Friday, June 10, 2016
Mini-Comics: Pyle, Meuse, King/Vayda, Kerschbaum
Drawing Is Hard, by Adam Meuse. This talented artist from Cary is one I've always thought was deserving of wider recognition. His latest mini is the best distillation of Lynda Barry's "two questions" I've seen with regard to the creative process. The two questions are asked by the artist regarding their work: "Is this good? Does this suck?". In this mini, we see the artist in front of an empty sheet of paper as their brain pulls up a seat beside him. The design of the brain is both cute and grotesque, with eye stalks sticking out of its brain-body and tiny arms and legs. The brain used a subtle but powerfully manipulative and persuasive line of argument that would make Socrates proud, in which he tries to make the artist quit drawing. He even got the heart to come over and tell him he didn't "deserve to make anything good. You're not really a good person." Any doubt that the artist expresses as to what ideas to follow are seized upon by the brain as more reasons why he should quit. The mini ends with the brain going to bed and the heart furtively whispering encouragement. Meuse here gets at the essence of the struggle of the artist, because no one can argue themselves into being creative or feeling their art is worthwhile. While cognition is involved in making art, it's not a cognitive process per se. Instead, it's something more akin to a mystical or subconscious experience, just as experiencing art is. It requires a deliberate choice to make, but once the pen hits the paper and the tactile, visceral experience of drawing begins once again, that's when suspension of judgment (a purely cognitive process) ebbs. As Meuse hints at, the brain can manipulate emotions to trick the artist into not creating, often using the act of creation as a referendum on one's very worthiness as a human being. Meuse notes that this is only a trick, however, and when one can separate feelings from judgment, it's possible to pry oneself away from the two questions. For a simple, cute comic done with an open page format with four panels a page, there's a remarkable amount of complexity to be found here.
Next Week In New York City!, by John Kerschbaum. Kerschbaum is one of my favorite humorists, combining dense hatching with a goofy, cartoony approach to figure design. He uses satire, gross-out humor, wordplay and occasionally oblique imagery in telling his jokes, but it's fair to city that he loves jokes involving city life, and New York City in particular. This mini is a collection of four-panel strips that "predict" upcoming life in NYC, with most of the gags being specific and provincial. So there are jokes about local politicians (the Anthony Weiner joke is pretty clever), alternate side of the street parking and the cicada invasion that require some knowledge of the city, but there are also plenty of gags about social media, pollen and art--along with scatological jokes. Kerschbaum is not at his funniest when given these kinds of constrictions, but he still manages to craft some truly excellent pages, like the gag about sneakers hanging from electrical worries (a familiar image), then an umbrella hanging, then a plastic bag--and closes with a barefoot guy with an armful of groceries getting rained on. Most of the jokes in this mini aren't as good as that, though Kerschbaum compensates by hammering the reader with gags in every panel and even employing some running gags.
Left Empty Book One, by Alan King and Jamie Vayda. The King/Vayda team usually write stories about King's wild days and crazy anecdotes about sex, drugs, drinking and rock 'n roll. Vayda's dense and cartoony line combines heavy stylization (often verging on the grotesque and/or absurd) with thick hatching and cross-hatching that creates a moody but rubbery atmosphere. Usually, this is used to depict scenes of debauchery. In this comic, we follow a clearly upset man coming home and drinking til he blacks out and Th breaking down in tears. The first half of the story follows him dealing with loss and trying to self medicate, and the second half goes a bit further back in time when we learn it's the writer himself, and that his wife suddenly grew ill and died. The exaggerated and even trippy imagery that Vayda uses was put to use illustrating nightmares and emotional breakdowns, and it worked surprisingly well. Beyond a simple expression of loss, this series promises to be about the ways in which grief and even mourning are not one-time experiences, but rather are experienced over and over again--with the pain being fresh each time. Medical bills and old greeting cards are artifacts of that grief, transporting the mourning individual back to the original time and feeling of sadness that is so profound that it is somatic in nature--tremors, wracking sobs, etc.
Wednesday, October 8, 2014
Activist Week: Ethan Heitner and Kevin C. Pyle
Pyle's Wage Theft, co-written by Jeffry Odell Korgen and flip-booked with a Spanish-translated version, is a deft, fast-moving and highly persuasive tract aimed at workers who have suffered from the title phenomenon. The comic, drawn in Pyle's scratchy line with a huge emphasis on greyscaling to add tone and depth to each page, focuses primarily on undocumented/illegal workers in service industries like cleaning. The practice of wage theft can involve being paid less than minimum wage, of failing to pay wages or paying them on a consistently late basis, ignoring overtime, making illegal deductions, etc. Some employers feel they can get away with this by threatening to report their employees to immigration, threatening to fire them or using some other form of illegal intimidation. This comic is full of cases of workers who fought back, the resources they used and the outcomes they achieved. Pyle and Korgen aren't practicing pie-in-the-sky activism here, as they acknowledge that there's a risk of businesses going bankrupt as a way of dodging their debt obligations and of course the difficulty of losing time and wages. That said, by giving a clear idea of what resources do exist and how people have used them, this comic is meant to be a seed that provides support and a means of resistance to exploited workers across the country.
Heitner's comics focus on Palestinian rights and divestment away from Israel. Nothing "Normal About It was written by Tanya Keilani and speaks to the idea of false equivalency of "dialogue" between Palestinians and Israelis, given the idea that the Israelis booted out the Palestinians in 1948 and currently practice what is roughly the equivalent of apartheid. Keilani's comic details some Palestinian students being invited to dialogue and eventually walking away after realizing that for groups to come together as equals, the two groups actually have to be equal. The writing is strident and without the faintest sense of subtlety, and the Israeli supporters here are portrayed as little more than straw men (curiously illustrated to look like stuffy Archie-adults). Tara Tabassi's writing is similarly one-note in There Is A Checkpoint Around This Center!, which is about a protest about the clash between Queers Against Israeli Apartheid (QAIA) in New York being denied space at the NY LGBT Community Center. The central idea that oppression of Palestinians is not something separate from queer issues is one that makes sense, but this is less a story than a series of shouted slogans. That has its place, and documenting this issue makes sense, but comics like these are merely preaching to the converted.
More effective are Heitner's own comics. Old Abdullah Had A Farm, for example, is a perfect example of effective and memorable political comics. Drawing his characters as anthropomorphic mice, he detailed the ways in which settlers, soldiers and the Wall pushed out farmers from their land, and how this has led to a movement. With a scratchy, cross-hatching heavy line, the comic has the proper amount of pitch-black humor and serious commentary. The Power of Our Voices uses Joe Sacco-style interviews with Palestinians and tells their stories, building a powerful case for the cultural boycott of Israel. Interviewing artist Samia Halaby, for example, she makes the point that art cannot transcend politics, that it either passively or actively supports oppression even if it claims to have nothing to do with it. That's the crux of the argument in favor of the cultural boycott, especially since an argument is made that Israel's cultural exports are very much a propaganda exercise in improving their image around the world. If Halaby is perhaps too much of a firebrand for one's tastes (she comes out in favor of violence as one means of resistance, which is unusual in these comics that call for protests, boycotts and divestments), then AnneMarie Jacir's story of not being allowed to film a documentary in Palestine, nor being allowed in is even more powerful. Trying to navigate a brutal, impersonal and frequently nonsensical bureaucracy frustrated the filmmaker. When told she'd be invited into a festival in Haifa, she refused because her own father wouldn't be allowed access. Another artist, Larissa Sansour, had her work censored in France because it was too "pro-Palestinian". Letting people tell their stories is the most effective way of getting a greater point across, and Heitner then takes that opportunity to lay out the specifics of the BDS (Boycott, Divest, Sanction) movement.
Heitner's own Empire State of Mind has two stories: an adaptation of a Kafka story that touches on jackals and Arabs, and the sticky relationship between the Middle East and the West. "Stick and Stay, "They're Bound To Pay" is about the big union strike in Flint, Michigan that led to the rise of United Auto Workers. They struck for better working conditions and fair wages, and their commitment and togetherness--especially with the quick-witted support of their wives--won the day for them. Like Pyle, Heitner is skilled at creating a narrative out of primary sources. He adds a sense of suspense and drama to events that certainly didn't lack it and is careful to let his pages breathe with the occasional silent panel that is worth the proverbial thousand words. Heitner is careful not to write this with a sense of starry-eyed nostalgia of triumphs past, but rather as a call to arms for protesters and occupiers everywhere. That mix of fact, reasoning and passion is what makes his narratives so compelling. It's not just relating that the personal is political, but trying to explain precisely how and why this is so in such a way that anyone can understand it.
Friday, July 18, 2014
War On Fun: Bad For You
Of course, given that this is aimed at young adult readers, Pyle and Cunningham take a certain amount of sheer glee in revealing both how intellectually bankrupt bans on fun tend to be and how historically cyclical they are. They note, for example, historical outrage over the institution of things like the written word, the printing press, and the novel as contributing to moral decay and a decreasing work ethic. Pyle and Cunningham make an interesting case throughout the book regarding why children find moderately scary or dangerous activities to be so appealing. For example, gruesome and visceral fairy tales are important for a child's psyche not to scare them, but rather to let them play out their own natural fears of the unknown, death, darkness, abuse and even adults in general. It's a safe way to express these fears, much as playing violent video games or watching horror moviesgenerally tends to lead to a decrease in violence by providing a steam valve for kids. The same is true for adventurous play on playgrounds, which not only gives kids a chance to blow off steam, but it also provides mental stimulation.
The authors discuss research methods and reasoning at length in the book. In general, they take aim at argument by anecdote, where bans are created because of statistically rare instances of something happening. Sometimes, bans arise due to simple urban legends, like the classic "razor blade in the candy" trope surrounding Halloween. They also argue against studies that infer causality from correlation, which generally tend to arise from studies that have a firm goal in mind and manipulate the subjects to confirm a previously-formed hypothesis. The study of juvenile delinquents and comic book reading by Dr Frederick Wertham is a classic example of this, because he didn't bother to create a control group of non-delinquents and comic book reading, as the authors point out. Bad For You patiently counters myths and bad studies with facts, statistics and better-constructed studies that pointed out violent media, comics, etc have no statistically significant effect on behavior. The authors note with an air of resignation the ways in which video games and whatever the newest form of technology favored by children come under attack again and again when the newest round of gun violence flares up, an attack proliferated and perpetuated by anyone with a media outlet. In the expanding media universe of the internet, it's incredibly easy to proliferate bad science, pseudoscience, and arguments by anecdote and difficult to get True Believers to back down.
One thing the authors don't do is extrapolate a child's need to understand and explore their fears to adults, and how this historical drive to decry youth culture is really the adult response to these fears. That cycle occurs in part because when they don't understand a new technology or culture, there is first the fear of being replaced by their children--a fear of their own mortality. The responses to argument-by-anecdote also reveal a parent's own understandable fear of outliving their children. At the same time, this urge to "protect" children is really an urge to protect their own egos and understanding of a constantly changing world. Anything embraced by their children but not understood by adults is automatically feared. As such, it creates an unwarranted nostalgia for old days that did not actually exist.
The authors build on their arguments for their real target: the educational system that increasingly relies on standardized testing and increasingly phases out recess, the arts and even history. Once again, their exploration of the history of the educational system in the US gets to the root of certain issues, like school once being developed to create students who would respond well to the rigidity and repetitiveness of factory work. While one can criticize such a method in its own right, the additional problem is that such a system is now obsolete thanks to the increasing mechanization of factory work as well as it being shipped overseas in so many instances. What Pyle and Cunningham stump for, again and again, is play. A school environment centered around play and exploration instead of rote memorization and standardized testing, they argue, would lead to students better suited to deal with a rapidly changing society. Technology should be fully embraced instead of shunned, especially if there's a chance to use it in creative ways.
The book falls short of illustrating every one of their points, but Pyle is careful to make sure the historical scenes are depicted by way of comics as a way of getting them to go down smoother. He uses a wonderfully fuzzy style on some pages and a clearer, crisper line on others. It reminds me a bit of the fuzzy, slightly grotesque naturalism of Lauren Weinstein, where it's more important to capture the essential emotional characteristics of a person or scene than it is to recreate the thing precisely. That slightly grotesque style is also a nod to EC Comics, for whom this book is a sort of extended love letter. The pages consisting of just text come at the end of each section, sort of as a way of piling on additional data and synthesizing the ideas that the reader was just exposed to. There are also a number of clever graphs and a scathing feature on standardized testing done in the form of a standardized test. Bad For You's arguments are well-built, the content is well-organized, and the book has a sense of humor about itself while being utterly serious in its goals to demolish a fear-mongering culture of rigidity and give kids the ammunition with which to do so.
Tuesday, December 11, 2012
Sequart Reprints: Kid Lit
***
The three comics I'm reviewing in this space are all for children, but the contexts for each are radically different. Kevin Pyle's Blindspot is a lush, imaginative graphic novel aimed at kids 9 and up. Sardine In Outer Space 2 is a collection of stories featuring the wacky adventures of Sardine, a young girl who happens to be a space pirate. The latest Nick Mag Presents is an all-comics special aimed squarely at Nickelodeon's target audience, roughly kids 10 and under.
Tuesday, September 8, 2009
To Do Is To Be: Katman

Kevin C. Pyle's career has seen him split time between political comics (most notably WORLD WAR III ILLUSTRATED) and comics aimed at teens. His particular skill in the latter area is homing in on a particular crisis moment and playing it out past the point of comfort. BLINDSPOT dealt with the intersection of fantasy life and reality and the ways the former could prove destructive to the latter. His newest book, KATMAN, is about the ways fantasy can be redemptive, along with providing a stark (if simple) example of the existentialist's dilemma. What is identity? What is meaning? What does it entail to live a meaningful life? What role do others have in this dilemma? Pyle does this with a surprising amount of restraint, avoiding too much angst or melodrama. He accomplishes this with his washed-out, scribbly art depicting real-life events (a bit reminiscent of Frank Stack in places) and a decent amount of verisimilitude with regard to dialogue. There's very little humor to be found here, nor is there really meant to be. The one way in which Pyle visually spices up the book is a device where one character is drawing an over-the-top manga about the protagonist; those segments are all in red and pop off the page, providing an obvious contrast to the relatively dreary lives of everyone else.

The cover is actually a bit misleading. The huge Katman image and electric logo dominates the page, with the duller aspects of real life blending together toward the bottom of the page. It looks as though the cover was meant to grab manga fans' attention, even though though this comic is not manga. Indeed, a reader expecting that sort of comic would likely be baffled for most of the early portion of the book, as we meet Kit and are introduced to his rather aimless existence. The book initially focuses on categories and identity, as Kit notes that he lives in a low-income neighborhood, that his single mom works incredibly hard, and that his brother is a slightly socially awkward academic overachiever. His brother is perfectly happy with that role and pushes Kit to find his own meaning (mostly as a way to get him out of the house).

Kit is observed by a group of outsiders, which included a headbanging satanist type, an Asperger's-esque video game addict, a manga-loving artsy girl, and a generic aloof guy. Kit decides to follow stray cats around as he wandered around the neighborhood, and then made it his mission to feed them. He became so single-minded in his pursuit that he defied his mother, stole from a local store and even befriended the local "crazy cat lady" to make sure the cats were fed. He eventually came to an agreement with the store owner, who sympathized with his concern, and approached the cat lady when he learned some of his neighbors wanted the stray cats gone. Throughout all this, the outsiders approached him and tried to size him up, with the artist (named Jess) taking an interest in Kit's weirdly obsessive nature.
More to the point, she admired his willingness to embrace being a true outsider without feeling a need to construct an identity for himself other than one who found it important to do something for other living beings. That brought a tension between herself and the others in her group, especially the aloof guy Rip. Her conflict in the book was trying to resolve her unspoken attraction to Rip (which was not reciprocated beyond a juvenile attempt to control her behavior) and her growing attraction to Kit (which played itself out in the manga avatar she created for him called Katman).

The low-key drama of the main story is expanded and exploded on the page when we see her artistic output, as she imagines the unassuming Kit becoming a fierce hero in the face of all sorts of adversity thanks to the steadfastness of his ideals. Her choice became a simple one: tearing down vs building up, or nihilism vs trying to create one's own set of meanings. For a teenager, these choices are, by their very nature, melodramatic and seem larger than life. In that sense, the manga pages made sense in how much they assaulted the senses. That said, they were nowhere near as effective in getting across the fantasy life of a character as in BLINDSPOT, for the simple reason that many of the pages were busy to the point of being difficult to read. Part of it was the choice of color: making everything red on red was confusing. I found myself flipping through these pages quickly so as to get back to the main narrative. This left the character of Jess feeling a little undercooked as a result: the pages that were supposed to provide emotional resonance for her wound up being distractions.
Still, the character of Kit wound up being enormously compelling, precisely because he was so difficult to pigeonhole. He simply woke up one day and figured out that this was what he was going to do, and that nothing would change his mind. The denouement of the book, featuring his immediate plans going to pieces but the courage of his convictions eventually leading to a happy ending, was perhaps a bit more pat than expected. Pyle pulls it off because he did such a fine job in establishing Kit's sheer willpower and devotion; there was no doubt as a reader that he would find a way to get what he wanted in the end. I liked the way that Pyle depicted the interactions between Kit and his brother, an easy and brutally honest form of mutual aggravation and affection. The interactions among the outsiders are a little less interesting, but they're more devices to play off the leads than fully-formed characters. All told, the way Pyle modulated emotion through subtle manipulation of color (in the main narrative) and the looseness of his line made for a memorable character study.
Saturday, February 14, 2009
The Personal Is Polemic: The Real Cost of Prisons Comix

The philosopher & historian Michel Foucault wrote a number of books that tended to have the same core idea: that the nature of human relations, stripped bare of idealistic constructs, is one of power relationships. In HISTORY OF SEXUALITY, Foucault makes a case that sexual relationships are entirely based on power and hierarchy. In DISCIPLINE & PUNISH, he gives us a history of prisons and pushes the idea that the Enlightenment Project did nothing to make the concept of the prison more humane, and in fact made it less so in certain ways. In MADNESS & CIVILIZATION, he lays out the history of the treatment of mental illness. He exposes the curious phenomenon of madness "rising" in certain areas during certain eras, which he posits is again a rationalist position of defining certain behaviors or groups of people as insane. The writers and artists behind THE REAL COST OF PRISONS COMIX use aspects of all three of these arguments to aggressively push for a total reform of not just the prison system, but the entire justice system that surrounds it.
The marriage of art and polemics is often a tenuous one. The history of that marriage finds art usually getting short shrift, or downright exploited, for a particular political end. The more dogmatic a point of view, the more likely artists are to be exploited. The relationship between Communists and Surrealists is a telling example, as the former eventually declared the latter to be decadent despite having similar sympathies. The genesis of the comics in this collection came from the director of the Real Cost of Prisons Project, Lois Ahrens, who was seeking a way of quickly and easily disseminating information about the injustices she saw. She was inspired by ubiquitous fotonovellas in Mexico, by trade unions putting out information in comics form and by a couple of economists trying to explain complex information in simple pictorial form. Comics were an especially compelling way of putting a human face on a systematic and institutional set of exploitative structures; tugging on emotions became much easier in comics form that with a dry set of statistics or charts.
Ahrens didn't mention a couple of other sources that seemed every bit as inspirational: the way Mao Zedong used comics for propaganda and the manner in which fundamentalist Christian cartoonist Jack Chick creates his cartoon tracts. There's no question that these comics, and the "reader's responses" that go with them, are nothing short of propaganda. But that, I mean that they are carefully crafted to forcefully articulate a particular point of view and set up opposing viewpoints as easily disposed straw men.
The good news for these comics is that they were illustrated by cartoonists well-versed in balancing polemics and art. The magazine WORLD WAR 3 ILLUSTRATED has been relentlessly bombing away with its progressive agenda for nearly thirty years. Artists like Peter Kuper and Eric Drooker have been balancing art and politics for a long time; for them, the political is also personal, and has led to some striking art. In THE REAL COST OF PRISONS COMIX, cartoonists Kevin Pyle, Sabrina Jones and Susan Willmarth collaborated with various personnel associated with the project to illustrate the ways that prisons exploit the small towns they're built in, the way that the so-called War on Drugs has destroyed lives, and the ways in which the justice system affects poor women and children in particular.
The collaborations are not always entirely successful as works of art or propaganda. I think that owes much to the fact that the artists had to adapt a lot of dry information in a way that was interesting. Kevin Pyle, the artist behind the excellent book BLINDSPOT, particularly struggled in adapting the most abstract of the three stories, "Prison Town". Part of this was in the visuals: Pyle's work takes on a different life in color, and the greyscale art here looked muddy. His collaborator, Craig Gilmore, is clearly an information man, not a storyteller.
The overarching argument of this book is that there is money to be made in building prisons; in order to justify them being built, there have to be prisoners to put in them. This became easy with the War on Drugs, criminalizing behavior that is essentially a victimless crime to an absurd degree. Increasing police presence in high-risk blocks served to also add to the pool of prisoners. The problem with "Prison Town" is that I would have liked to have heard a bit more information from other prison towns on what effect having a penitentiary institution had on their communities. This starts with a conclusion and works its way back with some supporting details, rather than building an argument in the opposite way.
More successful is "Prisoners of the War On Drugs", which talks about not only the ways in which a young and naive person can wind up in prison but also the ways in which race affect sentencing (most famously, possessing crack cocaine inexplicably leads to harsher sentences than possessing powder cocaine) and the ways in which the system stacks things against those who get out of prison in terms of being denied public assistance. This section is more successful because it's more episodic and Sabrina Jones' thick black lines expressively get points across. It is still pretty text-heavy, with some pages looking more like illustrated text than comics.
The best of the three stories is "Prisoners of a Hard Life", which is the most focused and expressive of the bunch. Willmarth integrates text and image on the page that makes the lettering look like part of the art, making this possible with a heavy black & white set of contrasts. This story is the best mix of emotional and statistical appeal, bombarding the reader with example after example of lives being shattered--both of women and their children. The way that the prison-industrial complex exploits the poor, the disadvantaged and the desperate is presented in such a way that one's reaction to these stories is visceral. The creators (Susan Willmarth, along with Ellen Miller-Mack and Lois Ahrens) are careful to buttress their anecdotal (and emotional) argument with carefully placed statistics and even provide alternatives to what's being done now.
The creators of this book are careful not to condemn prisons per se, nor do they call for the abolition of prisons. They instead focus on victimless crimes, non-violent crimes and institutional poverty, and especially how the latter is informed by the former. Incarceration (and the death penalty) is an extremely emotional issue for many when it comes to violent crimes. The creators tacitly acknowledge that there probably are some people who need to be locked up, but that the number of dangerous individuals didn't exponentially increase in a short period of time, any more than "hysteria" became an epidemic for women in the latter half of the 19th century. Just as certain behaviors were labeled as insane during that time, it was easy to criminalize certain other behaviors now. The Real Cost emphasis on how economics drives this process makes it seem all the more insidious and cold-blooded; in the end, all we have to do is follow the money to understand why it's being done. I only wish that the approach of the book was slightly less sledgehammer, since it really does bring to mind Jack Chick's methodology.
















