tag:blogger.com,1999:blog-3295141461906714106.post8767926067853392505..comments2024-03-28T07:57:28.843-07:00Comments on High-Low: Great Responsibility: The Death-Ray And Daniel Clowes' Film CareerRob Cloughhttp://www.blogger.com/profile/12671203398083374216noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3295141461906714106.post-90245808932282222302012-06-22T16:15:39.523-07:002012-06-22T16:15:39.523-07:00Thanks, Ken. Interesting that none of these ideas...Thanks, Ken. Interesting that none of these ideas were at a surface level for Clowes (especially the reversal in Ice Haven), even though it seems obvious from a textual reading.Rob Cloughhttps://www.blogger.com/profile/12671203398083374216noreply@blogger.comtag:blogger.com,1999:blog-3295141461906714106.post-65795022304928155282012-06-20T11:39:22.595-07:002012-06-20T11:39:22.595-07:00Rob,
Nice essay! When I interviewed Clowes in 20...Rob,<br /><br />Nice essay! When I interviewed Clowes in 2009 for the Conversations book we had an exchange that relates to this topic:<br /><br />KP: Since Eightball #1 many of your comics have referred to film: the movies and production company in Like a Velvet Glove Cast in Iron, the movie in “Green Eyeliner,” and David and Dot’s films and David’s desire to be a filmmaker in David Boring. But since David Boring, which you wrote and drew while working on the Ghost World movie, it seems like there’s been almost a reversal; as you worked in Hollywood more, your comics mentioned films less, and even looked less filmic in many ways.<br /><br />DC: Yeah, I hadn’t actually thought of that. After I finished The Death Ray I was going to do a big graphic novel—a Hollywood story about Vida from Ice Haven. At the end of Ice Haven she’s being sent off to Hollywood, and so it was going to be about her adventures there. It was this epic thing that I spent about a year writing and figuring out, and when I finally sat down to draw it, I couldn’t think of anything I wanted to do less. It just seemed like I was trying really hard to do “The Great Graphic Novel.” I had all this material, but it didn’t have that inspiration I was talking about earlier. It just seemed like, “I can follow through this schematic idea and it will be a big book.” But it didn’t feel like what I wanted to spend a couple of years working on. So I scrapped it. The experience left me not wanting to deal with movies at all, so that might have had something to do with it—I don’t know. Someday I will probably do a three-page story where all of that material will somehow be boiled down to the bare essentials. <br /><br />KenKennoreply@blogger.comtag:blogger.com,1999:blog-3295141461906714106.post-50540301422361028272012-06-10T19:42:18.795-07:002012-06-10T19:42:18.795-07:00Whoops...I knew that. I transposed a bit of text,...Whoops...I knew that. I transposed a bit of text, alas, but I will fix it.Rob Cloughhttps://www.blogger.com/profile/12671203398083374216noreply@blogger.comtag:blogger.com,1999:blog-3295141461906714106.post-64129373716690658362012-06-10T00:43:18.678-07:002012-06-10T00:43:18.678-07:00Great insight, even if I think the relationship be...Great insight, even if I think the relationship between Clowes' screewriting and The Death-Ray is a bit tenuous. However, I also think that Ice Haven is his clearest reaction to his movie experience and quite arguably his greatest work; it was a revelation when it came out.<br /><br />I'm afraid I'll have to play the pedant, though: Ice Haven was released originally as Eightball #22 (2nd-to-last issue), not #23. This is why I still can't help but want to refer to "Ice Haven" as Eightball 22, that's what it was known as for years before the reissue.MAD de la Rosahttps://www.blogger.com/profile/17108546894561364355noreply@blogger.com