Wednesday, August 16, 2017

Minis: Summer Pierre, Colin Lidston


Paper Pencil Life #5, by Summer Pierre. Pierre's quickly become one of my favorite autobio artists, thanks to an approach that is full of warmth, wit and intelligence. Pierre's ability to balance light and dark on a page, as well as her cartoony self-caricature with figures drawn from photo reference, make every page a pleasurable experience to read. That ability to balance form and content in such an intuitive manner is rare, even in the rare strip that's heavy on text. Pierre works in vignettes focusing on a single topic, like "Dappled Light". I've reviewed this elsewhere, but its focus on the family TV sitcom as a form of escape for young Pierre was both poignant and understated, as her cute-as-a-button child caricature roved around the world of Leave It To Beaver, eating cake and taking naps in the Cleaver household as her abusive father was left behind.

"Radio Radio" is one of the wordier pieces, yet Pierre's skill in evoking the warmth she feels in not only hearing the songs that radio stations across the nation play, but also the sense of location and community they create, makes this comic enormously satisfying. Music is a big touchstone in this issue, as another story about her finding an old mixtape and remembering the friendship and incredible depth of musical knowledge of someone from years earlier once again was evoked by Pierre's use of blacks as she depicted a night drive. Pierre's ability to zero in on small but important moments, both past and present, is in the tradition of John Porcellino and Harvey Pekar. Whereas Porcellino is most interested in the poetry of the moment and Pekar the profundity that can be found in the ordinary, Pierre seems to be fascinated with mindfulness and soaking in the joy of a moment. Whether that moment is a series of fun thing she spontaneously did with her son or if it was remembering a moment that she felt lost as a person, there's a fundamental sense of gratitude, of being glad for the joy of existing that can be felt in her work.

The second half of the comic is interesting because it addresses the election of Donald Trump. Suddenly, quotidian and timeless observations became rooted in specific events. It reminded me, to a much lesser degree, of the career of Jen Sorensen. She mostly did silly, funny cartoons until George W. Bush got elected, and then went full-on political and hasn't stopped since. I don't think Pierre will ever move in that direction, but she did clearly start to use her drawing board as a kind of escape and therapy from how upset she felt about the election's results. Interestingly, her non-political strips really got back to basics: doing a strip about taking a run and the way it made her feel in the moment, as well as a "24 hours in the life" comic that crammed 40 panels into two pages. There were more comics about her son and family (like a touching story about her uncle). The strips were more directly about comfort, like drawing a scene from Love & Rockets are having a day to herself. The issue finishes up with "I'll Never Be Cool", a hilarious list of how and why Pierre is a hopeless square, and a comic about a party she attends in New York with Francoise Mouly and Art Spiegelman that takes a rather astounding turn before the reader is clued in on what's happening. That was Pierre having a little chuckle at the reader's expense, a sort of cheery wink at the reader that reveals that her sense of humor is more than intact. It's a great capper for a collection that's over fifty pages but never once feels stale or repetitive. Pierre is in a great groove right now, and hopefully she will keep it going.


The Age of Elves Issue Two, by Colin Lidston. This continues the slice of life saga of four high school friends who are avid role playing gamers, set in 2000. This comic is once again interesting because of the incredible amount of detail Lidston devotes to showing off his understanding of gaming, yet despite that it's not really about gaming. It's about relationships, and how the sort of person who views gaming as a major part of their lifestyle and identity interacts with others. There's social awkwardness to be sure, but there are also more nuanced, intragroup conflicts that arise thanks to seemingly trivial differences between group members. It's the paradox of gamer culture both being welcoming of outsiders but also frequently rigid with regard to thinking. That plays out in this comic in a long road trip to a huge gaming convention, as nerdy thought questions turn into arguments, with the two more conservative members of the group teaming up against the Goth guy.

Lidston reveals that there are both cracks and connections with everyone in the group, as the sole girl (Sarah) gets into it with the others when she critiques the awful writing from a panel description. There are times that the art got a little murky, as Lidston chose to go with a fairly heavy line weight throughout the issue. It didn't help that Lidston also chose to spot a lot of blacks on already-dense pages. That said, Lidston's line also had a spontaneous quality that allowed for expressive figure drawings. There's a sense that Lidston knows everything about these characters, down to the tiniest details, and that shows up on the page in terms of their body language and small facial expressions. That's the key to this comic, as long-term friendships among teens (especially among boys) are often dependent on that kind of visual signifier if they're unwilling to actually talk about their feelings.

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