Showing posts with label lydia conklin. Show all posts
Showing posts with label lydia conklin. Show all posts

Monday, April 11, 2011

New Post! Webcomics of Interest by Dylan Horrocks, MK Reed, Chris Adams, Terry LaBan and Devil's Lake

For the first time in over a year, here's a brand-new column on High-Low's home base. I thought I'd start by discussing a topic I rarely address: webcomics. That's a universe I don't generally explore because I either don't have the patience to follow them or because the subject matter of the vast majority of them (video games, jokes about video games and fanboy culture in general, fantasy) is of little interest to me. That said, I do take note of webcomics here and there that draw my interest. Here are a few words about each.
Dylan Horrocks: The American Dream and Sam Zabel & The Magic Pen Horrocks' Hicksville is my favorite comic of all time, but he's gone through long fallow periods in comics this past decade. That's why it's so delightful to see him putting out work bit by bit on his website. The American Dream speaks to his interest in politics that's not present in Hicksville but has been a major part of his other work throughout his career. Sam Zabel and the Magic Pen is a pure delight, one that any fan of Hicksville will find intriguing. The former strip has had just a few updates, and I gather from some of the artist's comments that it's been a tricky one to write. The premise is a dream of the author's where there is no America; he flies there only to find that it's been a trick of some kind. Horrocks will have a fine line to walk in crafting a story that makes a point without descending too heavily into polemics.
He's several chapters into Sam Zabel, however, and it's a perfect mix of autobiography and fantasy. The title character is a stand-in of sorts for Horrocks, a struggling New Zealand cartoonist with a self-published series called Pickle, much like Horrocks himself. Zabel is a starting point of sorts for Horrocks to work out his ideas and emotions but is never a strictly autobiographical figure. The more personal elements of the story relate to Horrocks taking on mainstream comics writing jobs after the success of Hicksville and then finding himself unable to enjoy anything, including reading, writing or drawing comics. That inability to enjoy anything is called anhedonia, and Horrocks cleverly turns that into less a feeling than a place, drawing a map where Sam steps into that perilous country. At the end of his rope, Sam falls into an old comic about adventures on Mars and finds himself a character--and as a cartoonist, he is worshiped as a god. I'm always fascinated by stories of cartoonists who are crippled by depression and find themselves unable to draw. The thought of being unable to have emotional access to an experience that used to bring pure pleasure, even as a child--the act of making marks on paper-- is an unimaginably cruel fate. How one recovers from it varies, but there's something that Sam discovers in the strip--a web site dedicated to 19th century academy portrait painting--that gives him great comfort. The bright richness of those colors and their decorative qualities offer relief from the tyranny of narrative. For Horrocks, I will guess that this web site had a similar soothing quality, one that he worked out in the form of unleashing a beautiful but subtle color palette in this story. Once the reader reached the fantasy section of this story, Horrocks dips into a lurid, EC comics-inspired four-color palette that practically carries the narrative on its own. If that web site metaphorically brought Horrocks back to a love of creating images (at least in part), it seems as though this experience was literally lived out with Sam and his bemused adventures on Mars. (I'd say there's also a tip of the pencil to Jaime Hernandez in terms of the design of the female hero we meet briefly.) Horrocks is steaming right along on this story, and its mix of restraint and enthusiasm adds an interesting tension. This story has the potential to be a companion piece to Hicksville that will at once be exhilarating and sobering.

MK Reed: About A Bull MK Reed's first official debut (Americus) will be out this fall from First Second. However, the ambitious Reed has been doing all sorts of minicomics projects for quite some time. She's taken on an even crazier project in About A Bull, an adaptation of the Irish folk epic Tain Bo Cuailnge. This is a convoluted story to be sure, but she's done a remarkable job of not only simplifying the narrative but also of modernizing the dialogue. This is a story about a king and queen who quarrel about whose possessions are worth more. It so happens that the king is in the superior position, thanks to him possessing a mighty bull. The queen connives to acquire an even better bull to win the argument. After a series of misunderstandings, a deal to get the ball falls apart and war is declared to obtain it. Along the way, Reed turns to Caroline Kelsey to illustrate a portion of her story, one where we see the clever origin story of the two bulls done in a "stained glass" style of cartooning. As always, Reed's draftsmanship is rough but serviceable, and her sharp eye for color helps carry the story a bit. That rough style doesn't hurt the story, which is told with her usual sharp wit, and I'm eager to see how the twists and turns of the legends play out in the story itself. The part of Reed's art that needs the most improvement is her lettering. I think she'd benefit by using a font instead of hand lettering this story, especially when one compares her work to that of the other cartoonists involved. Terry LaBan: Muktuk Wolfsbreath: Hard-Boiled Shaman LaBan is one of my favorite alt-cartoonists of the 80s and 90s, with memorable titles like Tales of Unsupervised Experience, Eno & Plum and Cud. He later did some projects with DC Comics, including an adaptation of Muktuk Wolfsbreath by Steve Parkhouse, a more naturalistic artist. This project didn't wind up meeting with much success, but he did later stake out a career as a syndicated cartoonist with his still-running Edge City, a strip he does with his wife. As a project to earn a master's degree in Interactive Design, he decided to revive his old character. LaBan hasn't lost a beat with his folk-noir hero Muktuk. LaBan has the instincts of an old-school underground cartoonist in terms of the explicitness of his material, yet his actual cartooning is far more playful. He eventually seemed to become reconciled to this notion when he simplified his approach even further and took more direct cues from Archie comics master Dan DeCarlo. LaBan's mature style combines this simple, highly direct and emotionally charged style of storytelling with whatever weird idea he has in mind. Quite honestly, LaBan's discouragement with comics as a career seemed to lead to a bit of floundering right before he quit doing alt-comics. This is not to say that the material was bad; in fact, his willingness to fully commit to humor led to some hilarious work. It's just that he seemed to be trying every approach in an attempt to find something that stuck. One of these approaches was the "hard-boiled shaman", Muktuk Wolfsbreath. He joined up Raymond Chandler-style noir-storytelling with elements of Siberian shamanic folk tales. It's a particularly delightful kind of fusion, one far more effective than the Vertigo version of this, simply because its combination of three contrasting styles (noir, folk tale, Archie comics) seems to work better in providing dynamic tension for the reader. The lighter visual elements are a perfect counterpoint for the heaviness of the story's thematic elements. They also serve to subvert the cliched oppressiveness of noir storytelling without derailing it altogether, thanks to the fantasy element linking the two together. In the opening segments of "Boo", LaBan gently leads new readers through the character's premise while revealing new information about Muktuk to long-time readers, all in the context of a noir-detective case that's easy for anyone to understand. Hopefully LaBan will be able to keep this going past the end of his thesis. Christopher Adams: Strong Eye Contact Christopher Adams is a young cartoonist with an interesting approach. I took a look at a silent series of strips he did titled Strong Eye Contact that employ an elliptical narrative approach. The panel-to-panel narrative is frequently fractured, with one sequence slipping in and out of another. At its essence, these strips are about performance, as its balding protagonist not only has to find ways to deal with connecting to an audience at a comedy club, but in connecting with the world at large. The title of the strip almost seems to be an unspoken mantra of sorts, as the character muddles through as best he can by faking his way through his act and life. There's a vividness to each image that speaks to Adams' background as a painter. The way that he "rhymes" images back and forth speaks to his background as a musician; each strip very much feels like the verse of a song, or perhaps a separate song in a longer cycle. A blog is unfortunately not the proper place to really examine these drawings. Hopefully, Adams will be able to publish these strips in a format that flatters his work a bit more. I also get the sense that like Jerry Moriarty's Jack Survives strips, Strong Eye Contact takes on even more force when one reads a number of them in sequence. At the moment, Adams has published just eleven of them. Devil's Lake: Minty Lewis & Melissa Mendes Devil's Lake is an online publication connected to the University of Wisconsin-Madison; its comics content is edited by cartoonist Lydia Conklin. This issue features an excerpt from Minty Lewis' minicomic Salad Days; here's my original review of the entire issue. It's a typically awkward, uncomfortable Lewis workplace story featuring anthropomorphic fruit that squeezes out wince-inducing jokes with impeccable timing. Conklin contrasts the spare line and restraint of Lewis with the expressiveness of Melissa Mendes' "The Bird". Whereas "Salad Days" employs a typical comics grid, "The Bird" takes advantage of its format to create a one-image, one-click story that pushes the reader through a day in the life of a young girl. Like in many of Mendes' stories, the girl is a latchkey kid who fends off loneliness with a rugged self-determinism. When she and her father discover a bird who stunned itself flying into the house, a clear line could be made between the girl and the bird: both alone, both vulnerable (as a bicycle accident earlier in the story attests) but both ultimately aided by someone else. Mendes is becoming a remarkably confident storyteller, working in a style that mixes the best of children's illustration with comics. Conklin is developing a sharp eye as an editor, and I only hope she becomes more ambitious in future issues by publishing a greater number of contributors.

Saturday, March 21, 2009

Short Reviews: Travel, Beeswax, Angst, I Saw You...,

Rob offers up a number of short reviews of various comics. Included are TRAVEL by Yuichi Yokoyama (Picturebox); BEESWAX #5 featuring the comics of Lydia Conklin; ANGST, an anthology of Norwegian comics from Jippi; I SAW YOU..., an anthology of missed connections stories edited by Julia Wertz.




Yuichi Yokoyama's TRAVEL was a stealth "best of 2008" comic for many. It's a comic that is of interest strictly due to its formal innovations, which make up the entirety of the story. It's a silent story about three men who board a commuter train, and then get off the train at the end and look out at a waterfront. The end. This book is all about the journey, as Yokohama stunningly plays with time, motion, light and perspective in mind-bending ways. As the train is in motion, the three men are also walking forward, tugging at the reader's eye and daring it to keep up. There are weird, unexplained tensions felt among the characters and the people they encounter, but much like anyone's experience riding a train, we can only guess at the stories of those around us.


ANGST is a collection of short works from a variety of Norwegian artists, translated into English. Jason is the biggest name featured here (with two stories I haven't seen elsewhere), but in general this is a varied and beautiful anthology. It's perhaps structured and edited a bit haphazardly, but it's obvious that this book is an attempt to get the works of its featured artists out to an English-speaking audience. The number of approaches in this book are remarkably varied, with each artist pulling from almost completely disparate sets of influences. While the entire collection is strong, the main highlights include a strip by Lars Fiske & Steffen Kverneland and their quest to rediscover the works of 20th century Norwegian cartoonist Olaf Gulbransson; a hauntingly weird strip called "Borre is Dead" by Odd Henning Skyllinstad featuring anthropomorphic penguins; and a hilarious silent strip by Knut Naerum titled "Liberation", about an animal lover's good deeds getting punished. I had the rare experience of wishing this anthology was longer when I finished it, and there was little in the way of filler or perfunctory material. I hope that Norwegian publisher Jippi publishes further volumes.


Up and coming cartoonist Lydia Conklin was the featured artist in the fifth issue of BEESWAX, a mixed-media literary magazine that features poetry and short stories as well as comics. She continues to specialize in comics about children and the societies they form around each other, as well as the deep sense of mystery and awe between children and animals. Conklin has the uncanny ability to tap into the psyche of children, as seen in strips like "The Quietest Meal of the Year". That strip features several scenes of kids at summer camp holding utterly chaotic court, living their lives out loud. Then it switches to one of the girls at the table back at home, eating in silence, clearly suffocated by being forced back into an old role by her parents.

"The Hair" is a grotesque but funny strip about a girl chewing on a strand of her hair until it's tied so tightly around her tongue that she has to go to the emergency room. After it's removed, she finds that she's become hooked on the experience--a form of self-exploration and self-mutilation of sorts and one that clearly baffles adults. "One Second" sees a girl encounter a dog at camp, their eyes locking for a moment and then moving on. One can sense the girl knowing that the dog is looking at her, knowing that the girl is looking at it. That kind of mutual self-affirmation has even greater power considering that it felt like a secret or a mystery, that humans and animals aren't supposed to have these sorts of encounters. A similar feeling emerges from "Lubi", only this time it's tinged by a loss made more painful in that others around the girl protagonist didn't feel it as well. Finally, the two related "Riley" strips feature a girl who is moved to England and the extreme discomfort and alienation she feels, especially with her sole friend who is clearly in love with her. These strips don't quite have the same emotional power as the other stories from Conklin, who is most effective when her subject matter (and line) is at its rawest. It's that emotional rawness and unsentimental presentation of how children think and act among themselves that has made Conklin's comics debut such a forceful one.




I SAW YOU... in general has a very high hit to miss ratio, given that editor Julia Wertz had an open submissions policy. The way the anthology was structured was both a strength and weakness. The concept is simple: cartoonists adapting "missed connections" ads. Wertz provided the artist with a bunch of ads and they chose one to illustrate (or did something on their own). Those ads tend to be equal parts funny, sad and pathetic, which is the perfect blend for cartoonists. The strips that were most successful were the ones that turned the text on its head in unexpected ways--either for humorous or horrific effect. The least successful strips were the most straightforward; on their own, they were fine, but that cumulative effect of that much sameness led to pages and artists blurring together.

Given that constraint of theme leading to some repetition, this is still an unusually strong collection with a number of standout entries. While making notes on the article, I name-checked nearly two dozen different creators whose strips stood out. Damien Jay's was the most formally clever while still working in the spirit of the assignment. His strip flowed from character to character, as they "spoke" their ad to their intended, and then moved on to another obsessive person. Ken Dahl and Laura Park both mined similar territory in their multiple strips, matching ridiculous prose ("let's try to show each other the full 'stick'") with misanthropes, losers, and creeps for an experience both comedic and unsettling. That realization that these ads are an expression of obsession and not necessarily something to be flattered by was brought home in Sarah Morean's funny strip about her own secret admirer and the eventual sinking feeling that she was being stalked. Mike Wenthe & Isaac Cates reversed that realization when someone who placed one of those ads on craigslist gets a vicious reply that sets him straight.

Robin Enrico and Damon "The Ink Lab" Brown have entries that are interesting mostly because of their extreme stylization. Enrico cleverly depicted a flirty arm-wrestling match as though it were a video game (a go-to graphic specialty of his), while Brown used unusual angles and line thicknesses combined with a deliberately busy use of word balloons to show us a bustling street-side encounter. On the other end, Gabrielle Bell and Kazimir Strzepek delve into the nature of human connections, with Bell relishing a conversation that resulted from her reaching the wrong person over the phone and Kaz using a seemingly unconnected narrator for a character rushing into work, only to deliver a crushing blow at the end. The layout for both strips is entirely conventional, but both artists thoughtfully explored the anthology's theme in interesting ways.


Most of the best strips in the book are played for comedic effect. Some of them work because the drawings themselves are funny, like Colleen Frakes' hilarious drawing of a hockey player as crush object or Peter Bagge's evisceration of text with his over-the-top stylings. Other strips with great punchlines include those by Jesse Reklaw, Lisa Hanawalt (who also contributes a funny drawing), Tom Hart, Wertz herself and Joey Sayers. Sayers takes an image from an ad and runs with it in the most absurd way possible. There are at least a dozen other worthwhile strips in this anthology, which has contributions from a great number of the most talented young cartoonists working today and a number of veterans as well. If the theme intrigues a reader in any way, then it's certainly a must-read.

Saturday, December 13, 2008

Miscellaneous Mini-Comic Round-Up

Rob reviews a number of minicomics that are hard to classify. Included arebcomics by Lydia Conklin, Shawn Cheng, Molly Lawless, Ed Piskor, Austin English, Matt Wiegle, Falynn Koch, JB, Renee French, and Jonas Madden-Connor.


FLYING MACHINE and MIDDLE OF THE OCEAN, by Lydia Conklin). Every once in a while, I receive a submission for review by an artist I've never heard of that stops me in my tracks. Lydia Conklin's minicomics fall into that category. The visual approach is simultaneously crude (reminiscent of David Heatley in many respects) and sophisticated as she depicts the lives and dreams of children. MIDDLE OF THE OCEAN is a matter-of-fact account of a young girl named Nanette who hates everyone but her dog, whom she declares must marry her. She reasons that this must be done in the middle of the ocean, where she finds a number of other people who are also married to their dogs. There's a flatness of affect to this story that contrasts with the nature of the play/fantasy that is revealed to the reader. As Lynda Barry notes, play is a serious thing for children and so are fantasies. Even as Nanette makes faces and rolls around with her dog, her fantasy of falling in love with her dog is told in a straightforward, unironic manner.


MIDDLE OF THE OCEAN is a similarly straightforward story, though this time it seems to be at least somewhat autobiographical. It's an unromanticized account of how children interact with each other in pursuit of play. Young Lydia and her friend Elisabeth hit on a plan to create a "flying machine" but have to cajole tiny Brianna to be their guinea pig. She accedes, but only if the other girls refer to her as Purple Star Rainbow. Tension is added when Brianna's bully older sister, Erica, has to be kept out of the loop. The "machine" is a box lifted up by jump ropes, and naturally the bottom of the box falls out when she's lifted up. The epilogue, detailing Erica's death eight years later, is an interesting coda that shows how this incident tapped into Lydia's sense of guilt. She knew what she was doing was somehow "wrong", yet felt compelled to do it.


Conklin uses the crudeness of her figure drawing as a strength in these stories. Her figures are expressive, especially in the way she draws eyes and mouths, and she has a real understanding of gesture and body language. That comes from her background as a painter, I would guess, but her paintings I've seen by her have always had a narrative element. Technically speaking, the one distracting element of her primitive style is her lettering and word balloon placement. However, she works big (no more than two panels on a page) and gives her characters a lot of space to breathe in her panels. I noted a similarity to David Heatley's work, but I think perhaps Lauren Weinstein is a more apt comparison. They share similar sensibilities, backgrounds and even subject matter. I'll be quite interested to see how she develops as a cartoonist.

THE GOOD SAMARITAN, by Shawn Cheng. In many ways, Cheng is the most visually dazzling member of the Partyka comics collective, and this comic is a perfect display of his formal pyrotechnics. The story is simple: a traveler finds a giant beast/man lying covered in rocks and takes steps to try and help him, first with water, then with raw meat. The final punchline is a great one, revealed only when Cheng pulls back and lets us see a bit more of the bigger picture. It's a clever gag, but what makes this such an appealing comic is the way Cheng constructs it as much as draws it. The swaths of color he uses on the salmon-colored construction paper are bold and distinctive, especially the pale white of the wind and the beast and the burnt orange used to decorate the title character and his speed lines. There's an almost visceral quality to Cheng's coloring technique. This is an older comic (2004), and while it's not as meticulously drawn as his later comics, one can see him already taking a number of formal risks. The story he collaborated on with Sara Edward-Corbett that was reprinted in BEST AMERICAN COMICS 2008 is a step in the right direction of getting him the wider recognition that he deserves.


OCHRE ELLIPSE #1 and #2, by Jonas Madden-Connor. Issue two of this series was nominated for an Ignatz and just won the Isotope award, and both honors are well-deserved. That said, both of these comics have the feel of an artist just warming up and figuring things out as he goes along, trying to contain a score of ideas whirring about his head. Madden-Connor tells stories about people in motion that are circular in nature, as one portion of the stories segues into something completely different only to come back around to the original theme or motif in unexpected ways. The first issue starts with a strip featuring Aristotle talking about birds. We pull back to see that Madden-Connor's stand-in (an anthropomorphic mynah bird) is reading this story. He then becomes a giant, smashes out of his house, goes on a rampage and grows large enough to see an airplane--where it's revealed that he is in fact a passenger on this plane having a daydream. He has another daydream where he starts talking to clouds and finally starts reading a book--a book whose text takes over the rest of the comic. That story is a sort of metacommentary on the daydreams in this issue as well as a reference to Jonathan Swift, and that joke is concluded on the last page, when he shrinks.


Madden-Connor's line has a ragged, sketchbook quality in the first issue that seems ill-suited to the kind of formalistic fireworks he's playing with here. His line becomes much clearer and his background choices far bolder in the second issue, which expands on a number of ideas and techniques he used in the first issue. This issue loops its characters and stories in unexpected ways, made all the more interesting in the use of certain formal techniques. For example, the contents and even the word balloons in the first story in the issue are placed at 45 degree angles--tilted. It grid panels themselves are standard squares and rectangles, making the read crawl up or down a panel to read it. It really puts us into the head-space of the character Spot, who has a crush on the checkout girl at a supermarket. The page where he "talks" to her through the logos of assorted products and is "answered" in the form of receipts is funny and clever, one of many visually striking things about this section. Above all else, Madden-Connor's line here is clean, with the occasional thicker line used for emphasis.


The story segues into Madden-Connor's mynah alter-ego going to the same store and meeting the same girl, with a very different outcome that appears to bleed into the sort of surreal imagery of the first imagery. Instead, we stop right in the middle to reveal that Madden-Connor is in fact showing Spot this very story in his sketchbook, and goes on to tell a story about what turns out to be the checkout girl trying to find if she's actually related to a discredited scientist. Before we reach the answer, Spot changes trains (not really wanting to talk to Madden-Connor) and sees the girl again, contemplating whether or not he should wake her up on her train. This issue is remarkably well-designed and executed, and has many moments of quiet humor. His character design was simple but striking, and his use of gesture was much more sophisticated in this issue. I see Madden-Connor as an artist who perhaps needs to pare his line down even more, because his ideas really shine when his pages have room to breathe and make use of white space. If these comics are his debut, then it's clear he has a bright future ahead of him. I would love to see him really address a particular feeling or emotion in his next comic and build his ambitious framework around exploring that idea. The emotional exploration he makes in the first two issues is a cursory one, even as Madden-Connor concentrates on a motif or theme from an intellectual standpoint. It will be interesting to see him really flesh out human emotion in future issues.


WATER FLIES, by Renee French. No one draws creepy better than Renee French, who is especially good at turning something that seems cute at first into something enormously unsettling. In a matter of just a couple of pages, French introduces us to a humanoid who loves feeding carnivorous water flies outside his aquatic home. Fascinated by their lives, the person can't resist trying to interact with them under water in their natural habitat. This of course leads to disaster in ways that could not be foreseen; suffice it to say that the flies were much more intelligent than the person suspected--and quite malevolent. The comic was drawn in French's simplified (for her) art style; spare but still possessing a certain lushness and playfulness. There's a final punchline in the comic that reveals the sort of food that the flies really wanted that is a perfect summation of French's macabre sense of humor.


THE RUMOR, THE DIVIDE and PIE, by Falynn Koch. Koch certainly has great chops as a cartoonist, but these minis feel more like something one would see in a sketchbook than fully-formed ideas. THE DIVIDE is a very cleverly presented short mini about the skies opening up and separating a couple and them finding a way to get back together. PIE is about an interloper winning a pie-making contest and the blowback she gets from the other jealous participants. THE RUMOR is an intricately design mini about how rumor solidifies to become fact in the minds of many after it's spread around enough times. PIE and THE DIVIDE are nicely designed and presented but fairly forgettable. THE RUMOR is extremely intricately assembled with expressive and striking character design and a clever concept as the rumor is spread from place to place in a house. The little pouch the comic comes in looks silkscreened and is certainly striking, but the contents are no less painstakingly drawn. It seems clear that Koch is a developing talent trying different avenues to find her voice as an artist. THE RUMOR shows that she has some ambition and is trying to find the best way to harness it. She's someone to keep an eye on.


WHY DID I PUT THIS TOWN ON MY FACE?, by Matt Weigle. Weigle, another of the Partyka artists, draws comics that are funny and slightly unsettling. This is a collection of short stories that appeared in various anthologies, and there are some clever gag strips here. "A Story" uses a static visual grid (with a minor change in one panel) to deliver a gag; it's a nice introduction to his brand of humor. Weigle often combines a conceptual punchline or twist with the most scatological of situations; most of his stories also tend to center around the passage of time as a key component of the set-up. "The Salt Lick" has a grim and visceral punchline to the concept of someone putting up a lure for deer, eventually leading them right into a butcher shop. "The Omega Dome" takes us from an apocalyptic War of the Worlds scenario to a farting contest to determine world supremacy--except that it's a meta-commentary on fart jokes. "Your Career Is Not Working Out Like What You Had Planned" shows us the unfortunate but predictable deaths of three people in particular professions--and the out-of-left field death of a fourth in a home run of a punchline. There's a restless playfulness in Weigle's work as he balances intellectual, aesthetic and humorous concerns. While his line his completely different, his work reminds me a bit of John Kerschbaum's in its nastiness, occasional obliqueness and willingness to go to silly extremes to get across a punchline. He's certainly an artist deserving of wider recognition.


SWEETHEART COMICS #1-3, by Austin English. These comics feature the sort of memory strips and unusually skewed stories of growing up that English does in his WINDY CORNER MAGAZINE. It's unclear which (if any) of these anecdotes is supposed to be autobiographical (other than some being from first-person perspective), but that information isn't really pertinent. The strips are less about events than they are feelings about these events. Sometimes those feelings are direct and obvious, like "I was happy to be a part of it", but in others it's as though he's trying to get record the experience of deja vu'. His art is extremely crude but has an immediacy to it that manages to capture those thoughts and feelings. There's also a sense of distortion to his figures (and his comics are dominated by figures as opposed to a sense of place) that's both disorienting and warm.


I missed the idiosyncratic use of color that's a hallmark of his WINDY CORNER strips. That changed a bit with the standout issue of the bunch, #3. His account of someone named Laurie and her troubled relationships, along with the story "Joel and Me", about a dialogue with and eventual surrender to one's own inner darkness, were both notable in the way he used black. His line got much thicker and as a result his figures were more solid in his panel design; they "held space" better than thinner-lined figures that blurred into the rest of the panel. That was true of issue #2 as well; the first story where we meet Austin's friends has a number of appealingly chunky figures. I didn't like the single panel-per-page set-up in #2 because it hurt the intimacy that English seemed to be driving at. The way he layered panels in unusual way in #3 added to that sense of immediacy. I like the way that English is constantly pushing himself in an effort to create clearer lines of expression and the way he balances editing and assembling a magazine with his own development as an artist.


CURIO CABINET #3, by JB. This was a comic I had heard about but not yet read until I picked up a copy at SPX. This is a collection of densely rendered but cartoony strips with a surreal slant. The first strip, "Human Again" details the day spent by a sentient hatchet that tries to commit suicide over the love of an anthropomorphic teapot by jumping off a building. The ax accidentally kill a bystander when it reaches bottom and winds up in lockup--in this case, a tool shed. Another strip details the horror felt by a man on a car ride in the desert with a friend as time fractures. One man is swatted out of the car by the end of god (in the form of a giant dog's paw) and the other repeatedly experiences this before managing to call some confused policemen. Another story finds a dinosaur summoned by a bagpipe player that winds up melting a field of soldiers with its sonic breath.


The stories are silent and have the feeling of dream logic combined with a certain well-defined set of personal symbols and characters. Each story has its own internal logic as JB isn't interested in "explaining" these images; they really speak for themselves. Indeed, one of the chief virtues of his comic is the clarity of JB's storytelling. We may be asked to swallow weird premises (like the metaphorically sentient ax) or accept bizarre endings (like godlike dogs watching over the world), but the way the story flows is crystal clear. JB actually uses a fairly naturalistic approach to character design, with his dense pencil work giving each panel and drawing a certain heft. His work reminds me a little of Eric Haven's, in that genre conventions, non sequiturs, oblique symbology random outbursts of violence and blunt moments of humor all blend together in take-it-or-leave-it fashion. It's the very definition of "cult comic".

WIZZYWIG #1.5, by Ed Piskor. This is a dense, 32-page preview of the second volume of Piskor's story about a composite of early computer hackers. As in the first volume, Piskor uses a variety of narrative techniques to keep the reader off-balance. He uses flashbacks, an omniscient narrator, a friend of the main character broadcasting on his own radio show, immersive action with no narration, talking heads and more. It's clear that Piskor absorbed a lot of lessons from working with Harvey Pekar in that he goes to great lengths to provide visual variety on his pages for a story that's mostly just people sitting around and talking. With his slightly exaggerated character design (ao many of his characters are gloriously ugly) and grab-back of narrative techniques, a potentially static subject becomes dynamic in Piskor's hands. I'm eager to see the rest of volume 2 when it arrives.


INFANDUM! #3, by Molly Lawless. This 8 page, 8 1/2 x 11 comic is more of the same from Lawless--which is a very good thing. There are more tales from baseball's often inglorious past, more stories about her sometimes dubious exploits as a long-distance runner, and more cheerfully disdainful advice and commentary on relationships. As always, her baseball strips are her best comics, a smooth combination of diligent research and irreverence. One of the strips is about Roger Connor, baseball's career home run record-holder prior to Babe Ruth--a record that no one knew or cared about until Ruth made home runs popular. It's a strip as much about the stats geekery surrounding baseball as it is about Connor himself. Another strip, about Wally Pipp, the man Lou Gehrig legendarily replaced in the Yankees lineup, is told from Gehrig's point of view and is both charming and witty.

Lawless packs a lot of detail into her pages, and each one is designed rather oddly. Her panels are of irregulas size and shape, word baloons and captions spill out of her grid, and her figures are both rendered with great detail and cartoonily expressive. Her pages wobble but seldom break, as the reader is whipped from panel to panel. Lawless is skilled at keeping the reader's eye on task in the way she places captions and word balloons, making each panel and page easy to follow. It doesn't hurt that she balances anecdotes with bon mots and assorted smart-ass remarks in support of her art. Lawless makes clutter work for her, and in fact her more visually cluttered pages are more fun to look at than her cleaner, simpler pages.