Showing posts with label anthony meloro. Show all posts
Showing posts with label anthony meloro. Show all posts

Wednesday, May 7, 2014

The Hunt: A.Meloro, J.Willems, S.Wiedeman, L. Milevski

Let's take a look at some minis that talk about being hunted, hunting after something or experiencing a life of being set up as prey.


Funnies, by Anthony Meloro. The three one-page stories and the accompanying purely decorative pages speak to Meloro's aesthetic: raw and dirty on the one hand, and densely but abstractly beautiful on the other. The stories here are about restless people hunting for relief: a man getting his fortune told, one that indicated he'd never get out of his rut; one where two professionals examining a corpse are struck by its similarity to an old lover; and a man giving into seduction somewhat releuctantly. Meloro's figures are shadowy and even ephemeral, eliciting emotional reactions with a remarkably sparse amount of detail. His narrative captions are similarly terse, yet they work hand-in-hand to create that atmosphere of longing, of things out of our reach--or worse yet, desires fulfilled in a less than satisfactory manner. The strange color of the cardstock used and the texture of that cardstock only add to the comic's strangely appealing qualities.


The Lettuce Girl #4, by Sophia Wiedeman. This is the last chapter in Wiedeman's reworking of the story of Rapunzel. It's a story about bad parenting, absent parenting, selfish parenting and the effects that each have on children. Hazel, the Rapunzel stand-in, has been locked in a tower her whole life by her false mother. The (implied) witch acquired her thanks to Hazel's father cowardly promising her to the witch after stealing lettuce from her garden, lettuce that her pregnant mother demanded. From the very beginning of the series, Hazel is fed a series of lies and simply accepts them because it's all she's ever known. She's kept in the tower for her own "protection", even as she longs to see the world. When Hazel manages to break free, thanks to a talking serpent looking for her mother, she learns that her "mother" was not entirely in the wrong. She winds up being drawn to a gingerbread house, where she's being fattened up to be another witch's dinner. This take on the story about mothers and daughters is more of a feminist version, one where there are no male rescuers who swoop in to save the day. Instead, Hazel has to figure out her own salvation. Meanwhile,her "mother", who has grown another child from magic seeds, finds that controlling the fate and behavior of your children is an impossible task. When Hazel and her "mother" meet again toward the end of the book, Wiedeman's storytelling is excellent. Framing them in the background of each panel, so as to keep them just barely in the sight of the reader, their conversation is private, intimate and clearly ultimately healing for both parties. When they part, they know it's for the last time (there's no longer any place for Hazel in her mother's life), but they parted with a far greater understanding of the other. It's an emotionally powerful moment of forgiveness on the part of Hazel in particular, but also for her "mother", who had previously reacted as though Hazel was a piece of property rather than her child. Humanizing her was Wiedeman's most intriguing innovation in this story, as was having the ocean in front of Hazel and her serpent companion at the end--what better symbol for the unknown? Wiedeman's line is a pleasing mix between loose and dense. The characters all have a loose, expressive quality that gives the entire story a spontaneous feeling. One can sense the energy on each page as the panel-to-panel transitions are smooth and fluid. At the same time, Wiedeman isn't afraid to use dense hatching for her forest scenes or a more delicate and refined line for other key scenes, like the vast tower and finely-rendered forest in the background of an embrace between Hazel and her "mother". The entire story is an understated study in balance, in terms of the visuals, the narrative and the characters themselves.


The Wild One, by Laila Milevski. This is a disturbing, visceral story drenched in dense blacks about a teenage girl lured by a wizened woman into performing a ritual to appease the jungle's jaguar goddess. The only problem is that girl backs out at the last second before the ceremony is over, leading to disastrous consequences. The aftermath of the event forms the latter part of the mini, as the old woman has not only disappeared, but has seemingly slipped out of everyone's memory, leading the girl into the jungle for her own encounter with the jaguar. Milevski crams a lot of panels onto each page, which serves to create a sense of claustrophobia as well as heighten tension and suspsense by forcing the reader to jump from panel to panel. This is a story about alienation, folklore and the consequences of crossing certain lines. The main character, Camilla, essentially had her fate sealed the minute she started talking to the old woman, even if she didn't know it at the time. Of course, her fate is an ambiguous one in the sense that she is now entirely severed from society--it's neither happy nor sad, it's just new and savage. The story is all about rules and rituals, and how fragile they can be. It was interesting that while the backgrounds in the jungle scenes were all drawn in a lush manner, the backgrounds in the other scenes were frequently blank. Part of this was to add clarity to scenes with lots of talking heads, but that lack of background detail in Camilla's daily life was telling in some ways. This was another smart, gritty effort on the part of Milevski, whose other comics have explored the frequently violent and troubled relationship between civilization and nature.


The Fatal Marksman Act I, adapted by Jaime Willems. This is actually Willems' second crack at this story, adapted from the Thomas DeQuincey story "The Fatal Marksman". It's about a young man named Willhelm, who's hoping to earn the hand of Kate, the daughter of a huntsman. Her father refuses the union because his son must be a huntsman in order to keep the land in the family. The reason this was so because his ancestor who originally won the lands as a reward from a nobleman was accused of having used a "devil's shot" to kill his prey--unerring but demonically-rewarded aim. To continue to defend the family's honor, each descendant must prove his own worth. Of course, Willhelm is a writer, not a hunter, but the end of the first act sees him gain aid from a shadowy figure. Willems' adds a bit of depth and richness to the story by starting it off at a carnival, with a carny barker setting theme and adding some potential portents on the first page. The key difference in this version is really in the art. Willems' figures are so dark as to appear to be woodcuts. Eyes are deep and sunken and every line is thick, with hatching looking like dense shadows and the frequent use of spotting blacks creating an atmosphere of dread. The features of the figures are slightly grotesque, appearing almost to be marionettes thanks to their exaggerated cheeks and eyes. Willems' frequently curvy and erratic panel design adds to that sense of distortion and unreality that the book evinces; even the structure of the page itself can't be depended upon by the reader. Even though nothing bad happens in this comic, Willems has created an atmosphere where one expects things to fall apart at any moment.

Monday, July 22, 2013

Minis: Stripling, Meloro, E.Johnson


The Outliers #1, by Erik T Johnson. Kickstarter can result in some over-the-top embellishments for their final product. In this case, this mini has a color dust jacket, letterpressed covers, high-quality paper and monotone coloring throughout. The covers are particularly striking, as Johnson renders a host of nightmarish and fascinating monsters. This first issue boils down to the story of A Boy And His Bigfoot, as the seemingly mute boy Tsu endures taunts and humiliation from his classmates until a bus wreck brings an eighteen foot tall giant to his side for aid after he speaks a word in what seems to be an unintelligible language. Johnson throws in a sinister monster-man and his killer pet/chauffeur into the mix right away in this nicely-rendered (if occasionally stiff--some of the panel-to-panel transitions don't quite flow smoothly) and moody comic. I get the sense that as Johnson really starts to explore the mysterious forest that's full of monsters, things will get more interesting in a hurry. As it stands, this is a solid monster comic that plays to the artist's strengths as someone who excels in revealing powerful, static images.

Misper #1-3, by Anthony Meloro. These are some crazy comics, screenprinted on what appears to be construction paper and rendered in a crude but powerful style. Ostensibly about missing persons and police procedurals, Meloro immediately takes his comic on a supernatural turn. For example, when one cop is shot by a suspect, he is encouraged by the visions of girls the cop couldn't save to get up. When he manages to do so and makes it to a hospital, the apparitions reappear when the criminal comes to the hospital in an effort to finish him off, warning him away. Another story features a cop angering a group of cultists by accidentally stumbling upon one of the sacred shrines, and he is ultimately chased down by the bulletproof cultists and burned alive. I found these comics to be wonderfully strange and fun, bursting with energy and hastily-scrawled ideas and drawings. It's the opposite of polished storytelling, but it's what minicomics can do so well: create an artifact.

Book of Job #2 and other minis by Scott Stripling. Stripling's comics blend Gary Panter and Jack Kirby in equal measure.  Mixing in elements of War of the Worlds, fantasy and the titular story, this mini follows what is Stripling's most pressing interest: evolution. The hero is subjected to a series of trials, tests and tortures until he floats in a space pod, waiting to emerge as a new being. That fascination with divinity, magic and evolution is also evident in an untitled mini that mimics the Norse myth of Balder, an invulnerable god who is killed by a humble arrow. In the mini, the gods are big and blocky Kirby-style space gods, and the invulnerable god in question is shrugging off power rays before the arrow fells him. In another, more polished and stylish untitled mini, a caveman learns how to kill using weapons, a revelation tainted by the fact that he becomes haunted by ghosts until he's driven into a cave. There, he encounters a crystalline, alien intelligence; presumably, this contact alters the savage (there's a relentless motif of teeth tearing through their prey) forever. Finally, "Shock and Awww" is a quickly-scrawled mini that relates a disgusting anecdote that the wrestler "Rowdy" Roddy Piper witnessed early in his career. There's a rising interest in cartoonists doing comics about 1980s wrestling, which is not surprising given the colorful characters involved in that business. Stripling is clearly still finding his footing as a cartoonist, but I like the ways in which his comics are bursting with energy and ideas.


Wednesday, May 15, 2013

Minicomics Round-Up: Aucoin, B.Brown, Meloro, Bird, Fisher


Doublethink #11, by Matt Aucoin. This CCS grad has decided to do a subscription service for his twenty page, two-man anthology featuring fellow CCS grad Kevin Kilgore.Aucoin's video-game influenced line usually doesn't do much for me, but I like the scribbly, tossed-off line he uses for the classic four-panel diary comics in this comic. Kilgore's comics are about his adventures in South Korea teaching English. His line is cartoony but confident and bold, and he lands a number of solid punchlines in these strips that remind me a great deal of Keith Knight's work. The upcoming subscription will serialize a monster story by Kilgore, who hasn't published much in terms of paper publications but is nonetheless talented. I like the way that Aucoin is adapting the Chuck Forsman/Oily Comics model on a much smaller scale, forcing himself to produce work on a regular basis while giving the spotlight to a deserving friend.

Operation Pizza, by Box Brown. This is a rare all-ages comic by Brown, printed on a risograph at the Sequential Artists Workshop in Gainesville, FL. It's a silly story about the captain of a vessel and his first mate who are trying to explore a bizarre island that stands out for its use of red and blue. They saturate the page when the reader is taken underwater and are otherwise used as spot colors. The story itself is a bit of silliness that involves a pizza tattoo, ancient underwater cave paintings of pizza being worshiped, various underwater sea vessels and funny character design. It's more wacky and nonsensical than funny, but I always love the way Brown uses simple and basic shapes to construct his characters and his settings. Combining that with the way he uses bright, primary colors makes the entire package an eye-catching one, even if there's not much "there" there.

Himzal #1, by Anthony Meloro. This is another Fort Thunder-inspired, genre-style comic.Ben Marra is another obvious influence in this story of a man trying to rescue his stripper girlfriend from a slave-trading ring, only to be savagely beaten as a way of getting the attention of the girlfriend's stripper. She happens to be the titular character and a witch to boot. This was quite an enjoyable comic, as Meloro's scratchy line and character design is boxed into a six-panel grid, which in itself is squashed between narrative panels at the top of the page and decorative designs at the bottom. Just when the reader knows what to expect, Meloro busts out splash pages with spot color introducing Himzal, including Michael DeForge-inspired stylized fonts indicating all of the pages she will have to visit. There's a crude enthusiasm about this comic that makes every page worth looking at, lending an added air of strangeness to a story that is otherwise boilerplate in terms of its plot (act of violence, vow of revenge). Meloro has done a lot of fine arts work and it shows in the way he created this comic as an art object, but he still values narrative and the experience of the reader above all else. I'm eager to see more from him.

Bird Brain #2, by Bird. This wordless (save for some pictographs and text on the inside covers) comic is simple in the way it's drawn (likely with a computer), yet it's surprisingly complex in the way it depicts loneliness turning into contentment. It's about one of three roommates bringing home alcohol, only to be rebuffed by the other two, who head out. With a split panel style that simultaneously depicts space and time passing, Bird shows us the man relaxing in his outdoor swimming pool, diving into it from the roof of his house. It's a slightly crazy and reckless series of moments that nonetheless unfold perfectly, as he floats in the water and starts to have dreams of weightlessness. The comic ends with an interruption, pointing to the frustration of wanting to connect but ultimately being alone while knowing that we always have to deal with the problem of other people. This is an artist whose line may be unremarkable, even dull, but his understanding of how to put together a page makes all the difference.

3-D Pete's Star Babe Invasion Comics #4, by Mike Fisher.  This is another loving tribute to female actresses from cheesy sci-fi and fantasy films from a couple of generations ago. Fisher is a skilled cartoonist and designer whose drawings are both tasteful and attractive. The best parts of this zine are always his amusing rundowns of his favorite old-school sci-fi films and the attractive actresses therein. This issue focuses on the actress Caroline Munro, with a story dedicated to the awful Italian Star Wars rip-off titled Starcrash. With a sharp but relatively gentle wit, he makes fun of the film while praising the loonier aspects of its design and dishing out bits of trivia. Fisher also has a special knack for drawing in a naturalistic style that doesn't deaden the vitality of his characters on the page. Even his pin-up pages are full of life, thanks to the slightly cartoony quality he brings to each figure. This comic is extremely silly fun aimed at fellow fans of the genre, executed with great panache and enthusiasm.