Goosebumps: Download and Die!, by Jen Vaughn and Michelle Wong. Vaughn is one of a handful of CCS grads working with licensed properties in addition to working on her many other projects. This indefatigable artist always seems to be writing or drawing a comic in addition to running podcasts and other multimedia project. The work she shared with me is a three-issue miniseries collection of an original story she wrote using R.L. Stine's horror-for-kids Goosebumps property. While the villains of the story are all Goosebumps veterans, everything else in this story was her concept. I did miss seeing her do the art for this story, but Wong's more mainstream-friendly work obviously made a lot more sense in this case. Many of the most successful comics for kids are now explicitly aimed at girls, featuring girls as characters and produced by women. It's a fascinating paradigm shift compared to twenty, ten or even five years ago. The fact that it took this long reveals more about publishers and editors who made poor assumptions than it does the women who are producing these successful series.
Vaughn was clearly made for projects like this, as she quickly sells the reader on the friendship of two girls (Mitra and Kyra, both people of color, incidentally) and also sells the reader on Mitra being threatened by a new girl, nicknamed "Flips". It takes exactly five pages to establish the personalities of the three leads, the interpersonal conflict that Mitra feels, and the catalyst for the plot: Mitra's phone being broken. When she mysteriously gets sent a new phone loaded with cutting-edge apps and cool filters, she sets the plot into motion. What makes the story work is that even though the reader knows that the phone is evil, Vaughn still keeps enough details mysterious and keeps the horror elements rooted in the central conflict of the story. Vaughn throws a lot of weird supernatural details at the reader in an effort to keep them off-balance, and it works.
There are evil puppets, menacing skeletons, lizard people trying to infiltrate humanity in order to create more lizard people, and a weird melting kid. The phone makes people sick, allows Mitra to hear the thoughts of others and it makes her paranoid by talking to her. The pacing of the story is a bit wobbly at times, especially with regard to action scenes and the story's climax. While the Goosebumps series is aimed at kids and thus rarely doubles down on its horror elements in a graphic manner, the climax lacks tension amidst its goofiness. The tension that Vaughn builds doesn't quite pay off, and some of that is on Wong. She's great at character interaction, but her panel-to-panel transitions during action scenes aren't especially smooth. That said, Vaughn and Wong stick the landing with the end, which picks up a particular loose end and takes it in a disturbing direction. All told, Vaughn spins a tale that mostly works because of the believability of its cast as well as the existential threat of an all-seeing cell phone.
Speaking of horror, Moss Bastille's comics offer up stylish world building with a look somewhere between Richard Sala and John "JB" Brodowski. The Burning Room, an oversized comic that is stated to be the first chapter of a longer work titled The Obscure Road. It makes a perfectly fine stand-alone comic, dripping with atmosphere and mystery. Bastille sets the mood with a young man approaching a wrecked house but immediately lets the reader know that things are at least slightly weird because of his bizarre, dog-like pet. The man, whose name we later learn is Perigale, narrates the history of the house and one room in particular. Following a specific set of instructions, the heartbroken can enter the room, pin up a photo of the one who broke their heart, sleep in the room, and then forget their beloved forever after.
Having established the rules, Perigale enters the room and proceeds to break all of them. He contacts the trapped spirit in the room and proceeds to make a bargain with it. This comic is very much about rules, trust and protocol, as the spirit's story is a sad one. This comic is all about negative space and gradations of black, white and gray. One can see the intense amount of labor on each page in order to create these effects, but Bastille is careful to give his figures a clear, almost casual and cartoonish look like Sala. The spirit creature is genuinely unsettling, thanks to that mix of contrasts; its form is elongated and unnatural, adding to its unnerving quality. Bastille hit on something engaging with this concept.
Glass Eye #1 is a mini whose visual approach is completely different. It's a panel per page, relying heavily on line and hatching. It's somewhere between horror and poetry, with the big block letters on each page narrating a story about being so haunted by one's past that it causes one to try to forget it and escape it. The inevitable end is to be both victim and victimizer--never forgetting and never escaping. It's nowhere near as visually arresting as the other comic, but its intent is a short burst of bold, disturbing images and ideas as opposed to a more coherent narrative.
Showing posts with label moss bastille. Show all posts
Showing posts with label moss bastille. Show all posts
Friday, December 21, 2018
Sunday, December 31, 2017
Thirty Days of CCS #31: Awesome Possum #3
Awesome Possum Volume 3 is the continuing, kickstarted brainchild
of editor Angela Boyle. It’s a big (400+ pages), varied and loving tribute to
the flora and fauna of the world. How one feels about it as a reading
experience will depend greatly on one’s interest in the subject, especially since
there are a number of stories that aren’t even really comics at all, but simply
illustrated text. Several of the entries are simply rundowns on the varieties
of particular kinds of species and attendant drawings of them. Considering that
there’s a separate, sixty-page section at the end of the book that’s nothing
but illustrations, there’s a lot that felt redundant in this anthology. Awesome
Possum succeeded when its contributors made the extra leap to truly doing an
actual narrative surrounding a plant or animal, and failed when it was simply
science class supplementary material.
Not every narrative was equally interesting or equally well-told.
While William Scavone’s story about the Varroa mite killing off bees had a
solid platform (a beekeeper and his daughter trying to detect mites), it turned
out to be scaffolding for a lot of detailed jargon. Spratty’s strip about
rattlesnakes was more visually interesting, in part because of the subject, but
mostly because Spratty is a better storyteller who used panel-to-panel
transitions to create genuine reader interest. Perhaps the best story in the
whole book was Moss Bastille’s story about ergot and its long and colorful
history. In a style mimicking stained-glass window effects, Bastille
nonetheless went from strange folk story to hard science in the investigation of
the poisonous fungus ergot. It caused death, strange behavior, hallucinations
and was eventually used to derive LSD. Bastille kept the visuals simple and
bold, using a lot of negative space to let information-packed pages breathe a
little. This is a great example of telling a story without sparing detail, but
not dumbing it down for a reader, either.
Some of the artists in the book explained the science as though it
were for kids, and others for someone who was genuinely interested in the
smallest details of various observations. Bastille was one of the few who found
that sweet spot in-between. Megan Archer’s story about ants farming aphids was
aimed at kids in terms of the flourishes an overall simplicity of the line, but
it’s still detailed enough to be accurate. In a black & white book that
demanded clarity, she was one of the ones who did it best, especially since
there were so many stories using lettering that was too small or stylized or
gray-scaling that was too muddy.
There was another consideration to think of: was their story
interesting or boring, especially to a general reader and not someone who doesn’t
already find nature’s tiniest aspects to be fascinating? Well, Ross Wood
Studlar, who has been drawing nature for quite a long time, took no chances
with his story. First, it was framed as a conversation between himself and a
group of friends and relatives, which made it easy to feed the reader
information naturally. Second, it seemed based on a true story, which made the
mechanics of how to explain things even easier. Third, it was about how
amphibians have the ability to return from the dead. That’s an eye-catcher that
demanded an explanation, and Studlar then went over the science of how certain mosses
and amphibians can be frozen solid for incredibly long periods of time and then
revive themselves when the conditions are right again. That even includes the
tiny tardigrades that live on moss—little creatures that can shut off their
metabolic functions and survive virtually any conditions. Studlar has never
been great at drawing people, but he can draw natural life like a champ and
knows how to tell a story, even getting a laugh at the end.
Kevin Kite and Michelle McCauley did their own take on the
Tardigrade, which has survived all five of earth’s great extinctions. The line
was much simpler and cuter, but Boyle made a good call as an editor to follow
up Studlar’s story with this one, because they are endlessly interesting. That
story made use of a simple, thick line that was perfect for the story’s sense
of humor. Tom O’Brien story about bats is interesting because he made the best
use of the opposite: a fragile line and an extensive use of gray-scaling that
nonetheless looked beautiful. That’s likely because he made sure the images
stayed in constant movement while the accompanying text oozed along. Kelly
Fernandez followed that up with a more cartoony pen-and-ink story that used gray-scaling
to a lesser extent. Again, a smart palate cleansing choice by Boyle, especially
since Fernandez’s actual subject (about the difference between crows and
ravens) isn’t exactly gripping, which she makes up for by making it funny.
My antipathy toward chart and illustration heavy entries is
clearly noted in this review. There were some exceptions, and Alyssa Lee
Suzumura is one of them. The delicacy and precision of her line is so fine that
I could look at it for hours. Her page formatting in this story about animals
rafting as a way of making their way across the world was also clear and
clever, with striking images telling the story in such a way that they didn’t
depend on the text. There are also interjections of humor and absolutely
stellar lettering. Patricia Maldonado’s take on cryptozoology is very text
heavy and there’s little here that resembles comics, except that she chose an
inherently interesting topic and her drawings are beautiful and clear.
As I read the anthology, I couldn’t help thinking what I usually
do when I read one: this would have been so much better if you cut out a third
of it. That rule applied here, but it’s so long that there were still have been
so many great stories in it that balanced its overall approach, like an autobio
encounter with a mountain beaver by Natalie Dupille, a cute but accurate
account of the alarming phenomenon of aphid birth from Caitlin Hofmeister &
Lauren Norby, and a super-cute series of illustrations and pages with big text
by Bridget Comeau. Boyle’s own story about the dodo and extinction perfectly
balanced her interest in detail with solid panel-to-panel transitions and a
star character that is truly fun to look at in the flightless dodo. When you
ask someone to be in your anthology and they have a specialty, let them run
with it. In the case of G.P. Bonesteel, he specializes in horror, so his story
about the invasive plant species houndstongue and all the damage has precisely
the right tone.
Sometimes, sheer storytelling and drawing skill turned something
dull (cottonwood trees of Canada) into something fascinating, as in the case of
Laura Marie Madden. In the case of Jerel Dye and the Grasshopper Mouse, the
physical characteristics of the creature became a part of this life-and-death
story’s plot as it fought a scorpion. Aurora Melchior and Iris Yan both do
their own take on the occasionally alarming mating rituals and habits of
various creatures, both with a comedic outcome. Finally, Kriota Willberg’s
amusing and highly detailed drawings of the “denizens of Manhattan” is a great
showcase for this anatomical artist.
There were times that I wished for a heavier editorial hand in how
some of the information was arranged. As noted earlier, this was a result of
too many inessential pieces being published, but what can you do when it’s a
kickstarted effort? There’s no question that she upped her game greatly as an
editor and artist with this edition, as her interstitial possum drawings were
an additional form of palate cleanser for the reader of this often entertaining
and occasionally exhausting book.
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