Virginia Paine's mini Born To Die is subtitled "Dark Souls, Depression, And Making Comics." Video games have evolved to the point where their narrative qualities have elevated them above mere hobby status and much closer to an art form. One result of this is that playing certain games is metaphorically evocative in any number of ways, and Paine connects this particular game to depression and creation. Dark Souls is a notoriously difficult and unforgiving game. Its very premise is a grim one: the main player is the Chosen Undead, sent on a quest to rekindle an ancient flame by acquiring souls. The game is relentless in its gameplay and dark, but it has a compelling quality that draws a player to keep going not matter how many setbacks they face.
For Paine, the game is an apt metaphor for dealing with depression. At a certain point, one has to choose to keep grinding every day, even if there doesn't seem to be an immediate reward. Video games are supposed to be escapist fun, but Paine noted that the murky, unpleasant world of Dark Souls was not unlike living in a Portland where wildfires were raging, being underpaid at her job, walking to work in 100 degree weather, and being horrified at the news. Drawing herself as the Chosen Undead, she had it think "I'm so alone in this world" and "I'm not strong enough yet." When probing deeper as to why this was resonating so strongly with her, she realized that the physical act of playing the game was not unlike hacking away at the drawing board, wondering why she even bothered.
This was connected to chronic depression in the sense that there's no end or reward, "only more work." One creates rules for daily survival, and deviating from them creates the same kind of crisis as a simple mistake in the game. Paine keeps going because for her, there's no other choice. She is compelled. Like the video game itself, the struggle "doesn't get easier. I just get better." Surviving means developing skills, rituals, and strategies to keep the process going. Paine is a plodder. She continues to seek out relationships and believe that someone can love her, even if she feels too broken to be loved. She keeps drawing comics despite feeling that she's too old to achieve success. Her character keeps playing, even though the goal seems vague and always out of reach. There's a particular phrase she uses that snaps it into sharp relief: "It doesn't get easier. I just get better." Life continues to be full of frustration, grief, and a feeling of perpetual failure. The world never gets easier to deal with; one's own coping mechanisms only become more refined. Healthy defense mechanisms allow one to deal with obstacles head on, while unhealthy defense mechanisms are ultimately untenable. For Paine, holding on to that sense of compulsion in the face of all self-defeating logic is precisely what allows her to create, to work, and to cope with depression. The work must get done. We are compelled to do it. It's the plodder's way, as any writer knows.
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