There's no through-line in the minis reviewed in this column this time around, other than I found them all to be quite good.
Powdered Milk #11, by Keiler Roberts. This mini is an especially sharp and subtle bit of storytelling. Roberts has been doing comics about being an artist and a mother for a few years now and hasn't flinched in detailing her struggles with post-partum depression along with the ups and downs of being a parent. This issue is a tightly-drawn series of rapid-fire comments from her toddler daughter, and while many of the comments are hilarious and played for laughs, it's clear that Roberts is drawing these comics as a way of letting off steam as well. Having your child yell at you, hit you, bite you and just do inexplicably destructive things is maddening Children are also quite intuitive and can pick up on emotional signals both subtle and not so subtle, and they are quite willing to confront you on them, like when Roberts' daughter asked why her eyes are crying. Roberts also hints at the difficulties of being a primary caregiver, especially when one is trying to be an artist. There's a page where Roberts tells her daughter "You're supposed to be napping" when she's drawing a strip, only to meet with curiosity from her daughter. When she sees the strip is about her, she says "Thank you for drawing that, Mommy". It's the situation in a nutshell: guilt, joy, frustration, astonishment. In strip after strip, Roberts gets across what it's really like to be a parent.
Viewotron #2, by Sam Sharpe. Employing frequently deadpan anthropomorphic animals as a storytelling device not unlike the artist Jason, this is a devastating story about the disintegration of the relationship between a son and his schizophrenic mother that seems to be at least partly autobiographical. Sharpe opens the comic depicting himself as a child, talking about his mother being missing with a friend, as well as the odd fact that his father let him read the strange, convoluted and paranoid letters she sent to her boy. From there, we see the hopeful reconnection between mother and son as we're privy to Sharpe's nervousness and uncertainty about what, exactly, he wanted from the relationship. Sharpe slowly, painfully details the way his mother's mind starts its descent back into paranoid delusions, as she thinks that her son is part of the "Sharpe crime family" and wants him to disassociate from his father and family completely. He humors her and tries to change the subject as much as possible, helping her when a friend of hers from therapy suddenly commits suicide. The end of the comic is chilling, as Sharpe is forced to confront his mother's mental illness with her when she demands to know if he's seen the horrible things she hallucinated at his house. Even then, the connection he wants to have with her (as opposed to the actual connection) is so strong that he patiently tells her that they just see things differently and that she has a mental illness. At that point, she starts laughing hysterically, writing him off as a duplicate and telling him that her son is dead. Even drawing his characters as anthropomorphic dogs does little to blunt the emotional impact of the scene, and one senses that drawing his characters in this way was as much for Sharpe's benefit as it was for the readers. Sharpe uses a 2x3 panel grid to maintain the same sense of rhythm and pace no matter what the situation, so even the rougher scenes aren't lingered on for very long by either artist or reader. This is a powerful comic that's told with confidence, skill and even flair.
I Am Fire, by Rachael Smith. This is a full-color mini about a couple of wildly dysfunctional teens who develop a crush on each other. British artist Smith has a nicely-honed sense of comic timing and manages to create a pair of protagonists who are near-sociopaths yet strangely likable at the same time. The story follows a girl named Jenny, who creates havoc doing an internship of sorts in a department store, and Chris, a pyromaniac who somehow winds up as an intern for a fire-prevention outfit. While the cover certainly has an apocalyptic feel to it, the actual circumstances of how Chris winds up wearing that sign are quite amusing. Smith is unrelenting in these forty pages when it comes to the obnoxiousness of her characters and the shtick that surrounds them, as the cast includes an obsessed fire safety officer, an alpha male fireman, a dotty saleslady and various other somewhat one-dimensional character types. Smith manages to insert a bit of humanity into the proceedings in a way that doesn't seem ham-fisted, unearned or sentimental, and that rescues the comic from falling into cliche'. Indeed, it provides some rather amusing surprises for a number of characters. Smith's bug-eyed characters remind me a bit of a slicker Kate Beaton or perhaps Raina Telgemeier. That smooth, slick line actually goes nicely with her acerbic sense of humor. Given the way she writes her characters, I thought her use of color was a bit over-the-top, however. Nearly every page had dense, rich colors that at times overpowered the eye, especially on pages where nothing much was actually happening. A more muted palette would have been appropriate for much of the book and might have allowed the reader a better chance to take in the loveliness of her drawing style. There's no question that Smith is funny and talented but a smidgen of restraint could have made this comic even funnier.
You Were Swell, by Sophie McMahan. Getting this comic in the mail is one of those rare occasions when you get a comic that's completely bonkers and fantastic from an artist you've never heard of. This is an amazing series of strips mashing together 50s advertising art and romance comics tropes with modern body horror/body dysmorphia that together give a scathing, hilarious critique of gender norms and roles. "Other Self" illustrates a seemingly happy, white 1950s family with heads that split off, as the narrative caption posits the question "Do you ever feel split between two selves?" It's an arrow aimed right at societal and consensus constructions of "normal" and acts both as a declaration by the artist and a hand extended to the reader. In "What If?", McMahan takes an idyllic scene of three women enjoying ice cream, inserts a traditionally handsome male making a crude remark, and then has the women disintegrate him with a laser eye blast. I found this comic to be hilarious, partly because the wish fulfillment is so obvious but mostly because of the way she juxtaposes bland figures with crazy action. "Winner", which details a beauty queen winning first prize, goes in a similar direction, as she loses all of her teeth upon getting the crown, though no one seems to notice. It's a funny image to begin with, but it also pokes fun at the ways in which beauty is so obviously a socially constructed concept, something the pageant setting makes quite clear.
"Bad Thoughts" is the central piece of the comic, where McMahan explores and admits that the hateful thoughts she has about others are literally ugly and a reflection of her own self-hatred. This comic is a way of acknowledging this tendency and destroying the notion that we are abnormal if we have negative feelings. McMahan subverts and undermines this notion at every turn, like in one strip where a handsome guy tells a beautiful girl with lovely lashes that mascara is made out of bat feces, or another "perfect date" where the couple's faces melt at the end. This remarkable comic covers a lot of ground and hammers home a lot of provocative ideas thanks to McMahan's command over her line and willingness to explore the grotesque. That facade of beauty that she punctures again and again is set up perfectly, as McMahan has an unerring grip both on what makes such art and imagery appealing as well as how it is also innately revolting. That sense of revulsion is almost palpable throughout the comic, whose commentary is less overtly political (though there is a political and satirical element to it) and much more deeply personal. McMahan has an interesting career ahead of her.
The Less You Know, The Better You Feel #2, by Mary Fleener. This early alt-comics era standout continues to draw political comics for The Coast News, focusing in on local government greed and calling them out for getting in bed with big developers trying to extract every dollar possible from her idyllic and arts-oriented beach town in California. Fleener's at her best when she gets into particulars, like in the above strip about the right of every citizen to speak for three minutes at every city council meeting. Another strip gives advice on how to be effective when given that platform. Fleener also veers away from politics to offer amusingly-illustrated recipes, complain about aggressive bikers (those strips are especially hilarious), talk about the local flora and fauna or whatever strikes her fancy. Still learning on the job as a political cartoonist, she's making much better use of simple and striking images and cutting back on fussy over-labeling and complicated drawings. Strips where she compares a local politician named Stocks to MacBeth (complete with the three witches and their cauldron) are a good example of this powerful image-making. Fleener is a naturally funny cartoonist, and it's been interesting to see how she's allowed her whimsical nature to merge with her sharp, focused political instincts to provide cartoons that are memorable and brutal. She's not afraid to repeatedly get out the long knives to carve up hypocrites and greedy politicians who would prefer that the public simply ignore what they're doing.
Wednesday, September 25, 2013
Monday, September 23, 2013
More Minis From Cara Bean
Let's take a look at some old and new minis from the cartoonist Cara Bean. Bean's been doing minis on and off for a few years now, but she seems to be really concentrating on comics in particular at the moment. As a result, she's rapidly evolving as a cartoonist.
The Gremlins Movie Incident is autobio that recalls her father taking Bean and her rambunctious siblings and cousins to the movie Gremlins. Though rated PG, its grisly (if cartoonish) violence and generally dark themes made it wildly age-inappropriate for little kids, so much so that it led to the PG-13 rating. This is a funny comic, but it's also about the way the film traumatized everyone who saw it in different ways. Bean thought that gremlins would come up out of the toilet to get her and she needed company in there; her sister was afraid they'd come get her at night. In terms of the art, there are three things I especially liked. First, the way Bean draws figures as looking slightly like sausages (or at times, like beans!) is amusing, especially when she gives them big, bulging eyes. Second, her formatting is all over the map in ways that keep the reader guessing: single panel per page images, four-panel grids, pages without panels where images bleed into each other and a hilarious single use of color that was the horrific (and comedic) climax of the story.
Ms. Bean's Art Class #1, is about Bean's day job as a high school art teacher. Bean's greatest strength as a storyteller is her ability to relate her students' stories on the page. There's a telling early strip called "First Day of School To-Do List" that involves being able to identify potential problem students as well as those students likely to need extra encouragement; her ability to sense what is needed for a situation seems to be a strength for Bean both as an artist and as a teacher. Indeed, this comic is all over the place visually: loosely-drawn stories with varying grid styles; illustrated text and charts; realistically-depicted figures that focus in on the intensity of their feelings; and quick drawings that get across a gag. The secret to Bean's success is her ability to wield authority in her class by way of never taking herself seriously. Every teacher wants their kids to listen, to participate and to be nice to the other kids. Instead of establishing that kind of order through fiat, she uses highly goofy humor and a willingness to be ridiculous. In these stories, it's amazing how well the students often respond to her silly sense of humor, especially because she is absolutely committed to the gag and encourages others to join in. At the same time, she also seeks to make an emotional connection with her students by encouraging their work and simply being nice to them, an approach that can help crack the most distant of students. This is an entertaining comic both because of her choices as an artist as well as her choices as a teacher.
Squeaky Noises is one of Bean's earliest comics. It's an interview between a squirrel and a rescued racing greyhound. Despite that interview format of the squirrel interviewing the dog, it's drawn in a realistic style that does well to understand the ways in which animals move and rest. It's obvious that Bean spent a lot of time drawing animals. What I look most about this comic is the restrained way that Bean attacks the sport of greyhound racing while urging people to consider adopting the animals after their racing days, when so many of them are simply put down. There are other clever storytelling conceits, like several pages of the squirrel approaching the house and jumping in (somewhat nervous about being attacked), then surprising the reader by talking. The final revelation of the squirrel being a security blanket in a very different sense is both funny and touching.
The Gremlins Movie Incident is autobio that recalls her father taking Bean and her rambunctious siblings and cousins to the movie Gremlins. Though rated PG, its grisly (if cartoonish) violence and generally dark themes made it wildly age-inappropriate for little kids, so much so that it led to the PG-13 rating. This is a funny comic, but it's also about the way the film traumatized everyone who saw it in different ways. Bean thought that gremlins would come up out of the toilet to get her and she needed company in there; her sister was afraid they'd come get her at night. In terms of the art, there are three things I especially liked. First, the way Bean draws figures as looking slightly like sausages (or at times, like beans!) is amusing, especially when she gives them big, bulging eyes. Second, her formatting is all over the map in ways that keep the reader guessing: single panel per page images, four-panel grids, pages without panels where images bleed into each other and a hilarious single use of color that was the horrific (and comedic) climax of the story.
Ms. Bean's Art Class #1, is about Bean's day job as a high school art teacher. Bean's greatest strength as a storyteller is her ability to relate her students' stories on the page. There's a telling early strip called "First Day of School To-Do List" that involves being able to identify potential problem students as well as those students likely to need extra encouragement; her ability to sense what is needed for a situation seems to be a strength for Bean both as an artist and as a teacher. Indeed, this comic is all over the place visually: loosely-drawn stories with varying grid styles; illustrated text and charts; realistically-depicted figures that focus in on the intensity of their feelings; and quick drawings that get across a gag. The secret to Bean's success is her ability to wield authority in her class by way of never taking herself seriously. Every teacher wants their kids to listen, to participate and to be nice to the other kids. Instead of establishing that kind of order through fiat, she uses highly goofy humor and a willingness to be ridiculous. In these stories, it's amazing how well the students often respond to her silly sense of humor, especially because she is absolutely committed to the gag and encourages others to join in. At the same time, she also seeks to make an emotional connection with her students by encouraging their work and simply being nice to them, an approach that can help crack the most distant of students. This is an entertaining comic both because of her choices as an artist as well as her choices as a teacher.
Squeaky Noises is one of Bean's earliest comics. It's an interview between a squirrel and a rescued racing greyhound. Despite that interview format of the squirrel interviewing the dog, it's drawn in a realistic style that does well to understand the ways in which animals move and rest. It's obvious that Bean spent a lot of time drawing animals. What I look most about this comic is the restrained way that Bean attacks the sport of greyhound racing while urging people to consider adopting the animals after their racing days, when so many of them are simply put down. There are other clever storytelling conceits, like several pages of the squirrel approaching the house and jumping in (somewhat nervous about being attacked), then surprising the reader by talking. The final revelation of the squirrel being a security blanket in a very different sense is both funny and touching.
Friday, September 20, 2013
New Versions of Old Books: Steinke, Bagge, Lafler
Let's take a look at some new collections and volumes of comics that I reviewed in their previous forms.
Big Plans: The Collected Mini-Comics and More, by Aron Nels Steinke. I reviewed the bulk of the contents of this book here and here. This collection of Steinke's early work looks great in this collection, especially his more recent stories. The earliest work looks a lot more uneven, especially in terms of the character design. The static nature of his storytelling also continues to be a distraction at times. Later in the book, Steinke makes his style work for him, incorporating beautiful and detail-oriented drawings to accentuate elements of the story in an unobtrusive way. Steinke presents himself as a figure in a permanent sense of agitation in this book, even more than he expresses anger. Indeed, he frequently holds in his anger until long after the object of his fury is out of sight and earshot. Steinke's use of interstitial pieces from short stories effectively serves to give some breathing room to the other pieces, especially since they tend to be his funnier works.All told, this book just feels like a dedicated cartoonist's first book: filled with enthusiasm, errors and a clear path of development and evolution made in public. His more recent comics about teaching really seem to be the right path for him, as he's able to merge his childlike exuberance with an adult's sense of responsibility and duty. When he collects those strips, I think we'll begin to see the fully mature phase of Steinke's career.
Everybody Is Stupid Except For Me, by Peter Bagge. In my review of the first edition of Bagge's political strips from Reason magazine, I noted that the longer pieces were more thoughtful and interesting than some of the shorter and punchier single-page strips that lacked the even-handedness of the longer stories. In this revised edition, Bagge dropped a few of those shorter strips in favor of adding longer stories, and the result is an even stronger book. Bagge is a libertarian in terms of philosophy, but is quite willing to take on Libertarian party points of view. While many think of libertarians as being gun nuts or obsessed with legalizing drugs (two points of view that show how libertarians dip into both right and left-wing ideas), Bagge's story "Brown Peril" highlights another important libertarian ideal: free and unimpeded immigration. Bagge actually does the work of a reporter and goes on the scene to political events, in this case a hispanic, pro-immigration march in Seattle. Using his quick, merciless wit, Bagge skewers those who are opposed to free immigration and reveals it as another form of othering. "Shenanigans" sees Bagge talk about the ways in which the oldest trick in politics (intimidating voters at the voting booth) was in display in Seattle when the Republican party had a schism between the old-school Mitt Romney supporters and the younger Ron Paul backers. Bagge was diligent in writing about how the backers of the other GOP candidates were in on the freeze-out at first, until they realized the Romney camp pulled a double-cross on them. Bagge really lifts the lid on the garbage pail of politics here, revealing it to be every bit as petty as one might suspect.
On a different note, I thought "Caged Warmth" was amazing. Bagge assisted a group of women in a minimum-security prison stage a musical performance by helping out with the art. The stories he tells are heart-breaking, especially when he relates his own emotions upon hearing the spoken-word testimony of one woman whose drug addiction drove a wedge between her and her children. Bagge still manages to highlight the humor of the situation while skewering his own sense of guilt in not being able to help these women, who are desperate for a letter of recommendation, a job, anything, once they are released.
The best new story t is "I.M.P.", a short biography of maverick critic and writer Isabel Mary Paterson, whose ferocity and wit made her the terror of the New York literary scene in the 1920s and 1930s. At one point a friend of Ayn Rand and a woman who was constantly amazed by the rise of technology as a way of man establishing its dominance over nature and fate, Paterson was an entirely independent thinker who owed no allegiance to any political party or system. Bagge manages to capture the essence of the historical literary figures mentioned while still maintaining his exaggerated, curvy and rubbery line and smart-ass sense of delivery. Bagge also has a knack for writing with affection about those he admires while presenting them warts 'n all. Wrapping things up with a funny strip about his relationship with Ayn Rand's works, this new edition from Fantagraphics is tremendously satisfying, even if (and perhaps especially) if one is at odds with Bagge's political beliefs.
Menage a Bughouse, by Steve Lafler. Steve Lafler was one of my earliest subjects for High-Low some years back, as I took an extended look at his Bughouse trilogy. Comparing the small print size of those comics with some of the original pages published in his Buzzard anthology, it was obvious that the Top Shelf editions looked cramped and small by comparison. This latest collection of all the Bughouse comics finally restores the series to a size that befits Lafler's character design and trippy detail. This was one of my favorite comics of the last fifteen years and a fine synthesis of Lafler's explorations into psychedelia, pulp storytelling, the world of music and the act of creation itself. It's jammed full of excellent drawing, memorable characters and a lively, joyful storytelling tone.
Big Plans: The Collected Mini-Comics and More, by Aron Nels Steinke. I reviewed the bulk of the contents of this book here and here. This collection of Steinke's early work looks great in this collection, especially his more recent stories. The earliest work looks a lot more uneven, especially in terms of the character design. The static nature of his storytelling also continues to be a distraction at times. Later in the book, Steinke makes his style work for him, incorporating beautiful and detail-oriented drawings to accentuate elements of the story in an unobtrusive way. Steinke presents himself as a figure in a permanent sense of agitation in this book, even more than he expresses anger. Indeed, he frequently holds in his anger until long after the object of his fury is out of sight and earshot. Steinke's use of interstitial pieces from short stories effectively serves to give some breathing room to the other pieces, especially since they tend to be his funnier works.All told, this book just feels like a dedicated cartoonist's first book: filled with enthusiasm, errors and a clear path of development and evolution made in public. His more recent comics about teaching really seem to be the right path for him, as he's able to merge his childlike exuberance with an adult's sense of responsibility and duty. When he collects those strips, I think we'll begin to see the fully mature phase of Steinke's career.
Everybody Is Stupid Except For Me, by Peter Bagge. In my review of the first edition of Bagge's political strips from Reason magazine, I noted that the longer pieces were more thoughtful and interesting than some of the shorter and punchier single-page strips that lacked the even-handedness of the longer stories. In this revised edition, Bagge dropped a few of those shorter strips in favor of adding longer stories, and the result is an even stronger book. Bagge is a libertarian in terms of philosophy, but is quite willing to take on Libertarian party points of view. While many think of libertarians as being gun nuts or obsessed with legalizing drugs (two points of view that show how libertarians dip into both right and left-wing ideas), Bagge's story "Brown Peril" highlights another important libertarian ideal: free and unimpeded immigration. Bagge actually does the work of a reporter and goes on the scene to political events, in this case a hispanic, pro-immigration march in Seattle. Using his quick, merciless wit, Bagge skewers those who are opposed to free immigration and reveals it as another form of othering. "Shenanigans" sees Bagge talk about the ways in which the oldest trick in politics (intimidating voters at the voting booth) was in display in Seattle when the Republican party had a schism between the old-school Mitt Romney supporters and the younger Ron Paul backers. Bagge was diligent in writing about how the backers of the other GOP candidates were in on the freeze-out at first, until they realized the Romney camp pulled a double-cross on them. Bagge really lifts the lid on the garbage pail of politics here, revealing it to be every bit as petty as one might suspect.
On a different note, I thought "Caged Warmth" was amazing. Bagge assisted a group of women in a minimum-security prison stage a musical performance by helping out with the art. The stories he tells are heart-breaking, especially when he relates his own emotions upon hearing the spoken-word testimony of one woman whose drug addiction drove a wedge between her and her children. Bagge still manages to highlight the humor of the situation while skewering his own sense of guilt in not being able to help these women, who are desperate for a letter of recommendation, a job, anything, once they are released.
The best new story t is "I.M.P.", a short biography of maverick critic and writer Isabel Mary Paterson, whose ferocity and wit made her the terror of the New York literary scene in the 1920s and 1930s. At one point a friend of Ayn Rand and a woman who was constantly amazed by the rise of technology as a way of man establishing its dominance over nature and fate, Paterson was an entirely independent thinker who owed no allegiance to any political party or system. Bagge manages to capture the essence of the historical literary figures mentioned while still maintaining his exaggerated, curvy and rubbery line and smart-ass sense of delivery. Bagge also has a knack for writing with affection about those he admires while presenting them warts 'n all. Wrapping things up with a funny strip about his relationship with Ayn Rand's works, this new edition from Fantagraphics is tremendously satisfying, even if (and perhaps especially) if one is at odds with Bagge's political beliefs.
Menage a Bughouse, by Steve Lafler. Steve Lafler was one of my earliest subjects for High-Low some years back, as I took an extended look at his Bughouse trilogy. Comparing the small print size of those comics with some of the original pages published in his Buzzard anthology, it was obvious that the Top Shelf editions looked cramped and small by comparison. This latest collection of all the Bughouse comics finally restores the series to a size that befits Lafler's character design and trippy detail. This was one of my favorite comics of the last fifteen years and a fine synthesis of Lafler's explorations into psychedelia, pulp storytelling, the world of music and the act of creation itself. It's jammed full of excellent drawing, memorable characters and a lively, joyful storytelling tone.
Wednesday, September 18, 2013
Mainstream and Personal: Persia Blues
Persia Blues is an unusual comic that has the veneer of mainstream comics with a deeply personal story. Writer Dara Naraghi is a native Iranian living in the US as an ex-pat; though he has a day job in the IT industry, he's written comics for mainstream publishers like Image, DC and Dark Horse. Artist Brent Bowman has similarly worked for Image as well as Caliber, in addition to doing illustration work. This comic combines magical high adventure about a young woman named Minoo in Persia with a competing narrative about a modern young woman named Minoo struggling living under a religiously oppressive state in Iran. There's some nifty, unexplained high-concept stuff at work here, as the modern world bleeds into Persian Minoo's world; her boyfriend is named Tyler and at one point she claims to be from Columbus before she shakes off that idea. Uneasy relationships with parents and absent parents form the spine of both stories' emotional core, especially an absent mother figure. The fantastical qualities of Persian Minoo gets wrapped up in very specific aspects of Zoroastrian myth, as the benevolent god Ahura Mazda and his evil adversary Ahriman prove to be real and present. Naraghi is clearly really into the details of ancient Persian myths and is bursting at the seams to find a way to incorporate them into this story, while still making an explicitly feminist and secularist statement against the modern fundamentalist state of Iran.
Neither writer nor artist quite have the chops to do this smoothly. Bowman is a fine illustrator, but his figures are stiff and posed in a mainstream comics way. There's little fluidity in terms of panel-to-panel transitions. This is less of an issue in the Persian part of the story, where a heavily grey-scaled world, monsters and other interesting things to look at obscure some of these problems. In the shadeless Iranian story, the way his characters interact with each other in space is awkward, and once again the body language of his characters is too posed. It feels like characters on stage rather than the way people naturally walk, talk and interact. Naraghi's script is very talky and repetitive, as he repeatedly hammers home concepts like the morality police, Minoo chafing under her father's overprotectiveness, the absence of her mother, etc. Again, the script feels just like that: a script for characters in a play rather than a more natural set of interactions. He also engages in dreaded "tell, not show" by doubling up images and text, which is a common problem for writer/artist duos.
All of that said, I found this comic to be compulsively readable because of the creators' sheer enthusiasm. It's clearly a labor of love for both of them (Kickstarter had a hand in getting this comic made, though it's published by NBM) and that shows on every page. There's a richness in detail that Naraghi brings to the story, from the ways in which Iranian families interact to childhood treats to how the Western embargo of Iran didn't affect those who were willing to skirt the law. The same goes with the Persian segment, which quickly grounds its high adventure stakes with religious lore in a way I've never seen done in comics. The parallels between the two narratives are interesting and actually represent the most restraint shown by Naraghi; here, there's more showing than telling in terms of letting the reader make connections. Fundamentally, this first volume of what promises to be a series of books is about a smart, headstrong and slightly emotionally walled-off woman who leaves home to learn something important about herself. There's a lot to like about Persia Blues, and I admire the willingness of the creators to just go for it, even if they don't quite stick the landing.
Tuesday, September 17, 2013
Autobio Minis: Park, Budnik, Jordan
Mumblecore Comix, by Kevin Budnik. I enjoyed Budnik's debut, Our Ever-Improving Living Room. This mini collects some four-panel, frequently downbeat gag comics that he did for Columbia College's student newspaper. It's the same basic beat in every strip: a depressed looking couple plaintively look away from each other as they get off a quip that's sometimes goofy, sometimes absurd and sometimes sharp-edged. One of Budnik's best assets as a cartoonist at the moment is his sense of comic strip rhythm. He knows when to set up a premise, how to pause a beat or two (usually with silent panels) and then deliver a punchline. Even the strips that don't have great punchlines or are just very silly work because of that sense of rhythm and timing. Budnik also adds just enough detail to get across his points but not so much as to distract the reader's eye. Indeed, many of the strips are guided by tiny positional changes of small lines in the faces of the characters. The use of color filled up lots of empty space and prevented that from being a distraction, as well as adding to certain punchlines in the strip. This was a short mini and I found myself wanting to read more.
Do Not Disturb My Waking Dream: Autoptic Mini, by Laura Park.These look like sketchbook drawings from Park, piled into a mini and looking beautiful on every page. Park somehow manages to combine the spontaneity of a sketchbook drawing with a level of detail and craft that make looking at every one an absolute. Despite details like intense cross-hatching and detailed backgrounds, the strips are nonetheless loose, expressive and funny. One of the keys is her consistently delightful self-caricature, which exaggerates her size and shortness. Those glasses she wears and the way she draws her hair give her a powerful, iconic appearance on the page. Even when she's being shy or recovering from surgery, her caricature dominates every panel. Despite the level of detail she provides in every panel, the reader's eye is drawn to Park herself on the page. The strips here range from single panels to groups of related single panels to fully developed narratives. Park isn't shy about sharing the most intimate details of her life, but she always manages to play them for laughs. "In The Mood For Love" is about her needing "to get laid today" and the efforts she goes to in order to try to do so. "Lazy Laura: The Idling Idjit" and "The Days Feel Long" are about trying to work alone as a cartoonist and managing the intense back pain that would later presumable lead to the back surgery she alludes to later in the comic."If You Want Something Done" is about her epic quest to get to a bathroom without wetting the bed as she's recovering in the hospital. Her comics will soon be collected by a big name comics publisher, but she told me that she will continue to release new minicomics through Tom Kaczynski's Uncivilized Books. I imagine Park will receive a lot more attention when that book does come out.
17 Weddings, by Robyn Jordan. I've only read bits and pieces of Jordan's work in the past, but I found it to be witty and expressively drawn. This mini has a killer premise: single page accounts of memorable moments from 17 weddings she had either been a part of or attended. This is the Jesse Reklaw model of autobio that he uses so effectively in Couch Tag, wherein focusing on a particular detail often sheds light on larger issues that are brushed off to the side. Jordan starts with her flower girl days, where she was delight to receive an Alf watch after being bored for hours at the ceremony. Other strips talk about ridiculous dresses, school friends she no longer has anything in common with, arguments with boyfriends at the wedding ceremony, the embarrassment of seeing people she knew when working a catering job at weddings with her mom, hooking up at weddings and one hilarious strip where a guy came out before the wedding to announce that the couple was not going "to parade their solemn vows before you" rightly raising the question of why they were even there. Jordan's strip about her own wedding focused on the malfunction with her "chicken cutlet bra": pads that stick to one's breasts with adhesive. She ends the mini by simply yanking them out and going "free and easy". Jordan's loose, spontaneous line highlights her character design and understanding of physical interaction in space. She reminds me a bit of Ellen Forney in that regard, going from dot eyes in some panels to more naturalistic close-ups as the situation dictated. This is a clever and well-conceived bit of autobio that doesn't outstay its welcome.
Monday, September 16, 2013
Maps-As-Comics: Cartozia Tales #1
The ambitious new minicomics series Cartozia Tales is a natural extension of the sort of thing that masterminds Isaac Cates and Mike Wenthe were doing toward the end of their run on their collaborative minicomic Satisfactory Comics. That duo loved the idea of exploring maps and territories as a way of generating stories and then handing off stories in that territory to new collaborators; their Mapjam comic is essentially the forerunner of Cartozia Tales.Of course, that comic stalled for any number of reasons, including the fact that a multi-creator collaborative anthlogy is incredibly hard work. That's why Cates has a kickstarter going on this comic: to get the eight regular artists and two rotating guest artists a decent enough page rate to make this project worth their time. At the moment, it's about 40% funded but has a long way to go. Please consider funding it if you find my review to be of interest.
This is an all-ages fantasy comic wherein each creator is assigned a quadrant of the map of the known world and writes a story involving a place in their quadrant. Each issue, the quadrant assignment will change. Characters designed by one artist will be used by another, creating a true collaborative environment across the board. The regular rotation of artists includes Sarah Becan, Lucy Bellwood, Cates & Wenthe (who collaborate on all their work), Shawn Cheng, Lupi McGinty, Tom Motley and Jen Vaughn. Of this group, I was only unfamiliar with McGinty and Bellwood prior to reading the comic. Cheng seems especially well-suited to this kind of endeavor, adding a pleasingly precise but gritty quality to the series. His story, "Master Cyrus and the Boy: Journey to Owl Rock", was one of my favorites in the issue. This is a simple quest comic, wherein a master magician and his apprentice make a journey to a remote location to perform a mysterious ceremony. The way Cheng arranges his unusually-designed characters on the page and the manner with which he uses varying shades of grey on the page gives the story depth and texture.
The guest artists in this issue, Jon Lewis and Dylan Horrocks, do not disappoint. Both have dipped into fantasy work in the past, and both feel quite at home here. Lewis uses a trembling line to tell a story about a boy's kindness gaining him a special reward. Horrocks' story is about a young girl happening upon a mechanical man who needs to be wound up, as she's on her way to get special wisdom from a magical fish. Horrocks' use of blacks is as lovely as ever, and the simplicity of his figures adds so much to this tale of developing friendship. Simply the way Horrocks draws a night sky or a hillside covered with flowers is poetic and elegant; few artists use negative space as well as he does.
Bellwood and McGinty's comics are the cleanest-looking in terms of the line and character design. I thought Tom Motley's comic, by comparison, was harder to follow; his work stuck out and lacked the clarity of the rest of the contributors. We'll see if his style matches up better in future issues, but his story added a discordant tone to a book that was otherwise quite harmonious in style despite the large number of contributors and complexity of the set-up. Becan and Vaughn obviously really worked hard on their stories, as their art has never looked sharper. Becan's story was also the most clever in the book, giving it a fairy tale flavor that I enjoyed. Cates and Wenthe's story was surprisingly downbeat, revealing that while the book is all-ages and won't have graphic content, not every character necessarily gets a happy ending. These stories are smart, well-drawn and avoid the kind of cliches that plague other fantasy comics that I've read.
This is an all-ages fantasy comic wherein each creator is assigned a quadrant of the map of the known world and writes a story involving a place in their quadrant. Each issue, the quadrant assignment will change. Characters designed by one artist will be used by another, creating a true collaborative environment across the board. The regular rotation of artists includes Sarah Becan, Lucy Bellwood, Cates & Wenthe (who collaborate on all their work), Shawn Cheng, Lupi McGinty, Tom Motley and Jen Vaughn. Of this group, I was only unfamiliar with McGinty and Bellwood prior to reading the comic. Cheng seems especially well-suited to this kind of endeavor, adding a pleasingly precise but gritty quality to the series. His story, "Master Cyrus and the Boy: Journey to Owl Rock", was one of my favorites in the issue. This is a simple quest comic, wherein a master magician and his apprentice make a journey to a remote location to perform a mysterious ceremony. The way Cheng arranges his unusually-designed characters on the page and the manner with which he uses varying shades of grey on the page gives the story depth and texture.
The guest artists in this issue, Jon Lewis and Dylan Horrocks, do not disappoint. Both have dipped into fantasy work in the past, and both feel quite at home here. Lewis uses a trembling line to tell a story about a boy's kindness gaining him a special reward. Horrocks' story is about a young girl happening upon a mechanical man who needs to be wound up, as she's on her way to get special wisdom from a magical fish. Horrocks' use of blacks is as lovely as ever, and the simplicity of his figures adds so much to this tale of developing friendship. Simply the way Horrocks draws a night sky or a hillside covered with flowers is poetic and elegant; few artists use negative space as well as he does.
Bellwood and McGinty's comics are the cleanest-looking in terms of the line and character design. I thought Tom Motley's comic, by comparison, was harder to follow; his work stuck out and lacked the clarity of the rest of the contributors. We'll see if his style matches up better in future issues, but his story added a discordant tone to a book that was otherwise quite harmonious in style despite the large number of contributors and complexity of the set-up. Becan and Vaughn obviously really worked hard on their stories, as their art has never looked sharper. Becan's story was also the most clever in the book, giving it a fairy tale flavor that I enjoyed. Cates and Wenthe's story was surprisingly downbeat, revealing that while the book is all-ages and won't have graphic content, not every character necessarily gets a happy ending. These stories are smart, well-drawn and avoid the kind of cliches that plague other fantasy comics that I've read.
Friday, September 13, 2013
Neighborhood Tour: The Daniel Clowes Reader
Ken Parille's The Daniel Clowes Reader (Fantagraphics) is a compulsively readable mix of comics, interviews, trivia, anecdotes, and academic writing about Clowes, one of our greatest cartoonists. My only real quibble with the book is necessitated by its format; by choosing to focus on comics included as part of the reader, some of the most important works of Clowes' career are barely mentioned. I'd read an entire book about Ice Haven (hell, I'd like to write a book about Ice Haven!), yet it's only touched upon briefly. That said, I agree with Parille that in a reader like this aimed at scholars, students and general readers alike, it's never wise to assume that a reader will be a Clowes expert who's read nearly everything. Instead, Parille wisely aims the book at the Ideal Reader: a smart person who has no knowledge of your subject but can pick it up if you it explain it carefully. As such, Parille even includes a glossary of comics-specific terms for the uninitiated.
I do see the Reader as being ready-made for a college course about comics or Clowes in particular. At the same time, Parille is also interested in analyzing works in a format that relies less on academic jargon and more on concepts and language that a layman can easily understand. It's a hybrid work in that regard, and I applaud this approach for taking that extra step to bridge the gap between theoretical language specific to certain disciplines while still retaining a disciplined, exacting analytical approach that relies heavily on what is on the page for a close reading. That sort of single panel/single comic focus is Parille's calling card as a critic, and he puts that to good use in analyzing the last line of Ghost World. This remains Clowes' most popular and best-selling comic, and it is reprinted in full in the Reader. Given its popularity and length, it's not surprising that the bulk of the criticism and analysis is about this comic. Parille's article on the last one is a sage one, because he's able to address ideas from the entirety of the book and offers multiple possible explanations as to how the line might be interpreted.
Ghost World is very much about ephemera, both in terms of objects and lives. As such, it was interesting to see articles about and examples of the cultural touchstones that fascinated its lead character Enid so much: cartoons, pages from zines, lyrics from a song, etc. Parille also has excerpts from interviews that delve into specific points about his work that shed light on the subject while presenting them as another way of looking at the work. That actually ends the first part of the book, which focuses on "girls and adolescence" through talking about Ghost World. Part two is "Short Stories, Boys and (Post) Adolescence", wherein the stories "Like A Weed, Joe", "Blue Italian Shit", "The Party" and "Black Nylon" are reprinted with commentary. In addition to annotations providing context for certain cultural references, there are once again interviews and articles examining the stories from different points of view. I thought Joshua Glenn's article "Against Groovy" was the most interesting of the lot, putting Clowes into historical context with regard to what his comics critique: early 90s generation X culture. Parille's article decoding the enigmatic super-hero story/Freudian metaphor "Black Nylon". Parille is not one to attempt to give a definitive answer. Rather, he provides different critical frameworks with which one can view the story.
The final section of the book is on "Comics, Artists and Audiences", and her we get a number of explicitly autobiographical stories, the most famous of which is "Art School Confidential". This section really gets into Clowes' aesthetics, especially his love of the grotesque and ugly. It also gets into his creative process, reprinting Clowes' minicomics insert ""Modern Cartoonist" and then printing an interview on the methods he uses when creating. There are timelines and other bits of trivia for the Clowes enthusiast as well. By the end of the book, the reader gets a good sense of Clowes' cultural and individual influences and where he's coming from as an artist. The flexibility and openness of the book's interpretations of Clowes' art make it a perfect teaching tool, as it would allow students a chance to defend any number of their own conclusions without trying to give them THE answer. Parille excels both at putting comics in their historical and cultural contexts as well as putting all of that aside for a more phenomenological reading that relies solely on the text itself, suggesting that both methods are necessary in order to fully grasp the wide range a meanings a text might have.
I do see the Reader as being ready-made for a college course about comics or Clowes in particular. At the same time, Parille is also interested in analyzing works in a format that relies less on academic jargon and more on concepts and language that a layman can easily understand. It's a hybrid work in that regard, and I applaud this approach for taking that extra step to bridge the gap between theoretical language specific to certain disciplines while still retaining a disciplined, exacting analytical approach that relies heavily on what is on the page for a close reading. That sort of single panel/single comic focus is Parille's calling card as a critic, and he puts that to good use in analyzing the last line of Ghost World. This remains Clowes' most popular and best-selling comic, and it is reprinted in full in the Reader. Given its popularity and length, it's not surprising that the bulk of the criticism and analysis is about this comic. Parille's article on the last one is a sage one, because he's able to address ideas from the entirety of the book and offers multiple possible explanations as to how the line might be interpreted.
Ghost World is very much about ephemera, both in terms of objects and lives. As such, it was interesting to see articles about and examples of the cultural touchstones that fascinated its lead character Enid so much: cartoons, pages from zines, lyrics from a song, etc. Parille also has excerpts from interviews that delve into specific points about his work that shed light on the subject while presenting them as another way of looking at the work. That actually ends the first part of the book, which focuses on "girls and adolescence" through talking about Ghost World. Part two is "Short Stories, Boys and (Post) Adolescence", wherein the stories "Like A Weed, Joe", "Blue Italian Shit", "The Party" and "Black Nylon" are reprinted with commentary. In addition to annotations providing context for certain cultural references, there are once again interviews and articles examining the stories from different points of view. I thought Joshua Glenn's article "Against Groovy" was the most interesting of the lot, putting Clowes into historical context with regard to what his comics critique: early 90s generation X culture. Parille's article decoding the enigmatic super-hero story/Freudian metaphor "Black Nylon". Parille is not one to attempt to give a definitive answer. Rather, he provides different critical frameworks with which one can view the story.
The final section of the book is on "Comics, Artists and Audiences", and her we get a number of explicitly autobiographical stories, the most famous of which is "Art School Confidential". This section really gets into Clowes' aesthetics, especially his love of the grotesque and ugly. It also gets into his creative process, reprinting Clowes' minicomics insert ""Modern Cartoonist" and then printing an interview on the methods he uses when creating. There are timelines and other bits of trivia for the Clowes enthusiast as well. By the end of the book, the reader gets a good sense of Clowes' cultural and individual influences and where he's coming from as an artist. The flexibility and openness of the book's interpretations of Clowes' art make it a perfect teaching tool, as it would allow students a chance to defend any number of their own conclusions without trying to give them THE answer. Parille excels both at putting comics in their historical and cultural contexts as well as putting all of that aside for a more phenomenological reading that relies solely on the text itself, suggesting that both methods are necessary in order to fully grasp the wide range a meanings a text might have.
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