Thursday, August 13, 2026

K. Woodman-Maynard's Tuck Everlasting

Adaptations of prose works into comics form can be tricky. How much of the original prose should be kept? What should be trimmed? How does one transform one medium into another while doing justice to both? In the case of K. Woodman-Maynard, it's her use of layout, page composition, and especially color that sets her apart from similar, more visually mundane attempts at adaptations. 


That was true for Tuck Everlasting: The Graphic Novel (written by Natalie Babbitt) as well as her prior adaptation of F. Scott Fitzgerald's The Great Gatsby. The evocative metaphors of Fitzgerald were taken to whimsical visual extremes by KWM. For Babbitt, KWM chose to use certain concrete metaphors (like life as a wheel) as a recurring visual motif, and it made each occurrence all the more resonant. 

The story, which concerns a young girl encountering a family made immortal by a spring in a forest near her home, raises all sorts of fascinating philosophical questions about the implications of eternal life. Meeting the immortal Tuck family and being asked to keep their secret while having to contend with the sinister and avaricious Man in the Yellow Suit is all secondary to the protagonist of the story, young Winnie Foster, being forced to examine her deepest beliefs. Beyond simply having an adventure and stepping out of a highly-ordered life, Winnie must think about death and its implications. Interacting with Ma and Pa Tuck, as well as their sons Jesse and Miles, gives her a number of points of view about immortality. Is life just an adventure? Is a life without roots meaningless? As Pa Tuck says, is immortality essentially throwing you off of the wheel of life?


KWM gives each character their own wheel motif; the fun-loving Jesse has a rollercoaster, for example. Winnie's own dilemma is often spelled out in an omniscient narration that's written in the clouds, the trees, and other background elements. It's a clever trick that allows KWM to retain a lot of the original text without making it feel clunky. Indeed, she endeavors to make the lettering part of the art in a number of ways, like the sinister, persistent line of persuasion the Man in the Yellow Suit uses on Winnie's family, as the tails on his word balloons literally ensnares them. KWM's clever page composition often turns tree branches or roots into panels, creating a beautiful flow that allows the reader to process a lot of information very quickly.


However, it's KWM's use of watercolors to set tone and mood that does most of the storytelling work here. Shifting between the naturalistic hues of summer to highly expressionistic uses of color meant to depict emotion allows her to shift the mood in the comic without needing to make it obvious with her other storytelling. The result is something both lush and heartfelt, exciting but bittersweet. 

Friday, February 13, 2026

31 Days Of CCS, #13: Liz Barker

Liz Barker's first-year CCS comics are both very interesting variations of two time-tested assignments. The first, Fox Chicken Seed Bag, is the Ed Emberley assignment, using simple shapes like squares, triangles, and circles to tell a story. This is a hilarious expansion on the old problem of the farmer who has to take a fox, a chicken, and a bag of seed across a river, but can only take one at a time. The logical piece that Barker adds is the chicken saving the fox in the early part of the story, therefore incurring a life debt. This bit of ridiculousness extends to the chicken owing a life debt to a bag of seed, and a quest ensues that also somehow wraps in the old "one guard lies, one guard tells the truth" trope. What makes the comic work is Barker's talent for dialogue and comedic timing. 


The Rooster And The Maids is a variant of the Aesop's fable assignment. Here, Barker goes heavy on dense pencils in this story of an imperious woman and the three young women she has in her employ as maids. The maids first blame (and kill) the rooster for waking their employer, then realize that she's totally unhinged and apply the same solution to her (the axe). The dense pencil hatching in the margins serves to emphasize the loose expressiveness of Barker's gestural drawings. The whole presentation feels rough in the best possible way--a lot of first line, best line. 

Thursday, February 12, 2026

31 Days Of CCS, #12: Jeff Lok

Most of Jeff Lok's career was spent on extremely dark, bizarre humor comics. His scratchy line was a big part of the appeal of those strips. We at Fieldmouse Press published his memoir Totality, which represented a big step forward artistically and narratively. Lok didn't lose any of his bleak, acidic sense of humor in a memoir that was essentially a takedown of the American Dream.



His most recent comic, Fifth Time's A Charm, continues his focus on memoir, this time turning back to his childhood. Lok picks at old, strange memories, unspooling creepy but otherwise not totally events. Much like in Totality, where crazy events are told in a matter-of-fact, deadpan style, so too does this comic start with Lok sucking on a strap-on dildo before he gets pegged by a woman. The gag here is that it's in a seedy motel, but both of them were surprised that the bed wasn't bolted down. Lok's roly-poly character design and scratchy line obliterate any trace of the erotic from this scene; it's meant to be absurd. 



This causes him to reminisce about his childhood friend whose father recorded him constantly (and creepily) and threw him down the stairs randomly. His friend's behavior was weird enough to suggest that there was some kind of horrific abuse going on, but it stayed just outside young Lok's awareness. Much of this comic focus on core memories but also memory gaps, implying that trauma is the cause for a lot of these gaps. What's most interesting about this comic is that just when it seems like Lok is rambling discursively with an anecdote, he suddenly ties it back into this central, vague idea that there's a mystery he can't quite unravel. An anecdote about being trapped in the Dartmouth library at night was a way for Lok to explore the idea of fate, as he uncovered a book that he not only never saw again, he was unable to prove that it even existed. There's a David Lynch quality to all of this: the dark underpinnings of a childhood that had certain utopian qualities, like his parents building a treehouse, a swimming pool, and more in their expansive back yard. The presence of his friend undermined all of this somehow, yet Lok freely associated with him. Lok has really hit on something here, and it's exciting to see him work in the same vein as Totality. 

Wednesday, February 11, 2026

31 Days Of CCS, #11: Short Comics from Faith Cox, Ashley Jablonski, August Driussi, Michael Albrecht, Coco Fox, Mercedes Campos Lopez

Some short CCS reviews for some short CCS comics: 

a berry silly Love Letter, by Coco Fox. Fox is really good at cute, pun-based comics, and this tiny comic sealed in a tiny envelope (sealed with wax!) is no exception. The puns here are based on food, and it's reflelctive of the kind of kids' comics that she's best known for, as well as her penchant for art and craft projects. 


Life Is A Hiiighway, by A. Driussi. This is a hilarious mini about how doing a Lightning McQueen drag king act changed his gender identity. Hilariously, it caused him to want to be a car, but he settled on being a man instead. The drawing of Driussi in that drag is completely ridiculous, and the whole thing is a very lighthearted (yet true-to-life) account of deciding to transition. The almost lurid color scheme is what makes it work.


The Long Game, by Mercedes Campos Lopez. The thing I immediately noticed about this short bit of autobio is how much smoother her line has become. This is a story about growing up with two brothers and how they were all obsessed with the game pieces of a Pokemon-themed Monopoly game. Campos Lopez detailed sneakily pillfering them from her brothers until they were missed. The segue into adulthood, where her brothers wondered whatever happened to the pieces, led to a very funny wink by the author at the end. 

Laundry & Marginalia, by Michael Albrecht. Albrecht is another CCSer with enormous promise; all of his longer form comics thus far have been very interesting. These short minis show off his cartooning in different ways. Laundry is about a ghost who goes to a laundromat, washing itself in a machine and then coming home dripping wet, hanging itself on a line to dry. Albrecht's pencil work here is just lovely, all in service of a gag. Marginalia is just that: doodles, scribbles, half-formed ideas, exhortations, and moments of despair. 


Life As An Elementary Ghost #4 & #5, by Ashley Jablonski. I love the genre of teachers writing comics about the ridiculous things their kids say in class, and Jablonski's twist on it is drawing everyone as ghosts. It's a clever idea because it conveys the spirit of the idea with simple, stylized drawings without adding too much identifying detail. 

How to be: Mysterious, by Faith Cox. Cox is another big-time talent, and this purports to be the latest volume of a larger How To Be series. Using a delightful rabbit character (doing this like posing in front of a mirror while saying "I am a sexy enigma"), the illustrations belie the dubious instructions of the "manual" in amusing ways. For a quick one-off gag, this was executed with considerable care. 

Tuesday, February 10, 2026

31 Days Of CCS, #10: Ana Two

Full disclosure: Fieldmouse Press will be publishing Ana Two's horror comic Dark Room next year. A running joke I have with Ana is that, regardless of the subject of their comics, they are always inevitably about power exchange and power relationships in kink-oriented relationships. Even their delightfully deranged comic for Diskette Press, Girl Yaoi, starts with a ridiculous premise but then inevitably gets down to the same kind of exploration Ana Two has done in their other comics. This isn't a criticism but rather an amused observation; the artist just can't help themself!


Girl Yaoi is unhinged from the very first page, and while I am not the target audience for its subject (women who read boys love comics, aka fujoshi), Ana Two deftly and hilariously gives all the context for the story that a reader might need. Aster Zhou is a yaoi enthusiast with a magic ring that allows her to enter the stories she reads in her dreams and allows her to fuck to her heart's content. This is quickly complicated when her new next-door neighbor, Summer Li, gets ahold of Aster's favorite yaoi and magic ring. This leads to them fucking each other, in boy form, in a series of shared dreams. 


There's backstory that includes Aster's teenage crush on Summer and feeling betrayed when Summer read Aster's highly sexual journal. They become neighbors thanks to the whims of fate, but Aster doesn't reveal her true feelings because getting to experience a different yaoi every night is too much of a draw for her to turn down. This is the best part of the whole book--Ana Two's warped genius in crafting so many different yaoi stories is hilarious and yet completely true to the genre. There's a frantic quality to their storytelling, with big, thick, angular lines and crazy angles for the panels. Sometimes, this leads to confusion while reading, as the order of the panels is not always clearly laid out, and this is a distraction. For the most part, the context clues usually sort out such problems, and Ana Two's use of spot color (yellow for Aster, pink for Summer) cleverly allows the reader to quickly identify the identity of each woman in the many, many sex scenes in the book. 


That speaks to the excellent production values from the new stewards of Diskette Press, Dylan Box and Robin Rowe. Their offerings have uniformly been a huge step above the previous iteration of the press, and Girl Yaoi is one of their greatest triumphs in that regard. Ana Two's writing is so sharp, especially in the way the reader comes to be deeply sympathetic toward both characters, even as issues of desire, consent, betrayal, and kink all come to the fore. This isn't a story about kink or power exchange as much as it is two vulnerable, sensitive people who eventually find a way to let the other in. 

Monday, February 9, 2026

31 Days of CCS, #9: Iris Yan

Iris Yan, on occasion, will engage in a solid gimmick for her comics. In The Story Of Some Objects, the cover depicts photos of 11 seemingly random objects. However, Yan spins stories about how each of them came into her orbit, using her typical anthropomorphic animal style. The list included a ring adorned with Legos, an eraser that changes colors in the sun, an uncomfortable pair of panties she had bought to make herself feel inwardly sexier, an electric bug zapper, and a delicious bag of potato chips. 


The mundanity of these stories is the point, as they serve to illustrate the quirky aspects of her life and the lives of her friends and family. There is a matter-of-factness about every aspect of her life that makes her comics so funny; whether it's food or sex or work or the meaning of life, Yan approaches it without exaggeration or florid language. The art in this comic feels less rushed than some other recent efforts, especially with regard to lettering and line weight. It's a great introduction to her work overall, as she keeps things light and on theme. 

Sunday, February 8, 2026

31 Days Of CCS, #8: Cuyler Keating

While Cuyler Keating's comics have fantasy elements, it would be more accurate to say that she's really a medievalist. What that translates out to is a great deal of misery, death, disease, and squalor. That's certainly the case in the first two issues of her series Oblivioun, but Keating takes that a step further. The setting is a world where the empire is in ruin, plagued by a disease that ultimately results in the afflicted losing their memories. This is worse than death for some--the utter obliteration of self and memory. 



Keating centers this around two scavengers: a one-armed former knight named Ollie and his young friend Remy. They pick over battles and gravesites in an effort to get enough metal and jewelry to get food and lodging. Their relationship is familial, with an easy sense of teasing between the two. The first issue sees them finding armor and weapons they can sell, but encounter an armored knight who begs them to tell him what his name is. The second issue finds them selling their scavenged loot, with Ollie attempting to woo the daughter of the smith. 

Keating's line is fluid, with a focus on sharply delineated character work. Ollie is drawing with a rakish grin but also an occasionally hollowed-out stare. Remy is still young and full of hope, but one gets the sense that Ollie sees no future. Indeed, the red-soaked flashbacks, full of violence and past battles, reflect that Ollie welcomes the idea. One gets the sense that Remy is the only thing keeping Ollie tethered to reality and day-to-day survival. It feels like there's a long way to go in this series, and things are only going to get worse. Keating has a strong sense of design on top of everything else, and the decorative aspects of the cover and inside covers adds to the overall aesthetic of the comic.