is about a particular plot. REH features the private writing of the author Robert E. Howard, creator of Conan the Barbarian. Taken from when he was taking care of his mother and trying to scratch out a career as a writer (and get paid for the stuff he got published), White's spare and moody pencil work is a perfect complement to Howard as filtered through Mitchell. With just a single image available per page, White has to buckle down and waste no lines in creating atmosphere, as he must get across a single idea in dramatic fashion. It's a great series about writing and the writing process, as well as a window into another era.

St Packrat's ABC and Alice B. Toeclip's Stay-in-bed Yoga Ritual, by Jacquie Phelan. These are self-described as "chapbooks", and they are micro-minicomics that feature drawings and text pasted in. Phelan is an interesting character; she's a former road and cyclocross bike racer and was a giant in her sport. These comics reveal a whimsical and philosophical soul, one whose spiritual investigations are leavened with a great deal of humor and self-deprecation. The ABC mini is a primer that talks about a mouse character's proclivity for hoarding and how it affects her life--and how it's also a symptom and manifestation of depression. The Yoga mini is a funny series of diagrams that detail her routines for doing yoga while still in bed, with positions like "cinnamon roll". It is at once deadly serious and light-hearted. The minis themselves are at the crudest possible level of technical ability; the photocopying is badly done, and Phelan had to pencil in by hand words and images that got deleted from the copies. Her drawing is rudimentary at best. That said, if Phelan can improve the technical aspects of her comics, she has the potential to be a very interesting artist. As someone who's led a rich and interesting life, I imagine there's a lot she could talk about regarding her experiences. Beyond simply expanding on things that she's done, her sense of humor and point of view are both huge positives regarding potential future work.

World of Bong, by D.R. Bong.  This is a short, black and white mini that's essentially meant as a teaser for the webcomic. It is a self-consciously goofy, crudely-computer drawn strip. Everything about this strip is awkward and stilted and not in a way that's funny. It's the sort of comic that relies on the idea of a Spanglish-speaking protagonist named "Mustachio" is inherently funny. The crude drawings don't even have the advantage of a human hand being directly behind them, and the awkwardness of their creation on the page and the inability of Bong to draw figures that relate to each other in space in a way that makes sense further dims whatever small, absurdist appeal the comic might have had.

Monday, June 3, 2013

Minicomics Round-Up: White, Drawdoer, Gamboa, Enrico, Cass, Wiedeman



We Will Remain, by Andrew White.The theme of this comic is the journey. Some of these journeys were to a particular geographical location, some to states of being, and others concern journeys through time around a single object. A graduate of the Frank Santoro course, White uses the grid to interesting effect in several different ways. In "The Deep End", a story of a young boy watching an older woman swim at a public swimming pool, he uses a strict nine-panel grid. Every center grid is an action panel--usually the woman swimming, or leaving a wake, or emerging from water. On page three of the story, White deviates from this with a four panel grid on the second tier of the page: the middle of the page summarizes the action of the story as noted in the captions on either side of these silent images: "She swims. He watches." Those two center images set up the dynamic for the rest of the story, a relationship whose motives are deliberately vague. The final page is a kind of metaphor for the boy's thoughts and fantasies mirroring hers: a crossover into adulthood. White uses a sort of smudged pencil effect in this story that's meant to simulate the murkiness of being underwater.

"Travel" is a narrative about an astronaut dematerializing across space, except that we only see what is being seen on the journey: stars, Kirby effects, etc. The actual character drops away, other than his narrative captions. Some of the images are close to abstractions, but they are given context by the reader's understanding of the story. "As Leaves Change Color" superimposes loosely-rendered but inked figures over smudgy penciled backgrounds, an effect that places our eye on the characters as they are both part of but removed from their environments. This effect is useful, as the story is about a woman feeling displaced after an accident who discovers a hidden garden. The story flips back and forth in time, as we discover that there's someone in the woman's life steering her toward recovery (including magically creating the garden) who is also trying to repair the woman's relationship with her brother. The title story returns to that nine-panel grid and the technique of superimposed inked figures over a lighter background. This time, however, the background image takes up the entire page, with the figures operating through time and space in the grid. It's a clever technique that tells the story of a single, unusual space through thousands of years. When a statue is built out of the area's rock, it has the effect of inspiring devotion, awe and eventually madness. Without explaining the hows and whys of the statue, White gets across the message that something about the area inspires a connection to this concept of an eternal thing that one may as well call god. Every one of these journeys that White depicts is a mysterious one, though one that each adventurer feels inexplicably and inexorably drawn to. In this Retrofit comic, White neatly ties together a number of complex ideas while leaving the essentially meaning of each story up to the reader, though he is careful to leave many clues.

Miss Lonely Hearts 2, by Gabrielle Gamboa . This second issue of Gamboa's adaptation of the 1931 novel by Nathanael West doesn't dip into the same kind of cartoony well as the first issue did. Instead, this issue features two stories dealing with the main character's existential despair as it relates to his belief in Christ. As the story begins, the Miss Lonelyhearts writer is despondent from reading letters from the desperate all day long and retires to a speakeasy after work, where he is accosted by a dandy friend of his who won't stop talking about all sorts of nonsense, which is clearly what Miss Lonelyhearts craved. A bizarre tableau follows, as the dandy engages his girlfriend and Miss Lonelyhearts in some hilarious babble about religion (a constant running throughline in the series), carnal concerns and how one man was using an adding machine as a means of prayer for a man condemned to be executed. The second story involves MLH in bed, praying to his crucifix and chanting "Jesus Christ", having a dream about a drunken collegiate romp with a pair of Humpty-Dumpties that leads to sacrificing a lamb. With all of its crazy events, the second chapter was far more interesting to look at than the first, despite Gamboa's best efforts to use a number of different shading effects to draw in the reader's eye. In both chapters, it starts to become clear that MLH has an uneasy relationship with the rest of humanity. He wants to be able to love all people but finds them just too much to bear. He wishes to be carefree and hedonistic but is weighed down by his own sense of guilt and propriety. Even in his own dreams, a day of drunken fun turns into a gruesome animal sacrifice, as MLH is forced to batter the lamb's head in with a rock: MLH feels so guilty about his desires that he imagines that he's killing Jesus' stand-in himself. Gamboa's figures are a little stiff at times and her panel-to-panel narrative flow can be a little creaky, but she's a solid storyteller overall who's taking a piece that's obviously difficult to translate into comics and bringing a lot of her own personal style to the task, which I hope she's able to complete.


Jam In The Band 3, #3, by Robin Enrico. Enrico is starting to veer toward the conclusion of this series and finally gives the reader a bit of hope with regard to Bianca, the former lead singer of the band Pitch Girl, whose adventures comprised the first two volumes of this series.What this comic is really about and what the series has really become is a story about writer's block and the dark places that paralysis can lead to, as well as growing older and growing up (which aren't necessarily the same thing). If the second volume of the book was about the things that distract from the pure joy of creating and the camaraderie that creates, the third volume is about rediscovering the joy of simply making music with your friends as a fun thing to do, as opposed to be rich and famous. The parallels with making comics are so obvious that I don't think I need to draw them out. The other former Pitch Girl bandmates Tiara and Corbin were able to rediscover that simple sense of joy together in their new projects, something that Bianca was able to rediscover in this issue, even as her friends were getting married and having children. Enrico wisely depicts each of these decisions as trade-offs in terms of how one's freedom becomes limited by marriage and children but how much can be gained in the process. Enrico's greatest character, hedonist musician/philosopher Becky Vice, spells all of this out pretty clearly as she accepts Bianca because they've shared the same kind of despair and the same disinterest in family. I'll be curious to see where Bianca ends up in the final issue.

The Lettuce Girl #3, by Sophia Wiedeman. Wiedeman reminds me a bit of Julia Gfrorer in the way she reimagines fairy tales in a wider cultural context. The third issue of this new take on the story of Rapunzel (grown in a lettuce patch by a witch) adds in another element: the story of Hansel and Gretel. The girl in question finally escapes from her tower, only to find the warnings of her "mother' to be surprisingly accurate: the world is a cold, dark and dangerous place. Each issue of the series is slowly paced, as Wiedeman is interested in establishing place and mood in great detail. Wiedeman's rendering has become quite good; her characters remain slightly blank and cartoony in the best sense, while her backgrounds have become lush and dense, with lots of crosshatching acting as a counter-balance to the simplicity of her character's line. There's a certain grimness to this story about the darker side of motherhood that makes one wonder about the ultimate fate of these characters. The witch literally creates her children for sinister ends, yet raises and nurtures them up to a point. Is she evil, selfish or merely controlling? Wiedeman adds further complexity to this question by introducing the carnivorous witch who treats the girl sweetly and feeds her sweets in order to fatten her up for her oven. It's hard to tell just where Wiedeman is going to ultimately take this story, but the richness of her storytelling and unsettling imagery make this a consistently intriguing read.

The Index #3, The Text, The Salon, by Caitlin Cass. The Text expands upon Cass's life-long obsession with and fear of texts. In this mini, she explores the history of language and her uneasy relationship with its dogmatic control over meaning. What something "really" means and what it meant to be an informed person were questions that vexed her so fiercely that she went to St. John's College, where the "Great Books" of the Western World are taught in their original form. It's interesting that her drawings (and even her spelling, something else she rails against as a dogmatic concept) are so fuzzy and tossed-off; it's like comics became her escape hatch from this curse of needing to conform to the reality of the text as she understood it. Comics are a kind of way of communicating at a more basic, intuitive and even poetic level (at times), though Cass' own comics's writing style tends to be more direct rather than poetic.

Despite her discomfort with the text, she is fascinated by ideas and thinkers in particular. The Salon is a spread of famous thinkers and writers all trying to come to terms with what they have created and achieve immortality in the own ways and with varying degrees of success. Each thinker is in their own (literal) frame on this oversized, cardstock  For example, Adam Smith is despondent looking upon his works, because he realized "that no one ever read past the first chapter of his book", and he sees capitalism run amok. Isaac Newton used only "ink and geometry" to "create a ladder to infinity". Cass cleverly draws the thinkers as men dealing with ink, books, words and the detritus of ideas; it's one of her best pieces.

I have mixed feelings regarding the third issue of The Index.I love this series as a crazy mix of ideas, with the text-phobic nature of Susan clashing with the need to order and index everything that John possesses. I enjoyed the side trips the series takes and how it introduced the index writer Otlet into the cast of characters, summoning him from a fire as they all mused about the library at Alexandria. Cass notes how the library became more useless the more information that was stuffed into it, as there was little regard as to the quality of that information. The problem I had with this issue in particular is that Cass overstuffed it with ideas, characters, and information; there's hardly any room for the reader to breathe. There's also the problem of the drawing itself; while Cass is undeniably improving as a draftsman, she's over-rendering too many of her pages when a more simple approach might have been more appropriate. Her lettering and word balloon placement also drive me crazy at times, as words are squeezed into balloons and sometimes spill out. It doesn't seem to be a deliberate effect (if it is, it's distracting). The real issue I had is that after three issues, I'm starting to lose track of the characters qua characters, as opposed to mouthpieces for certain states of mind. These is the first story of hers that I've read with original and fictional characters, and it seems like she's still trying to find the right balance between concept and character. That said, she continues to take the ideas of the series in fascinating directions.


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Be The Love, Be The Comics, Buck, and Drawdoer's Best American Comics 2013, by Jon Drawdoer. This large array of comics are mostly of the gag variety. Be The Comics is a series of gag strips headlined by the title story, which is a tongue-in-cheek exploration of why one should become a cartoonist. It should be said up front that Drawdoer is not a great draftsman and few of his jokes land because of his visual sense. However, he can draw well enough to tell a story and shape his jokes, which makes lines like "Not many people know this, but every so often, when they reach a certain age, Los Bros [Hernandez] hold open auditions for a new brother" really stand out. Drawdoer likes drawing distinctions between high and low, like making a joke about pubic hair with regard to Downton Abbey. Buck is a different look at the 1980s TV version of Buck Rogers interpolated with The Shining; there are some decent gags here, but the crudity of the work distracts from the references he's trying to get the audience to understand. Be The Love #1 saw Drawdoer start to refine his line a bit, trying different line weights and textures in different stories. He also continues a story begun in Be The Comics about "Chubby Meltdowns": the phenomenon wherein children have a meltdown when children have Chubby Checker's music taken away from them. There's also a hilarious strip about being on the wrong side of history throughout history. The Chubby Checker saga is continued in Best American Comics, as Drawdoer also makes an extended pun on the awful movie B.A.P.S., with B.A.P.S.tist churches proliferating and sermons ending with statements like "We must all serve the plot!". This issue really starts to get impressively self-reflexive and complex, as the cultural references start warping into something other than simple and cheap gags. He's starting to get at something here, but his ambition is still outstripping his ability in terms of what he wants to depict on the page. That said, he's come a long way in a short period of time, especially since he seems to be publishing a minicomic a month.

Monday, August 27, 2012

Minicomics Round-Up: Willberg, Vasile, Shiveley, Stiner, White, Cass, Gustavson/Peck


Trackrabbit #5, by Geoff Vasile. Jesse Reklaw has long listed this series as one of his favorites, and this crazy first issue that I read does not disappoint. Subtitled "Guy and Kylie's Tiny Dinosaurs", it posits a slightly different America where the nightmarish idea of Sarah Palin as president has come to pass, forcing a geneticist named Guy out of a job. Guy has a bone-dry sense of humor and a sense of ethics that is gray at best, making his new job as head of a home for developmentally disabled adults all the more hilarious a match. Paired up with a hippie caretaker named Kylie, his main conflict in the issue is to come up with a way of deflecting the hatred the residents of the home aim at him after he puts their pet dog outside, leading to its death at the hands of a couple of deranged teenaged kids. Guy's background as a geneticist mixed, his access to a lab and the residents' need for pets inspires him to create the titular tiny dinosaurs, which the residents name things like "Batman", "Santa Claus" and "Paul Bunyan". Vasile's clear line and lack of fussiness in designing his pages allows him to put the pieces he builds into play with some darkly comic results. For example, the scene where the residents take the dinosaurs (which are incredibly cute, yet obviously dangerous) out for a walk results in one dinosaur eating a cloth flower off of a little girl's dress, a triceratops chasing a panicked dog, and a pteranodon munching on someone's kite.

When Guy finally has to get rid of the dinosaurs, his solution (breeding a flesh-hungry mini-T-Rex) is as demented as it is brilliant, though this leads to his eventual exit from the home. In Vasile's world, life and death come at a pretty cheap price, as does loyalty, considering that Guy winds up being forced to work for the government in order to breed more tiny dinosaurs for military purposes. Just as cold is Guy's dismissal of the highly deluded Kylie, who had fallen in love with the highly unavailable Guy (as he hints: "Don't ask, don't tell") and is brushed aside. The essence of Vasile's work is its light-hearted nature, even when it touches on violence and morally questionable acts. None of the characters in the book are meant to be especially likeable or easy to identify with, but that constant deflection of audience identification is what gives this book its comedic charge. I wasn't crazy about Vasile's slightly bland character design, but I suspect that choice was made in part to point the reader toward the real stars of the issue in terms of pure drawing: the dinosaurs. They were just exquisitely drawn and a constant source of both action and sight gagsin a comic whose humor otherwise was either dry bon mots from Guy or else a broad send-up of crunchy-types in Kyle.

A Guide To Injury Prevention For Cartoonists, by Kriota Willberg. Willberg is a professional massage therapist as well as an artist and teacher. This 56-page mini is frankly a public service for all cartoonists, given the way that it not only addresses all of the ways in which cartooning is not only debilitating because it's a sedentary activity, it's harmful because it can encourage poor posture and muscle damage. On top of that, Willberg provides a battery of stretches and muscle-strengthening exercises designed specifically for cartoonists and even provides a couple of sample routines that artists might follow. The mini is obviously copiously illustrated with her own clean-line cartoons, many of which are quite funny. That's especially true of the running motif of a cartoonist working til her arm falls off. Even as a non-cartoonist, there were bits of the mini that made me check my posture and how I stretched my muscles; she notes that improper care of one's muscles can literally shrink a person down as muscles shrink. I'd especially recommend this mini to young artists who are just starting to develop their work habits that will no doubt follow them for life. They may well be less likely to listen to pain or go to doctors, so the advice given in this comic could be quite important for a long time. Willberg's key point to cartoonists is to think of themselves as athletes and to train as athletes, given that they are involved in a very specific kind of intense physical activity on a daily basis. That's a simple but effective technique in getting artists (many of whom lead very interior lives) to think of their bodies before they start thinking about their pages.

March 29, 1912, by Jordan Shiveley. The date is the giveaway on this comic: it's about the end of the ill-fated Robert Scott expedition in the Antarctic. It's quite literally about the end, as Shiveley provides clues about the desperation of the four men in this crew: the cans of food were all eaten, the bones of whatever small animals they could capture are long picked-over, and the inadequate tents reveal that most of the party is dead. The last member (presumably Scott himself) desperately trudges out into the snow before keeling over, as the unforgiving night falls on him, only to reveal the haunting beauty of the aurora australis. This is a slight yet beautiful-looking little comic, done in landscape to accentuate the hugeness and hopelessness of Scott's quest.

Underwater Crystal Zone, by Daniel Thing Stiner. This is a small collection of playfully psychedelic comics originally published on the web whose look is somewhere between Skip Williamson and Fort Thunder. That is, the figures in this book are clearly designed if somewhat loopy-looking, with lots of long and exaggerated limbs and bizarre character designs, but the comic itself is very much an exploration of environment for its own sake. The taste that we get in this mini features a lot of clean and attractively-designed characters going about their business: finding underwater gems, playing music, building "reindeer machiens", and interacting with Mayan gods from the past/future. The comic feels more like a variation on a theme than something truly original, but that variation is still enjoyable.

The Index #1, by Caitlin Cass. Cass, best known for her Great Moments In Western Civilization Postal Consituent, takes a stab at long-form narrative with this first issue. There are certainly traces of her Great Books-inspired series to be found here in the story of two people whose pathology is that there's nothing wrong with them. Susan's totally bland life devoid of conflict was only given comfort thanks to buying several thousand blank index cards; for her, they represented the hopes and struggles of everyone who had hopes and struggles--she could project the lives of others on them. Her ex-grad school boyfriend John was crippled with the inability to finish any endeavor, getting 75 pages into his dissertation before he realized he had no thesis, and so he set out to fill up the cards. That's where the issue ends, setting up a non-conflict conflict for two passive-aggressive individuals who might well have thrived if they simply had a conflict that needed to be overcome and resolved to completion. The couple is essentially reduced to the philosopher's dream of living a life of the mind, but neither has anything to say or anything to think, until their own conflict begins. It never even occurred to them to create their own chaos as a way of alleviating boredom until John felt compelled to do so. Cass' line continues to improve, which is crucial given the way she relies so much on facial expressions in this comic. She still has a way to go to truly refine her line to the point where its crispness would be a perfect match for her dry, refined storytelling tendencies, but she's getting there. I'll be curious to see just how far she takes this series.

Territory, by Andrew White.White, an artist whose work I know through working with Brian John Mitchell's Silber comics, drew this mini working with Frank Santoro's comics correspondence course, and White credits Santoro as the editor. It's got Santoro's influence all over it mainly through the way White uses color (and color contrasts in particular) to drive both the story narrative and emotional narrative. This 16-page story is very simple but also completely enigmatic: a young man goes off to the woods under false pretenses, leaving behind his partner. He's there to play an unspecified strategy game against an unseen opponent, something he keeps hidden from his partner for unknown reasons. The comic is told using a time-fractured scheme, something that is only revealed with the appearance of a beard on his chin. Blue in the story represents the tether he has with his partner; her scenes are done entirely in blue and he's colored in blue when he's talking to her on the phone. Red represents the game, fire, danger and alienation. Yellow is a neutral color here, and the hidden connector to the sight of the forest as it actually might look, since yellow and blue combined make green. The title of the book refers to territory won and lost during and because of the game, as he makes a phone call to her in a panel where the phone keypad looks like the game board. The man, talking out loud to his unknown opponent, at one point understands that his mere appearance there was part of a larger game that he played into in order to try to make some kind of sense out of his life. White leaves it vague as to whether he is able to truly leave the game and go back to his partner, or if the moves he's made have trapped him forever.

Mogman, Prologue and Chapter 1-3, by Henry Gustavson and Tyler Peck. This is a very odd comic that flirts with horror but instead is simply enigmatic and strange. It follows a man with a disfigured face who lives in an abandoned factory with a Frankenstein doll that talks to him and what he does with his night. Early on, the reader's perspective is that of a new security guard at the factory, who is frightened by the monstrous presence of the man before realizing and understanding that while enigmatic, he seems essentially harmless. After the guard goes away, the man and the doll have an extended argument, capped by the man going out for a walk and seeing what sort of reactions he might get. There's a funny scene where he silently walks up to a woman outside her house, ignores her questions and then simply says "Do you know what it feels like to die?" before she goes back into her house.  Later, he admonishes himself for saying something so dumb--the monster having second thoughts. The third issue ends with him being assaulted and left on the ground by a homeless man, who steals the doll. This is a slowly unfolding comic that is extremely heavy on atmosphere, shadows, wrinkles, and thick lines in general. The artists aren't afraid to go off on long, strange visual tangents, like the man staring at his hand and causing it to break up into first a cubist form and then an abstract one. The artists list Bernie Wrightson as an influence and one can see them try to create an almost Gothic atmosphere for a story that otherwise feels quite modern and even quotidian, despite its strange trappings. At the same time, each issue does significantly advance the story, even if the story itself still seems rather shapeless. I have no idea where this is going, which in itself is intriguing.