Showing posts with label lille carre'. Show all posts
Showing posts with label lille carre'. Show all posts

Wednesday, October 21, 2020

Mini-Kus! Wednesday: Open Molar, by Lilli Carre'

Mini-Kus #80 is Lilli Carre's Open Molar. Seen a bit less in the world of comics these days since she's doing animation, it was a treat to see this new work. It abandons her flat illustrative style for something more abstract. Indeed, the entire comic has the feel of a set of diagrams, as it's designed as a set of instructions. The first is "Start mature." 


What exactly this is a set of instructions for is unclear. At various points, it seems to be regarding a set of dentures, but it later becomes a construct to seal oneself off from the outside world. The diagrams mix slashing dark blue lines with swathes of color that have no lines to contain them. The soft color designs resemble fingers or teeth while the lines sometimes coalesce into human forms, cup forms, window forms, and even plant forms. The accompanying text serves to deliberately obfuscate meaning instead of explaining the diagrams, as it's clear this is a process for...something. It's not clear what, but each instruction seems unconnected to the next. For example, "You should have a small gap around the frame. Check the plumb, level, and square. Note all mutations." is followed by "The drop shape will take color, developing a scent for deformation. If you fertilize, expect variation." There are later references to drilling and leaves.



That text provokes confusion and the slightest hint of recognition, as the more context Carre' provides, the more confusing the comic becomes. The final page is the only one that has panels, but each one only has circles, semi-circles, and splotches of color. Bits of the panel borders themselves fade in and out as the circle structure seems to float across the page. This is a mysterious comic either written in a deliberate code or designed to undermine any sense of what we understand as the purposeful, didactic interaction of word and image. The fact that it is not entirely abstract makes its oblique meanings all the more interesting to ponder; they are slippery and hard to capture. The irony of this is that the text is rather definitive in terms of its expectations of how the process is to go. After following these steps, something is expected to happen, but it's not clear what it is. Multiple readings are valuable in allowing one to slow down and truly parse the images, but what remains is a piece designed to foil the human brain's tendency to fill in gaps and blanks in order to create meaning.




Thursday, August 1, 2013

Approaching The Finish Line: Mome #20 and #21

Let's take a look at Mome #20 and #21. Both were decent but mostly unremarkable issues, burdened somewhat by some of the serials that bogged down the newer work.  Let's go artist by artist and examine what was produced.

Dash Shaw: In #20, Shaw continued his recent attempts at adapting trashy dating TV shows like Blind Date (minus the wacky commentary and pop-ups that serve to interrupt the audience's experience of the couple on their date). Shaw's trying a lot of different things here: it's partly an experiment in having color drive the emotional narrative of a story. The subdued sea green wash here befits the low-key nature of the interaction. Shaw also omits the wacky trust-building activity central to each date in favor of simply following the couple around as they drive to their date, walk around and eat dinner. This also reflects his interest in exploring how two people interact in real life and how that translates to a page, while still retaining the staged quality of the TV show. I feel like this is all part of some larger problem-solving activity for Shaw, much like his comic about the making of Jurassic Park in #21. That documentary concerns itself with trying to create a relationship between things on a screen that don't exist (dinosaurs) and actual actors, trying to find ways to make that relationship come alive when seen in a theater. In a sense, this is what Shaw is trying to accomplish by pushing the envelope of multilayered drawings with a different color wash attached to them. He's not trying to create something real; he's trying to create something that feels real in an emotional and apprehensive sense.

Sara Edward-Corbett: In #20, her "The Bird, the Mouse and the Sausage" was one of her best pieces. Her comics have always had the preciseness of certain kinds of children's illustration, and this story is very much in the vein of a fable. Her use of negative space is exquisite, be it the bright white space in nearly every panel or the deep black of her trees, marked only be a series of thin, white vertical lines. As a result, the spot colors she uses really pop out on the page. The story is about an essentially polyamorous (but asexual) trio whose equilibrium is shattered when the bird mates with another bird. An act of jealousy winds up dooming both the mouse and the sausage, who calls into questions its very identity as an anthropomorphic being in the course of the story. Like most of her work, it's funny, sad and a little savage. In #21, "Afraid of the Dark" is a whimsical, delightfully-drawn story about an anthropomorphic desk, umbrella and box kite that leave a classroom late at night to wander the forest and cemetery. The denseness of her hatching and cross-hatching provides an interesting contrast to the benign nature of the story itself. It's a mood piece above all else, but that mood is "whimsical".

Josh Simmons and The Partridge in the Pear Tree: These two issues saw parts two and three of the truly demented serial "The White Rhinoceros". Two people (one of them apparently being 1970s Paul Lynde in full "Uncle Arthur" mode from the TV show Bewitched) find themselves in a terrifying and brightly colored forest full of what a couple of children call "racial magic". What Simmons and collaborator "Shaun Partridge" do here is transpose the most virulent of racial slurs into a fantasy world where those words have a completely different (and usually either neutral or positive) meaning. This world is quite dangerous for the newcomers, who lack the ability to negotiate and understand their new environment, though both try to figure it out as best as they can. I hope that someone is going to pick this serial up, because it's some of Simmons' finest work, with his near-psychedelic use of color in particular being a revelation.

In #21, Simmons also contributed a story called "Mutant", which is more what one would expect from him. Simmons quickly creates a strange scenario: a bunch of people standing outside somewhere at night. Someone gets beaten up, and a guy goes after the responsible party: a tiny demon with a plastic mask. After he stabs the demon to death with desperate gusto, he is told that it is now reborn, mutated and angry. Simmons has a way of generating dread and lingering doom like no one else; the specifics of the story and the reasons why anything are happening are important. What's important is that this guy who felt empowered and righteous one moment is irrevocably fucked, with his doom to come along at any moment. That's why he creates hands-down the most genuinely unsettling horror comics today.

T Edward Bak: These two issues offer the last part of chapter two and the first part of chapter three of his "Wild Man" serial about the explorer and scientist Georg Steller. They mark an interesting transition point in the story, as Bak goes from Steller in Europe with his fiance, passionately having sex with her as well as engaging in clever repartee with her; she is clearly his equal. Of course, the promises he makes to her are all doomed, as chapter three opens with a dream of sex turning into Steller having to deal with wild wolves in a near-Arctic setting. Bak really gets as the desperation and the human drama played out in the wild, the sense that there's no hope but trying to keep on living. A revised version of this story will soon be published by Floating World Comics.

Conor O'Keefe: Issue #20 debuted his new serial, "The Coconut Octopus". O'Keefe is a great example of an artist who really benefited from being part of Mome, as he refined his style noticeably over the past few years. I've come to enjoy his softly penciled and colored blend of Winsor McCay and Maurice Sendak, mixing whimsy and melancholy in equal measure. The titular octopus of the story is a very funny and cute figure, and I hope that O'Keefe can keep up this new story and the continuity of his characters elsewhere.

Nate Neal: Neal may not have the name recognition of some of the other Mome artists, but he was one of the most consistently interesting contributors during its run. "Magpie Inevitability" in #20 feels like a modern take on a Bob Dylan song from the 60s, with a cadence similar to "It's Alright Ma (I'm Only Bleeding)". Brightly drawn with a varied color palate, it's typical of Neal in that it focuses on how destructive modern culture is and the ways in which each individual is complicit in this emptiness. The combination really works well here, as the images balance out the stridency of the text. Neal has also been interested in the roots of language and how that ties into how we make images. "Cha-ul Nu Mon-Mon" in #21 is a beautiful, brutal story about a group of cave-dwellers. A young boy named Jani is taught by his mother ("Mon-Mon") how to paint on the walls of the cave; it's a thunderbolt of a moment for a young man who has found his destiny. His mother is young and beautiful and has drawn the jealous ire of her fellow wives of the chieftain; they use him in a plot to kill her. Flashing forward years later, Jani is the tribe recorder, painting another triumphant hunt by his father at his behest. When the story concludes with Jani sneaking off to draw a portrait of his mother, Neal gets at the heart of art's ability to bring to life what is gone and keep it alive forever.

Michael Jada & Derek Von Gieson: Their "Devil Doll" serial, mashing up hard-nosed WWII soldiers wandering into a potentially haunted town and finding madness, dragged in every single segment. Von Gieson is a talented artist, but his storytelling here is murky and difficult to follow, and the story feels bloated and tedious. I enjoyed Von Gieson's previous contributions to Mome, but this story just doesn't suit what he does best.

Steven Weissman: The comics veteran was a welcome addition to Mome, but his first entry in #20 was not what I expected from him. Sure, it was about kids and the ways in which they heap abuse on each other, but it quickly turned into a gruesome horror story with a number of wholly unexpected twists and turns. It's a must for fans of the artist, because he takes expectations and simply mangles them in a way that's emotionally powerful. The end was also unexpected in terms of both its plot twists and ultimate poignancy. #21 featured a number of his hilarious "Barack Hussein Obama" strips that would later go on to get their own collection. These strange and wonderful accounts of Obama and Joe Biden off on adventures, developing superpowers, and generally interacting as somewhat fractious best friends fits in perfectly with his Yikes! material, as the characters here are child-like in their demeanors and emotional states, and they balance that sense of cruelty and kindness that children can express at a moment's notice.Weissman's scratchy line and extensive use of effects like zip-a-tone add to the sense of fantastic, even if the figures are depicted more-or-less naturalistically.

Sergio Ponchione: Ponchione is another slightly odd fit for Mome, given the slightly goofy and bigfoot nature of these stories. That said, they look absolutely terrific in full color, coming on the heels of his excellent Ignatz line series Grotesque. #20 sees "The Grotesque Obsession of Professor Hackensack", a charming prequel to Grotesque. It's got the same manic energy that reflects Ponchione's interest in early American cartooning, with touches of Milt Gross and Rube Goldberg to be found. #21's "Sgnaz" channels Dr Seuss but also gets at the darker parts of the imagination that Ponchione is so fascinated with, especially those memories that are repressed but bubble up in unexpected ways. Without any hope for further Grotesque stories in English, it was a treat to see them in Mome, just like many of the foreign short stories that were translated and published.

Jeremy Tinder: It's a shame that Tinder hopped on to Mome so late in its run, because he really fit right in. "Time and Space" had this sort of Archer Prewitt quality to it that I enjoyed, as the main character was a sort of blobby figure seeking out satori and the ability to practice remote viewing. In a strip with lots of funny drawings and an absurd premise (he succeeds and joins his guru remotely on Mars, where they encounter the giant floating head of god and send out & receive good vibrations), its execution is done with deadly seriousness. There's no punchline, but rather a resolution to a problem posed earlier in the strip. That uncomfortable zone between the serious and the silly gives this strip a charge.

Aidan Koch: Koch's comics always have an elusive and slippery quality to them even as she provides all sorts of visual cues as to potential meanings. "Green House" in #20 is no exception, and its very title offers clues as to what's really going on. A woman brings a man over to her apartment, and he immediately puts the moves on her and they wind up having sex. He leaves early in the morning, and while she does not overtly comment on this, there's a moroseness in her body language that the reader can feel. The title refers directly to all of the plants she keeps in her apartment (which he comments on, baffled as to why she has so many); their growth is essential to her growth. When she offers to trade plants with a girl across the way, it's a way of creating a real connection, as Koch's drawings of the two of them sharing their plants together indicates. Indeed, that drawing has a shadowy circle surrounding them, as the two of them were in a flowerpot together. Having found a connection on her own terms, the guy calls her back, apologetic for leaving and wishing to get together soon; he'll have found her already blossomed. There are few artists who think through every line and its effects the way that Koch does.

Nicolas Mahler: I've always thought Mahler was kind of a curious fit for Mome; that European, cartoony bigfoot thing felt more like something that Kim Thompson would have put into an anthology, not Mome editor Eric Reynolds. However, his autobio short stories display a crackling, straight-ahead sense of humor that is unusual in Mome. "Convention Tension" and "Goodbye, Mr Nibs" in #20 deal with Mahler's experiences at comics shows and teaching, respectively. A cartoonist doing a strip about a con is not exactly a new idea, but I liked the way in which Mahler favorably compared comics nerds to art snobs ("at least the comics nerds have genuine despair going for them"). The second story speaks to the frustration Mahler felt with utterly disinterested students, a frustration that's heightened when a friend of his acts as a substitute for a class and has a great time. In #21's "Moving Pictures", Mahler first vents his spleen against an old art teacher and then goes into hilarious detail about how a government grant helped fund an animated project of his, talking about finding voices, finding an animator and being relentlessly hounded by the government for a final project -- including years after it was actually released! Mahler was never an essential part of Mome, but these shorts acted as an appealing palate cleanser.

Ted Stearn: There's not much more to say about Stearn's "The Moolah Tree" serial (which appeared in #20) other than it's funny, mean and impeccably drawn. It's a slow-moving serial that didn't seem to come close to finishing up by the end of Mome; indeed, it just seemed to get going. Stearn has a knack for making almost every character simultaneously lovable, completely stupid and dangerous to themselves and others.  

Kurt Wolfgang: Wolfgang is another MVP from Mome and is certainly one of the five cartoonists who made the greatest impact in the series. While his early entries in Mome were good, it was his "Nothing Eve" serial that really stands out. As we follow the protagonist of the story, Tommy, around the city on the last day before the end of the world, the reader knows he's trying to find his only real love, a girl named Edie. This chapter reveals that Tommy wasn't always the kindest person, as his reunion with an abandoned friend/fling named Patti reveals. Indeed, this portion of the story finds Tommy taking a hard look at himself for occasionally being a rotten friend. Wolfgang's drawing just gets better and better, mixing rubbery & stylized character designs in with heavy blacks and densely-crosshatched backgrounds.

Tom Kaczynski:  Please see my review of "The Cozy Apocalypse" in my review of Kaczynski's collection of stories, Beta Testing The Apocalypse. Kaczynski was unquestionably one of the best and most productive cartoonists in Mome.

Jon Adams: Adams' delicately drawn and seriously strange strips have mixed naturalism and surreal, violent, nighmarish and cartoony imagery. "Almost Candied Chimera" is typical of his stories, involving a redneck father/son hunting duo, a whimsical creature, a violent death and a horrible fate.The silliness of the action is juxtaposed against the horror of what actually happens.

Nick Thorburn: Thorburn really plays to Reynolds' fondness for the gross, grotesque and silly. His crude strip about an alternate, even bawdier history of Benjamin Franklin deliberately riddled with as many lies as possible in #21 was very funny, revealing a strong influence from underground comics.His other strip was less funny than it was drawn in a lively matter. These strips were another nice palate-cleanser.

Lilli Carre': Carre's carefully designed and constructed figures point to her background in animation, but her stylizations always serve the neuroses, fears and wonders her characters encounter in her stories. In #21's "Marching Band", a woman wakes up one morning to hear a marching band pounding out a tune in her head that only she can hear. She eventually comes to accept this bit of madness until it disappears one day, which makes things even more maddening. Carre' gets at the common fear of being attacked or infested during one's sleep in an absurd way, and then makes a comment about the ways in which we internalize madness. It's a clever short for a cartoonist whose Mome entries were among the best the series had to offer.

Friday, June 17, 2011

Means of Production: Living Things & Oscar



One advantage to working in the minicomics world is that it's so democratic. Anyone with a pencil or pen and access to a photocopier can make and publish them. As cartoonists grow more ambitious, the main obstacle in front of them tends to be publishing. In particular, how can they make a comic that looks just how they want it and afford to publish it? In the rapidly shrinking world of print publishing, alt-comics have taken on a status not unlike vinyl in the music industry. A small but highly dedicated niche audience keeps vinyl alive as a distribution point for music, as well as a small network of independent record shops that tend to ally with music venues. Networks of networks, connected by the internet, have led to a small but thriving scene. In much the same way, networks of cartoonists, fans and retailers have started to form. The comics shops that will survive are those that have already diversified beyond the standard superhero comics. Regional alt-comics shows are springing up everywhere, allowing cartoonists to sell comics and merchandise to a focused and motivated group of fans. Most interesting to me is the recent trend that's seeing cartoonists finding new ways to control the means of production.

Zak Sally, for example, has his own printing press. Then there's the case of Emily Wismer. A former zinester turned teacher, she moved from Chicago to Asheville, NC to set up her own print shop with an old tabletop Pilot press. She hand-makes cards, invitations, etc. and recently published a new minicomic by Jeffrey Brown called Oscar. It's simply beautiful to hold, with each page just soaking up ink. Running one's fingers over each page allows one to feel the the grooves that the ink creates, which is heaven for anyone who's a print junkie. The comic comes in a brown paper envelope that acts as its cover. The cover itself quickly reveals what this comic is about: little pearls of humor from Brown's young son Oscar, as recorded by "Oscar's dad". While cute in the way that one would expect a comic about a little kid would be, Brown has an ear for some of Oscar's weirder and more outrageous quotes. There's one page where Oscar pretends to dial a phone and says "Hello? Yes, Mommy's crazy." It's the usual string of funny Brown observations done in a format that I suspect many cartoonists will find appealing.

Little Otsu is a publishing concern, like Ladypilot Letterpress, that focuses on printing cards, calendars and other paper-based products as well as comics. As such, their comics all have careful attention paid to them so as to present them as art objects. Their Living Things series fits into their paradigm of comics and other printed matter related to nature. Each of the four issues published to date has the same trade dress and logo, even as each issue has featured a radically different style of art. The first issue, featuring Lizzy Stewart, purports to be "A Guide to Eastern European Wildlife" that begins with naturalistic depictions of bears, wolves and owls but slowly becomes more whimsical, with fur hat-wearing rodents and a moose with a clothesline hanging from its antlers.

The second issue features Jo Dery and is about pheromones. This is an inventive and charming comic, with each page setting up a different visual challenge and solving each one with a variety of color schemes. Dery switches between full-color pages (done in colored pencil, perhaps?) and single-color pages (a forest green) with more detailed line art. Hannah Waldron is featured in the third issue, titled "The City". This one's all about lines, with a young man entering a brownstone and experiencing his environment as a series of horizontal lines (through a shade) and diagonal lines (as the city becomes abstract). Waldron alternates close-ups of small objects and fade-outs of the city itself, creating a number of pages that resemble a study for a Mondrian painting. Like the other comics in this series, there's not much of a narrative to speak of, but it's a beautiful and intriguing thing to look at.

The best of the four issues, not surprisingly, is by Lilli Carre'. The talented artist contributes "Shifting Shadows", which puts her off-kilter sense of humor on full display. The concept is simple: shadows coming to life in unusual ways apart from their original source. In some of the images, the shadows are living images drawn from an unusual arrangement of objects. In others, the shadows reflect the true emotional natures of their source, like the wild, ecstatic flailings of shadows coming from a row of office workers trudging toward their jobs. This is a delightfully witty series of variations on a theme by an artist who takes full advantage of the production values provided to her by a publisher committed to creating beautiful objects.


Friday, November 20, 2009

Three Takes On Christmas: The Fir Tree, Gift of the Magi, A Kidnapped Santa Claus

Rob reviews a trio of Christmas story adaptations from Harper Collins' itbooks line. Included are L. Frank Baum's A KIDNAPPED SANTA CLAUS (adapted by Alex Robinson); Hans Christian Andersen's THE FIR-TREE (adapated by Lilli' Carre); and O. Henry's THE GIFT OF THE MAGI (adapted by Joel Priddy).


The itbooks line represents another entry of smartly-designed, attractive and intelligently chosen comics for whatever is left of the book market. Each of the three hardbacks is designed to be held by a younger reader (they're about 4.5 x 7.5), with each book totally roughly 60-70 pages each. They're graphic novellas, really, but they perfectly mesh the sensibilities of modern comics publishing with a throwback attempt at drawing kids back to classic literature. The choice for each of the three stories was inspired, with each volume representing a different range of emotions and experiences. What struck me most about each volume was that despite the fact that each artist was adapting someone else's story, the tone of each comic was very much that of the cartoonist, not the writer.

For example, Alex Robinson adapted the obscure L. Frank Baum story, "A Kidnapped Santa Claus". The story itself was very short and sparing on details, so Robinson had to flesh out a number of characters and situations. His tone for this story was absolutely perfect, a blend of humor, action, horror and Christmas sentiment. I'm guessing the publishers chose him because of the tender and funny way he handled a Christmas story back when BOX OFFICE POISON was still coming out in comics form. Robinson thrived with the constraints he found himself faced with here, and I found this a much more satisfying work than his recent TOO COOL TO BE FORGOTTEN, a book I found predictable and maudlin. With A KIDNAPPED SANTA CLAUS and LOWER REGIONS, Robinson seems to have found a niche with off-kilter genre stories filtered through his slice-of-life storytelling interests.


Baum set Robinson up with Santa living in a valley with all sorts of helpful creatures, near the lair of the demons Selfishness, Envy and Hatred. Robinson turned what could have been a tedious fable into something charming, thanks to his lively character design and focus on character interaction. The demons are all jealous of Santa and first try to trick him into renouncing his good ways (with one of the demons disguising himself as Robinson's own self-caricature, which for someone reason he draws as a morbidly obese man), and then later kidnap him when that fails. The reader gets both the usual Santa-related Christmas ephemera in this story and several pages of fairy vs demon battle action. The inclusion of demons, along with Robinson's heavy reliance on blacks, make this an unusual entry as a Christmas story, but that was all part of the fun. This is the frothiest of the three books, which makes sense given that Robinson's art and approach is the most straightforward of the three artists asked to contribute.

The artist who did the most with the least was Joel Priddy, in his adaptation of O.Henry's THE GIFT OF THE MAGI. This story has been told and re-told so many times that its twist ending (a standard O.Henry trick) is not exactly a well-kept secret. Priddy is not a widely known name in comics circles, but I've been a fan of everything he's published, starting with his sole graphic novel, PULPATOON PILGRIMAGE. Priddy is a remarkably fluid, versatile draftsman who can create naturalistic settings and complex color blurring effects but also draw the reader's eye in with character designs that are cartoonishly simple. Clear-line animation is a big inspiration for the visuals of this book, with sharp, angular facial features, exaggerated expressions and the sweeping movements from panel to panel. The simplicity and clarity of the figures contrasts elegantly with the more naturalistically rendered furniture. His use of color in a key sequence pops off the page, especially the way in which he literally unrolls it on to the page when Della takes her hair down and rolls it back up when she ties it up again.

Priddy's narrative voice is also extremely clever, essentially taking the reader on a voyeur's tour of a couple fallen on hard times who sacrifice their most valuable possessions so as to get the perfect Christmas gift for the other. There's a great page where the husband, Jim, first sees his wife's shorn locks and we see four faces from him in sequence, each one trying to express a different level of surprise, shock and bemusement. The next page, where we see Della (dreading that Jim would reject her) coil her body into a ball, is nicely matched against the next page, where she tries to deflect her anxiety by uncoiling herself and cheerfully trying to reassure her husband. Priddy manages to generate a lot of humor out of an otherwise tense moment thanks to his line.

The book as a whole has a light touch despite its slightly maudlin premise and treacly conclusion. Priddy helps the story earn its earnestness with his characters' body language, turning what seemed to be resentment from Jim into the most earnest kind of admiration. After pages of clever visual turns (like fracturing Della's likeness with multiple looks at a very narrow mirror, or "animating" the ways in which their prize possessions would cause the Queen of Sheba and King Solomon to envy them), Priddy goes back to the images of snow and stars against a black sky, reflecting the wisdom of generosity of the protagonists. THE GIFT OF THE MAGI is admirable both for its charming drawing and the ingenious ways in which Priddy solved storytelling problems.

Of the three adaptations, Lilli Carre's THE FIR-TREE feels the most like the sort of story she might have written on her own. Carre manages to trump Priddy with the ingenuity of her design, weaving text and image together in clever ways. There's a brightness to her design that's an effective and ironic contrast to the relentless grimness of the original Hans Christian Andersen story. Carre's work has always had a magical realist element to it, so a story about a tree with thoughts, hopes and dreams was a natural fit. What was different was how much Carre leaned on the original text; her dialogue and written narration is usually considerably more spare than in this book, preferring to let her images tell the story as much as possible. Here, she embraced the fairy-tale narration to its fullest, but found different ways to make that text visually interesting.


Andersen's story had a punishing way of relaying its moral without actually spelling it out ala Aesop: don't wish to become something else so much that you are incapable of enjoying your life now. The fir tree wanted to become bigger and resented animals jumping over it. It grew tired of its forest and wanted to see the world. It longed for a better world, never satisfied with its own. Of course, when it gets chopped down, it immediately starts to regret its stance, but only begins to learn to enjoy the moment once it's too late. The tree's delusional belief that the glory of Christmas day, when its branches were hung with fruit and candles, would be repeated again and again, was painful to the point of being funny. The book continued to pile on as the tree was thrown into an attic for several months, then taken outside, chopped into pieces and thrown onto the fire, sighing in the end that it wished it could have enjoyed itself while it had the chance.

Visually, Carre's biggest success was making a tree an interesting protagonist. The way the tree's branches bent gave it a subtle anthropomorphic quality and a surprising amount of expressiveness. Carre' used a variety of colors for her word balloons that allowed them to mesh with both image and the narrative text on the page, giving the whole book a fluid, sweeping quality. Despite the fact that the book was in reality more illustrated text than "pure" comic book (there were no traditional panels, for example), that integrative strategy prevented the book from having a static quality. The warmth of her images is an interesting contrast to the formal, almost cold nature of the narration and dialogue. At the same time, that distance is an element that's often present in Carre's work, and it was obvious that the effect was deliberate on her part.

Each of the three books was successful on their own terms. The Robinson book was a character-oriented lark with action elements. The Priddy book showed off the artist's cleverness as a cartoonist. The Carre' book fit neatly into her concerns as an artist, displaying yet another narrative approach while staying true to her overall trajectory of explanation. It felt like each artist was given a lot of leeway, within the bounds of story length (each is a graphic novella of about sixty pages in length) and format (the size and general appearance of each book is roughly the same, though the covers of each book are different colors). It's encouraging when a new imprint feels like a lot of thought has gone into it, and this is certainly true of itbooks. I'll be curious to see what they choose to do next with regard to comics, and if they'll move on from adaptations to original stories.

Monday, October 26, 2009

Back to Zero (Zero): Mome #16

Rob reviews the 16th volume of Fantagraphics' flagship anthology, MOME, edited by Eric Reynolds and Gary Groth.

I had noted in my last review of MOME that it was starting to become a callback series to Fantagraphics anthologies of the past. In particular, we're starting to see more contributions from artists who submitted work to ZERO ZERO, a series that had some outstanding and unusual work from a variety of artists before getting canceled. This issue brought us new work from Archer Prewitt, Ted Stearn and Renee French. Prewitt contributed a "Funny Bunny" strip that was a bit more restrained than usual, but set the tone for the rest of the issue in terms of its raw, visceral qualities. There wasn't a lot that was delicate in this issue of MOME, and the few strips in that vein felt a bit out of place. The strips that stood out were either vicious, gritty or even borderline garish in presentation. Aesthetically, it made this issue of MOME different from the rest. Indeed, each of the issues post #10 or so have all stood out as individual statements, as opposed to the anthology's initial identity as an incubator for a select group of young talents. While that paradigm hasn't been in effect for quite some time, issue #16 felt like more like an issue of BUZZARD (a 90s anthology noted for weird juxtapositions) than any past issue of MOME.

For example, the Stearn piece (the first chapter of a graphic novel that will run in the anthology) was a classic Fuzz & Pluck story. The chicken and stuffed-bear duo are trapped on a boat, starving and antagonizing each other. When Pluck cuts off a bit of his own tail to use as bait, it leads to Fuzz nodding off and dreaming of a horrible scenario wherein Pluck keeps cutting off bits of himself and bleeding out, and Fuzz having all of his stuffing pulled out. It's a sequence that's simultaneously hilarious and horrifying, and added some gruesome laughs in a volume that mostly avoided that direction.

French's piece, also part one of a larger story, introduced us to a young boy living in a bizarre environment. With his sunken eyes and bowl haircut, he's a typically droopy and slightly grotesque French protagonist. This part of the story saw him walk to what appeared to be a cafe built into a giant, dead worm propped up on columns. He buys a poster that seems part-worm, part-mandala and ponders the existence of tendrils arising from water. No one is better at creating oblique environments that immediately shunt readers into new ways of seeing than French, and the first part of this story is no exception. She combined her usual fastidious, pointilist style with a looseness of line with regard to the character, giving him a sort of fragility not unlike her Edison Steelhead character from THE TICKING.

Todd Bak, in the second part of his epic storyline about Georg Steller, employed a similarly visceral storytelling style, with white on a black background helping to depict the desolate and hopeless Arctic landscape the explorer and his men found themselves in. The strip is part straight history (especially in the flashbacks), part philosophical musing and part mystical conflict with one's environment. Bak's comics are all about exploring environments that are at once beautiful, mysterious and relentlessly hostile. There's an interesting element of fatalism to them as well, as the characters feel inextricably drawn to their adventures, even when they know it could be their end.

The COLD HEAT strips, by Ben Jones, Frank Santoro and Jon Vermilyea, all leaned on the inscrutable side, forcing the reader to simply accept the images laid out before them and follow them as best as possible. The first strip, about a girl luring a jock to a sexual encounter with a demonic creature, keeps the audience off-balance by working entirely in shades of brown, pink and dark pink. When the jock is drugged, the way that pink and white were interspersed in the panels was dizzying, creating a desired hallucinatory effect. In the second strip, which is essentially a slice-of-life strip involving two aliens, the dullness of their daily life on a mission is juxtaposed against the garish colors of their environment. It feels alien, with the colors clashing so as to create dissonance for the reader. We're viewing someone's home, where they are comfortable--but the reader is made to feel decidedly uncomfortable.

That sense of discomfort can also be felt in the strips by Laura Park and Sara Edward-Corbett. Park tackles the horrific feeling of social anxiety in this strip head-on, as every encounter with anyone she meets winds up with her hearing the ways in which she is a failure, an asshole, an awful person. When it extends to her beloved pets and even animistically to objects in her apartment, she reveals that all she can hope to do is ride the feeling out. The blue-grey wash she used was a perfect way to illustrate these OCD & depressive thoughts. Edward-Corbett's contributions to date in MOME had been amusing but comparatively lightweight. This issue saw her submit some interesting autobiographical material from her childhood, recontextualizing her older strips about children. There's a coldness to her line that informs her strips that are about the ways in which children are cruel to each other, and that certainly held true for these matter-of-fact reminiscences. She simply presented a series of anecdotes that clearly held some meaning for her, but did so with no additional layering of sentiment. While both of these strips were comparatively restrained visually to the rest of the weirdness in this volume, they were no less visceral or harsh.

The three other color strips had different intents and effects. Conor o'Keefe did an extended take on his Winsor McCay riffs, deliberately attempting to evoke classic cartooning with the washed-out colors and simple line. His strips in MOME have mostly been a colorful contrast to other works, but they haven't really stood out until we got to see him flesh out his world a bit more in this issue. He also worked a bit bigger in this issue, with larger panels and bigger characters. He's not necessarily an artist whose work I turn to first when I read MOME, but he's occupying a very specific niche that works well when considering the issue as a whole.

Nate Neal has quietly been doing all sorts of interesting visually things during his tenure at MOME (his first strip in particular was a deconstruction of quotidian comics), and this issue found him creating a new sort of iconography for language. "Mindforkin'" was just that--a man thinking of various things he could do in a given day, the various events that could occur as a result of his actions, and his varied responses to those events. They are all told in a cartoony style that leaned heavily on color to provide mood and help the reader decode the symbology. The symbols he chose were not arbitrary; indeed, he created a language for this strip, and one can decipher bits and pieces of it both from repetition, a partial key on the first page and visual context.

Dash Shaw had the third color piece, a comic strip adaptation of an episode of the crassly comedic TV show Blind Date. That's a show that depicts a blind date and runs all sort of pop-up commentary along the way at the expense of the daters. Shaw took that formula, softened it with a sea-green wash, and stripped it of the snark. The result left only the pathos of the experience, with two people desperately looking for a connection but having vastly different ideas of what that connection might mean. That became especially clear at the end, when the woman is taken by the man, but he said he didn't feel a spark that he had vaguely defined earlier in the story. Shaw makes heavy use of shadow in this story, almost as if the reader is seeing the characters through a thick window. The effect is both distancing and yet strangely intimate, as though the reader was spying on a couple they cared about. This is a comparatively minor Shaw story in terms of scope and ambition, but it certainly fits into his recent interest in the use of color to drive narrative in different ways.

The stories that felt like odd fits were Nicolas Mahler's "Is This Art" and Lilli Carre's "It Was Too Hot To Sleep Indoors". Which is not to say that they weren't good stories, but rather that their presence here was jarring. That was especially true of Mahler's charming, minimalist story about being an cartoonist and having to prove to an IRS agent's satisfaction that this meant he was an artist. On the other hand, Carre's story was yet another home run in a series of home runs she's swatted as a cartoonist in the last couple of years. It's as though she and Shaw are in some kind of competition to become Most Exciting Young Artist, because the two of them love playing around with the language of comics, finding new and interesting ways to explore their themes of interest. In this issue, Carre's story is a quiet one about the yearning of a teenaged boy and the mysterious presence of an older girl hanging around him at some sort of beachside house. Carre's stories always have an element of mystery to them, as though there's a secret the reader is not quite privy to but we nonetheless experience during the course of the story. The mystery in this story was embodied in literally shedding skins due to sunburn, and the way we leave marks on others without understanding what we've done. The final image of a story done in greyscale is a striking one, with burnt-pink legs revealing the extent of a prank indicative of deep feelings.

One of the best things about MOME is that, as a reader, I feel like I'm getting work from each artist that's their "A" material. Carre' and Shaw have many other outlets for publication, but it's clear that they take a special delight in having an outlet for their short story ideas. Neal and Kurt Wolfgang have MOME as their primary outlet for publication, and clearly go all-out in every story. If early MOME had a flaw, it was that some of the artists were phoning in some of their contributions because they had so many irons in the fire. I'd like to see young artists like o'Keefe and Edward-Corbett grow more ambitious and perhaps even serialize a story in the anthology. Of course, seeing outstanding work from old favorites along with translated short stories of European artists has been another welcome trend for what continues to be a must-read book, issue after issue.

Tuesday, May 19, 2009

Deadpan, Elegant and Surreal: Nine Ways To Disappear

Rob reviews the new collection of stories by Lilli Carre', NINE WAYS TO DISAPPEAR (Little Otsu).



Lilli Carre' is rapidly becoming one of the most accomplished and prolific young artists in comics. Her level of progression from project to project has been remarkable. Her latest effort, NINE WAYS TO DISAPPEAR, may well be my favorite of her works to date. It's a collection of nine loosely connected short stories centered around the idea of what it means to disappear and highlights both her influences and the way she's incorporated and transcended them. What I love best about her work is the lengths she will go to sell a gag or let a strange idea play out to its logical extreme. With her impeccable design sense, cleverness in solving problems of composition and ability to create funny looking drawings that have a deadpan quality, Carre's stories both stand entirely on their own yet have a loose kinship with several other sub-movements in comics.



John Hankiewicz is a clear inspiration for some of her more abstract stories that almost have the rhythm of poetry. "Wait" and "What Am I Gonna Do?" both have the same sort of mundane imagery gone awry that one might see in a Hankiewicz story, but Carre' takes them in a very different, more directly absurd, direction. The latter story in particular has an enormously clever use of text text literally consuming a figure in the story with the weight of its burden. The deadpan surrealism of Gilbert Hernandez also seems to be an influence, especially in sweeping epics like "Dorado Park", "Sleepwalker" and especially "The Pearl". The latter story, concerning a singer transformed into a pearl and the various places he winds up in, may be my single favorite short story of the year to date. Carre' also seems to have a certain kinship with the immersive comics of Theo Ellsworth, Juliacks, Austin English and Olga Volozova. The way she often integrates text and image and the way her visuals draw the reader into her own world are very much like those other artists, but there's a coolness to her work that creates a tension between immersion and distance. It's that tension that I find to be especially gripping in her comics.



Each short story starts with a relatively mundane premise (two sisters living in a strange house, a man with a sleepwalking problem, a singer who encounters tragedy) and runs with the theme of the book in some unexpected ways. Carre' differs greatly from Hernandez in the way she incorporates the touch of an animator and frames every story with decorative borders. Those decorative touches are never intrusive, yet somehow add to the mood and atmosphere of each story. They mesh well with the book's size, which is 6"x6" square. Carre' relies heavily on black for mood, yet still varies her approach depending on the story. "The Neighbor" and "Dorado Park" both have a lot of dense cross-hatching, creating an oppressive atmosphere fitting for those creepy, claustrophobic stories. "The Sun", "Wait" and "What Am I Going To Do?" all have blank white backgrounds, which makes sense given these are less stories than weird blackout gags. The rest of the stories make use of dense, atmospheric blacks in much the same way as her book THE LAGOON does.

Unlike THE LAGOON, this book makes far greater use of funny drawings, as opposed to just idiosyncratic character design. The way the panels are created gives the content of each a sort of stagey feel, especially in episodic stories like "The Pearl". Give the pages of the book a quick ruffle like a flip book and this sense of being on stage really comes alive. The nature of each disappearance in the stories varies widely, from getting lost in a forest to being eaten by a word balloon to shrinking into nothingness. My favorite story in the book is "If I Were A Fish", which switches gears after two pages, going from kinetic to static as we follow the existence of a storm drain. The drain tells us about its existence and the many things it collects (that disappear for others), yet it can only think about the tiny objects that slip through its grates. It's the only protagonist in the book that doesn't receive a resolution to its problems by disappearing. The drain stays exactly where it is, and pops up again later, only to continue to be frustrated.



NINE WAYS TO DISAPPEAR marks the third publisher Carre' has published with, not counting her entry in BEST AMERICAN COMICS 2009. Little Otsu is yet another small press comics publisher that has a limited but impressive set of comics and other art objects for sale. Like Secret Acres, Picturebox or Sparkplug, Little Otsu concentrates on getting design and other little details right. I'll be reviewing some other efforts from the publisher shortly. What's really started to distinguish Carre's work is her sense of balance and rhythm. She balances the depiction of sound, memory and even smell in ways that other artists don't, in part because these are all things that interest her. That sense of rhythm, developed after some false starts with her TALES OF WOODSMAN PETE comics, allows her to slow down or speed up narratives while never disturbing the reader. It's balanced by the way she uses her line and those aforementioned decorative touches, giving her a formula of sorts that creates an almost hypnotic reading experience. Short stories still seem to be her greatest strength as an artist, but THE LAGOON proved that she could play with her own formulae to create a different experience for a reader. I'll be curious to see where her storytelling whims take her next.

Tuesday, December 23, 2008

The Rhythms of Desire: The Lagoon

Rob reviews the new book from Lilli Carre', THE LAGOON (Fantagraphics).


Lilli Carre' is a young artist who has quickly developed into someone to watch closely. Even in her first collection of strips, TALES OF WOODSMAN PETE, one could see the way her line and style matured from the beginning of the book to the end. Those changes can be summed up in terms of tone and restraint. The earlier strips were a bit "louder"--sloppier and more all over the place. The jokes were a bit more overt and the pages lacked precision. As the book went on, one could see her true style starting to emerge, both in terms of character design and page composition. The details left out of her stories began to become as important as what she did reveal.


In her recent short story, THE THING ABOUT MADELEINE and her new book from Fantagraphics, THE LAGOON, one can see Carre' tackle the same theme in different ways: desire. The former is about desire and its relationship to identity, while the latter is a more complex exploration of desires that are hidden and their consequences. The plot of the story is simple: three generations of a family living in the same house all have a different relationship with a song they hear coming from a nearby lagoon. The tune is sung by a humanoid creature, one whose precise motives are difficult to fathom. The song has a seductive quality; for some, it was a lure for a watery doom.


For the family we meet in this issue, it represents something different for each member. For the grandfather, it's a connection to youth. Nearing the end of his life, he notes to his granddaughter that "The creature just doesn't sing all that much anymore"--an indication that this manifestation of longing has ebbed as he's become an old man. Singing the song is a way of reconnecting not with the desires of adulthood, but the freedom of childhood. Upon hearing the song again, he proceeded to pick flowers the next day.


For his daughter, the song and the creature represent the desires of young adulthood. With a husband and daughter of her own, the potent lust that the creature's song meant could no longer be fully embraced. Yet when she heard the song again (played again by her daughter on a piano), she not only couldn't help but become obsessed with it, she amusingly invited the creature into her bedroom after she had had sex with her husband. She shares secrets with the creature, whom she greets as an old friend. When the creature leaves, she can't help but follow, needing to hear the song again.


For her husband, upon finding his wife gone when he wakes up in the middle of the night, he hears the song and follows it to its source. Upon seeing his wife there, rapt with bliss, among many others listening to the song in the lagoon's reeds, he reacts with dismay. In short order, the creature disappears, his wife is pulled under and then him. Desire here is a dangerous thing, and secrets can be destructive. There was a fundamental disconnect between the husband and wife, a gulf in communication that doomed them.


For the daughter, the song represented the unknown of adulthood. She didn't quite understand why the song was so alluring, even if she admitted that it sounded nice. She was young enough to be afraid of monsters and still wanted to be put to bed at night, but old enough that such questions were starting to become relevant to her (her reluctance at "looking younger" after a haircut is a clue to this). It was fascinating seeing the parallels between her and her mother, and how they interpreted different sounds differently. For her mother, a tapping on her window was the creature inviting her attention. For the granddaughter, she was afraid of monsters. For the grandfather, the tapping was him beating out rhythms in his sleep--but also a way of noting that he was still alive, still vital. The granddaughter is afraid of monsters under her bed, while her mother literally told the creature to get under her bed when she saw that her husband was about to wake up.


In the end, when the creature inadvertently sets a pile of wood on fire, the grandfather advises the granddaughter that "It'll put itself out, but let's keep an eye on it, just to make sure". Fire is another clear symbol of desire both alluring and dangerous, and both watched it slowly wane on page after page until all was black. With the creature walking away, both the danger and allure of its song were gone, for both good and ill. For the grandfather, who took joys in other rhythms of life (like the yowling of cats), and the granddaughter, who was more interested in living in the present like a child should, it seemed that neither was quite aware of what was potentially lost.


Comics was an ideal format for a story about a song that means something different to everyone that hears it, and Carre' used the rhythms of sequential storytelling to her advantage. Her heavy reliance on black (especially as the story went on) gave the book a stark beauty, but it was her use of the physical and typographical qualities of sound effects that sold the book's themes. I especially liked the way the notes of the song had a sort of ropey quality, literally pulling in the woman into the lagoon. Panel-to-panel transitions were another key element of the book, especially on the two pages where we see moment flow into moment and we "hear" the sounds of the house at night--until a fateful leaf blows in and triggers the husband's fate. Carre's eccentric character design (triangular, shaded noses & wavy-lined hair), her restrained line and stunningly beautiful book design make this an impressive sophomore effort.