Monday, June 18, 2018
Two From Toon: Ivan Brunetti and Jordan Crane
Brunetti's 3x4 is aimed at Toon Books Level One, meaning emerging readers. He had previously done a book called Wordplay for Toon, which used a similar device of conceptualizing the topic from a purely visual standpoint and then explaining it using words as well. Right on the cover, Brunetti explains the basics of multiplication with the book's star, Annemarie, headlining three different rows but also being part of four different columns of images. The book hammers home the conceptual quality of multiplication, as a number that adds up items in rows and columns. The book itself is about a classroom assignment regarding multiplication, as Brunetti doubles down again and again to keep the focus on the fundamentals established at the start. He carefully breaks down various kinds of sets in a running gag, making it easy to remember. Brunetti keeps the background colors muted so as not to interfere with the objects on each page. They're crucial because Brunetti has to highlight those in order get the concept across to young readers. Brunetti also has a slow build-up of kids trying to one-up each other with the assignment, with Annemarie emerging with the most ambitious drawing of all. A nice side note regarding the book is how many of the characters in the book are people of color. It's simply a matter-of-fact detail that goes unspoken, yet it speaks volumes.
Design king Crane's We Are All Me is deceptively simple. Another Level One book, there's just a few words of text on each page. However, the book is conceptually complex, as Jordan asks the reader to shift their perspective multiple times. He starts out exploring our relationship with the environment as the pages bleed into each other in terms of color. Air, water and earth flow into one another as smoothly as Crane's crisp color patterns. There's just a joyous rhythm to this comic, both in terms of visuals and words, like the lines "and bone and meat/and beat beat beat". Flipping over to the heart with the last line, there's an explosion of pink, orange, and blue on the page as Crane went in the opposite direction, going smaller and smaller until he reaches the subatomic level. Crane goes beyond that to make some interesting claims regarding sentience arising at that level and that all of it (and us) are connected. Heady stuff, but Crane clearly respects his audience enough to think them capable of understanding it conceptual. Thanks to his bold and dynamic use of color, he's right to think so.
Thursday, July 30, 2009
The Periodical Lives! Grotesque #3, Delphine #4, Uptight #2



Crane's other story in the issue is "Freeze Out", which stars his characters from his book THE CLOUDS ABOVE. This is Crane as child-book author, completely eschewing spotting blacks or adding any greyscaling. The story's about a boy and his talking cat getting in trouble with a friend in school. On the way to the principal's office, they stop off to help the school handyman in attempting to fix a cooling system. What they find is something blocking the vents, whose true motive are hidden until it's far too late. Even in this children's story with moments of slapstick, there are a lot of dark moments--especially the ending. The character design here is a bit simpler and more exaggerated than "Vicissitude", but both stories share a cartoony sense of character design dominated by Crane's elegant line. Both stories seem perfectly suited for this format.

GROTESQUE has been one of the most playful entries in the underappreciated Ignatz line. Sergio Ponchionne has a very "American" quality to his line in terms of his line (thick and rubbery) and character design (a series of homages to masters like EC Segar and more contemporary figures like Charles Burns). Issue #2, the first part of the "Cryptic City" storyline, introduced a city where citizens were under the heel of two corrupt barons and forced to pay for emotions. A Crumb-like figure named Professor Hackensack was charged by the god figure of GROTESQUE, named Mr. O'Blique, to set things right. Issue #2 unfurled a city where 1984-style paranoia, fairy tales, religious iconography, Lovecraftian figures, gothic settings and detective novel cliches all inhabited the same space. That heady stew was reduced to what amounted to a series of chase scenes in #3 that surprisingly resolved the story in a fairly pat (if weird) manner. The story was still enjoyable, but not quite the visual brain scrambler that the first two issues of this series presented. That said, Ponchionne's sight gags in this issue were something to behold, like a dead baron's tombstone growing arms and legs and coming after his brothers. What I liked best about the issue was that the focus of Hackensack's quest, a skull containing the Meaning of Life, proved to just be a McGuffin. I will assume that the fourth issue of this series will pick up on the events of the cliffhanger from issue #1; I'll be curious to see how Ponchionne is able to tie all of these story threads together in a way that is satisfying.

Reading Sala's DELPHINE has been a somewhat frustrating experience. Sala's comics are so tense that it's difficult to wait for another chapter to spring up. This was certainly true of his stories that ran in ZERO ZERO, for example. Issue #4 of DELPHINE was the conclusion of the series, and it certainly did not disappoint. This comic has been a warped retelling of the Snow White fairy tale, this time from the perspective of the prince trying to find his fair maiden and rescue her from the clutches of the wicked queen. Sala processeed that idea through a young college grad coming across a town where the discovery that Things Are Not What They Seem quickly cycled through to Waking Nightmare. The reader got some key flashbacks in this issue that revealed a bit more about Delphine's past (filtered through the hero's dreams and ending badly). Those dreams may have seemed like mere infodump but the structure they represented was key to understanding the end of the issue.
Sala is probably my favorite horror/suspense artist because of the scratchy, spontaneous nature of his design. There's definitely an EC influence there in terms of the design of his monsters and grotesques, but with a much freer and more playful line. The casual nature of the dialogue is another Sala trademark, emphasized when the protagonist is exasperated by the weird speech of those he encounters in the bizarre hamlet he traveled to. It's interesting to see which elements of the Snow White story that this series picked up on, especially the way in which an obsession with the ideals of sexual purity warped an entire community. In this case, Delphine was far from pure, but her evil step-mother reclaimed her purity in a disturbing fashion...and her presence attracted others. Casting the evil stepmother/witch as a Bible-thumper was clever, especially in how religious fervor is conflated with the effects of being under a spell, but Sala was wise not to overdo this aspect of the story. The undertone of this book was the desperate quality possessed by the protagonist, an obsessiveness that put him squarely in harm's way and ultimately sealed his fate. There's a fake-out of an ending that's followed by the real fate of the protagonist, who looks mournfully out towards the audience with his one good eye after being transformed into a monstrous dwarf. DELPHINE benefitted from the Ignatz format: big pages that let the backgrounds breathe, nice paper, and creepy one-tone color. It was a perfect format for a fairy tale gone horribly wrong.



